Mercurial > hg > openttd
changeset 7095:cfd4d752ab7f draft
(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 27 Jun 2007 19:00:14 +0000 |
parents | 82d46eff7475 |
children | c1b9f000066e |
files | src/tunnelbridge_cmd.cpp |
diffstat | 1 files changed, 10 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -499,6 +499,12 @@ } end_tile = start_tile; + + /** Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/ + int tiles_coef = 3; + /** Number of tiles from start of tunnel */ + int tiles = 0; + for (;;) { end_tile += delta; end_tileh = GetTileSlope(end_tile, &end_z); @@ -509,8 +515,11 @@ return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY); } + tiles++; + if (tiles == 25 || tiles == 50 || tiles == 100 || tiles == 200 || tiles == 400 || tiles == 800) tiles_coef++; + cost.AddCost(_price.build_tunnel); - cost.AddCost(cost.GetCost() >> 3); // add a multiplier for longer tunnels + cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels } /* Add the cost of the entrance */