changeset 14923:c9d12cddf23f draft

(svn r19521) -Codechange: Use a IndustryType array to sort industries by name instead of a LegendAndColour array.
author terkhen <terkhen@openttd.org>
date Sun, 28 Mar 2010 12:25:09 +0000
parents 2f151ea22c29
children be39dea79df3
files src/industry_gui.cpp src/industrytype.h src/newgrf.cpp src/smallmap_gui.cpp src/strings.cpp
diffstat 5 files changed, 52 insertions(+), 32 deletions(-) [+]
line wrap: on
line diff
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -96,6 +96,40 @@
 	}
 }
 
+IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
+
+/** Sort industry types by their name. */
+static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
+{
+	static char industry_name[2][64];
+
+	const IndustrySpec *indsp1 = GetIndustrySpec(*a);
+	SetDParam(0, indsp1->name);
+	GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
+
+	const IndustrySpec *indsp2 = GetIndustrySpec(*b);
+	SetDParam(0, indsp2->name);
+	GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
+
+	int r = strcmp(industry_name[0], industry_name[1]);
+
+	/* If the names are equal, sort by industry type. */
+	return (r != 0) ? r : (*a - *b);
+}
+
+/** Initialize the list of sorted industry types.
+ */
+void SortIndustryTypes()
+{
+	/* Add each industry type to the list. */
+	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
+		_sorted_industry_types[i] = i;
+	}
+
+	/* Sort industry types by name. */
+	QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
+}
+
 /** Command callback. In case of failure to build an industry, show an error message.
  * @param result Result of the command.
  * @param tile   Tile where the industry is placed.
--- a/src/industrytype.h
+++ b/src/industrytype.h
@@ -183,6 +183,11 @@
 extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
 extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
 
+/* industry_gui.cpp */
+void SortIndustryTypes();
+/* Industry types sorted alphabetically by name. */
+extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
+
 /**
  * Do industry gfx ID translation for NewGRFs.
  * @param gfx the type to get the override for.
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -6809,6 +6809,9 @@
 	/* Add all new industries to the industry array. */
 	FinaliseIndustriesArray();
 
+	/* Sort the list of industry types. */
+	SortIndustryTypes();
+
 	/* Create dynamic list of industry legends for smallmap_gui.cpp */
 	BuildIndustriesLegend();
 
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -26,7 +26,6 @@
 #include "sound_func.h"
 #include "window_func.h"
 #include "company_base.h"
-#include "core/sort_func.hpp"
 
 #include "table/strings.h"
 #include "table/sprites.h"
@@ -152,33 +151,6 @@
 /** Show heightmap in industry mode of smallmap window. */
 static bool _smallmap_industry_show_heightmap;
 
-/** Sort legends by their name. */
-static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
-{
-	static char industry_name[2][64];
-
-	SetDParam(0, a->legend);
-	GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
-
-	SetDParam(0, b->legend);
-	GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
-
-	int r = strcmp(industry_name[0], industry_name[1]);
-	/* If the names are equal, sort by industry type. */
-	return (r != 0) ? r : (a->type - b->type);
-}
-
-void SortIndustriesLegend()
-{
-	/* Sort industries by name. */
-	GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
-
-	/* Store widget number for each industry type. */
-	for (int i = 0; i < _smallmap_industry_count; i++) {
-		_industry_to_list_pos[_legend_from_industries[i].type] = i;
-	}
-}
-
 /**
  * Fills an array for the industries legends.
  */
@@ -187,16 +159,19 @@
 	uint j = 0;
 
 	/* Add each name */
-	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
-		const IndustrySpec *indsp = GetIndustrySpec(i);
+	for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
+		IndustryType ind = _sorted_industry_types[i];
+		const IndustrySpec *indsp = GetIndustrySpec(ind);
 		if (indsp->enabled) {
 			_legend_from_industries[j].legend = indsp->name;
 			_legend_from_industries[j].colour = indsp->map_colour;
-			_legend_from_industries[j].type = i;
+			_legend_from_industries[j].type = ind;
 			_legend_from_industries[j].show_on_map = true;
 			_legend_from_industries[j].col_break = false;
 			_legend_from_industries[j].end = false;
 
+			/* Store widget number for this industry type. */
+			_industry_to_list_pos[ind] = j;
 			j++;
 		}
 	}
@@ -1050,7 +1025,6 @@
 
 	virtual void OnInit()
 	{
-		SortIndustriesLegend();
 		uint min_width = 0;
 		this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
 		this->min_number_of_fixed_rows = 0;
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -33,6 +33,8 @@
 #include "townname_func.h"
 #include "string_func.h"
 #include "company_base.h"
+#include "industrytype.h"
+#include "smallmap_gui.h"
 
 #include "table/strings.h"
 #include "table/control_codes.h"
@@ -1324,6 +1326,8 @@
 	_dynlang.curr = lang_index;
 	_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
 	SetCurrentGrfLangID(_langpack->newgrflangid);
+	SortIndustryTypes();
+	BuildIndustriesLegend();
 	SortNetworkLanguages();
 	return true;
 }