changeset 9492:d68dd1843f67 draft

(svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
author rubidium <rubidium@openttd.org>
date Wed, 11 Jun 2008 14:51:31 +0000
parents 0e0d227a56f8
children 83bad4f336b3
files src/tunnelbridge_cmd.cpp
diffstat 1 files changed, 4 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -456,6 +456,9 @@
 			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 
 		cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);
+
+		/* Aqueducts are a little more expensive. */
+		if (transport_type == TRANSPORT_WATER) cost.AddCost((int64)bridge_len * _price.clear_water);
 	}
 
 	return cost;
@@ -1429,7 +1432,7 @@
 
 static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 {
-	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) {
+	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile) && GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) {
 		DiagDirection direction = GetTunnelBridgeDirection(tile);
 		Axis axis = DiagDirToAxis(direction);
 		CommandCost res;