Mercurial > hg > openttd
changeset 9549:cd35cea9d51b draft
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
author | smatz <smatz@openttd.org> |
---|---|
date | Wed, 18 Jun 2008 16:48:58 +0000 |
parents | 13d2b29b23ed |
children | 5f0643473eb1 |
files | src/newgrf_house.cpp src/newgrf_industrytiles.cpp src/rail_cmd.cpp src/station_cmd.cpp |
diffstat | 4 files changed, 13 insertions(+), 12 deletions(-) [+] |
line wrap: on
line diff
--- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -330,15 +330,15 @@ if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal); - /* End now, if houses are invisible */ - if (IsInvisibilitySet(TO_HOUSES)) return; - foreach_draw_tile_seq(dtss, dts->seq) { if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue; image = dtss->image.sprite; pal = dtss->image.pal; + /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */ + if (IsInvisibilitySet(TO_HOUSES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return; + if (IS_CUSTOM_SPRITE(image)) image += stage; if ((HasBit(image, SPRITE_MODIFIER_OPAQUE) || !IsTransparencySet(TO_HOUSES)) && HasBit(image, PALETTE_MODIFIER_COLOR)) {
--- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -187,15 +187,15 @@ if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal); - /* End now if industries are invisible */ - if (IsInvisibilitySet(TO_INDUSTRIES)) return; - foreach_draw_tile_seq(dtss, dts->seq) { if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue; image = dtss->image.sprite; pal = dtss->image.pal; + /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */ + if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return; + if (IS_CUSTOM_SPRITE(image)) image += stage; if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
--- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1847,13 +1847,13 @@ if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); - /* End now if buildings are invisible */ - if (IsInvisibilitySet(TO_BUILDINGS)) return; - foreach_draw_tile_seq(dtss, dts->seq) { SpriteID image = dtss->image.sprite; SpriteID pal; + /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */ + if (IsInvisibilitySet(TO_BUILDINGS) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return; + /* Unlike stations, our default waypoint has no variation for * different railtype, so don't use the railtype offset if * no relocation is set */
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2221,12 +2221,13 @@ DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); } - /* End now if buildings are invisible */ - if (IsInvisibilitySet(TO_BUILDINGS)) return; - const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, t->seq) { SpriteID image = dtss->image.sprite; + + /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */ + if (IsInvisibilitySet(TO_BUILDINGS) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return; + if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) { image += total_offset; } else {