Mercurial > hg > openttd
changeset 8144:d18c8a0bb638 draft
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
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--- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -12,7 +12,6 @@ #include "../../station_map.h" #include "../../player.h" #include "../../tunnel_map.h" -#include "../../vehicle.h" #include "../../engine.h" #include "../../command_func.h" #include "../../town.h" @@ -26,6 +25,7 @@ #include "../../date_func.h" #include "../../tunnelbridge_map.h" #include "../../window_func.h" +#include "../../vehicle_func.h" #include "../../functions.h" #include "default.h"
--- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -4,13 +4,14 @@ #include "../../openttd.h" #include "../../debug.h" #include "../../road_map.h" -#include "../../vehicle.h" #include "../../command_func.h" #include "trolly.h" #include "../../engine.h" #include "../../station.h" #include "../../variables.h" #include "../../bridge.h" +#include "../../vehicle_func.h" +#include "../../vehicle_base.h" #include "../ai.h" // Build HQ
--- a/src/ai/trolly/shared.cpp +++ b/src/ai/trolly/shared.cpp @@ -4,8 +4,8 @@ #include "../../openttd.h" #include "../../debug.h" #include "../../map_func.h" +#include "../../vehicle_base.h" #include "trolly.h" -#include "../../vehicle.h" int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) {
--- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -31,7 +31,8 @@ #include "../../engine.h" #include "../../gui.h" #include "../../depot.h" -#include "../../vehicle.h" +#include "../../vehicle_base.h" +#include "../../vehicle_func.h" #include "../../date_func.h" #include "../ai.h" #include "../../order.h"
--- a/src/aircraft.h +++ b/src/aircraft.h @@ -6,7 +6,7 @@ #define AIRCRAFT_H #include "station_map.h" -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h"
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -10,7 +10,6 @@ #include "landscape.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "timetable.h" #include "depot.h" #include "engine.h" @@ -32,6 +31,7 @@ #include "command_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" #include "functions.h" void Aircraft::UpdateDeltaXY(Direction direction)
--- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -9,7 +9,6 @@ #include "table/sprites.h" #include "table/strings.h" #include "gui.h" -#include "vehicle.h" #include "engine.h" #include "viewport.h" #include "player.h" @@ -17,6 +16,7 @@ #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" /** * Draw the details for the given vehicle at the position (x,y)
--- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "station.h" #include "airport.h" #include "depot.h"
--- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -4,13 +4,13 @@ #include "stdafx.h" #include "openttd.h" -#include "vehicle.h" #include "articulated_vehicles.h" #include "engine.h" #include "train.h" #include "roadveh.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" +#include "vehicle_func.h" uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
--- a/src/articulated_vehicles.h +++ b/src/articulated_vehicles.h @@ -5,6 +5,8 @@ #ifndef ARTICULATED_VEHICLES_H #define ARTICULATED_VEHICLES_H +#include "vehicle_type.h" + uint CountArticulatedParts(EngineID engine_type, bool purchase_window); void AddArticulatedParts(Vehicle **vl, VehicleType type);
--- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -18,6 +18,7 @@ #include "order.h" #include "strings_func.h" #include "command_func.h" +#include "vehicle_func.h" #include "functions.h" /*
--- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -16,6 +16,7 @@ #include "rail.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" static RailType _railtype_selected_in_replace_gui;
--- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -12,7 +12,6 @@ #include "table/sprites.h" #include "table/strings.h" #include "gui.h" -#include "vehicle.h" #include "articulated_vehicles.h" #include "textbuf_gui.h" #include "station.h" @@ -29,6 +28,7 @@ #include "strings_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" enum BuildVehicleWidgets {
--- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -21,9 +21,9 @@ #include "industry.h" #include "water_map.h" #include "tile_cmd.h" -#include "vehicle.h" #include "functions.h" #include "economy_func.h" +#include "vehicle_func.h" /* * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
--- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -19,7 +19,6 @@ #include "settings.h" #include "fios.h" #include "fileio.h" -#include "vehicle.h" #include "station.h" #include "screenshot.h" #include "genworld.h" @@ -30,6 +29,7 @@ #include "functions.h" #include "map_func.h" #include "date_func.h" +#include "vehicle_func.h" // ** scriptfile handling ** // static FILE *_script_file; @@ -137,19 +137,12 @@ DEF_CONSOLE_CMD(ConStopAllVehicles) { - Vehicle* v; if (argc == 0) { IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'"); return true; } - FOR_ALL_VEHICLES(v) { - /* Code ripped from CmdStartStopTrain. Can't call it, because of - * ownership problems, so we'll duplicate some code, for now */ - v->vehstatus |= VS_STOPPED; - InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); - InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); - } + StopAllVehicles(); return true; } #endif /* _DEBUG */
--- a/src/date.cpp +++ b/src/date.cpp @@ -5,7 +5,6 @@ #include "stdafx.h" #include "openttd.h" #include "variables.h" -#include "vehicle.h" #include "network/network.h" #include "network/network_data.h" #include "network/network_server.h" @@ -13,6 +12,7 @@ #include "window_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_base.h" #ifdef DEBUG_DUMP_COMMANDS #include "saveload.h" #endif
--- a/src/depot.cpp +++ b/src/depot.cpp @@ -4,7 +4,6 @@ #include "stdafx.h" #include "openttd.h" -#include "vehicle.h" #include "depot.h" #include "landscape.h" #include "table/strings.h"
--- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -12,7 +12,6 @@ #include "table/sprites.h" #include "gui.h" #include "textbuf_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "depot.h" @@ -22,6 +21,7 @@ #include "spritecache.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" /* * Since all depot window sizes aren't the same, we need to modify sizes a little. @@ -171,14 +171,14 @@ switch (v->type) { case VEH_TRAIN: - DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w, depot_d).sel); + DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos); /* Number of wagons relative to a standard length wagon (rounded up) */ SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter break; - case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break; + case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break; case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; case VEH_AIRCRAFT: { const Sprite *spr = GetSprite(v->GetImage(DIR_W)); @@ -273,7 +273,7 @@ const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count]; const Vehicle *u; - DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w, depot_d).sel); + DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0); DrawString(x, y + 2, STR_8816, TC_FROMSTRING); /*Draw the train counter */
--- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -23,7 +23,6 @@ #include "industry_map.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "command_func.h" #include "tile_cmd.h" #include "news.h" @@ -39,6 +38,8 @@ #include "strings_func.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" +#include "vehicle_base.h" enum DisasterSubType { ST_Zeppeliner,
--- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -17,7 +17,7 @@ #include "variables.h" #include "water.h" #include "window_func.h" -#include "vehicle.h" +#include "vehicle_func.h" static void ShowBuildDockStationPicker(); static void ShowBuildDocksDepotPicker();
--- a/src/economy.cpp +++ b/src/economy.cpp @@ -11,7 +11,6 @@ #include "news.h" #include "player.h" #include "station.h" -#include "vehicle.h" #include "command_func.h" #include "saveload.h" #include "industry.h" @@ -40,6 +39,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" /** * Multiply two integer values and shift the results to right.
--- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -60,11 +60,11 @@ #include "rail_map.h" #include "table/sprites.h" #include "table/elrail_data.h" -#include "vehicle.h" #include "train.h" #include "rail_gui.h" #include "transparency.h" #include "tunnelbridge_map.h" +#include "vehicle_func.h" static inline TLG GetTLG(TileIndex t)
--- a/src/engine.cpp +++ b/src/engine.cpp @@ -9,7 +9,6 @@ #include "engine.h" #include "player.h" #include "command_func.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "variables.h"
--- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -8,7 +8,6 @@ #include "player.h" #include "table/strings.h" #include "command_func.h" -#include "vehicle.h" #include "saveload.h" #include "debug.h" #include "group.h" @@ -20,6 +19,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" /** * Update the num engines of a groupID. Decrease the old one and increase the new one
--- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -9,7 +9,6 @@ #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" -#include "vehicle.h" #include "command_func.h" #include "engine.h" #include "vehicle_gui.h" @@ -21,6 +20,7 @@ #include "strings_func.h" #include "core/alloc_func.hpp" #include "window_func.h" +#include "vehicle_func.h" struct Sorting { @@ -473,7 +473,7 @@ assert(v->type == gv->vehicle_type && v->owner == owner); - DrawVehicleImage(v, x + 19, y2 + 6, w->hscroll.cap, 0, gv->vehicle_sel); + DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0); DrawVehicleProfitButton(v, x, y2 + 13); SetDParam(0, v->unitnumber);
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -15,7 +15,6 @@ #include "command_func.h" #include "industry.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "sound.h" @@ -40,6 +39,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" void ShowIndustryViewWindow(int industry); void BuildOilRig(TileIndex tile);
--- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "command_func.h" #include "landscape.h" -#include "vehicle.h" #include "variables.h" #include "void_map.h" #include "water_map.h" @@ -24,6 +23,7 @@ #include "window_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" extern const TileTypeProcs _tile_type_clear_procs,
--- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -19,7 +19,6 @@ #include "command_func.h" #include "news.h" #include "town.h" -#include "vehicle.h" #include "console.h" #include "sound.h" #include "network/network.h" @@ -41,6 +40,7 @@ #include "road_gui.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" #include "network/network_data.h" #include "network/network_client.h"
--- a/src/misc.cpp +++ b/src/misc.cpp @@ -11,7 +11,6 @@ #include "string.h" #include "table/strings.h" #include "table/sprites.h" -#include "vehicle.h" #include "saveload.h" #include "engine.h" #include "vehicle_gui.h" @@ -26,6 +25,8 @@ #include "functions.h" #include "map_func.h" #include "date_func.h" +#include "vehicle_func.h" +#include "texteff.hpp" char _name_array[512][32];
--- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -17,9 +17,9 @@ #include "livery.h" #include "player_face.h" #include "strings_func.h" -#include "vehicle.h" #include "gfx_func.h" #include "functions.h" +#include "vehicle_func.h" /** Change the player's face. * @param tile unused
--- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -27,7 +27,6 @@ #include "network/network.h" #include "string.h" #include "variables.h" -#include "vehicle.h" #include "train.h" #include "tgp.h" #include "settings.h"
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -18,7 +18,6 @@ #include "../console.h" #include "../command_func.h" #include "../saveload.h" -#include "../vehicle.h" #include "../station.h" #include "../variables.h" #include "../genworld.h"
--- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -20,7 +20,6 @@ #include "bridge.h" #include "town.h" #include "newgrf_engine.h" -#include "vehicle.h" #include "newgrf_text.h" #include "table/sprites.h" #include "fontcache.h" @@ -46,6 +45,7 @@ #include "strings_func.h" #include "gfx_func.h" #include "date_func.h" +#include "vehicle_func.h" /* TTDPatch extended GRF format codec * (c) Petr Baudis 2004 (GPL'd)
--- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -19,6 +19,7 @@ #include "newgrf_cargo.h" #include "cargotype.h" #include "date_func.h" +#include "vehicle_func.h" int _traininfo_vehicle_pitch = 0;
--- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -7,10 +7,10 @@ #include "oldpool.h" #include "sound.h" #include "engine.h" -#include "vehicle.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_sound.h" +#include "vehicle_base.h" static uint _sound_count = 0; STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
--- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -9,7 +9,6 @@ #include "window_gui.h" #include "viewport.h" #include "news.h" -#include "vehicle.h" #include "sound.h" #include "variables.h" #include "string.h" @@ -17,6 +16,7 @@ #include "strings_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_base.h" /** @file news_gui.cpp *
--- a/src/npf.cpp +++ b/src/npf.cpp @@ -5,7 +5,6 @@ #include "stdafx.h" #include "openttd.h" #include "npf.h" -#include "vehicle.h" #include "bridge_map.h" #include "debug.h" #include "tile_cmd.h" @@ -21,6 +20,7 @@ #include "water_map.h" #include "tunnelbridge_map.h" #include "functions.h" +#include "vehicle_base.h" static AyStar _npf_aystar;
--- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -11,7 +11,6 @@ #include "station.h" #include "player.h" #include "engine.h" -#include "vehicle.h" #include "aircraft.h" #include "roadveh.h" #include "ship.h" @@ -24,6 +23,7 @@ #include "zoom_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" enum { HEADER_SIZE = 49,
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -21,7 +21,6 @@ #include "station_map.h" #include "town_map.h" #include "tunnel_map.h" -#include "vehicle.h" #include "viewport.h" #include "window_func.h" #include "window_gui.h" @@ -62,6 +61,7 @@ #include "strings_func.h" #include "zoom_func.h" #include "date_func.h" +#include "vehicle_func.h" #include "bridge_map.h" #include "clear_map.h"
--- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -6,7 +6,6 @@ #include "openttd.h" #include "order.h" #include "airport.h" -#include "vehicle.h" #include "depot.h" #include "table/strings.h" #include "waypoint.h"
--- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -10,7 +10,6 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "station.h" #include "town.h" #include "command_func.h" @@ -25,6 +24,7 @@ #include "order.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" enum OrderWindowWidgets { ORDER_WIDGET_CLOSEBOX = 0,
--- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "player.h" #include "command_func.h" -#include "vehicle.h" #include "network/network.h" #include "variables.h" #include "roadveh.h"
--- a/src/players.cpp +++ b/src/players.cpp @@ -10,7 +10,6 @@ #include "table/sprites.h" #include "player.h" #include "town.h" -#include "vehicle.h" #include "station.h" #include "news.h" #include "saveload.h" @@ -29,6 +28,7 @@ #include "gfx_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" /** * Sets the local player and updates the patch settings that are set on a
--- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -16,7 +16,6 @@ #include "landscape.h" #include "town_map.h" #include "tunnel_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "pathfind.h" @@ -41,6 +40,7 @@ #include "water.h" #include "tunnelbridge_map.h" #include "window_func.h" +#include "vehicle_func.h" const byte _track_sloped_sprites[14] = {
--- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -14,7 +14,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "station.h" #include "waypoint.h" #include "debug.h"
--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -16,7 +16,6 @@ #include "tile_cmd.h" #include "landscape.h" #include "town_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "player.h" @@ -33,6 +32,8 @@ #include "tunnelbridge_map.h" #include "window_func.h" #include "strings_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" #define M(x) (1 << (x))
--- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -16,11 +16,11 @@ #include "road_cmd.h" #include "road_map.h" #include "station_map.h" -#include "vehicle.h" //needed for catchments #include "station.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" static void ShowRVStationPicker(RoadStop::Type rs);
--- a/src/roadveh.h +++ b/src/roadveh.h @@ -5,7 +5,7 @@ #ifndef ROADVEH_H #define ROADVEH_H -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h" #include "economy_func.h"
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -11,7 +11,6 @@ #include "roadveh.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "timetable.h" #include "engine.h" #include "command_func.h" @@ -38,6 +37,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static const uint16 _roadveh_images[63] = {
--- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -10,13 +10,13 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "depot.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void DrawRoadVehDetails(const Vehicle *v, int x, int y) @@ -99,7 +99,7 @@ return (length * 28) / 8; } -void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection) +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count) { /* Road vehicle lengths are measured in eighths of the standard length, so * count is the number of standard vehicles that should be drawn. If it is
--- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -16,7 +16,6 @@ #include "stdafx.h" #include "openttd.h" #include "debug.h" -#include "vehicle.h" #include "station.h" #include "thread.h" #include "town.h" @@ -31,6 +30,7 @@ #include "core/alloc_func.hpp" #include "functions.h" #include "core/endian_func.hpp" +#include "vehicle_base.h" #include <list> extern const uint16 SAVEGAME_VERSION = 83;
--- a/src/settings.cpp +++ b/src/settings.cpp @@ -41,6 +41,7 @@ #include "news.h" #include "window_func.h" #include "strings_func.h" +#include "vehicle_func.h" #ifdef WITH_FREETYPE #include "fontcache.h" #endif
--- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -19,11 +19,11 @@ #include "town.h" #include "variables.h" #include "settings.h" -#include "vehicle.h" #include "newgrf_townname.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_base.h" static uint32 _difficulty_click_a; static uint32 _difficulty_click_b;
--- a/src/ship.h +++ b/src/ship.h @@ -5,7 +5,7 @@ #ifndef SHIP_H #define SHIP_H -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h" #include "economy_func.h"
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -8,7 +8,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "timetable.h" #include "command_func.h" #include "pathfind.h" @@ -34,6 +33,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
--- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -10,12 +10,12 @@ #include "table/sprites.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "depot.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection) {
--- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -18,7 +18,6 @@ #include "tunnel_map.h" #include "viewport.h" #include "player.h" -#include "vehicle.h" #include "town.h" #include "sound.h" #include "variables.h" @@ -27,6 +26,7 @@ #include "strings_func.h" #include "zoom_func.h" #include "core/endian_func.hpp" +#include "vehicle_base.h" static const Widget _smallmap_widgets[] = {
--- a/src/sound.cpp +++ b/src/sound.cpp @@ -7,7 +7,6 @@ #include "landscape.h" #include "mixer.h" #include "sound.h" -#include "vehicle.h" #include "viewport.h" #include "fileio.h" #include "newgrf_sound.h" @@ -15,6 +14,7 @@ #include "window_gui.h" #include "core/alloc_func.hpp" #include "map_func.h" +#include "vehicle_base.h" static uint _file_count; static FileEntry *_files;
--- a/src/station.cpp +++ b/src/station.cpp @@ -12,7 +12,6 @@ #include "station.h" #include "viewport.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "player.h"
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -18,7 +18,6 @@ #include "viewport.h" #include "command_func.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "player.h" @@ -44,6 +43,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" DEFINE_OLD_POOL_GENERIC(Station, Station) DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)
--- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -16,7 +16,6 @@ #include "command_func.h" #include "variables.h" #include "vehicle_gui.h" -#include "vehicle.h" #include "table/sprites.h" #include "cargotype.h" #include "station_gui.h"
--- a/src/strings.cpp +++ b/src/strings.cpp @@ -10,7 +10,6 @@ #include "namegen.h" #include "station.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "screenshot.h" #include "waypoint.h" @@ -26,7 +25,6 @@ #include "debug.h" #include "newgrf_townname.h" #include "signs.h" -#include "vehicle.h" #include "newgrf_engine.h" #include "spritecache.h" #include "fontcache.h" @@ -35,6 +33,7 @@ #include "functions.h" #include "core/endian_func.hpp" #include "date_func.h" +#include "vehicle_base.h" /* for opendir/readdir/closedir */ # include "fios.h"
--- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -14,7 +14,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "signs.h" #include "variables.h" #include "functions.h"
--- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -8,9 +8,10 @@ #include "table/strings.h" #include "command_func.h" #include "player.h" -#include "vehicle.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
--- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -12,10 +12,10 @@ #include "window_gui.h" #include "textbuf_gui.h" #include "string.h" -#include "vehicle.h" #include "cargotype.h" #include "depot.h" #include "strings_func.h" +#include "vehicle_base.h" static int GetOrderFromTimetableWndPt(Window *w, int y, const Vehicle *v) {
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -18,7 +18,6 @@ #include "command_func.h" #include "industry.h" #include "station.h" -#include "vehicle.h" #include "player.h" #include "news.h" #include "saveload.h" @@ -1793,7 +1792,7 @@ construction_counter = GB(r, 2, 2); } } - MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, VehicleRandomBits()); + MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); } }
--- a/src/train.h +++ b/src/train.h @@ -6,7 +6,8 @@ #define TRAIN_H #include "stdafx.h" -#include "vehicle.h" +#include "core/bitmath_func.hpp" +#include "vehicle_base.h" /*
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -12,7 +12,6 @@ #include "station_map.h" #include "table/strings.h" #include "tunnel_map.h" -#include "vehicle.h" #include "timetable.h" #include "articulated_vehicles.h" #include "command_func.h" @@ -43,6 +42,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static bool TrainCheckIfLineEnds(Vehicle *v);
--- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -9,7 +9,6 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "vehicle_gui.h" @@ -17,6 +16,7 @@ #include "train.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2) { @@ -68,7 +68,7 @@ return (len * _traininfo_vehicle_width) / 8; } -void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) +void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) { DrawPixelInfo tmp_dpi, *old_dpi; int dx = -(skip * 8) / _traininfo_vehicle_width;
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -16,7 +16,6 @@ #include "landscape.h" #include "tunnel_map.h" #include "unmovable_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "player.h" @@ -35,6 +34,7 @@ #include "strings_func.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" const Bridge orig_bridge[] = {
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "timetable.h" #include "viewport.h" #include "news.h" @@ -43,10 +42,16 @@ #include "functions.h" #include "date_func.h" #include "window_func.h" +#include "vehicle_func.h" #define INVALID_COORD (0x7fffffff) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) +VehicleID _vehicle_id_ctr_day; +Vehicle *_place_clicked_vehicle; +VehicleID _new_vehicle_id; +uint16 _returned_refit_capacity; + /* Tables used in vehicle.h to find the right command for a certain vehicle type */ const uint32 _veh_build_proc_table[] = { @@ -3182,3 +3187,15 @@ this->sprite_height = 1; this->z_height = 1; } + +void StopAllVehicles() +{ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + /* Code ripped from CmdStartStopTrain. Can't call it, because of + * ownership problems, so we'll duplicate some code, for now */ + v->vehstatus |= VS_STOPPED; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + } +}
deleted file mode 100644 --- a/src/vehicle.h +++ /dev/null @@ -1,824 +0,0 @@ -/* $Id$ */ - -/** @vehicle.h */ - -#ifndef VEHICLE_H -#define VEHICLE_H - -#include "vehicle_type.h" -#include "track_type.h" -#include "rail_type.h" -#include "road_type.h" -#include "cargo_type.h" -#include "direction_type.h" -#include "window_type.h" -#include "gfx_type.h" -#include "command_type.h" -#include "date_type.h" -#include "oldpool.h" -#include "order.h" -#include "cargopacket.h" -#include "texteff.hpp" - -/** Road vehicle states */ -enum RoadVehicleStates { - /* - * Lower 4 bits are used for vehicle track direction. (Trackdirs) - * When in a road stop (bit 5 or bit 6 set) these bits give the - * track direction of the entry to the road stop. - * As the entry direction will always be a diagonal - * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3 - * are needed to hold this direction. Bit 1 is then used to show - * that the vehicle is using the second road stop bay. - * Bit 2 is then used for drive-through stops to show the vehicle - * is stopping at this road stop. - */ - - /* Numeric values */ - RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot - RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge - - /* Bit numbers */ - RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop - RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here - RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data - RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop - RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop - - /* Bit sets of the above specified bits */ - RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop - RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END, - RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop - RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END, - - RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs - RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops -}; - -enum VehStatus { - VS_HIDDEN = 0x01, - VS_STOPPED = 0x02, - VS_UNCLICKABLE = 0x04, - VS_DEFPAL = 0x08, - VS_TRAIN_SLOWING = 0x10, - VS_SHADOW = 0x20, - VS_AIRCRAFT_BROKEN = 0x40, - VS_CRASHED = 0x80, -}; - -enum VehicleFlags { - VF_LOADING_FINISHED, - VF_CARGO_UNLOADING, - VF_BUILT_AS_PROTOTYPE, - VF_TIMETABLE_STARTED, ///< Whether the vehicle has started running on the timetable yet. - VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically. -}; - -/* Effect vehicle types */ -enum EffectVehicle { - EV_CHIMNEY_SMOKE = 0, - EV_STEAM_SMOKE = 1, - EV_DIESEL_SMOKE = 2, - EV_ELECTRIC_SPARK = 3, - EV_SMOKE = 4, - EV_EXPLOSION_LARGE = 5, - EV_BREAKDOWN_SMOKE = 6, - EV_EXPLOSION_SMALL = 7, - EV_BULLDOZER = 8, - EV_BUBBLE = 9 -}; - -struct VehicleRail { - uint16 last_speed; // NOSAVE: only used in UI - uint16 crash_anim_pos; - - /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ - uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) - uint32 cached_power; // total power of the consist. - uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback - uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. - - /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ - uint32 cached_weight; // total weight of the consist. - uint32 cached_veh_weight; // weight of the vehicle. - uint32 cached_max_te; // max tractive effort of consist - /** - * Position/type of visual effect. - * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) - * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) - * bit 6 = disable visual effect. - * bit 7 = disable powered wagons. - */ - byte cached_vis_effect; - byte user_def_data; - - /* NOSAVE: for wagon override - id of the first engine in train - * 0xffff == not in train */ - EngineID first_engine; - - TrackBitsByte track; - byte force_proceed; - RailTypeByte railtype; - RailTypeMask compatible_railtypes; - - byte flags; - - /* Link between the two ends of a multiheaded engine */ - Vehicle *other_multiheaded_part; - - /* Cached wagon override spritegroup */ - const struct SpriteGroup *cached_override; -}; - -enum { - VRF_REVERSING = 0, - - /* used to calculate if train is going up or down */ - VRF_GOINGUP = 1, - VRF_GOINGDOWN = 2, - - /* used to store if a wagon is powered or not */ - VRF_POWEREDWAGON = 3, - - /* used to reverse the visible direction of the vehicle */ - VRF_REVERSE_DIRECTION = 4, - - /* used to mark train as lost because PF can't find the route */ - VRF_NO_PATH_TO_DESTINATION = 5, - - /* used to mark that electric train engine is allowed to run on normal rail */ - VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, -}; - -struct VehicleAir { - uint16 crashed_counter; - uint16 cached_max_speed; - byte pos; - byte previous_pos; - StationID targetairport; - byte state; -}; - -struct VehicleRoad { - byte state; ///< @see RoadVehicleStates - byte frame; - uint16 blocked_ctr; - byte overtaking; - byte overtaking_ctr; - uint16 crashed_ctr; - byte reverse_ctr; - struct RoadStop *slot; - byte slot_age; - EngineID first_engine; - byte cached_veh_length; - - RoadType roadtype; - RoadTypes compatible_roadtypes; -}; - -struct VehicleSpecial { - uint16 animation_state; - byte animation_substate; -}; - -struct VehicleDisaster { - uint16 image_override; - VehicleID big_ufo_destroyer_target; -}; - -struct VehicleShip { - TrackBitsByte state; -}; - -DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) - -/* Some declarations of functions, so we can make them friendly */ -struct SaveLoad; -extern const SaveLoad *GetVehicleDescription(VehicleType vt); -extern void AfterLoadVehicles(); -struct LoadgameState; -extern bool LoadOldVehicle(LoadgameState *ls, int num); - -struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> { - VehicleTypeByte type; ///< Type of vehicle - byte subtype; // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes) - -private: - Vehicle *next; // pointer to the next vehicle in the chain - Vehicle *previous; // NOSAVE: pointer to the previous vehicle in the chain - Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain -public: - friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code - friend void AfterLoadVehicles(); // So we can set the previous and first pointers while loading - friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading - - Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace - - StringID string_id; // Displayed string - - UnitID unitnumber; // unit number, for display purposes only - PlayerByte owner; // which player owns the vehicle? - - TileIndex tile; // Current tile index - TileIndex dest_tile; // Heading for this tile - - int32 x_pos; // coordinates - int32 y_pos; - byte z_pos; - DirectionByte direction; // facing - - byte spritenum; // currently displayed sprite index - // 0xfd == custom sprite, 0xfe == custom second head sprite - // 0xff == reserved for another custom sprite - uint16 cur_image; // sprite number for this vehicle - byte sprite_width; // width of vehicle sprite - byte sprite_height; // height of vehicle sprite - byte z_height; // z-height of vehicle sprite - int8 x_offs; // x offset for vehicle sprite - int8 y_offs; // y offset for vehicle sprite - EngineID engine_type; - - TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object - - /* for randomized variational spritegroups - * bitmask used to resolve them; parts of it get reseeded when triggers - * of corresponding spritegroups get matched */ - byte random_bits; - byte waiting_triggers; // triggers to be yet matched - - uint16 max_speed; // maximum speed - uint16 cur_speed; // current speed - byte subspeed; // fractional speed - byte acceleration; // used by train & aircraft - byte progress; - uint32 motion_counter; - - byte vehstatus; // Status - StationID last_station_visited; - - CargoID cargo_type; // type of cargo this vehicle is carrying - uint16 cargo_cap; // total capacity - byte cargo_subtype; ///< Used for livery refits (NewGRF variations) - CargoList cargo; ///< The cargo this vehicle is carrying - - - byte day_counter; // increased by one for each day - byte tick_counter; // increased by one for each tick - - /* Begin Order-stuff */ - Order current_order; ///< The current order (+ status, like: loading) - VehicleOrderID cur_order_index; ///< The index to the current order - - Order *orders; ///< Pointer to the first order for this vehicle - VehicleOrderID num_orders; ///< How many orders there are in the list - - Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order - Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order - /* End Order-stuff */ - - /* Boundaries for the current position in the world and a next hash link. - * NOSAVE: All of those can be updated with VehiclePositionChanged() */ - int32 left_coord; - int32 top_coord; - int32 right_coord; - int32 bottom_coord; - Vehicle *next_hash; - Vehicle *next_new_hash; - Vehicle **old_new_hash; - - /* Related to age and service time */ - Date age; // Age in days - Date max_age; // Maximum age - Date date_of_last_service; - Date service_interval; - uint16 reliability; - uint16 reliability_spd_dec; - byte breakdown_ctr; - byte breakdown_delay; - byte breakdowns_since_last_service; - byte breakdown_chance; - Year build_year; - - bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace - - uint16 load_unload_time_rem; - byte vehicle_flags; // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) - - Money profit_this_year; - Money profit_last_year; - Money value; - - GroupID group_id; ///< Index of group Pool array - - /* Used for timetabling. */ - uint32 current_order_time; ///< How many ticks have passed since this order started. - int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is. - - SpriteID colormap; // NOSAVE: cached color mapping - - union { - VehicleRail rail; - VehicleAir air; - VehicleRoad road; - VehicleSpecial special; - VehicleDisaster disaster; - VehicleShip ship; - } u; - - - /** - * Allocates a lot of vehicles. - * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only) - * @param num number of vehicles to allocate room for - * @return true if there is room to allocate all the vehicles - */ - static bool AllocateList(Vehicle **vl, int num); - - /** Create a new vehicle */ - Vehicle(); - - /** Destroy all stuff that (still) needs the virtual functions to work properly */ - void PreDestructor(); - /** We want to 'destruct' the right class. */ - virtual ~Vehicle(); - - void BeginLoading(); - void LeaveStation(); - - /** - * Handle the loading of the vehicle; when not it skips through dummy - * orders and does nothing in all other cases. - * @param mode is the non-first call for this vehicle in this tick? - */ - void HandleLoading(bool mode = false); - - /** - * Get a string 'representation' of the vehicle type. - * @return the string representation. - */ - virtual const char* GetTypeString() const { return "base vehicle"; } - - /** - * Marks the vehicles to be redrawn and updates cached variables - * - * This method marks the area of the vehicle on the screen as dirty. - * It can be use to repaint the vehicle. - * - * @ingroup dirty - */ - virtual void MarkDirty() {} - - /** - * Updates the x and y offsets and the size of the sprite used - * for this vehicle. - * @param direction the direction the vehicle is facing - */ - virtual void UpdateDeltaXY(Direction direction) {} - - /** - * Sets the expense type associated to this vehicle type - * @param income whether this is income or (running) expenses of the vehicle - */ - virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; } - - /** - * Invalidates the vehicle list window of this type of vehicle - */ - virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; } - - /** - * Play the sound associated with leaving the station - */ - virtual void PlayLeaveStationSound() const {} - - /** - * Whether this is the primary vehicle in the chain. - */ - virtual bool IsPrimaryVehicle() const { return false; } - - /** - * Gets the sprite to show for the given direction - * @param direction the direction the vehicle is facing - * @return the sprite for the given vehicle in the given direction - */ - virtual int GetImage(Direction direction) const { return 0; } - - /** - * Gets the speed in mph that can be sent into SetDParam for string processing. - * @return the vehicle's speed - */ - virtual int GetDisplaySpeed() const { return 0; } - - /** - * Gets the maximum speed in mph that can be sent into SetDParam for string processing. - * @return the vehicle's maximum speed - */ - virtual int GetDisplayMaxSpeed() const { return 0; } - - /** - * Gets the running cost of a vehicle - * @return the vehicle's running cost - */ - virtual Money GetRunningCost() const { return 0; } - - /** - * Check whether the vehicle is in the depot. - * @return true if and only if the vehicle is in the depot. - */ - virtual bool IsInDepot() const { return false; } - - /** - * Check whether the vehicle is in the depot *and* stopped. - * @return true if and only if the vehicle is in the depot and stopped. - */ - virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; } - - /** - * Calls the tick handler of the vehicle - */ - virtual void Tick() {}; - - /** - * Gets the running cost of a vehicle that can be sent into SetDParam for string processing. - * @return the vehicle's running cost - */ - Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); } - - /** - * Is this vehicle a valid vehicle? - * @return true if and only if the vehicle is valid. - */ - inline bool IsValid() const { return this->type != VEH_INVALID; } - - /** - * Set the next vehicle of this vehicle. - * @param next the next vehicle. NULL removes the next vehicle. - */ - void SetNext(Vehicle *next); - - /** - * Get the next vehicle of this vehicle. - * @note articulated parts are also counted as vehicles. - * @return the next vehicle or NULL when there isn't a next vehicle. - */ - inline Vehicle *Next() const { return this->next; } - - /** - * Get the previous vehicle of this vehicle. - * @note articulated parts are also counted as vehicles. - * @return the previous vehicle or NULL when there isn't a previous vehicle. - */ - inline Vehicle *Previous() const { return this->previous; } - - /** - * Get the first vehicle of this vehicle chain. - * @return the first vehicle of the chain. - */ - inline Vehicle *First() const { return this->first; } -}; - -/** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Train(); - * - * As side-effect the vehicle type is set correctly. - * - * A special vehicle is one of the following: - * - smoke - * - electric sparks for trains - * - explosions - * - bulldozer (road works) - * - bubbles (industry) - */ -struct SpecialVehicle : public Vehicle { - /** Initializes the Vehicle to a special vehicle */ - SpecialVehicle() { this->type = VEH_SPECIAL; } - - /** We want to 'destruct' the right class. */ - virtual ~SpecialVehicle() {} - - const char *GetTypeString() const { return "special vehicle"; } - void UpdateDeltaXY(Direction direction); - void Tick(); -}; - -/** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Train(); - * - * As side-effect the vehicle type is set correctly. - */ -struct DisasterVehicle : public Vehicle { - /** Initializes the Vehicle to a disaster vehicle */ - DisasterVehicle() { this->type = VEH_DISASTER; } - - /** We want to 'destruct' the right class. */ - virtual ~DisasterVehicle() {} - - const char *GetTypeString() const { return "disaster vehicle"; } - void UpdateDeltaXY(Direction direction); - void Tick(); -}; - -/** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Train(); - * - * As side-effect the vehicle type is set correctly. - */ -struct InvalidVehicle : public Vehicle { - /** Initializes the Vehicle to a invalid vehicle */ - InvalidVehicle() { this->type = VEH_INVALID; } - - /** We want to 'destruct' the right class. */ - virtual ~InvalidVehicle() {} - - const char *GetTypeString() const { return "invalid vehicle"; } - void Tick() {} -}; - -#define is_custom_sprite(x) (x >= 0xFD) -#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) -#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) - -typedef void *VehicleFromPosProc(Vehicle *v, void *data); - -void VehicleServiceInDepot(Vehicle *v); -void VehiclePositionChanged(Vehicle *v); -Vehicle *GetLastVehicleInChain(Vehicle *v); -uint CountVehiclesInChain(const Vehicle *v); -bool IsEngineCountable(const Vehicle *v); -void DeleteVehicleChain(Vehicle *v); -void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); -void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc); -void CallVehicleTicks(); -Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z); -uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color); - -void InitializeTrains(); -byte VehicleRandomBits(); -void ResetVehiclePosHash(); -void ResetVehicleColorMap(); -void CheckVehicle32Day(Vehicle *v); - -bool CanRefitTo(EngineID engine_type, CargoID cid_to); -CargoID FindFirstRefittableCargo(EngineID engine_type); -CommandCost GetRefitCost(EngineID engine_type); - -void ViewportAddVehicles(DrawPixelInfo *dpi); - -SpriteID GetRotorImage(const Vehicle *v); - -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); - -uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); - -StringID VehicleInTheWayErrMsg(const Vehicle* v); -Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); -Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile); - -bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); -void SetSignalsOnBothDir(TileIndex tile, byte track); - -Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); - -void DecreaseVehicleValue(Vehicle *v); -void CheckVehicleBreakdown(Vehicle *v); -void AgeVehicle(Vehicle *v); -void VehicleEnteredDepotThisTick(Vehicle *v); - -void BeginVehicleMove(Vehicle *v); -void EndVehicleMove(Vehicle *v); - -UnitID GetFreeUnitNumber(VehicleType type); - -void TrainConsistChanged(Vehicle *v); -void TrainPowerChanged(Vehicle *v); -Money GetTrainRunningCost(const Vehicle *v); - -bool VehicleNeedsService(const Vehicle *v); - -uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); -void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); -CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); -void VehicleEnterDepot(Vehicle *v); - -void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g); - -CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs); -bool CanBuildVehicleInfrastructure(VehicleType type); - -void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2); - -/* Flags to add to p2 for goto depot commands */ -/* Note: bits 8-10 are used for VLW flags */ -enum { - DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only) - DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag) - DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any - DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar -}; - -struct GetNewVehiclePosResult { - int x, y; - TileIndex old_tile; - TileIndex new_tile; -}; - -/** - * Returns the Trackdir on which the vehicle is currently located. - * Works for trains and ships. - * Currently works only sortof for road vehicles, since they have a fuzzy - * concept of being "on" a trackdir. Dunno really what it returns for a road - * vehicle that is halfway a tile, never really understood that part. For road - * vehicles that are at the beginning or end of the tile, should just return - * the diagonal trackdir on which they are driving. I _think_. - * For other vehicles types, or vehicles with no clear trackdir (such as those - * in depots), returns 0xFF. - */ -Trackdir GetVehicleTrackdir(const Vehicle* v); - -/* returns true if staying in the same tile */ -GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); -Direction GetDirectionTowards(const Vehicle *v, int x, int y); - -#define BEGIN_ENUM_WAGONS(v) do { -#define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL); - -static inline VehicleID GetMaxVehicleIndex() -{ - /* TODO - This isn't the real content of the function, but - * with the new pool-system this will be replaced with one that - * _really_ returns the highest index. Now it just returns - * the next safe value we are sure about everything is below. - */ - return GetVehiclePoolSize() - 1; -} - -static inline uint GetNumVehicles() -{ - return GetVehiclePoolSize(); -} - -static inline bool IsPlayerBuildableVehicleType(VehicleType type) -{ - switch (type) { - case VEH_TRAIN: - case VEH_ROAD: - case VEH_SHIP: - case VEH_AIRCRAFT: - return true; - - default: return false; - } -} - -static inline bool IsPlayerBuildableVehicleType(const Vehicle *v) -{ - return IsPlayerBuildableVehicleType(v->type); -} - -#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid()) -#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0) - -/** - * Check if an index is a vehicle-index (so between 0 and max-vehicles) - * @param index of the vehicle to query - * @return Returns true if the vehicle-id is in range - */ -static inline bool IsValidVehicleID(uint index) -{ - return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid(); -} - -/* Returns order 'index' of a vehicle or NULL when it doesn't exists */ -static inline Order *GetVehicleOrder(const Vehicle *v, int index) -{ - Order *order = v->orders; - - if (index < 0) return NULL; - - while (order != NULL && index-- > 0) - order = order->next; - - return order; -} - -/** - * Returns the last order of a vehicle, or NULL if it doesn't exists - * @param v Vehicle to query - * @return last order of a vehicle, if available - */ -static inline Order *GetLastVehicleOrder(const Vehicle *v) -{ - Order *order = v->orders; - - if (order == NULL) return NULL; - - while (order->next != NULL) - order = order->next; - - return order; -} - -/** Get the first vehicle of a shared-list, so we only have to walk forwards - * @param v Vehicle to query - * @return first vehicle of a shared-list - */ -static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) -{ - Vehicle *u = (Vehicle *)v; - while (u->prev_shared != NULL) u = u->prev_shared; - - return u; -} - -/* NOSAVE: Return values from various commands. */ -VARDEF VehicleID _new_vehicle_id; -VARDEF uint16 _returned_refit_capacity; - -static const VehicleID INVALID_VEHICLE = 0xFFFF; - -const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); - -/** - * Get the colour map for an engine. This used for unbuilt engines in the user interface. - * @param engine_type ID of engine - * @param player ID of player - * @return A ready-to-use palette modifier - */ -SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); - -/** - * Get the colour map for a vehicle. - * @param v Vehicle to get colour map for - * @return A ready-to-use palette modifier - */ -SpriteID GetVehiclePalette(const Vehicle *v); - -/* A lot of code calls for the invalidation of the status bar, which is widget 5. - * Best is to have a virtual value for it when it needs to change again */ -#define STATUS_BAR 5 - -extern const uint32 _veh_build_proc_table[]; -extern const uint32 _veh_sell_proc_table[]; -extern const uint32 _veh_refit_proc_table[]; -extern const uint32 _send_to_depot_proc_table[]; - -/* Functions to find the right command for certain vehicle type */ -static inline uint32 GetCmdBuildVeh(VehicleType type) -{ - return _veh_build_proc_table[type]; -} - -static inline uint32 GetCmdBuildVeh(const Vehicle *v) -{ - return GetCmdBuildVeh(v->type); -} - -static inline uint32 GetCmdSellVeh(VehicleType type) -{ - return _veh_sell_proc_table[type]; -} - -static inline uint32 GetCmdSellVeh(const Vehicle *v) -{ - return GetCmdSellVeh(v->type); -} - -static inline uint32 GetCmdRefitVeh(VehicleType type) -{ - return _veh_refit_proc_table[type]; -} - -static inline uint32 GetCmdRefitVeh(const Vehicle *v) -{ - return GetCmdRefitVeh(v->type); -} - -static inline uint32 GetCmdSendToDepot(VehicleType type) -{ - return _send_to_depot_proc_table[type]; -} - -static inline uint32 GetCmdSendToDepot(const Vehicle *v) -{ - return GetCmdSendToDepot(v->type); -} - -bool EnsureNoVehicleOnGround(TileIndex tile); - -/* This one is not used anymore. */ -VARDEF VehicleID _vehicle_id_ctr_day; -VARDEF Vehicle *_place_clicked_vehicle; - - -#endif /* VEHICLE_H */
new file mode 100644 --- /dev/null +++ b/src/vehicle_base.h @@ -0,0 +1,613 @@ +/* $Id$ */ + +/** @file vehicle_base.h Base class for all vehicles. */ + +#ifndef VEHICLE_BASE_H +#define VEHICLE_BASE_H + +#include "vehicle_type.h" +#include "track_type.h" +#include "rail_type.h" +#include "road_type.h" +#include "cargo_type.h" +#include "direction_type.h" +#include "window_type.h" +#include "gfx_type.h" +#include "command_type.h" +#include "date_type.h" +#include "oldpool.h" +#include "order.h" +#include "cargopacket.h" +#include "texteff.hpp" + +/** Road vehicle states */ +enum RoadVehicleStates { + /* + * Lower 4 bits are used for vehicle track direction. (Trackdirs) + * When in a road stop (bit 5 or bit 6 set) these bits give the + * track direction of the entry to the road stop. + * As the entry direction will always be a diagonal + * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3 + * are needed to hold this direction. Bit 1 is then used to show + * that the vehicle is using the second road stop bay. + * Bit 2 is then used for drive-through stops to show the vehicle + * is stopping at this road stop. + */ + + /* Numeric values */ + RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot + RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge + + /* Bit numbers */ + RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop + RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here + RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data + RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop + RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop + + /* Bit sets of the above specified bits */ + RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop + RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END, + RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop + RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END, + + RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs + RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops +}; + +enum VehStatus { + VS_HIDDEN = 0x01, + VS_STOPPED = 0x02, + VS_UNCLICKABLE = 0x04, + VS_DEFPAL = 0x08, + VS_TRAIN_SLOWING = 0x10, + VS_SHADOW = 0x20, + VS_AIRCRAFT_BROKEN = 0x40, + VS_CRASHED = 0x80, +}; + +enum VehicleFlags { + VF_LOADING_FINISHED, + VF_CARGO_UNLOADING, + VF_BUILT_AS_PROTOTYPE, + VF_TIMETABLE_STARTED, ///< Whether the vehicle has started running on the timetable yet. + VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically. +}; + +struct VehicleRail { + uint16 last_speed; // NOSAVE: only used in UI + uint16 crash_anim_pos; + + /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ + uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) + uint32 cached_power; // total power of the consist. + uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback + uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. + + /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ + uint32 cached_weight; // total weight of the consist. + uint32 cached_veh_weight; // weight of the vehicle. + uint32 cached_max_te; // max tractive effort of consist + /** + * Position/type of visual effect. + * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) + * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) + * bit 6 = disable visual effect. + * bit 7 = disable powered wagons. + */ + byte cached_vis_effect; + byte user_def_data; + + /* NOSAVE: for wagon override - id of the first engine in train + * 0xffff == not in train */ + EngineID first_engine; + + TrackBitsByte track; + byte force_proceed; + RailTypeByte railtype; + RailTypeMask compatible_railtypes; + + byte flags; + + /* Link between the two ends of a multiheaded engine */ + Vehicle *other_multiheaded_part; + + /* Cached wagon override spritegroup */ + const struct SpriteGroup *cached_override; +}; + +enum { + VRF_REVERSING = 0, + + /* used to calculate if train is going up or down */ + VRF_GOINGUP = 1, + VRF_GOINGDOWN = 2, + + /* used to store if a wagon is powered or not */ + VRF_POWEREDWAGON = 3, + + /* used to reverse the visible direction of the vehicle */ + VRF_REVERSE_DIRECTION = 4, + + /* used to mark train as lost because PF can't find the route */ + VRF_NO_PATH_TO_DESTINATION = 5, + + /* used to mark that electric train engine is allowed to run on normal rail */ + VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, +}; + +struct VehicleAir { + uint16 crashed_counter; + uint16 cached_max_speed; + byte pos; + byte previous_pos; + StationID targetairport; + byte state; +}; + +struct VehicleRoad { + byte state; ///< @see RoadVehicleStates + byte frame; + uint16 blocked_ctr; + byte overtaking; + byte overtaking_ctr; + uint16 crashed_ctr; + byte reverse_ctr; + struct RoadStop *slot; + byte slot_age; + EngineID first_engine; + byte cached_veh_length; + + RoadType roadtype; + RoadTypes compatible_roadtypes; +}; + +struct VehicleSpecial { + uint16 animation_state; + byte animation_substate; +}; + +struct VehicleDisaster { + uint16 image_override; + VehicleID big_ufo_destroyer_target; +}; + +struct VehicleShip { + TrackBitsByte state; +}; + +DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) + +/* Some declarations of functions, so we can make them friendly */ +struct SaveLoad; +extern const SaveLoad *GetVehicleDescription(VehicleType vt); +extern void AfterLoadVehicles(); +struct LoadgameState; +extern bool LoadOldVehicle(LoadgameState *ls, int num); + +struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool>, BaseVehicle { + byte subtype; // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes) + +private: + Vehicle *next; // pointer to the next vehicle in the chain + Vehicle *previous; // NOSAVE: pointer to the previous vehicle in the chain + Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain +public: + friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code + friend void AfterLoadVehicles(); // So we can set the previous and first pointers while loading + friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading + + Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace + + StringID string_id; // Displayed string + + UnitID unitnumber; // unit number, for display purposes only + PlayerByte owner; // which player owns the vehicle? + + TileIndex tile; // Current tile index + TileIndex dest_tile; // Heading for this tile + + int32 x_pos; // coordinates + int32 y_pos; + byte z_pos; + DirectionByte direction; // facing + + byte spritenum; // currently displayed sprite index + // 0xfd == custom sprite, 0xfe == custom second head sprite + // 0xff == reserved for another custom sprite + uint16 cur_image; // sprite number for this vehicle + byte sprite_width; // width of vehicle sprite + byte sprite_height; // height of vehicle sprite + byte z_height; // z-height of vehicle sprite + int8 x_offs; // x offset for vehicle sprite + int8 y_offs; // y offset for vehicle sprite + EngineID engine_type; + + TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object + + /* for randomized variational spritegroups + * bitmask used to resolve them; parts of it get reseeded when triggers + * of corresponding spritegroups get matched */ + byte random_bits; + byte waiting_triggers; // triggers to be yet matched + + uint16 max_speed; // maximum speed + uint16 cur_speed; // current speed + byte subspeed; // fractional speed + byte acceleration; // used by train & aircraft + byte progress; + uint32 motion_counter; + + byte vehstatus; // Status + StationID last_station_visited; + + CargoID cargo_type; // type of cargo this vehicle is carrying + uint16 cargo_cap; // total capacity + byte cargo_subtype; ///< Used for livery refits (NewGRF variations) + CargoList cargo; ///< The cargo this vehicle is carrying + + + byte day_counter; // increased by one for each day + byte tick_counter; // increased by one for each tick + + /* Begin Order-stuff */ + Order current_order; ///< The current order (+ status, like: loading) + VehicleOrderID cur_order_index; ///< The index to the current order + + Order *orders; ///< Pointer to the first order for this vehicle + VehicleOrderID num_orders; ///< How many orders there are in the list + + Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order + Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order + /* End Order-stuff */ + + /* Boundaries for the current position in the world and a next hash link. + * NOSAVE: All of those can be updated with VehiclePositionChanged() */ + int32 left_coord; + int32 top_coord; + int32 right_coord; + int32 bottom_coord; + Vehicle *next_hash; + Vehicle *next_new_hash; + Vehicle **old_new_hash; + + /* Related to age and service time */ + Date age; // Age in days + Date max_age; // Maximum age + Date date_of_last_service; + Date service_interval; + uint16 reliability; + uint16 reliability_spd_dec; + byte breakdown_ctr; + byte breakdown_delay; + byte breakdowns_since_last_service; + byte breakdown_chance; + Year build_year; + + bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace + + uint16 load_unload_time_rem; + byte vehicle_flags; // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) + + Money profit_this_year; + Money profit_last_year; + Money value; + + GroupID group_id; ///< Index of group Pool array + + /* Used for timetabling. */ + uint32 current_order_time; ///< How many ticks have passed since this order started. + int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is. + + SpriteID colormap; // NOSAVE: cached color mapping + + union { + VehicleRail rail; + VehicleAir air; + VehicleRoad road; + VehicleSpecial special; + VehicleDisaster disaster; + VehicleShip ship; + } u; + + + /** + * Allocates a lot of vehicles. + * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only) + * @param num number of vehicles to allocate room for + * @return true if there is room to allocate all the vehicles + */ + static bool AllocateList(Vehicle **vl, int num); + + /** Create a new vehicle */ + Vehicle(); + + /** Destroy all stuff that (still) needs the virtual functions to work properly */ + void PreDestructor(); + /** We want to 'destruct' the right class. */ + virtual ~Vehicle(); + + void BeginLoading(); + void LeaveStation(); + + /** + * Handle the loading of the vehicle; when not it skips through dummy + * orders and does nothing in all other cases. + * @param mode is the non-first call for this vehicle in this tick? + */ + void HandleLoading(bool mode = false); + + /** + * Get a string 'representation' of the vehicle type. + * @return the string representation. + */ + virtual const char* GetTypeString() const { return "base vehicle"; } + + /** + * Marks the vehicles to be redrawn and updates cached variables + * + * This method marks the area of the vehicle on the screen as dirty. + * It can be use to repaint the vehicle. + * + * @ingroup dirty + */ + virtual void MarkDirty() {} + + /** + * Updates the x and y offsets and the size of the sprite used + * for this vehicle. + * @param direction the direction the vehicle is facing + */ + virtual void UpdateDeltaXY(Direction direction) {} + + /** + * Sets the expense type associated to this vehicle type + * @param income whether this is income or (running) expenses of the vehicle + */ + virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; } + + /** + * Invalidates the vehicle list window of this type of vehicle + */ + virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; } + + /** + * Play the sound associated with leaving the station + */ + virtual void PlayLeaveStationSound() const {} + + /** + * Whether this is the primary vehicle in the chain. + */ + virtual bool IsPrimaryVehicle() const { return false; } + + /** + * Gets the sprite to show for the given direction + * @param direction the direction the vehicle is facing + * @return the sprite for the given vehicle in the given direction + */ + virtual int GetImage(Direction direction) const { return 0; } + + /** + * Gets the speed in mph that can be sent into SetDParam for string processing. + * @return the vehicle's speed + */ + virtual int GetDisplaySpeed() const { return 0; } + + /** + * Gets the maximum speed in mph that can be sent into SetDParam for string processing. + * @return the vehicle's maximum speed + */ + virtual int GetDisplayMaxSpeed() const { return 0; } + + /** + * Gets the running cost of a vehicle + * @return the vehicle's running cost + */ + virtual Money GetRunningCost() const { return 0; } + + /** + * Check whether the vehicle is in the depot. + * @return true if and only if the vehicle is in the depot. + */ + virtual bool IsInDepot() const { return false; } + + /** + * Check whether the vehicle is in the depot *and* stopped. + * @return true if and only if the vehicle is in the depot and stopped. + */ + virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; } + + /** + * Calls the tick handler of the vehicle + */ + virtual void Tick() {}; + + /** + * Gets the running cost of a vehicle that can be sent into SetDParam for string processing. + * @return the vehicle's running cost + */ + Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); } + + /** + * Set the next vehicle of this vehicle. + * @param next the next vehicle. NULL removes the next vehicle. + */ + void SetNext(Vehicle *next); + + /** + * Get the next vehicle of this vehicle. + * @note articulated parts are also counted as vehicles. + * @return the next vehicle or NULL when there isn't a next vehicle. + */ + inline Vehicle *Next() const { return this->next; } + + /** + * Get the previous vehicle of this vehicle. + * @note articulated parts are also counted as vehicles. + * @return the previous vehicle or NULL when there isn't a previous vehicle. + */ + inline Vehicle *Previous() const { return this->previous; } + + /** + * Get the first vehicle of this vehicle chain. + * @return the first vehicle of the chain. + */ + inline Vehicle *First() const { return this->first; } +}; + +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) Train(); + * + * As side-effect the vehicle type is set correctly. + * + * A special vehicle is one of the following: + * - smoke + * - electric sparks for trains + * - explosions + * - bulldozer (road works) + * - bubbles (industry) + */ +struct SpecialVehicle : public Vehicle { + /** Initializes the Vehicle to a special vehicle */ + SpecialVehicle() { this->type = VEH_SPECIAL; } + + /** We want to 'destruct' the right class. */ + virtual ~SpecialVehicle() {} + + const char *GetTypeString() const { return "special vehicle"; } + void UpdateDeltaXY(Direction direction); + void Tick(); +}; + +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) Train(); + * + * As side-effect the vehicle type is set correctly. + */ +struct DisasterVehicle : public Vehicle { + /** Initializes the Vehicle to a disaster vehicle */ + DisasterVehicle() { this->type = VEH_DISASTER; } + + /** We want to 'destruct' the right class. */ + virtual ~DisasterVehicle() {} + + const char *GetTypeString() const { return "disaster vehicle"; } + void UpdateDeltaXY(Direction direction); + void Tick(); +}; + +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) Train(); + * + * As side-effect the vehicle type is set correctly. + */ +struct InvalidVehicle : public Vehicle { + /** Initializes the Vehicle to a invalid vehicle */ + InvalidVehicle() { this->type = VEH_INVALID; } + + /** We want to 'destruct' the right class. */ + virtual ~InvalidVehicle() {} + + const char *GetTypeString() const { return "invalid vehicle"; } + void Tick() {} +}; + +#define BEGIN_ENUM_WAGONS(v) do { +#define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL); + +static inline VehicleID GetMaxVehicleIndex() +{ + /* TODO - This isn't the real content of the function, but + * with the new pool-system this will be replaced with one that + * _really_ returns the highest index. Now it just returns + * the next safe value we are sure about everything is below. + */ + return GetVehiclePoolSize() - 1; +} + +static inline uint GetNumVehicles() +{ + return GetVehiclePoolSize(); +} + +#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid()) +#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0) + +/** + * Check if an index is a vehicle-index (so between 0 and max-vehicles) + * @param index of the vehicle to query + * @return Returns true if the vehicle-id is in range + */ +static inline bool IsValidVehicleID(uint index) +{ + return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid(); +} + +/* Returns order 'index' of a vehicle or NULL when it doesn't exists */ +static inline Order *GetVehicleOrder(const Vehicle *v, int index) +{ + Order *order = v->orders; + + if (index < 0) return NULL; + + while (order != NULL && index-- > 0) + order = order->next; + + return order; +} + +/** + * Returns the last order of a vehicle, or NULL if it doesn't exists + * @param v Vehicle to query + * @return last order of a vehicle, if available + */ +static inline Order *GetLastVehicleOrder(const Vehicle *v) +{ + Order *order = v->orders; + + if (order == NULL) return NULL; + + while (order->next != NULL) + order = order->next; + + return order; +} + +/** Get the first vehicle of a shared-list, so we only have to walk forwards + * @param v Vehicle to query + * @return first vehicle of a shared-list + */ +static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) +{ + Vehicle *u = (Vehicle *)v; + while (u->prev_shared != NULL) u = u->prev_shared; + + return u; +} + +/** + * Returns the Trackdir on which the vehicle is currently located. + * Works for trains and ships. + * Currently works only sortof for road vehicles, since they have a fuzzy + * concept of being "on" a trackdir. Dunno really what it returns for a road + * vehicle that is halfway a tile, never really understood that part. For road + * vehicles that are at the beginning or end of the tile, should just return + * the diagonal trackdir on which they are driving. I _think_. + * For other vehicles types, or vehicles with no clear trackdir (such as those + * in depots), returns 0xFF. + */ +Trackdir GetVehicleTrackdir(const Vehicle* v); + +void CheckVehicle32Day(Vehicle *v); + +#endif /* VEHICLE_BASE_H */
new file mode 100644 --- /dev/null +++ b/src/vehicle_func.h @@ -0,0 +1,202 @@ +/* $Id$ */ + +/** @vehicle.h Functions related to vehicles. */ + +#ifndef VEHICLE_FUNC_H +#define VEHICLE_FUNC_H + +#include "tile_type.h" +#include "strings_type.h" +#include "gfx_type.h" +#include "direction_type.h" +#include "cargo_type.h" +#include "command_type.h" +#include "vehicle_type.h" + +#define is_custom_sprite(x) (x >= 0xFD) +#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) +#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) + +typedef void *VehicleFromPosProc(Vehicle *v, void *data); + +void VehicleServiceInDepot(Vehicle *v); +void VehiclePositionChanged(Vehicle *v); +Vehicle *GetLastVehicleInChain(Vehicle *v); +uint CountVehiclesInChain(const Vehicle *v); +bool IsEngineCountable(const Vehicle *v); +void DeleteVehicleChain(Vehicle *v); +void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); +void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc); +void CallVehicleTicks(); +Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z); +uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color); + +void InitializeTrains(); +byte VehicleRandomBits(); +void ResetVehiclePosHash(); +void ResetVehicleColorMap(); + +bool CanRefitTo(EngineID engine_type, CargoID cid_to); +CargoID FindFirstRefittableCargo(EngineID engine_type); +CommandCost GetRefitCost(EngineID engine_type); + +void ViewportAddVehicles(DrawPixelInfo *dpi); + +SpriteID GetRotorImage(const Vehicle *v); + +uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); + +StringID VehicleInTheWayErrMsg(const Vehicle* v); +Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); +Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile); + +bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); +void SetSignalsOnBothDir(TileIndex tile, byte track); + +Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); + +void DecreaseVehicleValue(Vehicle *v); +void CheckVehicleBreakdown(Vehicle *v); +void AgeVehicle(Vehicle *v); +void VehicleEnteredDepotThisTick(Vehicle *v); + +void BeginVehicleMove(Vehicle *v); +void EndVehicleMove(Vehicle *v); + +UnitID GetFreeUnitNumber(VehicleType type); + +void TrainConsistChanged(Vehicle *v); +void TrainPowerChanged(Vehicle *v); +Money GetTrainRunningCost(const Vehicle *v); + +bool VehicleNeedsService(const Vehicle *v); + +uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); +void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); +CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +void VehicleEnterDepot(Vehicle *v); + +void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g); + +CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs); +bool CanBuildVehicleInfrastructure(VehicleType type); + +void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2); + +/* Flags to add to p2 for goto depot commands */ +/* Note: bits 8-10 are used for VLW flags */ +enum { + DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only) + DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag) + DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any + DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar +}; + +struct GetNewVehiclePosResult { + int x, y; + TileIndex old_tile; + TileIndex new_tile; +}; + +/* returns true if staying in the same tile */ +GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); +Direction GetDirectionTowards(const Vehicle *v, int x, int y); + +static inline bool IsPlayerBuildableVehicleType(VehicleType type) +{ + switch (type) { + case VEH_TRAIN: + case VEH_ROAD: + case VEH_SHIP: + case VEH_AIRCRAFT: + return true; + + default: return false; + } +} + +static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v) +{ + return IsPlayerBuildableVehicleType(v->type); +} + +const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); + +/** + * Get the colour map for an engine. This used for unbuilt engines in the user interface. + * @param engine_type ID of engine + * @param player ID of player + * @return A ready-to-use palette modifier + */ +SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); + +/** + * Get the colour map for a vehicle. + * @param v Vehicle to get colour map for + * @return A ready-to-use palette modifier + */ +SpriteID GetVehiclePalette(const Vehicle *v); + +/* A lot of code calls for the invalidation of the status bar, which is widget 5. + * Best is to have a virtual value for it when it needs to change again */ +#define STATUS_BAR 5 + +extern const uint32 _veh_build_proc_table[]; +extern const uint32 _veh_sell_proc_table[]; +extern const uint32 _veh_refit_proc_table[]; +extern const uint32 _send_to_depot_proc_table[]; + +/* Functions to find the right command for certain vehicle type */ +static inline uint32 GetCmdBuildVeh(VehicleType type) +{ + return _veh_build_proc_table[type]; +} + +static inline uint32 GetCmdBuildVeh(const BaseVehicle *v) +{ + return GetCmdBuildVeh(v->type); +} + +static inline uint32 GetCmdSellVeh(VehicleType type) +{ + return _veh_sell_proc_table[type]; +} + +static inline uint32 GetCmdSellVeh(const BaseVehicle *v) +{ + return GetCmdSellVeh(v->type); +} + +static inline uint32 GetCmdRefitVeh(VehicleType type) +{ + return _veh_refit_proc_table[type]; +} + +static inline uint32 GetCmdRefitVeh(const BaseVehicle *v) +{ + return GetCmdRefitVeh(v->type); +} + +static inline uint32 GetCmdSendToDepot(VehicleType type) +{ + return _send_to_depot_proc_table[type]; +} + +static inline uint32 GetCmdSendToDepot(const BaseVehicle *v) +{ + return GetCmdSendToDepot(v->type); +} + +bool EnsureNoVehicleOnGround(TileIndex tile); +void StopAllVehicles(); + +Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); + +extern VehicleID _vehicle_id_ctr_day; +extern Vehicle *_place_clicked_vehicle; +extern VehicleID _new_vehicle_id; +extern uint16 _returned_refit_capacity; + +#endif /* VEHICLE_H */
--- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -9,7 +9,6 @@ #include "station.h" #include "table/sprites.h" #include "table/strings.h" -#include "vehicle.h" #include "engine.h" #include "gui.h" #include "window_gui.h" @@ -32,6 +31,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" struct Sorting { Listing aircraft; @@ -1004,7 +1004,7 @@ SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); - DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE); + DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0); DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) || @@ -1544,7 +1544,7 @@ case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: - DrawVehicleImage(v, 3, 57, 0, 0, INVALID_VEHICLE); + DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0); DrawVehicleDetails(v, 75, 57, w->vscroll.pos, w->vscroll.cap, det_tab); break; @@ -2168,3 +2168,14 @@ } break; } } + +void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) +{ + switch (v->type) { + case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; + case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; + case VEH_SHIP: DrawShipImage(v, x, y, selection); break; + case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; + default: NOT_REACHED(); + } +}
--- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -6,7 +6,7 @@ #define VEHICLE_GUI_H #include "window_gui.h" -#include "vehicle.h" +#include "vehicle_type.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); @@ -50,8 +50,8 @@ int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); -void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); -void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection); +void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); @@ -71,16 +71,7 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y); void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh); -static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) -{ - switch (v->type) { - case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break; - case VEH_ROAD: DrawRoadVehImage(v, x, y, count, selection); break; - case VEH_SHIP: DrawShipImage(v, x, y, selection); break; - case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; - default: NOT_REACHED(); - } -} +void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); static inline uint GetVehicleListHeight(VehicleType type) {
--- a/src/vehicle_type.h +++ b/src/vehicle_type.h @@ -25,4 +25,31 @@ struct Vehicle; +struct BaseVehicle +{ + VehicleTypeByte type; ///< Type of vehicle + + /** + * Is this vehicle a valid vehicle? + * @return true if and only if the vehicle is valid. + */ + inline bool IsValid() const { return this->type != VEH_INVALID; } +}; + +static const VehicleID INVALID_VEHICLE = 0xFFFF; + +/* Effect vehicle types */ +enum EffectVehicle { + EV_CHIMNEY_SMOKE = 0, + EV_STEAM_SMOKE = 1, + EV_DIESEL_SMOKE = 2, + EV_ELECTRIC_SPARK = 3, + EV_SMOKE = 4, + EV_EXPLOSION_LARGE = 5, + EV_BREAKDOWN_SMOKE = 6, + EV_EXPLOSION_SMALL = 7, + EV_BULLDOZER = 8, + EV_BUBBLE = 9 +}; + #endif /* VEHICLE_TYPE_H */
--- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "landscape.h" #include "viewport.h" -#include "vehicle.h" #include "station.h" #include "town.h" #include "signs.h" @@ -25,6 +24,7 @@ #include "transparency.h" #include "strings_func.h" #include "zoom_func.h" +#include "vehicle_func.h" #define VIEWPORT_DRAW_MEM (65536 * 2)
--- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "town.h" @@ -32,6 +31,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" /** Array for the shore sprites */ static const SpriteID _water_shore_sprites[] = {
--- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -17,7 +17,6 @@ #include "waypoint.h" #include "variables.h" #include "table/strings.h" -#include "vehicle.h" #include "yapf/yapf.h" #include "newgrf.h" #include "string.h" @@ -28,6 +27,8 @@ #include "window_func.h" #include "economy_func.h" #include "date_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" enum { MAX_WAYPOINTS_PER_TOWN = 64,
--- a/src/window.cpp +++ b/src/window.cpp @@ -16,8 +16,8 @@ #include "window_gui.h" #include "zoom_func.h" #include "core/alloc_func.hpp" -#include "vehicle.h" #include "map_func.h" +#include "vehicle_base.h" /* delta between mouse cursor and upper left corner of dragged window */ static Point _drag_delta;