changeset 17434:d34d38243caa draft

(svn r22188) -Add: Generate the settings as part of the MSVC build process, and enable it in Makefile too
author glx <glx@openttd.org>
date Fri, 04 Mar 2011 22:34:10 +0000
parents 83d6afc92044
children a11b37ab3106
files Makefile.src.in projects/generate projects/generate.vbs projects/openttd_vs100.sln projects/openttd_vs100.vcxproj projects/openttd_vs100.vcxproj.filters projects/openttd_vs100.vcxproj.in projects/openttd_vs80.sln projects/openttd_vs80.vcproj projects/openttd_vs80.vcproj.in projects/openttd_vs90.sln projects/openttd_vs90.vcproj projects/openttd_vs90.vcproj.in projects/settings_vs100.vcxproj projects/settings_vs100.vcxproj.filters projects/settings_vs100.vcxproj.filters.in projects/settings_vs100.vcxproj.in projects/settings_vs80.vcproj projects/settings_vs80.vcproj.in projects/settings_vs90.vcproj projects/settings_vs90.vcproj.in projects/settingsgen_vs100.vcxproj projects/settingsgen_vs100.vcxproj.filters projects/settingsgen_vs80.vcproj projects/settingsgen_vs90.vcproj source.list src/settingsgen/settingsgen.cpp src/table/settings.h
diffstat 28 files changed, 1027 insertions(+), 761 deletions(-) [+]
line wrap: on
line diff
--- a/Makefile.src.in
+++ b/Makefile.src.in
@@ -23,6 +23,7 @@
 LANG_DIR       = !!LANG_DIR!!
 SRC_OBJS_DIR   = !!SRC_OBJS_DIR!!
 LANG_OBJS_DIR  = !!LANG_OBJS_DIR!!
+SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
 SRC_DIR        = !!SRC_DIR!!
 SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
 MEDIA_DIR      = !!MEDIA_DIR!!
@@ -57,7 +58,7 @@
 RES      := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
 
 # Make sure endian_target.h is reasable as if it was in the src/ dir
-CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
+CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
 CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
 ifdef SCRIPT_SRC_DIR
 	CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
--- a/projects/generate
+++ b/projects/generate
@@ -77,7 +77,7 @@
 	done
 }
 
-grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h' | sed 's/	//' | sort > tmp.headers.source.list
+grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/	//' | sort > tmp.headers.source.list
 find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src
 if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then
 	echo "The following headers are missing in source.list and not in /src/ or vice versa."
@@ -204,6 +204,28 @@
 	eval "$2=\"\$RES\""
 }
 
+load_settings_data() {
+	RES=""
+	RES2="
+#3\$(IntDir)\\settings_gen.exe -o \$(OutDir)\\table\\settings.h -b ..\\src\\table\\settings.h.preamble -a ..\\src\\table\\settings.h.postamble"
+	for i in `ls $1`
+	do
+		i=`basename $i`
+		RES="$RES
+#1			<File
+#1				RelativePath=\"..\\src\\table\\"$i"\"
+#1				>
+#1			</File>
+#2    <None Include=\"..\\src\\table\\"$i"\" />
+#4    <None Include=\"..\\src\\table\\"$i"\">
+#4      <Filter>INI</Filter>
+#4    </None>"
+		RES2="$RES2 ..\\src\\table\\"$i
+	done
+
+	eval "$2=\"\$RES\$RES2\""
+}
+
 generate() {
 	echo "Generating $2..."
 	if [ $# -eq 3 ]; then
@@ -266,6 +288,12 @@
 langvcxproj=`echo "$lang" | grep "^#2" | sed "s~#2~~g"`
 lang=`echo "$lang" | grep "^#1" | sed "s~#1~~g"`
 
+load_settings_data "$ROOT_DIR/src/table/*.ini" settings
+settingsfiles=`echo "$settings" | grep "^#4" | sed "s~#4~~g"`
+settingscommand=`echo "$settings" | grep "^#3" | sed "s~#3~~g"`
+settingsvcxproj=`echo "$settings" | grep "^#2" | sed "s~#2~~g"`
+settings=`echo "$settings" | grep "^#1" | sed "s~#1~~g"`
+
 generate "$openttd" "openttd_vs80.vcproj"
 generate "$openttd" "openttd_vs90.vcproj"
 generate "$openttdvcxproj" "openttd_vs100.vcxproj"
@@ -273,3 +301,7 @@
 generate "$lang" "langs_vs80.vcproj"
 generate "$lang" "langs_vs90.vcproj"
 generate "$langvcxproj" "langs_vs100.vcxproj"
+generate "$settings" "settings_vs80.vcproj" "$settingscommand"
+generate "$settings" "settings_vs90.vcproj" "$settingscommand"
+generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand"
+generate "$settingsfiles" "settings_vs100.vcxproj.filters"
--- a/projects/generate.vbs
+++ b/projects/generate.vbs
@@ -113,7 +113,7 @@
 	Set file = FSO.OpenTextFile(filename, 1, 0, 0)
 	While Not file.AtEndOfStream
 		line = Replace(file.ReadLine, Chr(9), "") ' Remove tabs
-		If Len(line) > 0 And regexp.Test(line) And line <> "../objs/langs/table/strings.h" Then
+		If Len(line) > 0 And regexp.Test(line) And line <> "../objs/langs/table/strings.h" And line <> "../objs/settings/table/settings.h" Then
 			source_list_headers.Add line, line
 		End If
 	Wend
@@ -274,6 +274,38 @@
 	load_lang_data = res
 End Function
 
+Function load_settings_data(dir, ByRef vcxproj, ByRef command, ByRef files)
+	Dim res, folder, file, first_time
+	res = ""
+	command = "$(IntDir)\settings_gen.exe -o $(OutDir)\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble"
+	Set folder = FSO.GetFolder(dir)
+	For Each file In folder.Files
+		file = FSO.GetFileName(file)
+		If FSO.GetExtensionName(file) = "ini" Then
+			if first_time <> 0 Then
+				res = res & vbCrLf
+				vcxproj = vcxproj & vbCrLf
+				files = files & vbCrLf
+			Else
+				first_time = 1
+			End If
+			res = res & _
+			"		<File" & vbCrLf & _
+			"			RelativePath=" & Chr(34) & "..\src\table\" & file & Chr(34) & vbCrLf & _
+			"			>" & vbCrLf & _
+			"		</File>"
+			vcxproj = vcxproj & _
+			"    <None Include=" & Chr(34) & "..\src\table\" & file & Chr(34) & " />"
+			command = command & " ..\src\table\" & file
+			files = files & _
+			"    <None Include=" & Chr(34) & "..\src\table\" & file & Chr(34) & ">" & vbCrLf & _
+			"      <Filter>INI</Filter>" & vbCrLf & _
+			"    </None>"
+		End If
+	Next
+	load_settings_data = res
+End Function
+
 Sub generate(data, dest, data2)
 	Dim srcfile, destfile, line
 	WScript.Echo "Generating " & FSO.GetFileName(dest) & "..."
@@ -337,3 +369,10 @@
 generate lang, ROOT_DIR & "/projects/langs_vs80.vcproj", Null
 generate lang, ROOT_DIR & "/projects/langs_vs90.vcproj", Null
 generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null
+
+Dim settings, settingsvcxproj, settingscommand, settingsfiles
+settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles)
+generate settings, ROOT_DIR & "/projects/settings_vs80.vcproj", settingscommand
+generate settings, ROOT_DIR & "/projects/settings_vs90.vcproj", settingscommand
+generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", settingscommand
+generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null
--- a/projects/openttd_vs100.sln
+++ b/projects/openttd_vs100.sln
@@ -1,6 +1,10 @@
 Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
+# Visual C++ Express 2010
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs100.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
+	ProjectSection(ProjectDependencies) = postProject
+		{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
+	EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs100.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
 EndProject
@@ -10,6 +14,13 @@
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs100.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs100.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	ProjectSection(ProjectDependencies) = postProject
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs100.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -54,6 +65,22 @@
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -101,7 +101,7 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <StringPooling>true</StringPooling>
       <ExceptionHandling>Sync</ExceptionHandling>
@@ -155,7 +155,7 @@
     <ClCompile>
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -203,7 +203,7 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <StringPooling>true</StringPooling>
       <ExceptionHandling>Sync</ExceptionHandling>
@@ -255,7 +255,7 @@
     <ClCompile>
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -769,7 +769,7 @@
     <ClInclude Include="..\src\table\railtypes.h" />
     <ClInclude Include="..\src\table\road_land.h" />
     <ClInclude Include="..\src\table\roadveh_movement.h" />
-    <ClInclude Include="..\src\table\settings.h" />
+    <ClInclude Include="..\src\..\objs\settings\table\settings.h" />
     <ClInclude Include="..\src\table\sprites.h" />
     <ClInclude Include="..\src\table\station_land.h" />
     <ClInclude Include="..\src\table\strgen_tables.h" />
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -1527,7 +1527,7 @@
     <ClInclude Include="..\src\table\roadveh_movement.h">
       <Filter>Tables</Filter>
     </ClInclude>
-    <ClInclude Include="..\src\table\settings.h">
+    <ClInclude Include="..\src\..\objs\settings\table\settings.h">
       <Filter>Tables</Filter>
     </ClInclude>
     <ClInclude Include="..\src\table\sprites.h">
--- a/projects/openttd_vs100.vcxproj.in
+++ b/projects/openttd_vs100.vcxproj.in
@@ -101,7 +101,7 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <StringPooling>true</StringPooling>
       <ExceptionHandling>Sync</ExceptionHandling>
@@ -155,7 +155,7 @@
     <ClCompile>
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -203,7 +203,7 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
       <OmitFramePointers>true</OmitFramePointers>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <StringPooling>true</StringPooling>
       <ExceptionHandling>Sync</ExceptionHandling>
@@ -255,7 +255,7 @@
     <ClCompile>
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
--- a/projects/openttd_vs80.sln
+++ b/projects/openttd_vs80.sln
@@ -1,10 +1,10 @@
 Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual Studio 2005
+# Visual C++ Express 2005
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs80.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
 	ProjectSection(ProjectDependencies) = postProject
 		{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
-		{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
 		{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}
+		{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
 	EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs80.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
@@ -18,6 +18,13 @@
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs80.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs80.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	ProjectSection(ProjectDependencies) = postProject
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings_gen", "settingsgen_vs80.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -62,6 +69,18 @@
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -51,7 +51,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -155,7 +155,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -256,7 +256,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -361,7 +361,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -2375,7 +2375,7 @@
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\table\settings.h"
+				RelativePath=".\..\src\..\objs\settings\table\settings.h"
 				>
 			</File>
 			<File
--- a/projects/openttd_vs80.vcproj.in
+++ b/projects/openttd_vs80.vcproj.in
@@ -51,7 +51,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -155,7 +155,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -256,7 +256,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -361,7 +361,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
--- a/projects/openttd_vs90.sln
+++ b/projects/openttd_vs90.sln
@@ -1,9 +1,9 @@
 Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
+# Visual C++ Express 2008
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs90.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
 	ProjectSection(ProjectDependencies) = postProject
 		{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
-		{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
+		{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
 		{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}
 	EndProjectSection
 EndProject
@@ -18,6 +18,13 @@
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs90.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs90.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	ProjectSection(ProjectDependencies) = postProject
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs90.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -62,6 +69,22 @@
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
 		{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
+		{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
+		{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -52,7 +52,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -154,7 +154,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -254,7 +254,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -358,7 +358,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -2372,7 +2372,7 @@
 				>
 			</File>
 			<File
-				RelativePath=".\..\src\table\settings.h"
+				RelativePath=".\..\src\..\objs\settings\table\settings.h"
 				>
 			</File>
 			<File
--- a/projects/openttd_vs90.vcproj.in
+++ b/projects/openttd_vs90.vcproj.in
@@ -52,7 +52,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -154,7 +154,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -254,7 +254,7 @@
 				EnableIntrinsicFunctions="true"
 				FavorSizeOrSpeed="2"
 				OmitFramePointers="true"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
 				StringPooling="true"
 				ExceptionHandling="1"
@@ -358,7 +358,7 @@
 				Name="VCCLCompilerTool"
 				AdditionalOptions="/MP"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
+				AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs100.vcxproj
@@ -0,0 +1,54 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectName>settings</ProjectName>
+    <ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
+    <RootNamespace>settings</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Utility</ConfigurationType>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <PreBuildEvent>
+      <Message>Generating settings.h</Message>
+      <Command>
+$(IntDir)\settings_gen.exe -o $(OutDir)\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\music_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
+      </Command>
+    </PreBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <None Include="..\src\table\company_settings.ini" />
+    <None Include="..\src\table\currency_settings.ini" />
+    <None Include="..\src\table\gameopt_settings.ini" />
+    <None Include="..\src\table\misc_settings.ini" />
+    <None Include="..\src\table\music_settings.ini" />
+    <None Include="..\src\table\settings.ini" />
+    <None Include="..\src\table\win32_settings.ini" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\src\table\settings.h.postamble" />
+    <None Include="..\src\table\settings.h.preamble" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs100.vcxproj.filters
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="INI">
+      <UniqueIdentifier>{21deca6c-8df4-4f34-9dad-17d7781cd5a0}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\src\table\company_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\currency_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\gameopt_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\misc_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\music_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\settings.ini">
+      <Filter>INI</Filter>
+    </None>
+    <None Include="..\src\table\win32_settings.ini">
+      <Filter>INI</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\src\table\settings.h.postamble" />
+    <None Include="..\src\table\settings.h.preamble" />
+  </ItemGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs100.vcxproj.filters.in
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="INI">
+      <UniqueIdentifier>{21deca6c-8df4-4f34-9dad-17d7781cd5a0}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+!!FILES!!
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\src\table\settings.h.postamble" />
+    <None Include="..\src\table\settings.h.preamble" />
+  </ItemGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs100.vcxproj.in
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectName>settings</ProjectName>
+    <ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
+    <RootNamespace>settings</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Utility</ConfigurationType>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <PreBuildEvent>
+      <Message>Generating settings.h</Message>
+      <Command>
+!!FILTERS!!
+      </Command>
+    </PreBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+!!FILES!!
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\src\table\settings.h.postamble" />
+    <None Include="..\src\table\settings.h.preamble" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs80.vcproj
@@ -0,0 +1,87 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="settings"
+	ProjectGUID="{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	RootNamespace="settings"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="10"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Generating settings.h"
+				CommandLine="
+$(IntDir)\settings_gen.exe -o $(OutDir)\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\music_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
+				"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="INI"
+			>
+		<File
+			RelativePath="..\src\table\company_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\currency_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\gameopt_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\misc_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\music_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\win32_settings.ini"
+			>
+		</File>
+		</Filter>
+		<File
+			RelativePath="..\src\table\settings.h.postamble"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.h.preamble"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs80.vcproj.in
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="settings"
+	ProjectGUID="{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	RootNamespace="settings"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="10"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Generating settings.h"
+				CommandLine="
+!!FILTERS!!
+				"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="INI"
+			>
+!!FILES!!
+		</Filter>
+		<File
+			RelativePath="..\src\table\settings.h.postamble"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.h.preamble"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs90.vcproj
@@ -0,0 +1,88 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="settings"
+	ProjectGUID="{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	RootNamespace="settings"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="10"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Generating settings.h"
+				CommandLine="
+$(IntDir)\settings_gen.exe -o $(OutDir)\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\music_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
+				"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="INI"
+			>
+		<File
+			RelativePath="..\src\table\company_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\currency_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\gameopt_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\misc_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\music_settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.ini"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\win32_settings.ini"
+			>
+		</File>
+		</Filter>
+		<File
+			RelativePath="..\src\table\settings.h.postamble"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.h.preamble"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
new file mode 100644
--- /dev/null
+++ b/projects/settings_vs90.vcproj.in
@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="settings"
+	ProjectGUID="{0817F629-589E-4A3B-B81A-8647BC571E35}"
+	RootNamespace="settings"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="10"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Generating settings.h"
+				CommandLine="
+!!FILTERS!!
+				"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="INI"
+			>
+!!FILES!!
+		</Filter>
+		<File
+			RelativePath="..\src\table\settings.h.postamble"
+			>
+		</File>
+		<File
+			RelativePath="..\src\table\settings.h.preamble"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
new file mode 100644
--- /dev/null
+++ b/projects/settingsgen_vs100.vcxproj
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectName>settingsgen</ProjectName>
+    <ProjectGuid>{E9548DE9-F089-49B7-93A6-30BE2CC311C7}</ProjectGuid>
+    <RootNamespace>settings</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <PreBuildEvent>
+      <Command>
+      </Command>
+    </PreBuildEvent>
+    <CustomBuildStep>
+      <Inputs>%(Inputs)</Inputs>
+    </CustomBuildStep>
+    <ClCompile>
+      <Optimization>MinSpace</Optimization>
+      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
+      <PreprocessorDefinitions>SETTINGSGEN;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AssemblerOutput>All</AssemblerOutput>
+      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
+      <WarningLevel>Level3</WarningLevel>
+      <TreatWarningAsError>true</TreatWarningAsError>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+    </ClCompile>
+    <Link>
+      <OutputFile>$(OutDir)settings_gen.exe</OutputFile>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <RandomizedBaseAddress>false</RandomizedBaseAddress>
+      <DataExecutionPrevention>
+      </DataExecutionPrevention>
+      <SubSystem>Console</SubSystem>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\src\core\alloc_func.cpp" />
+    <ClCompile Include="..\src\misc\getoptdata.cpp" />
+    <ClCompile Include="..\src\ini_load.cpp" />
+    <ClCompile Include="..\src\settingsgen\settingsgen.cpp" />
+    <ClCompile Include="..\src\string.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\src\misc\getoptdata.h" />
+    <ClInclude Include="..\src\ini_type.h" />
+    <ClInclude Include="..\src\core\smallvec_type.hpp" />
+    <ClInclude Include="..\src\string_func.h" />
+    <ClInclude Include="..\src\strings_type.h" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settingsgen_vs100.vcxproj.filters
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{a4678737-b3b3-4be5-9db1-fa6ccd164c59}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\src\core\alloc_func.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\src\misc\getoptdata.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\src\ini_load.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\src\settingsgen\settingsgen.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\src\string.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\src\misc\getoptdata.h" />
+    <ClInclude Include="..\src\ini_type.h" />
+    <ClInclude Include="..\src\core\smallvec_type.hpp" />
+    <ClInclude Include="..\src\string_func.h" />
+    <ClInclude Include="..\src\strings_type.h" />
+  </ItemGroup>
+</Project>
new file mode 100644
--- /dev/null
+++ b/projects/settingsgen_vs80.vcproj
@@ -0,0 +1,143 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8,00"
+	Name="settings_gen"
+	ProjectGUID="{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
+	RootNamespace="settings"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+				AdditionalDependencies=""
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="1"
+				FavorSizeOrSpeed="2"
+				PreprocessorDefinitions="SETTINGSGEN;WIN32;_DEBUG;_CONSOLE"
+				AssemblerOutput="2"
+				ProgramDataBaseFileName="$(IntDir)\$(TargetName).pdb"
+				WarningLevel="3"
+				WarnAsError="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="$(OutDir)\settings_gen.exe"
+				GenerateDebugInformation="true"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+				Description=""
+				CommandLine=""
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			>
+			<File
+				RelativePath="..\src\core\alloc_func.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\misc\getoptdata.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\ini_load.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\settingsgen\settingsgen.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\string.cpp"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\src\misc\getoptdata.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\ini_type.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\core\smallvec_type.hpp"
+			>
+		</File>
+		<File
+			RelativePath="..\src\string_func.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\strings_type.h"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
new file mode 100644
--- /dev/null
+++ b/projects/settingsgen_vs90.vcproj
@@ -0,0 +1,142 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9,00"
+	Name="settingsgen"
+	ProjectGUID="{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
+	RootNamespace="settings"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\objs\settings"
+			IntermediateDirectory="..\objs\settings"
+			ConfigurationType="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+				AdditionalDependencies=""
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="1"
+				FavorSizeOrSpeed="2"
+				PreprocessorDefinitions="SETTINGSGEN;WIN32;_DEBUG;_CONSOLE"
+				AssemblerOutput="2"
+				ProgramDataBaseFileName="$(IntDir)\$(TargetName).pdb"
+				WarningLevel="3"
+				WarnAsError="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="$(OutDir)\settings_gen.exe"
+				GenerateDebugInformation="true"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+				CommandLine=""
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			>
+			<File
+				RelativePath="..\src\core\alloc_func.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\misc\getoptdata.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\ini_load.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\settingsgen\settingsgen.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\src\string.cpp"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\src\misc\getoptdata.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\ini_type.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\core\smallvec_type.hpp"
+			>
+		</File>
+		<File
+			RelativePath="..\src\string_func.h"
+			>
+		</File>
+		<File
+			RelativePath="..\src\strings_type.h"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
--- a/source.list
+++ b/source.list
@@ -529,7 +529,7 @@
 table/railtypes.h
 table/road_land.h
 table/roadveh_movement.h
-table/settings.h
+../objs/settings/table/settings.h
 table/sprites.h
 table/station_land.h
 table/strgen_tables.h
--- a/src/settingsgen/settingsgen.cpp
+++ b/src/settingsgen/settingsgen.cpp
@@ -448,6 +448,10 @@
 		CopyFile(after_file, stdout);
 	} else {
 		FILE *fp = fopen(output_file, "w");
+		if (fp == NULL) {
+			fprintf(stderr, "settingsgen: Warning: Cannot open file %s\n", output_file);
+			return 1;
+		}
 		CopyFile(before_file, fp);
 		_stored_output.Write(fp);
 		CopyFile(after_file, fp);
deleted file mode 100644
--- a/src/table/settings.h
+++ /dev/null
@@ -1,724 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file table/settings.h Settings to save in the savegame and config file. */
-
-/* Begin - Callback Functions for the various settings */
-static bool v_PositionMainToolbar(int32 p1);
-static bool v_PositionStatusbar(int32 p1);
-static bool PopulationInLabelActive(int32 p1);
-static bool RedrawScreen(int32 p1);
-static bool RedrawSmallmap(int32 p1);
-static bool InvalidateDetailsWindow(int32 p1);
-static bool InvalidateStationBuildWindow(int32 p1);
-static bool InvalidateBuildIndustryWindow(int32 p1);
-static bool CloseSignalGUI(int32 p1);
-static bool InvalidateTownViewWindow(int32 p1);
-static bool DeleteSelectStationWindow(int32 p1);
-static bool UpdateConsists(int32 p1);
-static bool CheckInterval(int32 p1);
-static bool TrainAccelerationModelChanged(int32 p1);
-static bool RoadVehAccelerationModelChanged(int32 p1);
-static bool TrainSlopeSteepnessChanged(int32 p1);
-static bool RoadVehSlopeSteepnessChanged(int32 p1);
-static bool DragSignalsDensityChanged(int32);
-static bool TownFoundingChanged(int32 p1);
-static bool DifficultyReset(int32 level);
-static bool DifficultyChange(int32);
-static bool DifficultyNoiseChange(int32 i);
-static bool MaxNoAIsChange(int32 i);
-static bool CheckRoadSide(int p1);
-static int32 ConvertLandscape(const char *value);
-static bool CheckFreeformEdges(int32 p1);
-static bool ChangeDynamicEngines(int32 p1);
-static bool StationCatchmentChanged(int32 p1);
-static bool InvalidateVehTimetableWindow(int32 p1);
-static bool InvalidateCompanyLiveryWindow(int32 p1);
-static bool InvalidateNewGRFChangeWindows(int32 p1);
-static bool InvalidateIndustryViewWindow(int32 p1);
-static bool RedrawTownAuthority(int32 p1);
-
-#ifdef ENABLE_NETWORK
-static bool UpdateClientName(int32 p1);
-static bool UpdateServerPassword(int32 p1);
-static bool UpdateRconPassword(int32 p1);
-static bool UpdateClientConfigValues(int32 p1);
-#endif /* ENABLE_NETWORK */
-/* End - Callback Functions for the various settings */
-
-
-/****************************
- * OTTD specific INI stuff
- ****************************/
-
-/**
- * Settings-macro usage:
- * The list might look daunting at first, but is in general easy to understand.
- * We have two types of list:
- * 1. SDTG_something
- * 2. SDT_something
- * The 'G' stands for global, so this is the one you will use for a
- * SettingDescGlobVarList section meaning global variables. The other uses a
- * Base/Offset and runtime variable selection mechanism, known from the saveload
- * convention (it also has global so it should not be hard).
- * Of each type there are again two versions, the normal one and one prefixed
- * with 'COND'.
- * COND means that the setting is only valid in certain savegame versions
- * (since settings are saved to the savegame, this bookkeeping is necessary.
- * Now there are a lot of types. Easy ones are:
- * - VAR:  any number type, 'type' field specifies what number. eg int8 or uint32
- * - BOOL: a boolean number type
- * - STR:  a string or character. 'type' field specifies what string. Normal, string, or quoted
- * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
- * These are actually normal numbers, only bitmasked. In MMANY several bits can
- * be set, in the other only one.
- * The most complex type is INTLIST. This is basically an array of numbers. If
- * the intlist is only valid in certain savegame versions because for example
- * it has grown in size its length cannot be automatically be calculated so
- * use SDT(G)_CONDLISTO() meaning Old.
- * If nothing fits you, you can use the GENERAL macros, but it exposes the
- * internal structure somewhat so it needs a little looking. There are _NULL()
- * macros as well, these fill up space so you can add more settings there (in
- * place) and you DON'T have to increase the savegame version.
- *
- * While reading values from openttd.cfg, some values may not be converted
- * properly, for any kind of reasons.  In order to allow a process of self-cleaning
- * mechanism, a callback procedure is made available.  You will have to supply the function, which
- * will work on a string, one function per setting. And of course, enable the callback param
- * on the appropriate macro.
- */
-
-#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
-	{name, (const void*)(size_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, proc, load}
-
-/* Macros for various objects to go in the configuration file.
- * This section is for global variables */
-#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
-	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
-
-#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
-#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
-	SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
-#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
-	SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
-	SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
-	SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
-#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
-	SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
-	SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
-#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
-	SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDNULL(length, from, to)\
-	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
-
-#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
-
-/* Macros for various objects to go in the configuration file.
- * This section is for structures where their various members are saved */
-#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
-	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
-
-#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
-	SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
-#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
-	SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
-
-#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
-	SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
-#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
-	SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
-	SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
-#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
-	SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
-	SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
-#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
-	SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
-	SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
-
-#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
-	SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
-#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
-	SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
-	SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
-#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
-	SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
-
-#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
-	SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
-#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
-	SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
-
-#define SDT_CONDNULL(length, from, to)\
-	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
-
-
-#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
-	SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
-#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
-	SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
-
-#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
-	SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
-#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
-	SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
-	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
-	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
-	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
-	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
-	SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
-#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
-	SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
-
-#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
-
-/* Shortcuts for macros below. Logically if we don't save the value
- * we also don't sync it in a network game */
-#define S SLF_SAVE_NO | SLF_NETWORK_NO
-#define C SLF_CONFIG_NO
-#define N SLF_NETWORK_NO
-
-#define D0 SGF_0ISDISABLED
-#define NC SGF_NOCOMMA
-#define MS SGF_MULTISTRING
-#define NO SGF_NETWORK_ONLY
-#define CR SGF_CURRENCY
-#define NN SGF_NO_NETWORK
-#define NG SGF_NEWGAME_ONLY
-#define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
-#define PC SGF_PER_COMPANY
-
-static const SettingDesc _music_settings[] = {
-	 SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
-	 SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
-	 SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
-	SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
-	SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
-	SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
-	SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
-	 SDT_END()
-};
-
-/* win32_v.cpp only settings */
-#if defined(WIN32) && !defined(DEDICATED)
-extern bool _force_full_redraw, _window_maximize;
-extern uint _display_hz, _fullscreen_bpp;
-
-static const SettingDescGlobVarList _win32_settings[] = {
-	 SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
-	SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
-	 SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
-	SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
-	 SDTG_END()
-};
-#endif /* WIN32 */
-
-extern char _config_language_file[MAX_PATH];
-
-static const SettingDescGlobVarList _misc_settings[] = {
-	SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_SHOW_WAYPOINT_NAMES), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
-	 SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
-	 SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
-	  SDTG_STR("graphicsset",      SLE_STRQ, S, 0, BaseGraphics::ini_set,  NULL,    STR_NULL, NULL),
-	  SDTG_STR("soundsset",        SLE_STRQ, S, 0, BaseSounds::ini_set,    NULL,    STR_NULL, NULL),
-	  SDTG_STR("musicset",         SLE_STRQ, S, 0, BaseMusic::ini_set,     NULL,    STR_NULL, NULL),
-	  SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
-	  SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
-	  SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
-	  SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
-	  SDTG_STR("language",         SLE_STRB, S, 0, _config_language_file,  NULL,    STR_NULL, NULL),
-	SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
-	  SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
-	  SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
-	 SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
-#ifdef WITH_FREETYPE
-	  SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
-	  SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
-	  SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
-	  SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   8, 0, 72, 0, STR_NULL, NULL),
-	  SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
-	  SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
-	 SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
-	 SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
-	 SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
-#endif
-	  SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     4, 1, 64, 0, STR_NULL, NULL),
-	  SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
-	  SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
-	  SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
-	  SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
-	  SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
-	  SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
-	  SDTG_END()
-};
-
-static const uint GAME_DIFFICULTY_NUM = 18;
-static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
-
-/* Most of these strings are used both for gameopt-backward compatability
- * and the settings tables. The rest is here for consistency. */
-static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
-static const char *_locale_units = "imperial|metric|si";
-static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
-static const char *_climates = "temperate|arctic|tropic|toyland";
-static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
-static const char *_roadsides = "left|right";
-static const char *_savegame_date = "long|short|iso";
-#ifdef ENABLE_NETWORK
-static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
-#endif /* ENABLE_NETWORK */
-
-static const SettingDesc _gameopt_settings[] = {
-	/* In version 4 a new difficulty setting has been added to the difficulty settings,
-	 * town attitude towards demolishing. Needs special handling because some dimwit thought
-	 * it funny to have the GameDifficulty struct be an array while it is a struct of
-	 * same-sized members
-	 * XXX - To save file-space and since values are never bigger than about 10? only
-	 * save the first 16 bits in the savegame. Question is why the values are still int32
-	 * and why not byte for example?
-	 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
-	 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
-	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
-	 SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
-
-	      SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 3, 0,  3, 0, STR_NULL, NULL),
-	    SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
-	    SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
-	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
-	    SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL),
-	    SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape),
-	      SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL, NULL),
-	 SDT_CONDNULL(                                                1,  0, 22),
- SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL),
-	    SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL),
-	    SDT_END()
-};
-
-/* Some settings do not need to be synchronised when playing in multiplayer.
- * These include for example the GUI settings and will not be saved with the
- * savegame.
- * It is also a bit tricky since you would think that service_interval
- * for example doesn't need to be synched. Every client assigns the
- * service_interval value to the v->service_interval, meaning that every client
- * assigns his value. If the setting was company-based, that would mean that
- * vehicles could decide on different moments that they are heading back to a
- * service depot, causing desyncs on a massive scale. */
-const SettingDesc _settings[] = {
-	/***************************************************************************/
-	/* Saved settings variables. */
-	/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
-	 SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,0,MAX_COMPANIES-1,1,STR_NULL,                                  MaxNoAIsChange),
-	SDT_CONDNULL(                                                            1, 97, 109),
-	 SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.industry_density,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, ID_END-1,  0,ID_END-1, 1, STR_FUNDING_ONLY,                          DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_AI_SPEED_VERY_SLOW,                    DifficultyChange),
-	SDT_CONDNULL(                                                            1, 97, 109),
-	 SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_DISASTER_NONE,                         DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_SUBSIDY_X1_5,                          DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_TERRAIN_TYPE_VERY_FLAT,                DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      4,  1, STR_SEA_LEVEL_VERY_LOW,                    DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_ECONOMY_STEADY,                        DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS,DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_DISASTERS_OFF,                         DifficultyChange),
-	 SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_CITY_APPROVAL_PERMISSIVE,              DifficultyNoiseChange),
-	 SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     3,     0,      3,  0, STR_NULL,                                  DifficultyReset),
-
-	/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
- SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names,      STR_NULL,                                  NULL, NULL),
- SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, _climates,        STR_NULL,                                  NULL, ConvertLandscape),
-	 SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL,     NULL),
- SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, _roadsides,       STR_NULL,                                  CheckRoadSide, NULL),
-
-	    SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
-	 SDT_CONDVAR(GameSettings, construction.command_pause_level,     SLE_UINT8,154, SL_MAX_VERSION, 0,MS|NN,  1,    0,        3, 1, STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL,    NULL),
-	 SDT_CONDVAR(GameSettings, construction.terraform_per_64k_frames,SLE_UINT32,156,SL_MAX_VERSION, 0, 0, 64 << 16, 0,  1 << 30, 1, STR_NULL, NULL),
-	 SDT_CONDVAR(GameSettings, construction.terraform_frame_burst,  SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096,     0,  1 << 30, 1, STR_NULL, NULL),
-	 SDT_CONDVAR(GameSettings, construction.clear_per_64k_frames,   SLE_UINT32,156, SL_MAX_VERSION, 0, 0, 64 << 16, 0,  1 << 30, 1, STR_NULL, NULL),
-	 SDT_CONDVAR(GameSettings, construction.clear_frame_burst,      SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096,     0,  1 << 30, 1, STR_NULL, NULL),
-	SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
-	    SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0,  true,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
-	 SDT_CONDVAR(GameSettings, construction.max_bridge_length,      SLE_UINT16,159, SL_MAX_VERSION, 0,NN,    64,    1,     2048, 1, STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH,      NULL),
-	 SDT_CONDVAR(GameSettings, construction.max_tunnel_length,      SLE_UINT16,159, SL_MAX_VERSION, 0,NN,    64,    1,     2048, 1, STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH,      NULL),
-	SDT_CONDNULL(                                                            1,  0, 158), // construction.longbridges
-	    SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
-	    SDT_BOOL(GameSettings, station.never_expire_airports,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS,  NULL),
-	 SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT,  TownFoundingChanged),
-	SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
-	 SDT_CONDVAR(GameSettings, economy.found_town,                   SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
-	SDT_CONDBOOL(GameSettings, economy.allow_town_level_crossings,             143, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS, NULL),
-
-	     SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
-	 SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model,   SLE_UINT8,139, SL_MAX_VERSION, 0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
-	 SDT_CONDVAR(GameSettings, vehicle.train_slope_steepness,        SLE_UINT8,133, SL_MAX_VERSION, 0, 0,     3,     0,      10, 1, STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS,  TrainSlopeSteepnessChanged),
-	 SDT_CONDVAR(GameSettings, vehicle.roadveh_slope_steepness,      SLE_UINT8,139, SL_MAX_VERSION, 0, 0,     7,     0,      10, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS,  RoadVehSlopeSteepnessChanged),
-	    SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
-	 SDT_CONDVAR(GameSettings, vehicle.max_train_length,             SLE_UINT8,159, SL_MAX_VERSION, 0, 0,     7,     1,      64, 1, STR_CONFIG_SETTING_TRAIN_LENGTH,           NULL),
-	SDT_CONDNULL(                                                          1,  0,   158), // vehicle.mammoth_trains
-	 SDT_CONDVAR(GameSettings, vehicle.smoke_amount,                 SLE_UINT8,145, SL_MAX_VERSION, 0,MS,     1,     0,       2, 0, STR_CONFIG_SETTING_SMOKE_AMOUNT,           NULL),
-	SDT_CONDNULL(                                                            1,  0, 158), // order.gotodepot
-	    SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING,  NULL),
-
-	SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
-	SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
-
-	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
-	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES, NULL),
-	 SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),
-
-	    SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
-	     SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
-	     SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROAD_VEHICLES,      RedrawScreen),
-	     SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
-	     SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
-	SDTG_CONDBOOL(NULL,             0, NN, _old_vds.servint_ispercent, false,            STR_NULL, NULL, 0, 119),
-	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_trains,      150, 5, 800, 0, STR_NULL, NULL, 0, 119),
-	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_roadveh,     150, 5, 800, 0, STR_NULL, NULL, 0, 119),
-	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_ships,       360, 5, 800, 0, STR_NULL, NULL, 0, 119),
-	SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_aircraft,    150, 5, 800, 0, STR_NULL, NULL, 0, 119),
-	    SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0,  true,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
-	    SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
-	SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
-	 SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         UpdateConsists),
-	SDT_CONDNULL(                                                            1, 67, 158), // order.timetabling
-	 SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0,NN,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
-	SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
-	 SDT_CONDVAR(GameSettings, vehicle.plane_crashes,                SLE_UINT8,138, SL_MAX_VERSION, 0,MS,     2,     0,       2, 1, STR_CONFIG_SETTING_PLANE_CRASHES,          NULL),
-
-	SDT_CONDNULL(                                                            1,  0, 158), // station.join_stations
-	SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
-	    SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
-	    SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
-	SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
-	SDT_CONDNULL(                                                            1,  0, 158), // station.nonuniform_stations
-	     SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
-	    SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
-	    SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              StationCatchmentChanged),
-	SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
-	SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
-	SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road,      114, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
-	SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
-	SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
-	SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),
-
-	    SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
-	     SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
-	 SDT_CONDVAR(GameSettings, construction.industry_platform,       SLE_UINT8,148, SL_MAX_VERSION, 0, 0,     1,     0,       4, 0, STR_CONFIG_SETTING_INDUSTRY_PLATFORM,      NULL),
-	    SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
-	SDT_CONDNULL(                                                            1,  0, 140),
-	    SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  RedrawTownAuthority),
-	SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        RedrawTownAuthority),
-	SDT_CONDBOOL(GameSettings, economy.fund_roads,                             160, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_FUND_ROAD,        RedrawTownAuthority),
-	SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
-	     SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL),
-	SDT_CONDNULL(                                                            4,  0, 143),
-	     SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,DEF_START_YEAR,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,  NULL),
-	SDT_CONDNULL(                                                            4,  0, 104),
-	    SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         InvalidateIndustryViewWindow),
-	    SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
-	 SDT_CONDVAR(GameSettings, economy.feeder_payment_share,         SLE_UINT8,134, SL_MAX_VERSION, 0, 0,    75,     0,     100, 0, STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE,   NULL),
-	 SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
-	 SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
-	 SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
-	SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),
-
-	SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
-	    SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
-	    SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
-	    SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES,NULL),
-	    SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
-	    SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
-	 SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),
-
-	     SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
-	     SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
-	SDT_CONDBOOL(GameSettings, pf.reverse_at_signals,                          159, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_REVERSE_AT_SIGNALS,     NULL),
-	     SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
-	     SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
-	 SDT_CONDVAR(GameSettings, economy.town_noise_population[0],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,   800,   200,   65535, 0, STR_NULL,                                  NULL),
-	 SDT_CONDVAR(GameSettings, economy.town_noise_population[1],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  2000,   400,   65535, 0, STR_NULL,                                  NULL),
-	 SDT_CONDVAR(GameSettings, economy.town_noise_population[2],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  4000,   800,   65535, 0, STR_NULL,                                  NULL),
-
-	 SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
-	SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
-	 SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),
-
-	     SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
-
-	     SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	     SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_dt_occupied_penalty,            SLE_UINT,130, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.npf_road_bay_occupied_penalty,           SLE_UINT,130, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.npf.maximum_go_to_depot_penalty,             SLE_UINT,131, SL_MAX_VERSION, 0, 0, ( 20 * NPF_TILE_LENGTH),   0, 1000000, 0, STR_NULL,         NULL),
-
-	SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
-	SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_occupied_penalty,             SLE_UINT,130, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.road_stop_bay_occupied_penalty,         SLE_UINT,130, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-	 SDT_CONDVAR(GameSettings, pf.yapf.maximum_go_to_depot_penalty,            SLE_UINT,131, SL_MAX_VERSION, 0, 0,    20 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
-
-	 SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
-	     SDT_VAR(GameSettings, game_creation.variety,                         SLE_UINT8,                     S, 0,     0,                     0,       5, 0, STR_NULL,                                 NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
-	     SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
-	     SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),
-
-	     SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_NULL,                           NULL),
-	     SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_NULL,                           NULL),
-	SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
-	 SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
-	 SDT_CONDVAR(GameSettings, construction.extra_tree_placement,             SLE_UINT8,132, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT,  NULL),
-	 SDT_CONDVAR(GameSettings, game_creation.custom_sea_level,                SLE_UINT8,149, SL_MAX_VERSION, 0, 0,     1,                     2,      90, 0, STR_NULL,                                 NULL),
-
- SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, RedrawScreen, NULL),
- SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, RedrawScreen, NULL),
-   SDT_CONDSTR(GameSettings, locale.digit_group_separator,                   SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
-   SDT_CONDSTR(GameSettings, locale.digit_group_separator_currency,          SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
-   SDT_CONDSTR(GameSettings, locale.digit_decimal_separator,                 SLE_STRQ,126, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
-
-	/***************************************************************************/
-	/* Unsaved setting variables. */
-	SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, _autosave_interval,     STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.threaded_saves,                       S,  0,  true,                        STR_NULL,                                       NULL),
-	SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, _savegame_date,         STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
-	 SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
-	 SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
-	 SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
-	 SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
-	 SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
-	 SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
-	  SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
-	  SDTC_VAR(gui.hover_delay,               SLE_UINT8, S, D0,     2,        1,        5, 0, STR_CONFIG_SETTING_HOVER_DELAY,                 NULL),
-	  SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
-	  SDTC_VAR(gui.statusbar_pos,             SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_STATUSBAR_POS,               v_PositionStatusbar),
-	  SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
-	  SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
-	 SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
-	 SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
-	  SDTC_VAR(gui.smallmap_land_colour,      SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR,        RedrawSmallmap),
-	  SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    InvalidateCompanyLiveryWindow),
-	 SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
-	  SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
-	  SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
-	 SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
-	  SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
-	 SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          InvalidateVehTimetableWindow),
-	 SDTC_BOOL(gui.timetable_arrival_departure,          S,  0,  true,                        STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE, InvalidateVehTimetableWindow),
-	 SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
-	  SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
-	  SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
-	 SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
-	  SDTC_VAR(gui.coloured_news_year,        SLE_INT32, S, NC,  2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,          NULL),
-	  SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
-	  SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
-	 SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
-	  SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
-	 SDTC_BOOL(gui.lost_vehicle_warn,                    S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_VEHICLE,           NULL),
-	 SDTC_BOOL(gui.disable_unsuitable_building,          S,  0,  true,                        STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING, RedrawScreen),
-	 SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
-	  SDTC_VAR(gui.stop_location,             SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_STOP_LOCATION,               NULL),
-	 SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
-	  SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     1,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
-	  SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
-	  SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.persistent_buildingtools,             S,  0,  true,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
-	 SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),
-
-/* For the dedicated build we'll enable dates in logs by default. */
-#ifdef DEDICATED
-	 SDTC_BOOL(gui.show_date_in_logs,                    S,  0,  true,                        STR_NULL,                                       NULL),
-#else
-	 SDTC_BOOL(gui.show_date_in_logs,                    S,  0, false,                        STR_NULL,                                       NULL),
-#endif
-	  SDTC_VAR(gui.developer,                 SLE_UINT8, S,  0,     1,        0,        2, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.newgrf_developer_tools,               S,  0, false,                        STR_NULL,                                       InvalidateNewGRFChangeWindows),
-	 SDTC_BOOL(gui.ai_developer_tools,                   S,  0, false,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(gui.scenario_developer,                   S,  0, false,                        STR_NULL,                                       InvalidateNewGRFChangeWindows),
-	 SDTC_BOOL(gui.newgrf_show_old_versions,             S,  0, false,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
-#ifdef ENABLE_NETWORK
-	  SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   620,      200,    65535, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(gui.network_chat_timeout,     SLE_UINT16, S,  0,    20,        1,    65535, 0, STR_NULL,                                       NULL),
-
-	  SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.commands_per_frame,   SLE_UINT16, S, NO,     2,        1,    65535, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.max_commands_in_queue,SLE_UINT16, S, NO,    16,        1,    65535, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.bytes_per_frame,      SLE_UINT16, S, NO,     8,        1,    65535, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.bytes_per_frame_burst,SLE_UINT16, S, NO,   256,        1,    65535, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
-	  SDTC_VAR(network.server_admin_port,    SLE_UINT16, S, NO,  NETWORK_ADMIN_PORT,0,65535,0,STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.server_admin_chat,                S, NO,  true,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
-	  SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
-	  SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
-	  SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
-	  SDTC_STR(network.admin_password,         SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
-	  SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
-	  SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
-	  SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
-	  SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
-	  SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.autoclean_novehicles,  SLE_UINT8, S,D0|NO,   0,     0,         240, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,    15,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
-	  SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    25,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,    15,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
-	  SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
-	  SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
-	SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, _server_langs,  STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
-	  SDTC_STR(network.last_host,              SLE_STRB, S,  0,    "",                        STR_NULL,                                       NULL),
-	  SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
-	 SDTC_BOOL(network.no_http_content_downloads,        S,  0, false,                        STR_NULL,                                       NULL),
-#endif /* ENABLE_NETWORK */
-
-	/*
-	 * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
-	 * which setting the server is talking about all conditional compilation of this array must be at the
-	 * end. This isn't really the best solution, the settings the server can tell the client about should
-	 * either use a seperate array or some other form of identifier.
-	 */
-
-#ifdef __APPLE__
-	/* We might need to emulate a right mouse button on mac */
-	 SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
-#endif
-
-	SDT_END()
-};
-
-static const SettingDesc _company_settings[] = {
-	SDT_BOOL(CompanySettings, engine_renew,                          0, PC,     false,                  STR_CONFIG_SETTING_AUTORENEW_VEHICLE,     NULL),
-	 SDT_VAR(CompanySettings, engine_renew_months,        SLE_INT16, 0, PC,         6, -12,      12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,      NULL),
-	 SDT_VAR(CompanySettings, engine_renew_money,          SLE_UINT, 0, PC|CR, 100000,   0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,       NULL),
-	SDT_BOOL(CompanySettings, renew_keep_length,                     0, PC,     false,                  STR_NULL,                                 NULL),
-	SDT_BOOL(CompanySettings, vehicle.servint_ispercent,             0, PC,     false,                  STR_CONFIG_SETTING_SERVINT_ISPERCENT,     CheckInterval),
-	 SDT_VAR(CompanySettings, vehicle.servint_trains,    SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,        InvalidateDetailsWindow),
-	 SDT_VAR(CompanySettings, vehicle.servint_roadveh,   SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES, InvalidateDetailsWindow),
-	 SDT_VAR(CompanySettings, vehicle.servint_ships,     SLE_UINT16, 0, PC|D0,    360,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,         InvalidateDetailsWindow),
-	 SDT_VAR(CompanySettings, vehicle.servint_aircraft,  SLE_UINT16, 0, PC|D0,    100,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,      InvalidateDetailsWindow),
-	SDT_END()
-};
-
-static const SettingDesc _currency_settings[] = {
-	SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
-	SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
-	SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
-	SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
-	SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
-	SDT_END()
-};
-
-/* Undefine for the shortcut macros above */
-#undef S
-#undef C
-#undef N
-
-#undef D0
-#undef NC
-#undef MS
-#undef NO
-#undef CR