changeset 17199:c633004ea052 draft

(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle.
author alberth <alberth@openttd.org>
date Tue, 01 Feb 2011 21:18:27 +0000
parents 2244d1a6fa0c
children 91764ea184ea
files src/vehicle_base.h
diffstat 1 files changed, 1 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -115,7 +115,6 @@
 extern const SaveLoad *GetVehicleDescription(VehicleType vt);
 struct LoadgameState;
 extern bool LoadOldVehicle(LoadgameState *ls, int num);
-extern bool AfterLoadGame();
 extern void FixOldVehicles();
 
 /** %Vehicle data structure. */
@@ -129,7 +128,6 @@
 	Vehicle *previous_shared;           ///< NOSAVE: pointer to the previous vehicle in the shared order chain
 public:
 	friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
-	friend bool AfterLoadGame();
 	friend void FixOldVehicles();
 	friend void AfterLoadVehicles(bool part_of_load);             ///< So we can set the previous and first pointers while loading
 	friend bool LoadOldVehicle(LoadgameState *ls, int num);       ///< So we can set the proper next pointer while loading
@@ -232,7 +230,7 @@
 
 	byte vehicle_flags;                 ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
 
-	uint16 load_unload_ticks;	          ///< Ticks to wait before starting next cycle.
+	uint16 load_unload_ticks;           ///< Ticks to wait before starting next cycle.
 	GroupID group_id;                   ///< Index of group Pool array
 	byte subtype;                       ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)