changeset 18881:d6e321794bf5 draft

(svn r23730) -Add: Australian translation
author rubidium <rubidium@openttd.org>
date Tue, 03 Jan 2012 16:04:58 +0000
parents 6478d9421d37
children 3b99345af1b2
files projects/langs_vs100.vcxproj projects/langs_vs100.vcxproj.filters projects/langs_vs80.vcproj projects/langs_vs90.vcproj src/lang/english_AU.txt
diffstat 5 files changed, 4473 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/projects/langs_vs100.vcxproj
+++ b/projects/langs_vs100.vcxproj
@@ -107,6 +107,12 @@
       <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\dutch.lng;%(Outputs)</Outputs>
     </CustomBuild>
+    <CustomBuild Include="..\src\lang\english_AU.txt">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_AU language file</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
+      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english_AU.lng;%(Outputs)</Outputs>
+    </CustomBuild>
     <CustomBuild Include="..\src\lang\english_US.txt">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_US language file</Message>
       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
--- a/projects/langs_vs100.vcxproj.filters
+++ b/projects/langs_vs100.vcxproj.filters
@@ -37,6 +37,9 @@
     <CustomBuild Include="..\src\lang\dutch.txt">
       <Filter>Translations</Filter>
     </CustomBuild>
+    <CustomBuild Include="..\src\lang\english_AU.txt">
+      <Filter>Translations</Filter>
+    </CustomBuild>
     <CustomBuild Include="..\src\lang\english_US.txt">
       <Filter>Translations</Filter>
     </CustomBuild>
--- a/projects/langs_vs80.vcproj
+++ b/projects/langs_vs80.vcproj
@@ -214,6 +214,21 @@
 				</FileConfiguration>
 			</File>
 			<File
+				RelativePath="..\src\lang\english_AU.txt"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCustomBuildTool"
+						Description="Generating english_AU language file"
+						CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
+						AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
+						Outputs="..\bin\lang\english_AU.lng"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
 				RelativePath="..\src\lang\english_US.txt"
 				>
 				<FileConfiguration
--- a/projects/langs_vs90.vcproj
+++ b/projects/langs_vs90.vcproj
@@ -215,6 +215,21 @@
 				</FileConfiguration>
 			</File>
 			<File
+				RelativePath="..\src\lang\english_AU.txt"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCustomBuildTool"
+						Description="Generating english_AU language file"
+						CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
+						AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
+						Outputs="..\bin\lang\english_AU.lng"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
 				RelativePath="..\src\lang\english_US.txt"
 				>
 				<FileConfiguration
new file mode 100644
--- /dev/null
+++ b/src/lang/english_AU.txt
@@ -0,0 +1,4434 @@
+##name English (AU)
+##ownname English (AU)
+##isocode en_AU
+##plural 0
+##textdir ltr
+##digitsep ,
+##digitsepcur ,
+##decimalsep .
+##winlangid 0x0c09
+##grflangid 0x3D
+
+
+# $Id$
+
+# This file is part of OpenTTD.
+# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+
+
+##id 0x0000
+STR_NULL                                                        :
+STR_EMPTY                                                       :
+STR_UNDEFINED                                                   :(undefined string)
+STR_JUST_NOTHING                                                :Nothing
+
+# Cargo related strings
+# Plural cargo name
+STR_CARGO_PLURAL_NOTHING                                        :
+STR_CARGO_PLURAL_PASSENGERS                                     :Passengers
+STR_CARGO_PLURAL_COAL                                           :Coal
+STR_CARGO_PLURAL_MAIL                                           :Mail
+STR_CARGO_PLURAL_OIL                                            :Oil
+STR_CARGO_PLURAL_LIVESTOCK                                      :Livestock
+STR_CARGO_PLURAL_GOODS                                          :Goods
+STR_CARGO_PLURAL_GRAIN                                          :Grain
+STR_CARGO_PLURAL_WOOD                                           :Wood
+STR_CARGO_PLURAL_IRON_ORE                                       :Iron Ore
+STR_CARGO_PLURAL_STEEL                                          :Steel
+STR_CARGO_PLURAL_VALUABLES                                      :Valuables
+STR_CARGO_PLURAL_COPPER_ORE                                     :Copper Ore
+STR_CARGO_PLURAL_MAIZE                                          :Corn
+STR_CARGO_PLURAL_FRUIT                                          :Fruit
+STR_CARGO_PLURAL_DIAMONDS                                       :Diamonds
+STR_CARGO_PLURAL_FOOD                                           :Food
+STR_CARGO_PLURAL_PAPER                                          :Paper
+STR_CARGO_PLURAL_GOLD                                           :Gold
+STR_CARGO_PLURAL_WATER                                          :Water
+STR_CARGO_PLURAL_WHEAT                                          :Wheat
+STR_CARGO_PLURAL_RUBBER                                         :Rubber
+STR_CARGO_PLURAL_SUGAR                                          :Sugar
+STR_CARGO_PLURAL_TOYS                                           :Toys
+STR_CARGO_PLURAL_CANDY                                          :Lollies
+STR_CARGO_PLURAL_COLA                                           :Cola
+STR_CARGO_PLURAL_COTTON_CANDY                                   :Fairy Floss
+STR_CARGO_PLURAL_BUBBLES                                        :Bubbles
+STR_CARGO_PLURAL_TOFFEE                                         :Toffee
+STR_CARGO_PLURAL_BATTERIES                                      :Batteries
+STR_CARGO_PLURAL_PLASTIC                                        :Plastic
+STR_CARGO_PLURAL_FIZZY_DRINKS                                   :Soft Drinks
+
+# Singular cargo name
+STR_CARGO_SINGULAR_NOTHING                                      :
+STR_CARGO_SINGULAR_PASSENGER                                    :Passenger
+STR_CARGO_SINGULAR_COAL                                         :Coal
+STR_CARGO_SINGULAR_MAIL                                         :Mail
+STR_CARGO_SINGULAR_OIL                                          :Oil
+STR_CARGO_SINGULAR_LIVESTOCK                                    :Livestock
+STR_CARGO_SINGULAR_GOODS                                        :Goods
+STR_CARGO_SINGULAR_GRAIN                                        :Grain
+STR_CARGO_SINGULAR_WOOD                                         :Wood
+STR_CARGO_SINGULAR_IRON_ORE                                     :Iron Ore
+STR_CARGO_SINGULAR_STEEL                                        :Steel
+STR_CARGO_SINGULAR_VALUABLES                                    :Valuables
+STR_CARGO_SINGULAR_COPPER_ORE                                   :Copper Ore
+STR_CARGO_SINGULAR_MAIZE                                        :Corn
+STR_CARGO_SINGULAR_FRUIT                                        :Fruit
+STR_CARGO_SINGULAR_DIAMOND                                      :Diamond
+STR_CARGO_SINGULAR_FOOD                                         :Food
+STR_CARGO_SINGULAR_PAPER                                        :Paper
+STR_CARGO_SINGULAR_GOLD                                         :Gold
+STR_CARGO_SINGULAR_WATER                                        :Water
+STR_CARGO_SINGULAR_WHEAT                                        :Wheat
+STR_CARGO_SINGULAR_RUBBER                                       :Rubber
+STR_CARGO_SINGULAR_SUGAR                                        :Sugar
+STR_CARGO_SINGULAR_TOY                                          :Toy
+STR_CARGO_SINGULAR_CANDY                                        :lollies
+STR_CARGO_SINGULAR_COLA                                         :Cola
+STR_CARGO_SINGULAR_COTTON_CANDY                                 :Fairy Floss
+STR_CARGO_SINGULAR_BUBBLE                                       :Bubble
+STR_CARGO_SINGULAR_TOFFEE                                       :Toffee
+STR_CARGO_SINGULAR_BATTERY                                      :Battery
+STR_CARGO_SINGULAR_PLASTIC                                      :Plastic
+STR_CARGO_SINGULAR_FIZZY_DRINK                                  :Soft Drink
+
+# Quantity of cargo
+STR_QUANTITY_NOTHING                                            :
+STR_QUANTITY_PASSENGERS                                         :{COMMA} passenger{P "" s}
+STR_QUANTITY_COAL                                               :{WEIGHT_LONG} of coal
+STR_QUANTITY_MAIL                                               :{COMMA} bag{P "" s} of mail
+STR_QUANTITY_OIL                                                :{VOLUME_LONG} of oil
+STR_QUANTITY_LIVESTOCK                                          :{COMMA} item{P "" s} of livestock
+STR_QUANTITY_GOODS                                              :{COMMA} crate{P "" s} of goods
+STR_QUANTITY_GRAIN                                              :{WEIGHT_LONG} of grain
+STR_QUANTITY_WOOD                                               :{WEIGHT_LONG} of wood
+STR_QUANTITY_IRON_ORE                                           :{WEIGHT_LONG} of iron ore
+STR_QUANTITY_STEEL                                              :{WEIGHT_LONG} of steel
+STR_QUANTITY_VALUABLES                                          :{COMMA} bag{P "" s} of valuables
+STR_QUANTITY_COPPER_ORE                                         :{WEIGHT_LONG} of copper ore
+STR_QUANTITY_MAIZE                                              :{WEIGHT_LONG} of corn
+STR_QUANTITY_FRUIT                                              :{WEIGHT_LONG} of fruit
+STR_QUANTITY_DIAMONDS                                           :{COMMA} bag{P "" s} of diamonds
+STR_QUANTITY_FOOD                                               :{WEIGHT_LONG} of food
+STR_QUANTITY_PAPER                                              :{WEIGHT_LONG} of paper
+STR_QUANTITY_GOLD                                               :{COMMA} bag{P "" s} of gold
+STR_QUANTITY_WATER                                              :{VOLUME_LONG} of water
+STR_QUANTITY_WHEAT                                              :{WEIGHT_LONG} of wheat
+STR_QUANTITY_RUBBER                                             :{VOLUME_LONG} of rubber
+STR_QUANTITY_SUGAR                                              :{WEIGHT_LONG} of sugar
+STR_QUANTITY_TOYS                                               :{COMMA} toy{P "" s}
+STR_QUANTITY_SWEETS                                             :{COMMA} bag{P "" s} of lollies
+STR_QUANTITY_COLA                                               :{VOLUME_LONG} of cola
+STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT_LONG} of fairy floss
+STR_QUANTITY_BUBBLES                                            :{COMMA} bubble{P "" s}
+STR_QUANTITY_TOFFEE                                             :{WEIGHT_LONG} of toffee
+STR_QUANTITY_BATTERIES                                          :{COMMA} batter{P y ies}
+STR_QUANTITY_PLASTIC                                            :{VOLUME_LONG} of plastic
+STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} soft drink{P "" s}
+STR_QUANTITY_N_A                                                :N/A
+
+# Two letter abbreviation of cargo name
+STR_ABBREV_NOTHING                                              :
+STR_ABBREV_PASSENGERS                                           :{TINY_FONT}PS
+STR_ABBREV_COAL                                                 :{TINY_FONT}CL
+STR_ABBREV_MAIL                                                 :{TINY_FONT}ML
+STR_ABBREV_OIL                                                  :{TINY_FONT}OL
+STR_ABBREV_LIVESTOCK                                            :{TINY_FONT}LV
+STR_ABBREV_GOODS                                                :{TINY_FONT}GD
+STR_ABBREV_GRAIN                                                :{TINY_FONT}GR
+STR_ABBREV_WOOD                                                 :{TINY_FONT}WD
+STR_ABBREV_IRON_ORE                                             :{TINY_FONT}OR
+STR_ABBREV_STEEL                                                :{TINY_FONT}ST
+STR_ABBREV_VALUABLES                                            :{TINY_FONT}VL
+STR_ABBREV_COPPER_ORE                                           :{TINY_FONT}CO
+STR_ABBREV_MAIZE                                                :{TINY_FONT}CR
+STR_ABBREV_FRUIT                                                :{TINY_FONT}FT
+STR_ABBREV_DIAMONDS                                             :{TINY_FONT}DM
+STR_ABBREV_FOOD                                                 :{TINY_FONT}FD
+STR_ABBREV_PAPER                                                :{TINY_FONT}PR
+STR_ABBREV_GOLD                                                 :{TINY_FONT}GD
+STR_ABBREV_WATER                                                :{TINY_FONT}WR
+STR_ABBREV_WHEAT                                                :{TINY_FONT}WH
+STR_ABBREV_RUBBER                                               :{TINY_FONT}RB
+STR_ABBREV_SUGAR                                                :{TINY_FONT}SG
+STR_ABBREV_TOYS                                                 :{TINY_FONT}TY
+STR_ABBREV_SWEETS                                               :{TINY_FONT}LL
+STR_ABBREV_COLA                                                 :{TINY_FONT}CL
+STR_ABBREV_CANDYFLOSS                                           :{TINY_FONT}FF
+STR_ABBREV_BUBBLES                                              :{TINY_FONT}BU
+STR_ABBREV_TOFFEE                                               :{TINY_FONT}TF
+STR_ABBREV_BATTERIES                                            :{TINY_FONT}BA
+STR_ABBREV_PLASTIC                                              :{TINY_FONT}PL
+STR_ABBREV_FIZZY_DRINKS                                         :{TINY_FONT}SD
+STR_ABBREV_NONE                                                 :{TINY_FONT}NO
+STR_ABBREV_ALL                                                  :{TINY_FONT}ALL
+
+# 'Mode' of transport for cargoes
+STR_PASSENGERS                                                  :{COMMA} passenger{P "" s}
+STR_BAGS                                                        :{COMMA} bag{P "" s}
+STR_TONS                                                        :{COMMA} tonne{P "" s}
+STR_LITERS                                                      :{COMMA} litre{P "" s}
+STR_ITEMS                                                       :{COMMA} item{P "" s}
+STR_CRATES                                                      :{COMMA} crate{P "" s}
+
+# Colours, do not shuffle
+STR_COLOUR_DARK_BLUE                                            :Dark Blue
+STR_COLOUR_PALE_GREEN                                           :Pale Green
+STR_COLOUR_PINK                                                 :Pink
+STR_COLOUR_YELLOW                                               :Yellow
+STR_COLOUR_RED                                                  :Red
+STR_COLOUR_LIGHT_BLUE                                           :Light Blue
+STR_COLOUR_GREEN                                                :Green
+STR_COLOUR_DARK_GREEN                                           :Dark Green
+STR_COLOUR_BLUE                                                 :Blue
+STR_COLOUR_CREAM                                                :Cream
+STR_COLOUR_MAUVE                                                :Mauve
+STR_COLOUR_PURPLE                                               :Purple
+STR_COLOUR_ORANGE                                               :Orange
+STR_COLOUR_BROWN                                                :Brown
+STR_COLOUR_GREY                                                 :Grey
+STR_COLOUR_WHITE                                                :White
+
+# Units used in OpenTTD
+STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA} mph
+STR_UNITS_VELOCITY_METRIC                                       :{COMMA} km/h
+STR_UNITS_VELOCITY_SI                                           :{COMMA} m/s
+
+STR_UNITS_POWER_IMPERIAL                                        :{COMMA}hp
+STR_UNITS_POWER_METRIC                                          :{COMMA}hp
+STR_UNITS_POWER_SI                                              :{COMMA}kW
+
+STR_UNITS_WEIGHT_SHORT_METRIC                                   :{COMMA}t
+STR_UNITS_WEIGHT_SHORT_SI                                       :{COMMA}kg
+
+STR_UNITS_WEIGHT_LONG_METRIC                                    :{COMMA} tonne{P "" s}
+STR_UNITS_WEIGHT_LONG_SI                                        :{COMMA} kg
+
+STR_UNITS_VOLUME_SHORT_METRIC                                   :{COMMA}l
+STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}m³
+
+STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA} litre{P "" s}
+STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³
+
+STR_UNITS_FORCE_SI                                              :{COMMA} kN
+
+STR_UNITS_HEIGHT_IMPERIAL                                       :{COMMA} ft
+STR_UNITS_HEIGHT_SI                                             :{COMMA} m
+
+# Common window strings
+STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Enter filter string
+STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Enter a keyword to filter the list for
+
+STR_TOOLTIP_SORT_ORDER                                          :{BLACK}Select sorting order (descending/ascending)
+STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Select sorting criteria
+STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Select filtering criteria
+STR_BUTTON_SORT_BY                                              :{BLACK}Sort by
+STR_BUTTON_LOCATION                                             :{BLACK}Location
+STR_BUTTON_RENAME                                               :{BLACK}Rename
+
+STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
+STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
+STR_TOOLTIP_SHADE                                               :{BLACK}Shade window - only show the title bar
+STR_TOOLTIP_DEBUG                                               :{BLACK}Show NewGRF debug information
+STR_TOOLTIP_STICKY                                              :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
+STR_TOOLTIP_RESIZE                                              :{BLACK}Click and drag to resize this window
+STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW                           :{BLACK}Toggle large/small window size
+STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
+STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
+STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
+
+# Query window
+STR_BUTTON_DEFAULT                                              :{BLACK}Default
+STR_BUTTON_CANCEL                                               :{BLACK}Cancel
+STR_BUTTON_OK                                                   :{BLACK}OK
+
+# On screen keyboard window
+STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
+STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
+
+# Measurement tooltip
+STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
+STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
+STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
+STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
+
+
+# These are used in buttons
+STR_SORT_BY_CAPTION_POPULATION                                  :{BLACK}Population
+STR_SORT_BY_CAPTION_NAME                                        :{BLACK}Name
+STR_SORT_BY_CAPTION_DATE                                        :{BLACK}Date
+# These are used in dropdowns
+STR_SORT_BY_NAME                                                :Name
+STR_SORT_BY_PRODUCTION                                          :Production
+STR_SORT_BY_TYPE                                                :Type
+STR_SORT_BY_TRANSPORTED                                         :Transported
+STR_SORT_BY_NUMBER                                              :Number
+STR_SORT_BY_PROFIT_LAST_YEAR                                    :Profit last year
+STR_SORT_BY_PROFIT_THIS_YEAR                                    :Profit this year
+STR_SORT_BY_AGE                                                 :Age
+STR_SORT_BY_RELIABILITY                                         :Reliability
+STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE                        :Total capacity per cargo type
+STR_SORT_BY_MAX_SPEED                                           :Maximum speed
+STR_SORT_BY_MODEL                                               :Model
+STR_SORT_BY_VALUE                                               :Value
+STR_SORT_BY_LENGTH                                              :Length
+STR_SORT_BY_LIFE_TIME                                           :Remaining lifetime
+STR_SORT_BY_TIMETABLE_DELAY                                     :Timetable delay
+STR_SORT_BY_FACILITY                                            :Station type
+STR_SORT_BY_WAITING                                             :Waiting cargo value
+STR_SORT_BY_RATING_MAX                                          :Highest cargo rating
+STR_SORT_BY_RATING_MIN                                          :Lowest cargo rating
+STR_SORT_BY_ENGINE_ID                                           :EngineID (classic sort)
+STR_SORT_BY_COST                                                :Cost
+STR_SORT_BY_POWER                                               :Power
+STR_SORT_BY_TRACTIVE_EFFORT                                     :Tractive effort
+STR_SORT_BY_INTRO_DATE                                          :Introduction Date
+STR_SORT_BY_RUNNING_COST                                        :Running Cost
+STR_SORT_BY_POWER_VS_RUNNING_COST                               :Power/Running Cost
+STR_SORT_BY_CARGO_CAPACITY                                      :Cargo Capacity
+STR_SORT_BY_RANGE                                               :Range
+
+# Tooltips for the main toolbar
+STR_TOOLBAR_TOOLTIP_PAUSE_GAME                                  :{BLACK}Pause game
+STR_TOOLBAR_TOOLTIP_FORWARD                                     :{BLACK}Fast forward the game
+STR_TOOLBAR_TOOLTIP_OPTIONS                                     :{BLACK}Options
+STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME                      :{BLACK}Save game, abandon game, quit
+STR_TOOLBAR_TOOLTIP_DISPLAY_MAP                                 :{BLACK}Display map, extra viewport or list of signs
+STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY                      :{BLACK}Display town directory
+STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES                           :{BLACK}Display subsidies
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS            :{BLACK}Display list of company's stations
+STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES                    :{BLACK}Display company finances information
+STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL                     :{BLACK}Display general company information
+STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Display graphs
+STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Display company league table
+STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Fund construction of new industry or list all industries
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
+STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Zoom the view in
+STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
+STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railway track
+STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
+STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
+STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
+STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
+STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
+STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
+STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information, console, AI debug, screenshots, about OpenTTD
+STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR                              :{BLACK}Switch toolbars
+
+# Extra tooltips for the scenario editor toolbar
+STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
+STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
+STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
+STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
+STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
+STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE                           :{BLACK}Click to enter the starting year
+STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Display map, town directory
+STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
+STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
+STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
+STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
+STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Shift toggles building/showing cost estimate
+STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
+STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object. Shift toggles building/showing cost estimate
+
+############ range for SE file menu starts
+STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
+STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
+STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Save heightmap
+STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
+STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
+STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
+STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
+############ range for SE file menu starts
+
+############ range for settings menu starts
+STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
+STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Difficulty settings
+STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Advanced settings
+STR_SETTINGS_MENU_SCRIPT_SETTINGS                               :AI / Game settings
+STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
+STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
+STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :Town names displayed
+STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED                       :Station names displayed
+STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED                           :Waypoint names displayed
+STR_SETTINGS_MENU_SIGNS_DISPLAYED                               :Signs displayed
+STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS                         :Competitor signs and names displayed
+STR_SETTINGS_MENU_FULL_ANIMATION                                :Full animation
+STR_SETTINGS_MENU_FULL_DETAIL                                   :Full detail
+STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS                         :Transparent buildings
+STR_SETTINGS_MENU_TRANSPARENT_SIGNS                             :Transparent station signs
+############ range ends here
+
+############ range for file menu starts
+STR_FILE_MENU_SAVE_GAME                                         :Save game
+STR_FILE_MENU_LOAD_GAME                                         :Load game
+STR_FILE_MENU_QUIT_GAME                                         :Abandon game
+STR_FILE_MENU_EXIT                                              :Exit
+############ range ends here
+
+############ range for map menu starts
+STR_MAP_MENU_MAP_OF_WORLD                                       :Map of world
+STR_MAP_MENU_EXTRA_VIEW_PORT                                    :Extra viewport
+STR_MAP_MENU_SIGN_LIST                                          :Sign list
+############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
+STR_TOWN_MENU_TOWN_DIRECTORY                                    :Town directory
+############ end of the 'Display map' dropdown
+STR_TOWN_MENU_FOUND_TOWN                                        :Found town
+############ end of the 'Town' dropdown
+
+############ range for subsidies menu starts
+STR_SUBSIDIES_MENU_SUBSIDIES                                    :Subsidies
+STR_SUBSIDIES_MENU_GOAL                                         :Current goals
+############ range ends here
+
+############ range for graph menu starts
+STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH                           :Operating profit graph
+STR_GRAPH_MENU_INCOME_GRAPH                                     :Income graph
+STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH                            :Delivered cargo graph
+STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH                        :Performance history graph
+STR_GRAPH_MENU_COMPANY_VALUE_GRAPH                              :Company value graph
+STR_GRAPH_MENU_CARGO_PAYMENT_RATES                              :Cargo payment rates
+############ range ends here
+
+############ range for company league menu starts
+STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE                             :Company league table
+STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING                      :Detailed performance rating
+############ range ends here
+
+############ range for industry menu starts
+STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY                            :Industry directory
+STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY                             :Fund new industry
+############ range ends here
+
+############ range for railway construction menu starts
+STR_RAIL_MENU_RAILROAD_CONSTRUCTION                             :Railway construction
+STR_RAIL_MENU_ELRAIL_CONSTRUCTION                               :Electrified railway construction
+STR_RAIL_MENU_MONORAIL_CONSTRUCTION                             :Monorail construction
+STR_RAIL_MENU_MAGLEV_CONSTRUCTION                               :Maglev construction
+############ range ends here
+
+############ range for road construction menu starts
+STR_ROAD_MENU_ROAD_CONSTRUCTION                                 :Road construction
+STR_ROAD_MENU_TRAM_CONSTRUCTION                                 :Tramway construction
+############ range ends here
+
+############ range for waterways construction menu starts
+STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION                       :Waterways construction
+############ range ends here
+
+############ range for airport construction menu starts
+STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION                          :Airport construction
+############ range ends here
+
+############ range for landscaping menu starts
+STR_LANDSCAPING_MENU_LANDSCAPING                                :Landscaping
+STR_LANDSCAPING_MENU_PLANT_TREES                                :Plant trees
+STR_LANDSCAPING_MENU_PLACE_SIGN                                 :Place sign
+############ range ends here
+
+############ range for music menu starts
+STR_TOOLBAR_SOUND_MUSIC                                         :Sound/music
+############ range ends here
+
+############ range for message menu starts
+STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Last message/news report
+STR_NEWS_MENU_MESSAGE_SETTINGS                                  :Message settings
+STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Message history
+############ range ends here
+
+############ range for about menu starts
+STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Land area information
+STR_ABOUT_MENU_SEPARATOR                                        :
+STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle console
+STR_ABOUT_MENU_AI_DEBUG                                         :AI / GameScript debug
+STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot
+STR_ABOUT_MENU_ZOOMIN_SCREENSHOT                                :Zoomed in screenshot
+STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Whole map screenshot
+STR_ABOUT_MENU_ABOUT_OPENTTD                                    :About 'OpenTTD'
+STR_ABOUT_MENU_SPRITE_ALIGNER                                   :Sprite aligner
+STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES                            :Toggle bounding boxes
+############ range ends here
+
+############ range for days starts (also used for the place in the highscore window)
+STR_ORDINAL_NUMBER_1ST                                          :1st
+STR_ORDINAL_NUMBER_2ND                                          :2nd
+STR_ORDINAL_NUMBER_3RD                                          :3rd
+STR_ORDINAL_NUMBER_4TH                                          :4th
+STR_ORDINAL_NUMBER_5TH                                          :5th
+STR_ORDINAL_NUMBER_6TH                                          :6th
+STR_ORDINAL_NUMBER_7TH                                          :7th
+STR_ORDINAL_NUMBER_8TH                                          :8th
+STR_ORDINAL_NUMBER_9TH                                          :9th
+STR_ORDINAL_NUMBER_10TH                                         :10th
+STR_ORDINAL_NUMBER_11TH                                         :11th
+STR_ORDINAL_NUMBER_12TH                                         :12th
+STR_ORDINAL_NUMBER_13TH                                         :13th
+STR_ORDINAL_NUMBER_14TH                                         :14th
+STR_ORDINAL_NUMBER_15TH                                         :15th
+STR_ORDINAL_NUMBER_16TH                                         :16th
+STR_ORDINAL_NUMBER_17TH                                         :17th
+STR_ORDINAL_NUMBER_18TH                                         :18th
+STR_ORDINAL_NUMBER_19TH                                         :19th
+STR_ORDINAL_NUMBER_20TH                                         :20th
+STR_ORDINAL_NUMBER_21ST                                         :21st
+STR_ORDINAL_NUMBER_22ND                                         :22nd
+STR_ORDINAL_NUMBER_23RD                                         :23rd
+STR_ORDINAL_NUMBER_24TH                                         :24th
+STR_ORDINAL_NUMBER_25TH                                         :25th
+STR_ORDINAL_NUMBER_26TH                                         :26th
+STR_ORDINAL_NUMBER_27TH                                         :27th
+STR_ORDINAL_NUMBER_28TH                                         :28th
+STR_ORDINAL_NUMBER_29TH                                         :29th
+STR_ORDINAL_NUMBER_30TH                                         :30th
+STR_ORDINAL_NUMBER_31ST                                         :31st
+############ range for days ends
+
+############ range for months starts
+STR_MONTH_ABBREV_JAN                                            :Jan
+STR_MONTH_ABBREV_FEB                                            :Feb
+STR_MONTH_ABBREV_MAR                                            :Mar
+STR_MONTH_ABBREV_APR                                            :Apr
+STR_MONTH_ABBREV_MAY                                            :May
+STR_MONTH_ABBREV_JUN                                            :Jun
+STR_MONTH_ABBREV_JUL                                            :Jul
+STR_MONTH_ABBREV_AUG                                            :Aug
+STR_MONTH_ABBREV_SEP                                            :Sep
+STR_MONTH_ABBREV_OCT                                            :Oct
+STR_MONTH_ABBREV_NOV                                            :Nov
+STR_MONTH_ABBREV_DEC                                            :Dec
+
+STR_MONTH_JAN                                                   :January
+STR_MONTH_FEB                                                   :February
+STR_MONTH_MAR                                                   :March
+STR_MONTH_APR                                                   :April
+STR_MONTH_MAY                                                   :May
+STR_MONTH_JUN                                                   :June
+STR_MONTH_JUL                                                   :July
+STR_MONTH_AUG                                                   :August
+STR_MONTH_SEP                                                   :September
+STR_MONTH_OCT                                                   :October
+STR_MONTH_NOV                                                   :November
+STR_MONTH_DEC                                                   :December
+############ range for months ends
+
+# Graph window
+STR_GRAPH_KEY_BUTTON                                            :{BLACK}Key
+STR_GRAPH_KEY_TOOLTIP                                           :{BLACK}Show key to graphs
+STR_GRAPH_X_LABEL_MONTH                                         :{TINY_FONT}{STRING}{} {STRING}
+STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
+STR_GRAPH_Y_LABEL                                               :{TINY_FONT}{STRING}
+STR_GRAPH_Y_LABEL_NUMBER                                        :{TINY_FONT}{COMMA}
+
+STR_GRAPH_OPERATING_PROFIT_CAPTION                              :{WHITE}Operating Profit Graph
+STR_GRAPH_INCOME_CAPTION                                        :{WHITE}Income Graph
+STR_GRAPH_CARGO_DELIVERED_CAPTION                               :{WHITE}Units of cargo delivered
+STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION                   :{WHITE}Company performance ratings (maximum rating=1000)
+STR_GRAPH_COMPANY_VALUES_CAPTION                                :{WHITE}Company values
+
+STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION                           :{WHITE}Cargo Payment Rates
+STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL                           :{TINY_FONT}{BLACK}Days in transit
+STR_GRAPH_CARGO_PAYMENT_RATES_TITLE                             :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
+STR_GRAPH_CARGO_ENABLE_ALL                                      :{TINY_FONT}{BLACK}Enable all
+STR_GRAPH_CARGO_DISABLE_ALL                                     :{TINY_FONT}{BLACK}Disable all
+STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL                              :{BLACK}Display all cargos on the cargo payment rates graph
+STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL                             :{BLACK}Display no cargos on the cargo payment rates graph
+STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO                            :{BLACK}Toggle graph for cargo type on/off
+STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{TINY_FONT}{BLACK}{STRING}
+
+STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP                            :{BLACK}Show detailed performance ratings
+
+# Graph key window
+STR_GRAPH_KEY_CAPTION                                           :{WHITE}Key to company graphs
+STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP                         :{BLACK}Click here to toggle company's entry on graph on/off
+
+# Company league window
+STR_COMPANY_LEAGUE_TABLE_CAPTION                                :{WHITE}Company League Table
+STR_COMPANY_LEAGUE_COMPANY_NAME                                 :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER                   :Engineer
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER            :Traffic Manager
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR      :Transport Coordinator
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Route Supervisor
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Director
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Chief Executive
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairman
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon
+
+# Performance detail window
+STR_PERFORMANCE_DETAIL                                          :{WHITE}Detailed performance rating
+STR_PERFORMANCE_DETAIL_KEY                                      :{BLACK}Detail
+STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
+STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
+STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
+STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP                   :{BLACK}View details about this company
+############ Those following lines need to be in this order!!
+STR_PERFORMANCE_DETAIL_VEHICLES                                 :{BLACK}Vehicles:
+STR_PERFORMANCE_DETAIL_STATIONS                                 :{BLACK}Stations:
+STR_PERFORMANCE_DETAIL_MIN_PROFIT                               :{BLACK}Min. profit:
+STR_PERFORMANCE_DETAIL_MIN_INCOME                               :{BLACK}Min. income:
+STR_PERFORMANCE_DETAIL_MAX_INCOME                               :{BLACK}Max. income:
+STR_PERFORMANCE_DETAIL_DELIVERED                                :{BLACK}Delivered:
+STR_PERFORMANCE_DETAIL_CARGO                                    :{BLACK}Cargo:
+STR_PERFORMANCE_DETAIL_MONEY                                    :{BLACK}Money:
+STR_PERFORMANCE_DETAIL_LOAN                                     :{BLACK}Loan:
+STR_PERFORMANCE_DETAIL_TOTAL                                    :{BLACK}Total:
+############ End of order list
+STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP                         :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
+STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP                         :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
+STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP                       :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
+STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP                        :{BLACK}Units of cargo delivered in the last four quarters
+STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP                            :{BLACK}Number of types of cargo delivered in the last quarter
+STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP                            :{BLACK}Amount of money this company has in the bank
+STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP                             :{BLACK}The amount of money this company has taken on loan
+STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP                            :{BLACK}Total points out of possible points
+
+# Music window
+STR_MUSIC_JAZZ_JUKEBOX_CAPTION                                  :{WHITE}Jazz Jukebox
+STR_MUSIC_PLAYLIST_ALL                                          :{TINY_FONT}{BLACK}All
+STR_MUSIC_PLAYLIST_OLD_STYLE                                    :{TINY_FONT}{BLACK}Old Style
+STR_MUSIC_PLAYLIST_NEW_STYLE                                    :{TINY_FONT}{BLACK}New Style
+STR_MUSIC_PLAYLIST_EZY_STREET                                   :{TINY_FONT}{BLACK}Ezy Street
+STR_MUSIC_PLAYLIST_CUSTOM_1                                     :{TINY_FONT}{BLACK}Custom 1
+STR_MUSIC_PLAYLIST_CUSTOM_2                                     :{TINY_FONT}{BLACK}Custom 2
+STR_MUSIC_MUSIC_VOLUME                                          :{TINY_FONT}{BLACK}Music Volume
+STR_MUSIC_EFFECTS_VOLUME                                        :{TINY_FONT}{BLACK}Effects Volume
+STR_MUSIC_RULER_MIN                                             :{TINY_FONT}{BLACK}MIN
+STR_MUSIC_RULER_MAX                                             :{TINY_FONT}{BLACK}MAX
+STR_MUSIC_RULER_MARKER                                          :{TINY_FONT}{BLACK}'
+STR_MUSIC_TRACK_NONE                                            :{TINY_FONT}{DKGREEN}--
+STR_MUSIC_TRACK_DIGIT                                           :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
+STR_MUSIC_TITLE_NONE                                            :{TINY_FONT}{DKGREEN}------
+STR_MUSIC_TITLE_NAME                                            :{TINY_FONT}{DKGREEN}"{STRING}"
+STR_MUSIC_TRACK                                                 :{TINY_FONT}{BLACK}Track
+STR_MUSIC_XTITLE                                                :{TINY_FONT}{BLACK}Title
+STR_MUSIC_SHUFFLE                                               :{TINY_FONT}{BLACK}Shuffle
+STR_MUSIC_PROGRAM                                               :{TINY_FONT}{BLACK}Programme
+STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK                        :{BLACK}Skip to previous track in selection
+STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION               :{BLACK}Skip to next track in selection
+STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC                            :{BLACK}Stop playing music
+STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC                           :{BLACK}Start playing music
+STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC                     :{BLACK}Drag sliders to set music and sound effect volumes
+STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM                     :{BLACK}Select 'all tracks' programme
+STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC                        :{BLACK}Select 'old style music' programme
+STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC                        :{BLACK}Select 'new style music' programme
+STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE                       :{BLACK}Select 'Ezy Street style music' programme
+STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED                  :{BLACK}Select 'Custom 1' (user-defined) programme
+STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED                  :{BLACK}Select 'Custom 2' (user-defined) programme
+STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE                        :{BLACK}Toggle programme shuffle on/off
+STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Show music track selection window
+
+STR_ERROR_NO_SONGS                                              :{WHITE}A music set without songs has been selected. No songs will be played
+
+# Playlist window
+STR_PLAYLIST_MUSIC_PROGRAM_SELECTION                            :{WHITE}Music Programme Selection
+STR_PLAYLIST_TRACK_NAME                                         :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
+STR_PLAYLIST_TRACK_INDEX                                        :{TINY_FONT}{BLACK}Track Index
+STR_PLAYLIST_PROGRAM                                            :{TINY_FONT}{BLACK}Programme - '{STRING}'
+STR_PLAYLIST_CLEAR                                              :{TINY_FONT}{BLACK}Clear
+STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Clear current programme (Custom1 or Custom2 only)
+STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK                         :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
+STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK                      :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
+
+# Highscore window
+STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIG_FONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
+STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIG_FONT}{BLACK}Company League Table in {NUM}
+STR_HIGHSCORE_POSITION                                          :{BIG_FONT}{BLACK}{COMMA}.
+STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessman
+STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
+STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industrialist
+STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Capitalist
+STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE                         :Magnate
+STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL                           :Mogul
+STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY           :Tycoon of the Century
+STR_HIGHSCORE_NAME                                              :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY}
+STR_HIGHSCORE_STATS                                             :{BIG_FONT}'{STRING}'   ({COMMA})
+STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS                           :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
+STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS              :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
+
+# Smallmap window
+STR_SMALLMAP_CAPTION                                            :{WHITE}Map - {STRING}
+
+STR_SMALLMAP_TYPE_CONTOURS                                      :Contours
+STR_SMALLMAP_TYPE_VEHICLES                                      :Vehicles
+STR_SMALLMAP_TYPE_INDUSTRIES                                    :Industries
+STR_SMALLMAP_TYPE_ROUTES                                        :Routes
+STR_SMALLMAP_TYPE_VEGETATION                                    :Vegetation
+STR_SMALLMAP_TYPE_OWNERS                                        :Owners
+STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP                  :{BLACK}Show land contours on map
+STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP                       :{BLACK}Show vehicles on map
+STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP                     :{BLACK}Show industries on map
+STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON                   :{BLACK}Show transport routes on map
+STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP                     :{BLACK}Show vegetation on map
+STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP                    :{BLACK}Show land owners on map
+STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION                         :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
+STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION                          :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
+
+STR_SMALLMAP_LEGENDA_ROADS                                      :{TINY_FONT}{BLACK}Roads
+STR_SMALLMAP_LEGENDA_RAILROADS                                  :{TINY_FONT}{BLACK}Railways
+STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS                    :{TINY_FONT}{BLACK}Stations/Airports/Docks
+STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES                       :{TINY_FONT}{BLACK}Buildings/Industries
+STR_SMALLMAP_LEGENDA_VEHICLES                                   :{TINY_FONT}{BLACK}Vehicles
+STR_SMALLMAP_LEGENDA_TRAINS                                     :{TINY_FONT}{BLACK}Trains
+STR_SMALLMAP_LEGENDA_ROAD_VEHICLES                              :{TINY_FONT}{BLACK}Road Vehicles
+STR_SMALLMAP_LEGENDA_SHIPS                                      :{TINY_FONT}{BLACK}Ships
+STR_SMALLMAP_LEGENDA_AIRCRAFT                                   :{TINY_FONT}{BLACK}Aircraft
+STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES                           :{TINY_FONT}{BLACK}Transport Routes
+STR_SMALLMAP_LEGENDA_FOREST                                     :{TINY_FONT}{BLACK}Forest
+STR_SMALLMAP_LEGENDA_RAILROAD_STATION                           :{TINY_FONT}{BLACK}Railway Station
+STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY                          :{TINY_FONT}{BLACK}Truck Loading Bay
+STR_SMALLMAP_LEGENDA_BUS_STATION                                :{TINY_FONT}{BLACK}Bus Station
+STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT                           :{TINY_FONT}{BLACK}Airport/Heliport
+STR_SMALLMAP_LEGENDA_DOCK                                       :{TINY_FONT}{BLACK}Dock
+STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{TINY_FONT}{BLACK}Rough Land
+STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{TINY_FONT}{BLACK}Grass Land
+STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{TINY_FONT}{BLACK}Bare Land
+STR_SMALLMAP_LEGENDA_FIELDS                                     :{TINY_FONT}{BLACK}Fields
+STR_SMALLMAP_LEGENDA_TREES                                      :{TINY_FONT}{BLACK}Trees
+STR_SMALLMAP_LEGENDA_ROCKS                                      :{TINY_FONT}{BLACK}Rocks
+STR_SMALLMAP_LEGENDA_WATER                                      :{TINY_FONT}{BLACK}Water
+STR_SMALLMAP_LEGENDA_NO_OWNER                                   :{TINY_FONT}{BLACK}No Owner
+STR_SMALLMAP_LEGENDA_TOWNS                                      :{TINY_FONT}{BLACK}Towns
+STR_SMALLMAP_LEGENDA_INDUSTRIES                                 :{TINY_FONT}{BLACK}Industries
+STR_SMALLMAP_LEGENDA_DESERT                                     :{TINY_FONT}{BLACK}Desert
+STR_SMALLMAP_LEGENDA_SNOW                                       :{TINY_FONT}{BLACK}Snow
+
+STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF                   :{BLACK}Toggle town names on/off on map
+STR_SMALLMAP_CENTER                                             :{BLACK}Centre the small map on the current position
+STR_SMALLMAP_INDUSTRY                                           :{TINY_FONT}{STRING} ({NUM})
+STR_SMALLMAP_COMPANY                                            :{TINY_FONT}{COMPANY}
+STR_SMALLMAP_TOWN                                               :{TINY_FONT}{WHITE}{TOWN}
+STR_SMALLMAP_DISABLE_ALL                                        :{BLACK}Disable all
+STR_SMALLMAP_ENABLE_ALL                                         :{BLACK}Enable all
+STR_SMALLMAP_SHOW_HEIGHT                                        :{BLACK}Show height
+STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES                     :{BLACK}Display no industries on the map
+STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES                      :{BLACK}Display all industries on the map
+STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT                                :{BLACK}Toggle display of heightmap
+STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES                      :{BLACK}Display no company property on the map
+STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES                       :{BLACK}Display all company property on the map
+
+# Status bar messages
+STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Show last message or news report
+STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
+STR_STATUSBAR_PAUSED                                            :{YELLOW}*  *  PAUSED  *  *
+STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSAVE
+STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SAVING GAME  *  *
+
+# News message history
+STR_MESSAGE_HISTORY                                             :{WHITE}Message History
+STR_MESSAGE_HISTORY_TOOLTIP                                     :{BLACK}A list of the recent news messages
+STR_MESSAGE_NEWS_FORMAT                                         :{STRING}  -  {STRING}
+
+# Message settings window
+STR_NEWS_MESSAGE_CAPTION                                        :{WHITE}Message
+STR_NEWS_MESSAGE_OPTIONS_CAPTION                                :{WHITE}Message Options
+STR_NEWS_MESSAGES_ALL                                           :{YELLOW}Set all message types to: Off / Summary/ Full
+STR_NEWS_MESSAGES_SOUND                                         :{YELLOW}Play sound for summarised news messages
+STR_NEWS_MESSAGES_OFF                                           :Off
+STR_NEWS_MESSAGES_SUMMARY                                       :Summary
+STR_NEWS_MESSAGES_FULL                                          :Full
+
+STR_NEWS_MESSAGE_TYPES                                          :{BLACK}Message types:
+STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN              :{YELLOW}Arrival of first vehicle at player's station
+STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER            :{YELLOW}Arrival of first vehicle at competitor's station
+STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS                       :{YELLOW}Accidents / disasters
+STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION                       :{YELLOW}Company information
+STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN                             :{YELLOW}Opening of industries
+STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE                            :{YELLOW}Closing of industries
+STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES                           :{YELLOW}Economy changes
+STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY        :{YELLOW}Production changes of industries served by the company
+STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER          :{YELLOW}Production changes of industries served by competitor(s)
+STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED                 :{YELLOW}Other industry production changes
+STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY             :{YELLOW}Advice / information on company's vehicles
+STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES                              :{YELLOW}New vehicles
+STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE               :{YELLOW}Changes to cargo acceptance
+STR_NEWS_MESSAGE_TYPE_SUBSIDIES                                 :{YELLOW}Subsidies
+STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION                       :{YELLOW}General information
+
+STR_NEWS_CUSTOM_ITEM                                            :{BIG_FONT}{BLACK}{STRING}
+
+STR_NEWS_FIRST_TRAIN_ARRIVAL                                    :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
+STR_NEWS_FIRST_BUS_ARRIVAL                                      :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
+STR_NEWS_FIRST_TRUCK_ARRIVAL                                    :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
+STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL                           :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
+STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL                               :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
+STR_NEWS_FIRST_SHIP_ARRIVAL                                     :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
+STR_NEWS_FIRST_AIRCRAFT_ARRIVAL                                 :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
+
+STR_NEWS_TRAIN_CRASH                                            :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
+STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER                              :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
+STR_NEWS_ROAD_VEHICLE_CRASH                                     :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
+STR_NEWS_AIRCRAFT_CRASH                                         :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
+STR_NEWS_PLANE_CRASH_OUT_OF_FUEL                                :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
+
+STR_NEWS_DISASTER_ZEPPELIN                                      :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
+STR_NEWS_DISASTER_SMALL_UFO                                     :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
+STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY                         :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
+STR_NEWS_DISASTER_HELICOPTER_FACTORY                            :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
+STR_NEWS_DISASTER_BIG_UFO                                       :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
+STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
+STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
+
+STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BIG_FONT}{BLACK}Transport company in trouble!
+STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
+STR_NEWS_COMPANY_MERGER_TITLE                                   :{BIG_FONT}{BLACK}Transport company merger!
+STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}!
+STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BIG_FONT}{BLACK}Bankrupt!
+STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
+STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BIG_FONT}{BLACK}New transport company launched!
+STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}!
+STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING}!
+STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENT_NAME}{}(Manager)
+
+STR_NEWS_NEW_TOWN                                               :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
+
+STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
+STR_NEWS_INDUSTRY_PLANTED                                       :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
+
+STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BIG_FONT}{BLACK}{STRING} announces imminent closure!
+STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
+STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!
+
+STR_NEWS_EURO_INTRODUCTION                                      :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
+STR_NEWS_BEGIN_OF_RECESSION                                     :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
+STR_NEWS_END_OF_RECESSION                                       :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
+
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL                      :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL                       :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM                      :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%!
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM                      :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
+
+STR_NEWS_TRAIN_IS_WAITING                                       :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_ROAD_VEHICLE_IS_WAITING                                :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} is waiting in the aircraft hangar
+
+# Start of order review system
+# DON'T ADD OR REMOVE LINES HERE
+STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS                             :{WHITE}{VEHICLE} has too few orders in the schedule
+STR_NEWS_VEHICLE_HAS_VOID_ORDER                                 :{WHITE}{VEHICLE} has a void order
+STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY                            :{WHITE}{VEHICLE} has duplicate orders
+STR_NEWS_VEHICLE_HAS_INVALID_ENTRY                              :{WHITE}{VEHICLE} has an invalid station in its orders
+# end of order system
+
+STR_NEWS_VEHICLE_IS_GETTING_OLD                                 :{WHITE}{VEHICLE} is getting old
+STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD                            :{WHITE}{VEHICLE} is getting very old
+STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND                        :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
+STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} can't find a path to continue
+STR_NEWS_VEHICLE_IS_LOST                                        :{WHITE}{VEHICLE} is lost
+STR_NEWS_VEHICLE_IS_UNPROFITABLE                                :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
+STR_NEWS_AIRCRAFT_DEST_TOO_FAR                                  :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
+
+STR_NEWS_ORDER_REFIT_FAILED                                     :{WHITE}{VEHICLE} stopped because an ordered refit failed
+STR_NEWS_VEHICLE_AUTORENEW_FAILED                               :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
+
+STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE                              :{BIG_FONT}{BLACK}New {STRING} now available!
+STR_NEWS_NEW_VEHICLE_TYPE                                       :{BIG_FONT}{BLACK}{ENGINE}
+STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                    :{BLACK}New {STRING} now available!  -  {ENGINE}
+
+STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} no longer accepts {STRING}
+STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
+STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} now accepts {STRING}
+STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} now accepts {STRING} and {STRING}
+
+STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
+STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidised
+STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next year!
+
+STR_NEWS_ROAD_REBUILDING                                        :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
+
+# Extra view window
+STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Viewport {COMMA}
+STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN                                :{BLACK}Copy to viewport
+STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT                             :{BLACK}Copy the location of the main view to this viewport
+STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW                                :{BLACK}Paste from viewport
+STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT                             :{BLACK}Paste the location of this viewport to the main view
+
+# Game options window
+STR_GAME_OPTIONS_CAPTION                                        :{WHITE}Game Options
+STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME                           :{BLACK}Currency units
+STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP                :{BLACK}Currency units selection
+
+############ start of currency region
+STR_GAME_OPTIONS_CURRENCY_GBP                                   :British Pound (GBP)
+STR_GAME_OPTIONS_CURRENCY_USD                                   :American Dollar (USD)
+STR_GAME_OPTIONS_CURRENCY_EUR                                   :Euro (EUR)
+STR_GAME_OPTIONS_CURRENCY_JPY                                   :Japanese Yen (JPY)
+STR_GAME_OPTIONS_CURRENCY_ATS                                   :Austrian Shilling (ATS)
+STR_GAME_OPTIONS_CURRENCY_BEF                                   :Belgian Franc (BEF)
+STR_GAME_OPTIONS_CURRENCY_CHF                                   :Swiss Franc (CHF)
+STR_GAME_OPTIONS_CURRENCY_CZK                                   :Czech Koruna (CZK)
+STR_GAME_OPTIONS_CURRENCY_DEM                                   :Deutschmark (DEM)
+STR_GAME_OPTIONS_CURRENCY_DKK                                   :Danish Krone (DKK)
+STR_GAME_OPTIONS_CURRENCY_ESP                                   :Spanish Peseta (ESP)
+STR_GAME_OPTIONS_CURRENCY_FIM                                   :Finnish Markka (FIM)
+STR_GAME_OPTIONS_CURRENCY_FRF                                   :French Franc (FRF)
+STR_GAME_OPTIONS_CURRENCY_GRD                                   :Greek Drachma (GRD)
+STR_GAME_OPTIONS_CURRENCY_HUF                                   :Hungarian Forint (HUF)
+STR_GAME_OPTIONS_CURRENCY_ISK                                   :Icelandic Krona (ISK)
+STR_GAME_OPTIONS_CURRENCY_ITL                                   :Italian Lira (ITL)
+STR_GAME_OPTIONS_CURRENCY_NLG                                   :Dutch Guilder (NLG)
+STR_GAME_OPTIONS_CURRENCY_NOK                                   :Norwegian Krone (NOK)
+STR_GAME_OPTIONS_CURRENCY_PLN                                   :Polish Złoty (PLN)
+STR_GAME_OPTIONS_CURRENCY_RON                                   :Romanian Leu (RON)
+STR_GAME_OPTIONS_CURRENCY_RUR                                   :Russian Rubles (RUR)
+STR_GAME_OPTIONS_CURRENCY_SIT                                   :Slovenian Tolar (SIT)
+STR_GAME_OPTIONS_CURRENCY_SEK                                   :Swedish Krona (SEK)
+STR_GAME_OPTIONS_CURRENCY_TRY                                   :Turkish Lira (TRY)
+STR_GAME_OPTIONS_CURRENCY_SKK                                   :Slovak Koruna (SKK)
+STR_GAME_OPTIONS_CURRENCY_BRL                                   :Brazilian Real (BRL)
+STR_GAME_OPTIONS_CURRENCY_EEK                                   :Estonian Krooni (EEK)
+STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Custom...
+############ end of currency region
+
+STR_GAME_OPTIONS_MEASURING_UNITS_FRAME                          :{BLACK}Measuring units
+STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP               :{BLACK}Measuring units selection
+
+############ start of measuring units region
+STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL                       :Imperial
+STR_GAME_OPTIONS_MEASURING_UNITS_METRIC                         :Metric
+STR_GAME_OPTIONS_MEASURING_UNITS_SI                             :SI
+############ end of measuring units region
+
+STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Road vehicles
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Select side of road for vehicles to drive on
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
+
+STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
+STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
+
+############ start of townname region
+STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
+STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :French
+STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :German
+STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :English (Additional)
+STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Latin-American
+STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Silly
+STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Swedish
+STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Dutch
+STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnish
+STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polish
+STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovak
+STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegian
+STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Hungarian
+STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Austrian
+STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Romanian
+STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Czech
+STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swiss
+STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Danish
+STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Turkish
+STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italian
+STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Catalan
+############ end of townname region
+
+STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves
+
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Off
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH                :Every month
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS               :Every 3 months
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS               :Every 6 months
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Every 12 months
+
+STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Language
+STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Select the interface language to use
+
+STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Fullscreen
+STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Check this box to play OpenTTD fullscreen mode
+
+STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
+STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
+STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
+
+STR_GAME_OPTIONS_SCREENSHOT_FORMAT                              :{BLACK}Screenshot format
+STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP                      :{BLACK}Select the screenshot format to use
+
+STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
+STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
+STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
+STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set
+
+STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Base sounds set
+STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Select the base sounds set to use
+STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base sounds set
+
+STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Base music set
+STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Select the base music set to use
+STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} corrupted file{P "" s}
+STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP                 :{BLACK}Additional information about the base music set
+
+STR_ERROR_FULLSCREEN_FAILED                                     :{WHITE}Fullscreen mode failed
+
+# Custom currency window
+
+STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
+STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
+STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Decrease the amount of your currency for one Pound (£)
+STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Increase the amount of your currency for one Pound (£)
+STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP                          :{BLACK}Set the exchange rate of your currency for one Pound (£)
+
+STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{STRING}
+STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP              :{BLACK}Set the separator for your currency
+
+STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{STRING}
+STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP                 :{BLACK}Set the prefix string for your currency
+STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{STRING}
+STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP                 :{BLACK}Set the suffix string for your currency
+
+STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
+STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
+STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP                :{BLACK}Set the year to switch to Euro
+STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro earlier
+STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro later
+
+STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
+STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pound (£) in your currency
+STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
+
+# Difficulty level window
+STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Difficulty Level
+
+############ range for difficulty levels starts
+STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Easy
+STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Medium
+STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Hard
+STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Custom
+############ range for difficulty levels ends
+
+STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Show hi-score chart
+STR_DIFFICULTY_LEVEL_SAVE                                       :{BLACK}Save
+
+############ range for difficulty settings starts
+STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
+STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}No. of towns: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}No. of industries: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY_LONG}
+STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
+STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Cost of construction: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain type: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economy: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Train reversing: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Disasters: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
+############ range for difficulty settings ends
+
+STR_NONE                                                        :None
+STR_FUNDING_ONLY                                                :Funding only
+STR_MINIMAL                                                     :Minimal
+STR_NUM_VERY_LOW                                                :Very Low
+STR_NUM_LOW                                                     :Low
+STR_NUM_NORMAL                                                  :Normal
+STR_NUM_HIGH                                                    :High
+STR_NUM_CUSTOM                                                  :Custom
+STR_NUM_CUSTOM_NUMBER                                           :Custom ({NUM})
+
+STR_VARIETY_NONE                                                :None
+STR_VARIETY_VERY_LOW                                            :Very Low
+STR_VARIETY_LOW                                                 :Low
+STR_VARIETY_MEDIUM                                              :Medium
+STR_VARIETY_HIGH                                                :High
+STR_VARIETY_VERY_HIGH                                           :Very High
+
+STR_AI_SPEED_VERY_SLOW                                          :Very Slow
+STR_AI_SPEED_SLOW                                               :Slow
+STR_AI_SPEED_MEDIUM                                             :Medium
+STR_AI_SPEED_FAST                                               :Fast
+STR_AI_SPEED_VERY_FAST                                          :Very Fast
+
+STR_SEA_LEVEL_VERY_LOW                                          :Very Low
+STR_SEA_LEVEL_LOW                                               :Low
+STR_SEA_LEVEL_MEDIUM                                            :Medium
+STR_SEA_LEVEL_HIGH                                              :High
+STR_SEA_LEVEL_CUSTOM                                            :Custom
+STR_SEA_LEVEL_CUSTOM_PERCENTAGE                                 :Custom ({NUM}%)
+
+STR_RIVERS_NONE                                                 :None
+STR_RIVERS_FEW                                                  :Few
+STR_RIVERS_MODERATE                                             :Medium
+STR_RIVERS_LOT                                                  :Many
+
+STR_DISASTER_NONE                                               :None
+STR_DISASTER_REDUCED                                            :Reduced
+STR_DISASTER_NORMAL                                             :Normal
+
+STR_SUBSIDY_X1_5                                                :x1.5
+STR_SUBSIDY_X2                                                  :x2
+STR_SUBSIDY_X3                                                  :x3
+STR_SUBSIDY_X4                                                  :x4
+
+STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
+STR_TERRAIN_TYPE_FLAT                                           :Flat
+STR_TERRAIN_TYPE_HILLY                                          :Hilly
+STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
+
+STR_ECONOMY_STEADY                                              :Steady
+STR_ECONOMY_FLUCTUATING                                         :Fluctuating
+
+STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
+STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only
+
+STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
+STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
+STR_CITY_APPROVAL_HOSTILE                                       :Hostile
+
+STR_WARNING_NO_SUITABLE_AI                                      :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
+STR_WARNING_DIFFICULTY_TO_CUSTOM                                :{WHITE}This action changed the difficulty level to custom
+
+# Advanced settings window
+STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings
+
+STR_CONFIG_SETTING_OFF                                          :Off
+STR_CONFIG_SETTING_ON                                           :On
+STR_CONFIG_SETTING_DISABLED                                     :disabled
+
+STR_CONFIG_SETTING_COMPANIES_OFF                                :Off
+STR_CONFIG_SETTING_COMPANIES_OWN                                :Own company
+STR_CONFIG_SETTING_COMPANIES_ALL                                :All companies
+
+STR_CONFIG_SETTING_NONE                                         :None
+STR_CONFIG_SETTING_ORIGINAL                                     :Original
+STR_CONFIG_SETTING_REALISTIC                                    :Realistic
+
+STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT                          :Left
+STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER                        :Centre
+STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT                         :Right
+
+STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow landscaping under buildings, tracks, etc. (autoslope): {ORANGE}{STRING}
+STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING}
+STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges and tunnels: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TRAIN_LENGTH                                 :{LTBLUE}Maximum length of trains: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_SMOKE_AMOUNT                                 :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL                     :{LTBLUE}Train acceleration model: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL              :{LTBLUE}Road vehicle acceleration model: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS                        :{LTBLUE}Slope steepness for trains: {ORANGE}{STRING}%
+STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS                 :{LTBLUE}Slope steepness for road vehicles: {ORANGE}{STRING}%
+STR_CONFIG_SETTING_FORBID_90_DEG                                :{LTBLUE}Forbid trains and ships from making 90° turns: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS                        :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING}
+STR_CONFIG_SETTING_IMPROVEDLOAD                                 :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING}
+STR_CONFIG_SETTING_GRADUAL_LOADING                              :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING}
+STR_CONFIG_SETTING_INFLATION                                    :{LTBLUE}Inflation: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SELECTGOODS                                  :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH                            :{LTBLUE}Maximum bridge length: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH                            :{LTBLUE}Maximum tunnel length: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING}
+STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :none
+STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :as other industries
+STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
+STR_CONFIG_SETTING_INDUSTRY_PLATFORM                            :{LTBLUE}Flat area around industries: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_MULTIPINDTOWN                                :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SIGNALSIDE                                   :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SHOWFINANCES                                 :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING}
+STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING}
+STR_CONFIG_SETTING_STOP_LOCATION                                :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING}{LTBLUE} of the platform
+STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :near end
+STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :middle
+STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :far end
+STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING                        :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
+STR_CONFIG_SETTING_AUTOSCROLL                                   :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
+STR_CONFIG_SETTING_BRIBE                                        :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS                         :{LTBLUE}Allow funding buildings: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_FUND_ROAD                              :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING}
+STR_CONFIG_SETTING_FREIGHT_TRAINS                               :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
+STR_CONFIG_SETTING_PLANE_SPEED                                  :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
+STR_CONFIG_SETTING_PLANE_CRASHES                                :{LTBLUE}Number of plane crashes: {ORANGE}{STRING}
+STR_CONFIG_SETTING_PLANE_CRASHES_NONE                           :none
+STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED                        :reduced
+STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL                         :normal
+STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
+STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles
+STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE                   :{LTBLUE}Infrastructure maintenance: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :{LTBLUE}Airports never expire: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_WARN_LOST_VEHICLE                            :{LTBLUE}Warn if vehicle is lost: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ORDER_REVIEW                                 :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :no
+STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :yes, but exclude stopped vehicles
+STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :of all vehicles
+STR_CONFIG_SETTING_WARN_INCOME_LESS                             :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING}
+STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Vehicles never expire: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age
+STR_CONFIG_SETTING_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s}
+STR_CONFIG_SETTING_HOVER_DELAY                                  :{LTBLUE}Show tooltips: {ORANGE}Hover for {STRING} second{P 0:1 "" s}
+STR_CONFIG_SETTING_HOVER_DELAY_DISABLED                         :{LTBLUE}Show tooltips: {ORANGE}Right click
+STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
+STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS                         :{LTBLUE}Thickness of lines in graphs: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING}
+STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :Original
+STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
+STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Max distance from edge for Oil Refineries: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :{LTBLUE}Snow line height: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Very Smooth
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Smooth
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rough
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Very Rough
+STR_CONFIG_SETTING_TREE_PLACER                                  :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TREE_PLACER_NONE                             :None
+STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
+STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Improved
+STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap rotation: {ORANGE}{STRING}
+STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Counter clockwise
+STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
+STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Enable landscaping the tiles at the map borders: {ORANGE}{STRING}
+STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}One or more tiles at the northern edge are not empty
+STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}One or more tiles at one of the edges is not water
+
+STR_CONFIG_SETTING_STATION_SPREAD                               :{LTBLUE}Max station spread: {ORANGE}{STRING} tile{P 0:1 "" s} {RED}Warning: High value slows game
+STR_CONFIG_SETTING_SERVICEATHELIPAD                             :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING}
+STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :{LTBLUE}Land colour used at the smallmap: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Green
+STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
+STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
+STR_CONFIG_SETTING_REVERSE_SCROLLING                            :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING}
+STR_CONFIG_SETTING_LIVERIES                                     :{LTBLUE}Show company liveries: {ORANGE}{STRING}
+STR_CONFIG_SETTING_LIVERIES_NONE                                :None
+STR_CONFIG_SETTING_LIVERIES_OWN                                 :Own company
+STR_CONFIG_SETTING_LIVERIES_ALL                                 :All companies
+STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :Zoom map
+STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :Scroll map
+STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Off
+STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :{LTBLUE}Right-click emulation: {ORANGE}{STRING}
+STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :Command+Click
+STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :Ctrl+Click
+STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Off
+
+STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}Left-click scrolling: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Use the {ORANGE}{STRING}{LTBLUE} date format for savegame names
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :long (31st Dec 2008)
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :short (31-12-2008)
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)
+
+STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE                       :{LTBLUE}Default palette to assume for NewGRFs not specifying a palette: {ORANGE}{STRING}
+STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS                   :DOS palette
+STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN                   :Windows palette
+
+STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING}
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL                          :{LTBLUE}When paused allow: {ORANGE}{STRING}
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS               :no actions
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION     :all non-construction actions
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING      :all but landscape modifying actions
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS              :all actions
+STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING}
+STR_CONFIG_SETTING_LOADING_INDICATORS                           :{LTBLUE}Use loading indicators: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :{LTBLUE}Show arrival and departure in timetables: {ORANGE}{STRING}
+STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING}
+STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
+STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
+STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
+STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :{LTBLUE}Show reserved tracks: {ORANGE}{STRING}
+STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING}
+STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING                  :{LTBLUE}Disable infrastructure building when no suitable vehicles are available: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_TRAINS                                   :{LTBLUE}Max trains per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_ROAD_VEHICLES                            :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :{LTBLUE}Max aircraft per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_SHIPS                                    :{LTBLUE}Max ships per company: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :{LTBLUE}Disable trains for computer: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES                      :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING}
+STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :{LTBLUE}Disable ships for computer: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES                           :{LTBLUE}#opcodes before scripts are suspended: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SERVINT_TRAINS                               :{LTBLUE}Default service interval for trains: {ORANGE}{STRING} day{P 0:1 "" s}/%
+STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED                      :{LTBLUE}Default service interval for trains: {ORANGE}disabled
+STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING} day{P 0:1 "" s}/%
+STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED               :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled
+STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING} day{P 0:1 "" s}/%
+STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED                    :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled
+STR_CONFIG_SETTING_SERVINT_SHIPS                                :{LTBLUE}Default service interval for ships: {ORANGE}{STRING} day{P 0:1 "" s}/%
+STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED                       :{LTBLUE}Default service interval for ships: {ORANGE}disabled
+STR_CONFIG_SETTING_NOSERVICE                                    :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING}
+STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DISABLE_ELRAILS                              :{LTBLUE}Disable electric rails: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :{LTBLUE}Coloured news appears in: {ORANGE}{STRING}
+STR_CONFIG_SETTING_STARTING_YEAR                                :{LTBLUE}Starting year: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_SHARES                                 :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING}
+STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
+STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING} tile{P 0:1 "" s}
+STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :{LTBLUE}Signal type to build by default: {ORANGE}{STRING}
+STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :Block signals
+STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :Path signals
+STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :One-way path signals
+STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :{LTBLUE}Cycle through signal types: {ORANGE}{STRING}
+STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :Block signals only
+STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Path signals only
+STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All
+
+STR_CONFIG_SETTING_TOWN_LAYOUT                                  :{LTBLUE}Road layout for new towns: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :original
+STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :better roads
+STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2 grid
+STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3 grid
+STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :random
+STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS                   :{LTBLUE}Towns are allowed to build level crossings: {ORANGE}{STRING}
+STR_CONFIG_SETTING_NOISE_LEVEL                                  :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TOWN_FOUNDING                                :{LTBLUE}Founding towns in game: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN                      :forbidden
+STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :allowed
+STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :allowed, custom town layout
+
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :{LTBLUE}In game placement of trees: {ORANGE}{STRING}
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :none {RED}(breaks lumber mill)
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :only in rain forests
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :everywhere
+
+STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}Position of main toolbar: {ORANGE}{STRING}
+STR_CONFIG_SETTING_STATUSBAR_POS                                :{LTBLUE}Position of statusbar: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SNAP_RADIUS                                  :{LTBLUE}Window snap radius: {ORANGE}{STRING} pixel{P 0:1 "" s}
+STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :{LTBLUE}Window snap radius: {ORANGE}disabled
+STR_CONFIG_SETTING_SOFT_LIMIT                                   :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled
+STR_CONFIG_SETTING_ZOOM_MIN                                     :{LTBLUE}Maximum zoom in level: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ZOOM_MAX                                     :{LTBLUE}Maximum zoom out level: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ZOOM_LVL_MIN                                 :4x
+STR_CONFIG_SETTING_ZOOM_LVL_IN_2X                               :2x
+STR_CONFIG_SETTING_ZOOM_LVL_NORMAL                              :Normal
+STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X                              :2x
+STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X                              :4x
+STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X                              :8x
+STR_CONFIG_SETTING_TOWN_GROWTH                                  :{LTBLUE}Town growth speed: {ORANGE}{STRING}
+STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :None
+STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :Slow
+STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :Normal
+STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :Fast
+STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :Very fast
+STR_CONFIG_SETTING_LARGER_TOWNS                                 :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING}
+STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None
+STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD                        :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_GUI                                          :{ORANGE}Interface
+STR_CONFIG_SETTING_CONSTRUCTION                                 :{ORANGE}Construction
+STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}Vehicles
+STR_CONFIG_SETTING_STATIONS                                     :{ORANGE}Stations
+STR_CONFIG_SETTING_ECONOMY                                      :{ORANGE}Economy
+STR_CONFIG_SETTING_AI                                           :{ORANGE}Competitors
+STR_CONFIG_SETTING_DISPLAY_OPTIONS                              :{ORANGE}Display options
+STR_CONFIG_SETTING_INTERACTION                                  :{ORANGE}Interaction
+STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS                         :{ORANGE}Signals
+STR_CONFIG_SETTING_STATIONS_CARGOHANDLING                       :{ORANGE}Cargo handling
+STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computer players
+STR_CONFIG_SETTING_VEHICLES_AUTORENEW                           :{ORANGE}Autorenew
+STR_CONFIG_SETTING_VEHICLES_SERVICING                           :{ORANGE}Servicing
+STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}Routing
+STR_CONFIG_SETTING_VEHICLES_TRAINS                              :{ORANGE}Trains
+STR_CONFIG_SETTING_ECONOMY_TOWNS                                :{ORANGE}Towns
+STR_CONFIG_SETTING_ECONOMY_INDUSTRIES                           :{ORANGE}Industries
+STR_CONFIG_SETTING_ECONOMY_SCRIPTS                              :{ORANGE}Scripts
+
+STR_CONFIG_SETTING_PATHFINDER_OPF                               :Original
+STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
+STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(Recommended)
+
+STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING}
+STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING}
+STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING}
+STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :{LTBLUE}Automatic reversing at signals: {ORANGE}{STRING}
+
+STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value
+
+# Config errors
+STR_CONFIG_ERROR                                                :{WHITE}Error with the configuration file...
+STR_CONFIG_ERROR_ARRAY                                          :{WHITE}... error in array '{STRING}'
+STR_CONFIG_ERROR_INVALID_VALUE                                  :{WHITE}... invalid value '{STRING}' for '{STRING}'
+STR_CONFIG_ERROR_TRAILING_CHARACTERS                            :{WHITE}... trailing characters at end of setting '{STRING}'
+STR_CONFIG_ERROR_DUPLICATE_GRFID                                :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}'
+STR_CONFIG_ERROR_INVALID_GRF                                    :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING}
+STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND                          :not found
+STR_CONFIG_ERROR_INVALID_GRF_UNSAFE                             :unsafe for static use
+STR_CONFIG_ERROR_INVALID_GRF_SYSTEM                             :system NewGRF
+STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE                       :incompatible to this version of OpenTTD
+STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN                            :unknown
+STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL             :{WHITE}... compression level '{STRING}' is not valid
+STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM         :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}'
+
+# Intro window
+STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
+
+STR_INTRO_NEW_GAME                                              :{BLACK}New Game
+STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
+STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
+STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
+STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
+STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
+
+STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
+STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
+STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Advanced Settings
+STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
+STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
+STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}AI / Game Settings
+STR_INTRO_QUIT                                                  :{BLACK}Quit
+
+STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game. Ctrl+Click skips map configuration
+STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
+STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Start a new game, using a heightmap as landscape
+STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customised scenario
+STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customised game world/scenario
+STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multiplayer game
+
+STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
+STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
+STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
+STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style
+
+STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
+STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Display difficulty options
+STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
+STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
+STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
+STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}Display AI and Game settings
+STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
+
+STR_INTRO_TRANSLATION                                           :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
+
+# Quit window
+STR_QUIT_CAPTION                                                :{WHITE}Quit
+STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
+STR_QUIT_YES                                                    :{BLACK}Yes
+STR_QUIT_NO                                                     :{BLACK}No
+
+# Supported OSes
+STR_OSNAME_WINDOWS                                              :Windows
+STR_OSNAME_DOS                                                  :DOS
+STR_OSNAME_UNIX                                                 :Unix
+STR_OSNAME_OSX                                                  :OS{NBSP}X
+STR_OSNAME_BEOS                                                 :BeOS
+STR_OSNAME_HAIKU                                                :Haiku
+STR_OSNAME_MORPHOS                                              :MorphOS
+STR_OSNAME_AMIGAOS                                              :AmigaOS
+STR_OSNAME_OS2                                                  :OS/2
+STR_OSNAME_SUNOS                                                :SunOS
+
+# Abandon game
+STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
+STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
+STR_ABANDON_SCENARIO_QUERY                                      :{YELLOW}Are you sure you want to abandon this scenario?
+
+# Cheat window
+STR_CHEATS                                                      :{WHITE}Cheats
+STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxes indicate if you have used this cheat before
+STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity
+STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY_LONG}
+STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
+STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
+STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
+STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
+STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE}{STRING}
+STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperate landscape
+STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-arctic landscape
+STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-tropical landscape
+STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
+STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
+STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Change current year
+STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
+
+# Livery window
+STR_LIVERY_CAPTION                                              :{WHITE}New Colour Scheme
+
+STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Show general colour schemes
+STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Show train colour schemes
+STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}Show road vehicle colour schemes
+STR_LIVERY_SHIP_TOOLTIP                                         :{BLACK}Show ship colour schemes
+STR_LIVERY_AIRCRAFT_TOOLTIP                                     :{BLACK}Show aircraft colour schemes
+STR_LIVERY_PRIMARY_TOOLTIP                                      :{BLACK}Choose the primary colour for the selected scheme
+STR_LIVERY_SECONDARY_TOOLTIP                                    :{BLACK}Choose the secondary colour for the selected scheme
+STR_LIVERY_PANEL_TOOLTIP                                        :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
+
+STR_LIVERY_DEFAULT                                              :Standard Livery
+STR_LIVERY_STEAM                                                :Steam Engine
+STR_LIVERY_DIESEL                                               :Diesel Engine
+STR_LIVERY_ELECTRIC                                             :Electric Engine
+STR_LIVERY_MONORAIL                                             :Monorail Engine
+STR_LIVERY_MAGLEV                                               :Maglev Engine
+STR_LIVERY_DMU                                                  :DMU
+STR_LIVERY_EMU                                                  :EMU
+STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger Coach (Steam)
+STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger Coach (Diesel)
+STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger Coach (Electric)
+STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Coach (Monorail)
+STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Coach (Maglev)
+STR_LIVERY_FREIGHT_WAGON                                        :Freight Wagon
+STR_LIVERY_BUS                                                  :Bus
+STR_LIVERY_TRUCK                                                :Truck
+STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ferry
+STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
+STR_LIVERY_HELICOPTER                                           :Helicopter
+STR_LIVERY_SMALL_PLANE                                          :Small Aeroplane
+STR_LIVERY_LARGE_PLANE                                          :Large Aeroplane
+STR_LIVERY_PASSENGER_TRAM                                       :Passenger Tram
+STR_LIVERY_FREIGHT_TRAM                                         :Freight Tram
+
+# Face selection window
+STR_FACE_CAPTION                                                :{WHITE}Face Selection
+STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
+STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection
+
+STR_FACE_MALE_BUTTON                                            :{BLACK}Male
+STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
+STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
+STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
+STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
+STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
+STR_FACE_ADVANCED                                               :{BLACK}Advanced
+STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Advanced face selection
+STR_FACE_SIMPLE                                                 :{BLACK}Simple
+STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Simple face selection
+STR_FACE_LOAD                                                   :{BLACK}Load
+STR_FACE_LOAD_TOOLTIP                                           :{BLACK}Load favourite face
+STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
+STR_FACE_FACECODE                                               :{BLACK}Player face no.
+STR_FACE_FACECODE_TOOLTIP                                       :{BLACK}View and/or set face number of the company president
+STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set president face number
+STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set
+STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
+STR_FACE_SAVE                                                   :{BLACK}Save
+STR_FACE_SAVE_TOOLTIP                                           :{BLACK}Save favourite face
+STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
+STR_FACE_EUROPEAN                                               :{BLACK}European
+STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select European faces
+STR_FACE_AFRICAN                                                :{BLACK}African
+STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select African faces
+STR_FACE_YES                                                    :Yes
+STR_FACE_NO                                                     :No
+STR_FACE_MOUSTACHE_EARRING_TOOLTIP                              :{BLACK}Enable moustache or earring
+STR_FACE_HAIR                                                   :Hair:
+STR_FACE_HAIR_TOOLTIP                                           :{BLACK}Change hair
+STR_FACE_EYEBROWS                                               :Eyebrows:
+STR_FACE_EYEBROWS_TOOLTIP                                       :{BLACK}Change eyebrows
+STR_FACE_EYECOLOUR                                              :Eye colour:
+STR_FACE_EYECOLOUR_TOOLTIP                                      :{BLACK}Change eye colour
+STR_FACE_GLASSES                                                :Glasses:
+STR_FACE_GLASSES_TOOLTIP                                        :{BLACK}Enable glasses
+STR_FACE_GLASSES_TOOLTIP_2                                      :{BLACK}Change glasses
+STR_FACE_NOSE                                                   :Nose:
+STR_FACE_NOSE_TOOLTIP                                           :{BLACK}Change nose
+STR_FACE_LIPS                                                   :Lips:
+STR_FACE_MOUSTACHE                                              :Moustache:
+STR_FACE_LIPS_MOUSTACHE_TOOLTIP                                 :{BLACK}Change lips or moustache
+STR_FACE_CHIN                                                   :Chin:
+STR_FACE_CHIN_TOOLTIP                                           :{BLACK}Change chin
+STR_FACE_JACKET                                                 :Jacket:
+STR_FACE_JACKET_TOOLTIP                                         :{BLACK}Change jacket
+STR_FACE_COLLAR                                                 :Collar:
+STR_FACE_COLLAR_TOOLTIP                                         :{BLACK}Change collar
+STR_FACE_TIE                                                    :Tie:
+STR_FACE_EARRING                                                :Earring:
+STR_FACE_TIE_EARRING_TOOLTIP                                    :{BLACK}Change tie or earring
+
+# Network server list
+STR_NETWORK_SERVER_LIST_CAPTION                                 :{WHITE}Multiplayer
+STR_NETWORK_SERVER_LIST_CONNECTION                              :{BLACK}Connection:
+STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP                      :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
+STR_NETWORK_SERVER_LIST_LAN                                     :LAN
+STR_NETWORK_SERVER_LIST_INTERNET                                :Internet
+STR_NETWORK_SERVER_LIST_PLAYER_NAME                             :{BLACK}Player name:
+STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP                      :{BLACK}This is the name other players will identify you by
+
+STR_NETWORK_SERVER_LIST_GAME_NAME                               :{BLACK}Name
+STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP                       :{BLACK}Name of the game
+STR_NETWORK_SERVER_LIST_GENERAL_ONLINE                          :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
+STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION                         :{BLACK}Clients
+STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP                 :{BLACK}Clients online / clients max{}Companies online / companies max
+STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT                          :{BLACK}{COMMA}x{COMMA}
+STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION                        :{BLACK}Map size
+STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP                :{BLACK}Map size of the game{}Click to sort by area
+STR_NETWORK_SERVER_LIST_DATE_CAPTION                            :{BLACK}Date
+STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP                    :{BLACK}Current date
+STR_NETWORK_SERVER_LIST_YEARS_CAPTION                           :{BLACK}Years
+STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP                   :{BLACK}Number of years{}the game is running
+STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP                      :{BLACK}Language, server version, etc.
+
+STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT                    :{BLACK}Click a game from the list to select it
+STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER                      :{BLACK}The server you joined last time:
+STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST                    :{BLACK}Click to select the server you played last time
+
+STR_NETWORK_SERVER_LIST_GAME_INFO                               :{SILVER}GAME INFO
+STR_NETWORK_SERVER_LIST_CLIENTS                                 :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
+STR_NETWORK_SERVER_LIST_LANGUAGE                                :{SILVER}Language: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_LANDSCAPE                               :{SILVER}Landscape: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_MAP_SIZE                                :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
+STR_NETWORK_SERVER_LIST_SERVER_VERSION                          :{SILVER}Server version: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_SERVER_ADDRESS                          :{SILVER}Server address: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_START_DATE                              :{SILVER}Start date: {WHITE}{DATE_SHORT}
+STR_NETWORK_SERVER_LIST_CURRENT_DATE                            :{SILVER}Current date: {WHITE}{DATE_SHORT}
+STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Password protected!
+STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
+STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER FULL
+STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSION MISMATCH
+STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF MISMATCH
+
+STR_NETWORK_SERVER_LIST_JOIN_GAME                               :{BLACK}Join game
+STR_NETWORK_SERVER_LIST_REFRESH                                 :{BLACK}Refresh server
+STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP                         :{BLACK}Refresh the server info
+
+STR_NETWORK_SERVER_LIST_FIND_SERVER                             :{BLACK}Find server
+STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP                     :{BLACK}Search network for a server
+STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Add server
+STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games
+STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Start server
+STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Start your own server
+
+STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE                    :{BLACK}Enter your name
+STR_NETWORK_SERVER_LIST_ENTER_IP                                :{BLACK}Enter the address of the host
+
+# Start new multiplayer server
+STR_NETWORK_START_SERVER_CAPTION                                :{WHITE}Start new multiplayer game
+
+STR_NETWORK_START_SERVER_NEW_GAME_NAME                          :{BLACK}Game name:
+STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP                  :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
+STR_NETWORK_START_SERVER_SET_PASSWORD                           :{BLACK}Set password
+STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP                       :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
+
+STR_NETWORK_START_SERVER_LAN_INTERNET                           :LAN / Internet
+STR_NETWORK_START_SERVER_INTERNET_ADVERTISE                     :Internet (advertise)
+STR_NETWORK_START_SERVER_CLIENTS_SELECT                         :{BLACK}{NUM} client{P "" s}
+STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS                      :{BLACK}Max clients:
+STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP              :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
+STR_NETWORK_START_SERVER_COMPANIES_SELECT                       :{BLACK}{NUM} compan{P y ies}
+STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES                    :{BLACK}Max companies:
+STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP            :{BLACK}Limit the server to a certain amount of companies
+STR_NETWORK_START_SERVER_SPECTATORS_SELECT                      :{BLACK}{NUM} spectator{P "" s}
+STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS                   :{BLACK}Max spectators:
+STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP           :{BLACK}Limit the server to a certain amount of spectators
+STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN                        :{BLACK}Language spoken:
+STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP                       :{BLACK}Other players will know which language is spoken on the server
+
+STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE                 :{BLACK}Enter a name for the network game
+
+# Network game languages
+############ Leave those lines in this order!!
+STR_NETWORK_LANG_ANY                                            :Any
+STR_NETWORK_LANG_ENGLISH                                        :English
+STR_NETWORK_LANG_GERMAN                                         :German
+STR_NETWORK_LANG_FRENCH                                         :French
+STR_NETWORK_LANG_BRAZILIAN                                      :Brazilian
+STR_NETWORK_LANG_BULGARIAN                                      :Bulgarian
+STR_NETWORK_LANG_CHINESE                                        :Chinese
+STR_NETWORK_LANG_CZECH                                          :Czech
+STR_NETWORK_LANG_DANISH                                         :Danish
+STR_NETWORK_LANG_DUTCH                                          :Dutch
+STR_NETWORK_LANG_ESPERANTO                                      :Esperanto
+STR_NETWORK_LANG_FINNISH                                        :Finnish
+STR_NETWORK_LANG_HUNGARIAN                                      :Hungarian
+STR_NETWORK_LANG_ICELANDIC                                      :Icelandic
+STR_NETWORK_LANG_ITALIAN                                        :Italian
+STR_NETWORK_LANG_JAPANESE                                       :Japanese
+STR_NETWORK_LANG_KOREAN                                         :Korean
+STR_NETWORK_LANG_LITHUANIAN                                     :Lithuanian
+STR_NETWORK_LANG_NORWEGIAN                                      :Norwegian
+STR_NETWORK_LANG_POLISH                                         :Polish
+STR_NETWORK_LANG_PORTUGUESE                                     :Portuguese
+STR_NETWORK_LANG_ROMANIAN                                       :Romanian
+STR_NETWORK_LANG_RUSSIAN                                        :Russian
+STR_NETWORK_LANG_SLOVAK                                         :Slovak
+STR_NETWORK_LANG_SLOVENIAN                                      :Slovenian
+STR_NETWORK_LANG_SPANISH                                        :Spanish
+STR_NETWORK_LANG_SWEDISH                                        :Swedish
+STR_NETWORK_LANG_TURKISH                                        :Turkish
+STR_NETWORK_LANG_UKRAINIAN                                      :Ukrainian
+STR_NETWORK_LANG_AFRIKAANS                                      :Afrikaans
+STR_NETWORK_LANG_CROATIAN                                       :Croatian
+STR_NETWORK_LANG_CATALAN                                        :Catalan
+STR_NETWORK_LANG_ESTONIAN                                       :Estonian
+STR_NETWORK_LANG_GALICIAN                                       :Galician
+STR_NETWORK_LANG_GREEK                                          :Greek
+STR_NETWORK_LANG_LATVIAN                                        :Latvian
+############ End of leave-in-this-order
+
+# Network game lobby
+STR_NETWORK_GAME_LOBBY_CAPTION                                  :{WHITE}Multiplayer game lobby
+
+STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN                          :{BLACK}Preparing to join: {ORANGE}{STRING}
+STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP                     :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
+
+STR_NETWORK_GAME_LOBBY_COMPANY_INFO                             :{SILVER}COMPANY INFO
+STR_NETWORK_GAME_LOBBY_COMPANY_NAME                             :{SILVER}Company name: {WHITE}{STRING}
+STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR                        :{SILVER}Inauguration: {WHITE}{NUM}
+STR_NETWORK_GAME_LOBBY_VALUE                                    :{SILVER}Company value: {WHITE}{CURRENCY_LONG}
+STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE                          :{SILVER}Current balance: {WHITE}{CURRENCY_LONG}
+STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME                        :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG}
+STR_NETWORK_GAME_LOBBY_PERFORMANCE                              :{SILVER}Performance: {WHITE}{NUM}
+
+STR_NETWORK_GAME_LOBBY_VEHICLES                                 :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
+STR_NETWORK_GAME_LOBBY_STATIONS                                 :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
+STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Players: {WHITE}{STRING}
+
+STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}New company
+STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Create a new company
+STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Spectate game
+STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}Watch the game as a spectator
+STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Join company
+STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Help manage this company
+
+# Network connecting window
+STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Connecting...
+
+############ Leave those lines in this order!!
+STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting...
+STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising...
+STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting...
+STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map...
+STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data...
+STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering...
+
+STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info...
+STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info...
+############ End of leave-in-this-order
+STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of you
+STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} downloaded so far
+STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}{BYTES} / {BYTES} downloaded so far
+
+STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Disconnect
+
+STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server is protected. Enter password
+STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password
+
+# Network company list added strings
+STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Client list
+STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Spectate
+STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}New company
+
+# Network client list
+STR_NETWORK_CLIENTLIST_KICK                                     :Kick
+STR_NETWORK_CLIENTLIST_BAN                                      :Ban
+STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
+STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
+STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
+STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message
+
+STR_NETWORK_SERVER                                              :Server
+STR_NETWORK_CLIENT                                              :Client
+STR_NETWORK_SPECTATORS                                          :Spectators
+
+STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
+
+# Network set password
+STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
+STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
+STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
+STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Default company password
+STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Use this company password as default for new companies
+
+# Network company info join/password
+STR_COMPANY_VIEW_JOIN                                           :{BLACK}Join
+STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Join and play as this company
+STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Password
+STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Password-protect your company to prevent unauthorised users from joining
+STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Set company password
+
+# Network chat
+STR_NETWORK_CHAT_SEND                                           :{BLACK}Send
+STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
+STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] {STRING}:
+STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
+
+STR_NETWORK_CHAT_COMPANY                                        :[Team] {STRING}: {WHITE}{STRING}
+STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {STRING}: {WHITE}{STRING}
+STR_NETWORK_CHAT_CLIENT                                         :[Private] {STRING}: {WHITE}{STRING}
+STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {STRING}: {WHITE}{STRING}
+STR_NETWORK_CHAT_ALL                                            :[All] {STRING}: {WHITE}{STRING}
+STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
+
+# Network messages
+STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}No network devices found or compiled without ENABLE_NETWORK
+STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Could not find any network games
+STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}The server didn't answer the request
+STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Could not connect due to NewGRF mismatch
+STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Network-Game synchronisation failed
+STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Network-Game connection lost
+STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Could not load savegame
+STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Could not start the server
+STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Could not connect
+STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Connection #{NUM} timed out
+STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}A protocol error was detected and the connection was closed
+STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}The revision of this client does not match the server's revision
+STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Wrong password
+STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}The server is full
+STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}You are banned from this server
+STR_NETWORK_ERROR_KICKED                                        :{WHITE}You were kicked out of the game
+STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Cheating is not allowed on this server
+STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}You were sending too many commands to the server
+
+############ Leave those lines in this order!!
+STR_NETWORK_ERROR_CLIENT_GENERAL                                :general error
+STR_NETWORK_ERROR_CLIENT_DESYNC                                 :desync error
+STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :could not load map
+STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :connection lost
+STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :protocol error
+STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF mismatch
+STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :not authorized
+STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :received invalid or unexpected packet
+STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :wrong revision
+STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :name already in use
+STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :wrong password
+STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :wrong company in DoCommand
+STR_NETWORK_ERROR_CLIENT_KICKED                                 :kicked by server
+STR_NETWORK_ERROR_CLIENT_CHEATER                                :was trying to use a cheat
+STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :server full
+STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :was sending too many commands
+############ End of leave-in-this-order
+
+STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Possible connection loss
+STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
+
+# Network related errors
+STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
+############ Leave those lines in this order!!
+STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Game paused ({STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Game still paused ({STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Game still paused ({STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Game still paused ({STRING}, {STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Game unpaused ({STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :number of players
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connecting clients
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manual
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :game script
+############ End of leave-in-this-order
+STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
+STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} has joined the game
+STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} has joined the game (Client #{2:NUM})
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} has joined company #{2:NUM}
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} has joined spectators
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} has started a new company (#{2:NUM})
+STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} has left the game ({2:STRING})
+STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} has changed his/her name to {STRING}
+STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} gave your company {2:CURRENCY_LONG}
+STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** You gave {1:STRING} {2:CURRENCY_LONG}
+STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}The server closed the session
+STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}The server is restarting...{}Please wait...
+
+# Content downloading window
+STR_CONTENT_TITLE                                               :{WHITE}Content downloading
+STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
+STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Type of the content
+STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
+STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Name of the content
+STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
+STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
+STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Mark all content to be downloaded
+STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
+STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
+STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
+STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Mark all content to be not downloaded
+STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
+STR_CONTENT_OPEN_URL                                            :{BLACK}Visit website
+STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}Visit the website for this content
+STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
+STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Start downloading the selected content
+STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
+STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
+STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and can't be downloaded in OpenTTD
+STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an existing {STRING}
+STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{STRING}
+STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{STRING}
+STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{STRING}
+STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{STRING}
+STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
+STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{STRING}
+STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{STRING}
+STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{STRING}
+STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is build without "zlib" support...
+STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!
+
+# Order of these is important!
+STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
+STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
+STR_CONTENT_TYPE_AI                                             :AI
+STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
+STR_CONTENT_TYPE_SCENARIO                                       :Scenario
+STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
+STR_CONTENT_TYPE_BASE_SOUNDS                                    :Base sounds
+STR_CONTENT_TYPE_BASE_MUSIC                                     :Base music
+STR_CONTENT_TYPE_GAME_SCRIPT                                    :Game script
+STR_CONTENT_TYPE_GS_LIBRARY                                     :GS library
+
+# Content downloading progress window
+STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
+STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
+STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
+STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
+STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
+
+# Content downloading error messages
+STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
+STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file
+
+STR_MISSING_GRAPHICS_SET_CAPTION                                :{WHITE}Missing graphics
+STR_MISSING_GRAPHICS_SET_MESSAGE                                :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
+STR_MISSING_GRAPHICS_YES_DOWNLOAD                               :{BLACK}Yes, download the graphics
+STR_MISSING_GRAPHICS_NO_QUIT                                    :{BLACK}No, quit OpenTTD
+
+# Transparency settings window
+STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparency Options
+STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock
+STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
+STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
+STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
+STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
+STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
+STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
+STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
+STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
+STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}Set objects invisible instead of transparent
+
+# Base for station construction window(s)
+STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
+STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
+STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
+STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
+STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
+STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}{STRING}
+STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}{STRING}
+
+# Join station window
+STR_JOIN_STATION_CAPTION                                        :{WHITE}Join station
+STR_JOIN_STATION_CREATE_SPLITTED_STATION                        :{YELLOW}Build a separate station
+
+STR_JOIN_WAYPOINT_CAPTION                                       :{WHITE}Join waypoint
+STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}Build a separate waypoint
+
+# Rail construction toolbar
+STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :Railway Construction
+STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :Electrified Railway Construction
+STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :Monorail Construction
+STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :Maglev Construction
+
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals till the next junction{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate
+STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
+STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
+
+STR_RAIL_NAME_RAILROAD                                          :Railway
+STR_RAIL_NAME_ELRAIL                                            :Electrified railway
+STR_RAIL_NAME_MONORAIL                                          :Monorail
+STR_RAIL_NAME_MAGLEV                                            :Maglev
+
+# Rail depot construction window
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railway depot orientation
+
+# Rail waypoint construction window
+STR_WAYPOINT_CAPTION                                            :{WHITE}Waypoint
+STR_WAYPOINT_GRAPHICS_TOOLTIP                                   :{BLACK}Select waypoint type
+
+# Rail station construction window
+STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
+STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
+STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
+STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
+STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
+STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
+STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
+STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
+STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station using drag & drop
+
+STR_STATION_BUILD_STATION_CLASS_TOOLTIP                         :{BLACK}Select a station class to display
+STR_STATION_BUILD_STATION_TYPE_TOOLTIP                          :{BLACK}Select the station type to build
+
+STR_STATION_CLASS_DFLT                                          :Default station
+STR_STATION_CLASS_WAYP                                          :Waypoints
+
+# Signal window
+STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
+STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
+STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
+STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
+STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Dragging signal density
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Decrease dragging signal density
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Increase dragging signal density
+
+# Bridge selection window
+STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
+STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
+STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}Bridge selection - click on your preferred bridge to build it
+STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
+STR_SELECT_BRIDGE_SCENEDIT_INFO                                 :{GOLD}{STRING},{} {VELOCITY}
+STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
+STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
+STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
+STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
+STR_BRIDGE_NAME_WOODEN                                          :Wooden
+STR_BRIDGE_NAME_CONCRETE                                        :Concrete
+STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
+STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon
+
+
+# Road construction toolbar
+STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
+STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramway Construction
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build Truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
+
+# Road depot construction window
+STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
+STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select road vehicle depot orientation
+STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Tram Depot Orientation
+STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select tram vehicle depot orientation
+
+# Road vehicle station construction window
+STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
+STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Truck Station Orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select Truck loading bay orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Tram Orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger tram station orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Tram Orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight tram station orientation
+
+# Waterways toolbar (last two for SE only)
+STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways Construction
+STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
+STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals. Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks. Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
+STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
+STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers
+
+# Ship depot construction window
+STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
+STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
+
+# Dock construction window
+STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
+
+# Airport toolbar
+STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
+STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
+
+# Airport construction window
+STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
+STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
+STR_STATION_BUILD_AIRPORT_CLASS_LABEL                           :{BLACK}Airport class
+STR_STATION_BUILD_AIRPORT_LAYOUT_NAME                           :{BLACK}Layout {NUM}
+
+STR_AIRPORT_SMALL                                               :Small
+STR_AIRPORT_CITY                                                :City
+STR_AIRPORT_METRO                                               :Metropolitan
+STR_AIRPORT_INTERNATIONAL                                       :International
+STR_AIRPORT_COMMUTER                                            :Commuter
+STR_AIRPORT_INTERCONTINENTAL                                    :Intercontinental
+STR_AIRPORT_HELIPORT                                            :Heliport
+STR_AIRPORT_HELIDEPOT                                           :Helidepot
+STR_AIRPORT_HELISTATION                                         :Helistation
+
+STR_AIRPORT_CLASS_SMALL                                         :Small airports
+STR_AIRPORT_CLASS_LARGE                                         :Large airports
+STR_AIRPORT_CLASS_HUB                                           :Hub airports
+STR_AIRPORT_CLASS_HELIPORTS                                     :Helicopter airports
+
+STR_STATION_BUILD_NOISE                                         :{BLACK}Noise generated: {GOLD}{COMMA}
+
+# Landscaping toolbar
+STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
+STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
+STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
+STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
+STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
+
+# Object construction window
+STR_OBJECT_BUILD_CAPTION                                        :{WHITE}Object Selection
+STR_OBJECT_BUILD_TOOLTIP                                        :{BLACK}Select object to build. Shift toggles building/showing cost estimate
+STR_OBJECT_BUILD_CLASS_TOOLTIP                                  :{BLACK}Select class of the object to build
+STR_OBJECT_BUILD_PREVIEW_TOOLTIP                                :{BLACK}Preview of the object
+STR_OBJECT_BUILD_SIZE                                           :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
+
+STR_OBJECT_CLASS_LTHS                                           :Lighthouses
+STR_OBJECT_CLASS_TRNS                                           :Transmitters
+
+# Tree planting window (last two for SE only)
+STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
+STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant
+STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
+STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
+STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
+STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape
+
+# Land generation window (SE)
+STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
+STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
+STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Hold Ctrl to remove it
+STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
+STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
+STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
+STR_TERRAFORM_SE_NEW_WORLD                                      :{BLACK}Create new scenario
+STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
+STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP                           :{BLACK}Remove all company-owned property from the map
+
+STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
+STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all company-owned property?
+
+# Town generation window (SE)
+STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
+STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
+STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Found new town. Shift+Click shows only estimated cost
+STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
+STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Found town in random location
+STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}Many random towns
+STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}Cover the map with randomly placed towns
+
+STR_FOUND_TOWN_NAME_TITLE                                       :{YELLOW}Town name:
+STR_FOUND_TOWN_NAME_EDITOR_TITLE                                :{BLACK}Enter town name
+STR_FOUND_TOWN_NAME_EDITOR_HELP                                 :{BLACK}Click to enter town name
+STR_FOUND_TOWN_NAME_RANDOM_BUTTON                               :{BLACK}Random name
+STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP                              :{BLACK}Generate new random name
+
+STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
+STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
+STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
+STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
+STR_FOUND_TOWN_SIZE_RANDOM                                      :{BLACK}Random
+STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
+STR_FOUND_TOWN_CITY                                             :{BLACK}City
+STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
+
+STR_FOUND_TOWN_ROAD_LAYOUT                                      :{YELLOW}Town road layout:
+STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT                          :{BLACK}Select road layout used for this town
+STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL                           :{BLACK}Original
+STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS                       :{BLACK}Better roads
+STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID                           :{BLACK}2x2 grid
+STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID                           :{BLACK}3x3 grid
+STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM                             :{BLACK}Random
+
+# Fund new industry window
+STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
+STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}Choose the appropriate industry from this list
+STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :Many random industries
+STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}Cover the map with randomly placed industries
+STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
+STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}Prospect
+STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}Build
+STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}Fund
+
+# Industry cargoes window
+STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION                           :{WHITE}Industry chain for {STRING} industry
+STR_INDUSTRY_CARGOES_CARGO_CAPTION                              :{WHITE}Industry chain for {STRING} cargo
+STR_INDUSTRY_CARGOES_PRODUCERS                                  :{WHITE}Producing industries
+STR_INDUSTRY_CARGOES_CUSTOMERS                                  :{WHITE}Accepting industries
+STR_INDUSTRY_CARGOES_HOUSES                                     :{WHITE}Houses
+STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP                           :{BLACK}Click at the industry to see its suppliers and customers
+STR_INDUSTRY_CARGOES_CARGO_TOOLTIP                              :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
+STR_INDUSTRY_DISPLAY_CHAIN                                      :{BLACK}Display chain
+STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP                              :{BLACK}Display cargo supplying and accepting industries
+STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP                            :{BLACK}Link to smallmap
+STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP                    :{BLACK}Select the displayed industries at the smallmap as well
+
+# Land area window
+STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
+STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
+STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
+STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railway owner: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
+STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
+STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Built: {LTBLUE}{DATE_LONG}
+STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Station class: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Station type: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}Airport class: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_AIRPORT_NAME                          :{BLACK}Airport name: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}Airport tile name: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
+STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
+STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
+
+# Description of land area of different tiles
+STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Rocks
+STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :Rough land
+STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :Bare land
+STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :Grass
+STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :Fields
+STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :Snow-covered land
+STR_LAI_CLEAR_DESCRIPTION_DESERT                                :Desert
+
+STR_LAI_RAIL_DESCRIPTION_TRACK                                  :{STRING} track
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :{STRING} track with block signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS                  :{STRING} track with pre-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS                 :{STRING} track with exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS                :{STRING} track with combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS                  :{STRING} track with path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS              :{STRING} track with one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS           :{STRING} track with block and pre-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS          :{STRING} track with block and exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS         :{STRING} track with block and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS           :{STRING} track with block and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS       :{STRING} track with block and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS             :{STRING} track with pre- and exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS            :{STRING} track with pre- and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS              :{STRING} track with pre- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS          :{STRING} track with pre- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS           :{STRING} track with exit- and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS             :{STRING} track with exit- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS         :{STRING} track with exit- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS            :{STRING} track with combo- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS        :{STRING} track with combo- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS          :{STRING} track with path and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT                            :{STRING} train depot
+
+STR_LAI_ROAD_DESCRIPTION_ROAD                                   :Road
+STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                 :Road with street lights
+STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD                        :Tree-lined road
+STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                     :Road vehicle depot
+STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING               :Road/rail level crossing
+STR_LAI_ROAD_DESCRIPTION_TRAMWAY                                :Tramway
+
+# Houses come directly from their building names
+STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION            :{STRING} (under construction)
+
+STR_LAI_TREE_NAME_TREES                                         :Trees
+STR_LAI_TREE_NAME_RAINFOREST                                    :Rainforest
+STR_LAI_TREE_NAME_CACTUS_PLANTS                                 :Cactus plants
+
+STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION                    :Railway station
+STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR                     :Aircraft hangar
+STR_LAI_STATION_DESCRIPTION_AIRPORT                             :Airport
+STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA                  :Truck loading area
+STR_LAI_STATION_DESCRIPTION_BUS_STATION                         :Bus station
+STR_LAI_STATION_DESCRIPTION_SHIP_DOCK                           :Ship dock
+STR_LAI_STATION_DESCRIPTION_BUOY                                :Buoy
+STR_LAI_STATION_DESCRIPTION_WAYPOINT                            :Waypoint
+
+STR_LAI_WATER_DESCRIPTION_WATER                                 :Water
+STR_LAI_WATER_DESCRIPTION_CANAL                                 :Canal
+STR_LAI_WATER_DESCRIPTION_LOCK                                  :Lock
+STR_LAI_WATER_DESCRIPTION_RIVER                                 :River
+STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK                    :Coast or riverbank
+STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT                            :Ship depot
+
+# Industries come directly from their industry names
+
+STR_LAI_TUNNEL_DESCRIPTION_RAILROAD                             :Railway tunnel
+STR_LAI_TUNNEL_DESCRIPTION_ROAD                                 :Road tunnel
+
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                :Steel suspension rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL                    :Steel girder rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                :Steel cantilever rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE             :Reinforced concrete suspension rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN                          :Wooden rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE                        :Concrete rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                   :Tubular rail bridge
+
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                :Steel suspension road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                    :Steel girder road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                :Steel cantilever road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE             :Reinforced concrete suspension road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN                          :Wooden road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE                        :Concrete road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                   :Tubular road bridge
+
+STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT                             :Aqueduct
+
+STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER                          :Transmitter
+STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE                           :Lighthouse
+STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS                 :Company headquarters
+STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND                   :Company-owned land
+
+# About OpenTTD window
+STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
+STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
+STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
+STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 The OpenTTD team
+
+# Save/load game/scenario
+STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
+STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
+STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
+STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
+STR_SAVELOAD_LOAD_HEIGHTMAP                                     :{WHITE}Load Heightmap
+STR_SAVELOAD_SAVE_HEIGHTMAP                                     :{WHITE}Save Heightmap
+STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
+STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
+STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
+STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
+STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
+STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
+STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
+STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
+STR_SAVELOAD_LOAD_BUTTON                                        :{BLACK}Load
+STR_SAVELOAD_LOAD_TOOLTIP                                       :{BLACK}Load the selected game
+STR_SAVELOAD_DETAIL_CAPTION                                     :{BLACK}Game Details
+STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}No information available
+STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING}
+STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}
+
+STR_SAVELOAD_OSKTITLE                                           :{BLACK}Enter a name for the savegame
+
+# World generation
+STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}World Generation
+STR_MAPGEN_MAPSIZE                                              :{BLACK}Map size:
+STR_MAPGEN_BY                                                   :{BLACK}*
+STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
+STR_MAPGEN_DATE                                                 :{BLACK}Date:
+STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
+STR_MAPGEN_SNOW_LINE_HEIGHT                                     :{BLACK}Snow line height:
+STR_MAPGEN_SNOW_LINE_UP                                         :{BLACK}Move the snow line height one up
+STR_MAPGEN_SNOW_LINE_DOWN                                       :{BLACK}Move the snow line height one down
+STR_MAPGEN_RANDOM_SEED                                          :{BLACK}Random seed:
+STR_MAPGEN_RANDOM_SEED_HELP                                     :{BLACK}Click to enter a random seed
+STR_MAPGEN_RANDOM                                               :{BLACK}Randomise
+STR_MAPGEN_RANDOM_HELP                                          :{BLACK}Change the random seed used for Terrain Generation
+STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}Land generator:
+STR_MAPGEN_TREE_PLACER                                          :{BLACK}Tree algorithm:
+STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}Terrain type:
+STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Sea level:
+STR_MAPGEN_QUANTITY_OF_RIVERS                                   :{BLACK}Rivers:
+STR_MAPGEN_SMOOTHNESS                                           :{BLACK}Smoothness:
+STR_MAPGEN_VARIETY                                              :{BLACK}Variety distribution:
+STR_MAPGEN_GENERATE                                             :{WHITE}Generate
+
+# Strings for map borders at game generation
+STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Map edges:
+STR_MAPGEN_NORTHWEST                                            :{BLACK}Northwest
+STR_MAPGEN_NORTHEAST                                            :{BLACK}Northeast
+STR_MAPGEN_SOUTHEAST                                            :{BLACK}Southeast
+STR_MAPGEN_SOUTHWEST                                            :{BLACK}Southwest
+STR_MAPGEN_BORDER_FREEFORM                                      :{BLACK}Freeform
+STR_MAPGEN_BORDER_WATER                                         :{BLACK}Water
+STR_MAPGEN_BORDER_RANDOM                                        :{BLACK}Random
+STR_MAPGEN_BORDER_RANDOMIZE                                     :{BLACK}Random
+STR_MAPGEN_BORDER_MANUAL                                        :{BLACK}Manual
+
+STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}Heightmap rotation:
+STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}Heightmap name:
+STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Size:
+STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} x {NUM}
+
+STR_MAPGEN_RANDOM_SEED_OSKTITLE                                 :{BLACK}Enter a random seed
+STR_MAPGEN_SNOW_LINE_QUERY_CAPT                                 :{WHITE}Change snow line height
+STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Change starting year
+
+# SE Map generation
+STR_SE_MAPGEN_CAPTION                                           :{WHITE}Scenario Type
+STR_SE_MAPGEN_FLAT_WORLD                                        :{WHITE}Flat land
+STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP                                :{BLACK}Generate a flat land
+STR_SE_MAPGEN_RANDOM_LAND                                       :{WHITE}Random land
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT                                 :{BLACK}Height of flat land:
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN                            :{BLACK}Move the height of flat land one down
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP                              :{BLACK}Move the height of flat land one up
+
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT                      :{WHITE}Change height of flat land
+
+# Map generation progress
+STR_GENERATION_WORLD                                            :{WHITE}Generating World...
+STR_GENERATION_ABORT                                            :{BLACK}Abort
+STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Abort World Generation
+STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to abort the generation?
+STR_GENERATION_PROGRESS                                         :{WHITE}{NUM}% complete
+STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
+STR_GENERATION_WORLD_GENERATION                                 :{BLACK}World generation
+STR_GENERATION_RIVER_GENERATION                                 :{BLACK}River generation
+STR_GENERATION_TREE_GENERATION                                  :{BLACK}Tree generation
+STR_GENERATION_OBJECT_GENERATION                                :{BLACK}Object generation
+STR_GENERATION_CLEARING_TILES                                   :{BLACK}Rough and rocky area generation
+STR_GENERATION_SETTINGUP_GAME                                   :{BLACK}Setting up game
+STR_GENERATION_PREPARING_TILELOOP                               :{BLACK}Running tile-loop
+STR_GENERATION_PREPARING_SCRIPT                                 :{BLACK}Running script
+STR_GENERATION_PREPARING_GAME                                   :{BLACK}Preparing game
+
+# NewGRF settings
+STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF Settings
+STR_NEWGRF_SETTINGS_INFO_TITLE                                  :{WHITE}Detailed NewGRF information
+STR_NEWGRF_SETTINGS_ACTIVE_LIST                                 :{WHITE}Active NewGRF files
+STR_NEWGRF_SETTINGS_INACTIVE_LIST                               :{WHITE}Inactive NewGRF files
+STR_NEWGRF_SETTINGS_SELECT_PRESET                               :{ORANGE}Select preset:
+STR_NEWGRF_FILTER_TITLE                                         :{ORANGE}Filter string:
+STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}Load the selected preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}Save preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}Save the current list as a preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}Enter name for preset
+STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}Delete preset
+STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}Delete the currently selected preset
+STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}Add
+STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP                            :{BLACK}Add the selected NewGRF file to your configuration
+STR_NEWGRF_SETTINGS_RESCAN_FILES                                :{BLACK}Rescan files
+STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP                        :{BLACK}Update the list of available NewGRF files
+STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}Remove
+STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}Remove the selected NewGRF file from the list
+STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}Move Up
+STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Move the selected NewGRF file up the list
+STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Move Down
+STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Move the selected NewGRF file down the list
+STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}A list of the NewGRF files that are installed.
+
+# Additional textfiles accompanying NewGRFs
+STR_NEWGRF_SETTINGS_VIEW_README                                 :{BLACK}View readme
+STR_NEWGRF_SETTINGS_VIEW_CHANGELOG                              :{BLACK}Changelog
+STR_NEWGRF_SETTINGS_VIEW_LICENSE                                :{BLACK}License
+
+STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Set parameters
+STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}Toggle palette
+STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
+STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}Apply changes
+
+STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}Find missing content online
+STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}Check whether the missing content can be found online
+
+STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}Filename: {SILVER}{STRING}
+STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID: {SILVER}{STRING}
+STR_NEWGRF_SETTINGS_VERSION                                     :{BLACK}Version: {SILVER}{NUM}
+STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}Min. compatible version: {SILVER}{NUM}
+STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5sum: {SILVER}{STRING}
+STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Palette: {SILVER}{STRING}
+STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parameters: {SILVER}{STRING}
+
+STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}No information available
+STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}Matching file not found
+STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}Disabled
+STR_NEWGRF_SETTINGS_INCOMPATIBLE                                :{RED}Incompatible with this version of OpenTTD
+
+# NewGRF parameters window
+STR_NEWGRF_PARAMETERS_CAPTION                                   :{WHITE}Change NewGRF parameters
+STR_NEWGRF_PARAMETERS_CLOSE                                     :{BLACK}Close
+STR_NEWGRF_PARAMETERS_RESET                                     :{BLACK}Reset
+STR_NEWGRF_PARAMETERS_RESET_TOOLTIP                             :{BLACK}Set all parameters to their default value
+STR_NEWGRF_PARAMETERS_DEFAULT_NAME                              :Parameter {NUM}
+STR_NEWGRF_PARAMETERS_SETTING                                   :{STRING}: {ORANGE}{STRING}
+STR_NEWGRF_PARAMETERS_NUM_PARAM                                 :{LTBLUE}Number of parameters: {ORANGE}{NUM}
+
+# NewGRF textfile window
+STR_NEWGRF_README_CAPTION                                       :{WHITE}NewGRF readme of {STRING}
+STR_NEWGRF_CHANGELOG_CAPTION                                    :{WHITE}NewGRF changelog of {STRING}
+STR_NEWGRF_LICENSE_CAPTION                                      :{WHITE}NewGRF license of {STRING}
+
+# NewGRF inspect window
+STR_NEWGRF_INSPECT_CAPTION                                      :{WHITE}Inspect - {STRING}
+STR_NEWGRF_INSPECT_PARENT_BUTTON                                :{BLACK}Parent
+STR_NEWGRF_INSPECT_PARENT_TOOLTIP                               :{BLACK}Inspect the object of the parent scope
+
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING} at {HEX}
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT                     :Object
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :Rail type
+
+STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
+
+# Sprite aligner window
+STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Aligning sprite {COMMA} ({STRING})
+STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Next sprite
+STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
+STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Go to sprite
+STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
+STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}Previous sprite
+STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
+STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
+STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Move the sprite around, changing the X and Y offsets
+STR_SPRITE_ALIGNER_OFFSETS                                      :{BLACK}X offset: {NUM}, Y offset: {NUM}
+STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}Pick sprite
+STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}Pick a sprite from anywhere on the screen
+
+STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}Go to sprite
+
+# NewGRF (self) generated warnings/errors
+STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
+STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{STRING}
+STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{STRING}
+STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{STRING}
+STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}A fatal NewGRF error has occurred: {}{STRING}
+STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
+STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} is for the {STRING} version of TTD
+STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} is designed to be used with {STRING}
+STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM})
+STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING} must be loaded before {STRING}
+STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING} must be loaded after {STRING}
+STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING} requires OpenTTD version {STRING} or better
+STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
+STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded
+STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {2:STRING} as static NewGRF with {4:STRING} could cause desyncs
+STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite
+STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property
+STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID
+STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
+STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries
+STR_NEWGRF_ERROR_READ_BOUNDS                                    :Read past end of pseudo-sprite
+STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set
+STR_NEWGRF_ERROR_GRM_FAILED                                     :Requested GRF resources not available
+STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{2:STRING} was disabled by {4:STRING}
+STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :Invalid/unknown sprite layout format
+
+# NewGRF related 'general' warnings
+STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Caution!
+STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
+
+STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
+STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
+
+STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
+STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
+STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
+STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
+
+# NewGRF status
+STR_NEWGRF_LIST_NONE                                            :None
+STR_NEWGRF_LIST_ALL_FOUND                                       :All files present
+STR_NEWGRF_LIST_COMPATIBLE                                      :{YELLOW}Found compatible files
+STR_NEWGRF_LIST_MISSING                                         :{RED}Missing files
+
+# NewGRF 'it's broken' warnings
+STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
+STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
+STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
+STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
+
+STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:STRING}' provides incorrect information
+STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
+STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback
+STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT                        :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
+
+# 'User removed essential NewGRFs'-placeholders for stuff without specs
+STR_NEWGRF_INVALID_CARGO                                        :<invalid cargo>
+STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
+STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} of <invalid cargo>
+STR_NEWGRF_INVALID_ENGINE                                       :<invalid vehicle model>
+STR_NEWGRF_INVALID_INDUSTRYTYPE                                 :<invalid industry>
+
+# NewGRF scanning window
+STR_NEWGRF_SCAN_CAPTION                                         :{WHITE}Scanning NewGRFs
+STR_NEWGRF_SCAN_MESSAGE                                         :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
+STR_NEWGRF_SCAN_STATUS                                          :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
+STR_NEWGRF_SCAN_ARCHIVES                                        :Scanning for archives
+
+# Sign list window
+STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}
+STR_SIGN_LIST_MATCH_CASE                                        :{BLACK}Match case
+STR_SIGN_LIST_CLEAR                                             :{BLACK}Clear filter
+STR_SIGN_LIST_MATCH_CASE_TOOLTIP                                :{BLACK}Toggle matching case when comparing sign names against the filter string
+STR_SIGN_LIST_CLEAR_TOOLTIP                                     :{BLACK}Clear filter string
+
+# Sign window
+STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
+STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Go to next sign
+STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Go to previous sign
+
+STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}Enter a name for the sign
+
+# Town directory window
+STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
+STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- None -
+STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
+STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location
+STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
+
+# Town view window
+STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
+STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
+STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
+STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Cargo needed for town growth:
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{ORANGE}{STRING}{RED} required
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} required in winter
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL            :{ORANGE}{STRING}{GREEN} delivered
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED                     :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED                    :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
+STR_TOWN_VIEW_TOWN_GROWS_EVERY                                  :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s}
+STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED                           :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} (funded)
+STR_TOWN_VIEW_TOWN_GROW_STOPPED                                 :{BLACK}Town is {RED}not{BLACK} growing
+STR_TOWN_VIEW_NOISE_IN_TOWN                                     :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location
+STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
+STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
+STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name
+
+STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
+STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
+STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
+STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely
+
+STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town
+
+# Town local authority window
+STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
+STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
+STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
+STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
+STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
+STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
+STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above
+
+STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
+STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
+STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
+STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
+STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
+
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
+
+# Goal window
+STR_GOALS_CAPTION                                               :{WHITE}Goals
+STR_GOALS_GLOBAL_TITLE                                          :{BLACK}Global goals:
+STR_GOALS_TEXT                                                  :{ORANGE}{STRING}
+STR_GOALS_NONE                                                  :{ORANGE}- None -
+STR_GOALS_COMPANY_TITLE                                         :{BLACK}Company goals:
+STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                    :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
+
+# Subsidies window
+STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
+STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
+STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT})
+STR_SUBSIDIES_NONE                                              :{ORANGE}- None -
+STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidised:
+STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
+STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
+
+# Station list window
+STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location
+STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE                        :{BLACK}Hold Ctrl to select more than one item
+STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
+STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATION_FEATURES}
+STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
+STR_STATION_LIST_NONE                                           :{YELLOW}- None -
+STR_STATION_LIST_SELECT_ALL_FACILITIES                          :{BLACK}Select all facilities
+STR_STATION_LIST_SELECT_ALL_TYPES                               :{BLACK}Select all cargo types (including no waiting cargo)
+STR_STATION_LIST_NO_WAITING_CARGO                               :{BLACK}No cargo of any type is waiting
+
+# Station view window
+STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATION_FEATURES}
+STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Waiting: {WHITE}{STRING}
+STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO_LONG}
+STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({CARGO_SHORT} en-route from {STATION})
+
+STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
+STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
+STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}{STRING}
+
+STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
+STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
+STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Local rating of transport service:
+STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
+
+############ range for rating starts
+STR_CARGO_RATING_APPALLING                                      :Appalling
+STR_CARGO_RATING_VERY_POOR                                      :Very Poor
+STR_CARGO_RATING_POOR                                           :Poor
+STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
+STR_CARGO_RATING_GOOD                                           :Good
+STR_CARGO_RATING_VERY_GOOD                                      :Very Good
+STR_CARGO_RATING_EXCELLENT                                      :Excellent
+STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
+############ range for rating ends
+
+STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
+STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station
+
+STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP                       :{BLACK}Show all trains which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP                :{BLACK}Show all road vehicles which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP                     :{BLACK}Show all aircraft which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP                        :{BLACK}Show all ships which have this station on their schedule
+
+STR_STATION_VIEW_RENAME_STATION_CAPTION                         :Rename station/loading area
+
+# Waypoint/buoy view window
+STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
+STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
+STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Change waypoint name
+STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
+STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Change buoy name
+
+STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
+
+# Finances window
+STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
+STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
+STR_FINANCES_YEAR                                               :{WHITE}{NUM}
+STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
+STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
+STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
+STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
+STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
+STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
+STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
+STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
+STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
+STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
+STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
+STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
+STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
+STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
+STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
+STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
+STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
+STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
+STR_FINANCES_MAX_LOAN                                           :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG}
+STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
+STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY_LONG}
+STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
+STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {CURRENCY_LONG}
+STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
+STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructure
+
+# Company view
+STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
+STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)
+
+STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
+STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
+STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
+STR_COMPANY_VIEW_TRAINS                                         :{WHITE}{COMMA} train{P "" s}
+STR_COMPANY_VIEW_ROAD_VEHICLES                                  :{WHITE}{COMMA} road vehicle{P "" s}
+STR_COMPANY_VIEW_AIRCRAFT                                       :{WHITE}{COMMA} aircraft
+STR_COMPANY_VIEW_SHIPS                                          :{WHITE}{COMMA} ship{P "" s}
+STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
+STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
+STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
+STR_COMPANY_VIEW_INFRASTRUCTURE                                 :{GOLD}Infrastructure:
+STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL                            :{WHITE}{COMMA} rail pieces
+STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD                            :{WHITE}{COMMA} road pieces
+STR_COMPANY_VIEW_INFRASTRUCTURE_WATER                           :{WHITE}{COMMA} water tiles
+STR_COMPANY_VIEW_INFRASTRUCTURE_STATION                         :{WHITE}{COMMA} station tiles
+STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT                         :{WHITE}{COMMA} airports
+STR_COMPANY_VIEW_INFRASTRUCTURE_NONE                            :{WHITE}None
+
+STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
+STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters
+STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
+STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP                                :{BLACK}View company headquarters
+STR_COMPANY_VIEW_RELOCATE_HQ                                    :{BLACK}Relocate HQ
+STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
+STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON                          :{BLACK}Details
+STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP                         :{BLACK}View detailed infrastructure counts
+
+STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
+STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
+STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
+STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
+STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
+STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
+STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
+STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
+
+STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
+STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
+STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company. Shift+Click shows shows estimated cost without purchasing any share
+STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company. Shift+Click shows shows estimated cost without selling any share
+
+STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Company Name
+STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :Manager's Name
+
+STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
+
+# Company infrastructure window
+STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION                         :{WHITE}Infrastructure of {COMPANY}
+STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}Rail pieces:
+STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}Signals
+STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}Road pieces:
+STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD                            :{WHITE}Road
+STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY                         :{WHITE}Tramway
+STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}Water tiles:
+STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}Canals
+STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}Stations:
+STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS                        :{WHITE}Station tiles
+STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS                        :{WHITE}Airports
+STR_COMPANY_INFRASTRUCTURE_VIEW_COST                            :{WHITE}{1:CURRENCY_LONG}/yr ({0:COMMA})
+STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL                           :{WHITE}{CURRENCY_LONG}/yr
+
+# Industry directory
+STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industries
+STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- None -
+STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported)
+STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
+STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
+STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
+
+# Industry view
+STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
+STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
+STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
+STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location
+STR_INDUSTRY_VIEW_PRODUCTION_LEVEL                              :{BLACK}Production level: {YELLOW}{COMMA}%
+
+############ range for requires starts
+STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{STRING}
+STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
+STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
+############ range for requires ends
+
+############ range for produces starts
+STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Cargo waiting to be processed:
+STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
+STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{STRING}
+STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
+############ range for produces ends
+
+STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production (multiple of 8, up to 2040)
+STR_CONFIG_GAME_PRODUCTION_LEVEL                                :{WHITE}Change production level (percentage, up to 800%)
+
+# Vehicle lists
+STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING} - {COMMA} Train{P "" s}
+STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s}
+STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING} - {COMMA} Ship{P "" s}
+STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING} - {COMMA} Aircraft
+
+STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
+STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
+STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
+STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
+
+STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
+
+STR_VEHICLE_LIST_AVAILABLE_TRAINS                               :Available Trains
+STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :Available Vehicles
+STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :Available Ships
+STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :Available Aircraft
+STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}See a list of available engine designs for this vehicle type
+
+STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Manage list
+STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Send instructions to all vehicles in this list
+STR_VEHICLE_LIST_REPLACE_VEHICLES                               :Replace vehicles
+STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :Send for Servicing
+
+STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :Send to Depot
+STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :Send to Depot
+STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :Send to Depot
+STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :Send to Hangar
+
+STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP                         :{BLACK}Click to stop all the vehicles in the list
+STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP                        :{BLACK}Click to start all the vehicles in the list
+
+STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION                     :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
+
+# Group window
+STR_GROUP_ALL_TRAINS                                            :All trains
+STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
+STR_GROUP_ALL_SHIPS                                             :All ships
+STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
+
+STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
+STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
+STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
+STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
+
+STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}Groups - click on a group to list all vehicles of this group
+STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}Click to create a group
+STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}Delete the selected group
+STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}Rename the selected group
+STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Click to protect this group from global autoreplace
+
+STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
+STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles
+
+STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
+
+# Build vehicle window
+STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :New Rail Vehicles
+STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :New Electric Rail Vehicles
+STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :New Monorail Vehicles
+STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :New Maglev Vehicles
+
+STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :New Rail Vehicles
+STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :New Road Vehicles
+STR_BUY_VEHICLE_SHIP_CAPTION                                    :New Ships
+STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :New Aircraft
+
+STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
+STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
+STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_SPEED_OCEAN                                   :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_SPEED_CANAL                                   :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
+STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
+STR_PURCHASE_INFO_REFITTABLE                                    :(refittable)
+STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
+STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
+STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
+STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
+STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
+STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
+STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
+STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
+STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
+STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
+STR_PURCHASE_INFO_AIRCRAFT_RANGE                                :{BLACK}Range: {GOLD}{COMMA} tiles
+
+STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list - click on vehicle for information
+STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Road vehicle selection list - click on vehicle for information
+STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Ship selection list - click on ship for information
+STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Aircraft selection list - click on aircraft for information
+
+STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON                        :{BLACK}Buy Vehicle
+STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON                 :{BLACK}Buy Vehicle
+STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON                         :{BLACK}Buy Ship
+STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON                     :{BLACK}Buy Aircraft
+
+STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP                       :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
+STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP                :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
+STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP                        :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
+STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP                    :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
+
+STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON                             :{BLACK}Rename
+STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                      :{BLACK}Rename
+STR_BUY_VEHICLE_SHIP_RENAME_BUTTON                              :{BLACK}Rename
+STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON                          :{BLACK}Rename
+
+STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP                            :{BLACK}Rename train vehicle type
+STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                     :{BLACK}Rename road vehicle type
+STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP                             :{BLACK}Rename ship type
+STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Rename aircraft type
+
+STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
+STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
+STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
+STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
+
+# Depot window
+STR_DEPOT_CAPTION                                               :{WHITE}{DEPOT}
+
+STR_DEPOT_RENAME_TOOLTIP                                        :{BLACK}Change name of depot
+STR_DEPOT_RENAME_DEPOT_CAPTION                                  :Rename depot
+
+STR_DEPOT_NO_ENGINE                                             :{BLACK}-
+STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{STRING}
+STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{STRING}
+STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO_LONG} ({CARGO_SHORT})
+
+STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
+STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - right-click on vehicle for information
+STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - right-click on ship for information
+STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - right-click on aircraft for information
+
+STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
+STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
+STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
+STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it
+
+STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP                      :{BLACK}Drag train engine here to sell the whole train
+
+STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP                         :{BLACK}Sell all trains in the depot
+STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Sell all road vehicles in the depot
+STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP                          :{BLACK}Sell all ships in the depot
+STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP                      :{BLACK}Sell all aircraft in the hangar
+
+STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP                             :{BLACK}Autoreplace all trains in the depot
+STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP                      :{BLACK}Autoreplace all road vehicles in the depot
+STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP                              :{BLACK}Autoreplace all ships in the depot
+STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP                          :{BLACK}Autoreplace all aircraft in the hangar
+
+STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
+STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}New Vehicles
+STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
+STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft
+
+STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Buy new train vehicle
+STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Buy new road vehicle
+STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Buy new ship
+STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Buy new aircraft
+
+STR_DEPOT_CLONE_TRAIN                                           :{BLACK}Clone Train
+STR_DEPOT_CLONE_ROAD_VEHICLE                                    :{BLACK}Clone Vehicle
+STR_DEPOT_CLONE_SHIP                                            :{BLACK}Clone Ship
+STR_DEPOT_CLONE_AIRCRAFT                                        :{BLACK}Clone Aircraft
+
+STR_DEPOT_CLONE_TRAIN_DEPOT_INFO                                :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders. Shift+Click shows estimated cost without purchase
+STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO                         :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders. Shift+Click shows estimated cost without purchase
+STR_DEPOT_CLONE_SHIP_DEPOT_INFO                                 :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                     :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+
+STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
+STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
+STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
+STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
+
+STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP                      :{BLACK}Get a list of all trains with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP               :{BLACK}Get a list of all road vehicles with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP                       :{BLACK}Get a list of all ships with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP                   :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
+
+STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP                         :{BLACK}Click to stop all the trains inside the depot
+STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Click to stop all the road vehicles inside the depot
+STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP                          :{BLACK}Click to stop all the ships inside the depot
+STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP                              :{BLACK}Click to stop all the aircraft inside the hangar
+
+STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP                        :{BLACK}Click to start all the trains inside the depot
+STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP                 :{BLACK}Click to start all the road vehicles inside the depot
+STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP                         :{BLACK}Click to start all the ships inside the depot
+STR_DEPOT_MASS_START_HANGAR_TOOLTIP                             :{BLACK}Click to start all the aircraft inside the hangar
+
+STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
+
+# Engine preview window
+STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
+STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
+STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
+STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
+STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
+STR_ENGINE_PREVIEW_SHIP                                         :ship
+STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
+STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
+
+STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
+STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}  Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST     :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST              :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST        :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
+
+# Autoreplace window
+STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
+STR_REPLACE_VEHICLE_TRAIN                                       :Train
+STR_REPLACE_VEHICLE_ROAD_VEHICLE                                :Road Vehicle
+STR_REPLACE_VEHICLE_SHIP                                        :Ship
+STR_REPLACE_VEHICLE_AIRCRAFT                                    :Aircraft
+
+STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
+STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
+
+STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
+STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
+STR_REPLACE_NOT_REPLACING                                       :{BLACK}Not replacing
+STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED                      :{BLACK}No vehicle selected
+STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
+STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
+
+STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Replacing: {ORANGE}{STRING}
+STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
+STR_REPLACE_ENGINES                                             :Engines
+STR_REPLACE_WAGONS                                              :Wagons
+
+STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
+STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
+STR_REPLACE_RAIL_VEHICLES                                       :Rail Vehicles
+STR_REPLACE_ELRAIL_VEHICLES                                     :Electrified Rail Vehicles
+STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Vehicles
+STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles
+
+STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{STRING}
+STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
+
+# Vehicle view
+STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
+
+STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location. Ctrl+Click will follow train in main view
+STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location. Ctrl+Click will follow vehicle in main view
+STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location. Ctrl+Click will follow ship in main view
+STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location. Ctrl+Click will follow aircraft in main view
+
+STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
+STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
+STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
+STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
+
+STR_VEHICLE_VIEW_CLONE_TRAIN_INFO                               :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO                        :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+STR_VEHICLE_VIEW_CLONE_SHIP_INFO                                :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO                            :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
+
+STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
+
+STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
+STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
+STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit ship to carry a different cargo type
+STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
+
+STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
+STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
+
+STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
+STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
+STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
+STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
+
+STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
+STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
+STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
+STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
+
+STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination
+STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination
+STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination
+STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination
+
+# Messages in the start stop button in the vehicle view
+STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
+STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
+STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
+STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
+STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
+STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL                           :{RED}Stopping, {VELOCITY}
+STR_VEHICLE_STATUS_TRAIN_NO_POWER                               :{RED}No power
+STR_VEHICLE_STATUS_TRAIN_STUCK                                  :{ORANGE}Waiting for free path
+STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR                             :{ORANGE}Too far to next destination
+
+STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL                      :{LTBLUE}Heading for {STATION}, {VELOCITY}
+STR_VEHICLE_STATUS_NO_ORDERS_VEL                                :{LTBLUE}No orders, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL                     :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL                        :{ORANGE}Heading for {DEPOT}, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL                :{LTBLUE}Service at {DEPOT}, {VELOCITY}
+
+# Vehicle stopped/started animations
+STR_VEHICLE_COMMAND_STOPPED_SMALL                               :{TINY_FONT}{RED}Stopped
+STR_VEHICLE_COMMAND_STOPPED                                     :{RED}Stopped
+STR_VEHICLE_COMMAND_STARTED_SMALL                               :{TINY_FONT}{GREEN}Started
+STR_VEHICLE_COMMAND_STARTED                                     :{GREEN}Started
+
+# Vehicle details
+STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
+STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
+
+STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
+STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
+STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
+STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
+
+STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING}{BLACK}   Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
+# The next two need to stay in this order
+STR_VEHICLE_INFO_AGE                                            :{COMMA} year{P "" s} ({COMMA})
+STR_VEHICLE_INFO_AGE_RED                                        :{RED}{COMMA} year{P "" s} ({COMMA})
+
+STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
+STR_VEHICLE_INFO_MAX_SPEED_RANGE                                :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles
+STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
+STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
+
+STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
+STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
+
+STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
+STR_VEHICLE_INFO_NO_CAPACITY                                    :{BLACK}Capacity: {LTBLUE}None
+STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
+STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
+STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
+
+STR_VEHICLE_INFO_FEEDER_CARGO_VALUE                             :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
+
+STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
+STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
+STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5
+STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5
+
+STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
+STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
+STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
+STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
+
+# Extra buttons for train details windows
+STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
+STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY_LONG}
+
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT                   :{BLACK}Total cargo capacity of this train:
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
+
+STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
+STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO_LONG} from {STATION}
+STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
+
+STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
+STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
+STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
+STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
+STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
+STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
+STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
+
+STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY               :{BLACK}Capacity: {LTBLUE}
+
+# Vehicle refit
+STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
+STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
+STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
+STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT                   :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
+STR_REFIT_SELECT_VEHICLES_TOOLTIP                               :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
+
+STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
+STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
+STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
+STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
+
+STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
+STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
+STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
+STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
+
+STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
+STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
+STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
+STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
+
+# Order view
+STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
+STR_ORDERS_TIMETABLE_VIEW                                       :{BLACK}Timetable
+STR_ORDERS_TIMETABLE_VIEW_TOOLTIP                               :{BLACK}Switch to the timetable view
+
+STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
+STR_ORDER_INDEX                                                 :{COMMA}:{NBSP}
+STR_ORDER_TEXT                                                  :{STRING} {STRING} {STRING}
+
+STR_ORDERS_END_OF_ORDERS                                        :- - End of Orders - -
+STR_ORDERS_END_OF_SHARED_ORDERS                                 :- - End of Shared Orders - -
+
+# Order bottom buttons
+STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
+STR_ORDER_GO_TO                                                 :Go to
+STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
+STR_ORDER_GO_VIA                                                :Go via
+STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
+STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
+
+STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
+STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
+STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
+STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
+STR_ORDER_DROP_NO_LOADING                                       :No loading
+STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
+
+STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
+STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
+STR_ORDER_DROP_UNLOAD                                           :Unload all
+STR_ORDER_DROP_TRANSFER                                         :Transfer
+STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
+STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
+
+STR_ORDER_REFIT                                                 :{BLACK}Refit
+STR_ORDER_REFIT_TOOLTIP                                         :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
+STR_ORDER_REFIT_AUTO                                            :{BLACK}Auto-refit
+STR_ORDER_REFIT_AUTO_TOOLTIP                                    :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it
+STR_ORDER_DROP_REFIT_AUTO                                       :Fixed cargo
+STR_ORDER_DROP_REFIT_AUTO_ANY                                   :Available cargo
+
+STR_ORDER_SERVICE                                               :{BLACK}Service
+STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
+STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
+STR_ORDER_DROP_HALT_DEPOT                                       :Stop
+STR_ORDER_SERVICE_TOOLTIP                                       :{BLACK}Skip this order unless a service is needed
+
+STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
+
+# Conditional order variables, must follow order of OrderConditionVariable enum
+STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
+STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
+STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
+STR_ORDER_CONDITIONAL_AGE                                       :Age (years)
+STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
+STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
+STR_ORDER_CONDITIONAL_REMAINING_LIFETIME                        :Remaining lifetime (years)
+
+STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
+STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
+STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
+STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
+STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
+STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
+STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
+STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
+STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
+
+STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
+STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
+
+STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
+STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
+
+STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
+STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
+STR_ORDERS_DELETE_ALL_TOOLTIP                                   :{BLACK}Delete all orders
+STR_ORDERS_STOP_SHARING_BUTTON                                  :{BLACK}Stop sharing
+STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
+
+STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
+STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
+STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
+STR_ORDER_CONDITIONAL                                           :Conditional order jump
+STR_ORDER_SHARE                                                 :Share orders
+STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle
+
+STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP                  :{BLACK}Show all vehicles that share this schedule
+
+# String parts to build the order string
+STR_ORDER_GO_TO_WAYPOINT                                        :Go via {WAYPOINT}
+STR_ORDER_GO_NON_STOP_TO_WAYPOINT                               :Go non-stop via {WAYPOINT}
+
+STR_ORDER_SERVICE_AT                                            :Service at
+STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
+
+STR_ORDER_NEAREST_DEPOT                                         :the nearest
+STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
+STR_ORDER_TRAIN_DEPOT                                           :Train Depot
+STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
+STR_ORDER_SHIP_DEPOT                                            :Ship Depot
+STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}
+STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {DEPOT}
+
+STR_ORDER_REFIT_ORDER                                           :(Refit to {STRING})
+STR_ORDER_REFIT_STOP_ORDER                                      :(Refit to {STRING} and stop)
+STR_ORDER_STOP_ORDER                                            :(Stop)
+
+STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}
+
+STR_ORDER_IMPLICIT                                              :(Implicit)
+
+STR_ORDER_FULL_LOAD                                             :(Full load)
+STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
+STR_ORDER_NO_LOAD                                               :(No loading)
+STR_ORDER_UNLOAD                                                :(Unload and take cargo)
+STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
+STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
+STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
+STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
+STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
+STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
+STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
+STR_ORDER_NO_UNLOAD                                             :(No unloading and take cargo)
+STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unloading and wait for full load)
+STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unloading and wait for any full load)
+STR_ORDER_NO_UNLOAD_NO_LOAD                                     :(No unloading and no loading)
+
+STR_ORDER_AUTO_REFIT                                            :(Auto-refit to {STRING})
+STR_ORDER_FULL_LOAD_REFIT                                       :(Full load with auto-refit to {STRING})
+STR_ORDER_FULL_LOAD_ANY_REFIT                                   :(Full load any cargo with auto-refit to {STRING})
+STR_ORDER_UNLOAD_REFIT                                          :(Unload and take cargo with auto-refit to {STRING})
+STR_ORDER_UNLOAD_FULL_LOAD_REFIT                                :(Unload and wait for full load with auto-refit to {STRING})
+STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT                            :(Unload and wait for any full load with auto-refit to {STRING})
+STR_ORDER_TRANSFER_REFIT                                        :(Transfer and take cargo with auto-refit to {STRING})
+STR_ORDER_TRANSFER_FULL_LOAD_REFIT                              :(Transfer and wait for full load with auto-refit to {STRING})
+STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT                          :(Transfer and wait for any full load with auto-refit to {STRING})
+STR_ORDER_NO_UNLOAD_REFIT                                       :(No unloading and take cargo with auto-refit to {STRING})
+STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT                             :(No unloading and wait for full load with auto-refit to {STRING})
+STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT                         :(No unloading and wait for any full load with auto-refit to {STRING})
+
+STR_ORDER_AUTO_REFIT_ANY                                        :available cargo
+
+STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
+STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
+STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
+
+STR_ORDER_OUT_OF_RANGE                                          :{RED} (Next destination is out of range)
+
+STR_ORDER_CONDITIONAL_UNCONDITIONAL                             :Jump to order {COMMA}
+STR_ORDER_CONDITIONAL_NUM                                       :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
+STR_ORDER_CONDITIONAL_TRUE_FALSE                                :Jump to order {COMMA} when {STRING} {STRING}
+
+STR_INVALID_ORDER                                               :{RED} (Invalid Order)
+
+# Time table window
+STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
+STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}Orders
+STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}Switch to the order view
+
+STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it
+
+STR_TIMETABLE_NO_TRAVEL                                         :No travel
+STR_TIMETABLE_NOT_TIMETABLEABLE                                 :Travel (automatic; timetabled by next manual order)
+STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :Travel (not timetabled)
+STR_TIMETABLE_TRAVEL_FOR                                        :Travel for {STRING}
+STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING}
+STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING}
+STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
+STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}
+
+STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING} to complete
+STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)
+
+STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
+STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING} late
+STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING} early
+STR_TIMETABLE_STATUS_NOT_STARTED                                :{BLACK}This timetable has not yet started
+STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}This timetable will start at {STRING}
+
+STR_TIMETABLE_STARTING_DATE                                     :{BLACK}Start date
+STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Select a date as starting point of this timetable
+
+STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
+STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
+
+STR_TIMETABLE_CLEAR_TIME                                        :{BLACK}Clear Time
+STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
+
+STR_TIMETABLE_RESET_LATENESS                                    :{BLACK}Reset Late Counter
+STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
+
+STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
+STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
+
+STR_TIMETABLE_EXPECTED                                          :{BLACK}Expected
+STR_TIMETABLE_SCHEDULED                                         :{BLACK}Scheduled
+STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}Switch between expected and schedule
+
+STR_TIMETABLE_ARRIVAL_ABBREVIATION                              :A:
+STR_TIMETABLE_DEPARTURE_ABBREVIATION                            :D:
+
+
+# Date window (for timetable)
+STR_DATE_CAPTION                                                :{WHITE}Set date
+STR_DATE_SET_DATE                                               :{BLACK}Set date
+STR_DATE_SET_DATE_TOOLTIP                                       :{BLACK}Use the selected date as starting date for the timetable
+STR_DATE_DAY_TOOLTIP                                            :{BLACK}Select day
+STR_DATE_MONTH_TOOLTIP                                          :{BLACK}Select month
+STR_DATE_YEAR_TOOLTIP                                           :{BLACK}Select year
+
+
+# AI debug window
+STR_AI_DEBUG                                                    :{WHITE}AI / GameScript Debug
+STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{STRING} (v{NUM})
+STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Name of the script
+STR_AI_DEBUG_SETTINGS                                           :{BLACK}Settings
+STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Change the settings of the script
+STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
+STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}Kill the AI, reload the script, and restart the AI
+STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}Enable/disable breaking when an AI log message matches the break string
+STR_AI_DEBUG_BREAK_ON_LABEL                                     :{BLACK}Break on:
+STR_AI_DEBUG_BREAK_STR_OSKTITLE                                 :{BLACK}Break on
+STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}When an AI log message matches this string, the game is paused
+STR_AI_DEBUG_MATCH_CASE                                         :{BLACK}Match case
+STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}Toggle matching case when comparing AI log messages against the break string
+STR_AI_DEBUG_CONTINUE                                           :{BLACK}Continue
+STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}Unpause and continue the AI
+STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}View debug output of this AI
+STR_AI_GAME_SCRIPT                                              :{BLACK}Game Script
+STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check the Game Script log
+
+STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
+STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window
+STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI / GameScript Debug window is only available for the server
+
+# AI configuration window
+STR_AI_CONFIG_CAPTION                                           :{WHITE}AI / Game Configuration
+STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The GameScript that will be loaded in the next game
+STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
+STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
+STR_AI_CONFIG_RANDOM_AI                                         :Random AI
+STR_AI_CONFIG_NONE                                              :(none)
+
+STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
+STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
+STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
+STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list
+
+STR_AI_CONFIG_GAMESCRIPT                                        :{SILVER}GameScript
+STR_AI_CONFIG_AI                                                :{SILVER}AIs
+
+STR_AI_CONFIG_CHANGE                                            :{BLACK}Select {STRING}
+STR_AI_CONFIG_CHANGE_NONE                                       :
+STR_AI_CONFIG_CHANGE_AI                                         :AI
+STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :GameScript
+STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script
+STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure
+STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the Script
+
+# Available AIs window
+STR_AI_LIST_CAPTION                                             :{WHITE}Available {STRING}
+STR_AI_LIST_CAPTION_AI                                          :AIs
+STR_AI_LIST_CAPTION_GAMESCRIPT                                  :GameScripts
+STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select a script
+
+STR_AI_LIST_AUTHOR                                              :{BLACK}Author: {STRING}
+STR_AI_LIST_VERSION                                             :{BLACK}Version: {NUM}
+STR_AI_LIST_URL                                                 :{BLACK}URL: {STRING}
+
+STR_AI_LIST_ACCEPT                                              :{BLACK}Accept
+STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Select highlighted script
+STR_AI_LIST_CANCEL                                              :{BLACK}Cancel
+STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change the script
+
+# AI Parameters
+STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameters
+STR_AI_SETTINGS_CAPTION_AI                                      :AI
+STR_AI_SETTINGS_CAPTION_GAMESCRIPT                              :GameScript
+STR_AI_SETTINGS_CLOSE                                           :{BLACK}Close
+STR_AI_SETTINGS_RESET                                           :{BLACK}Reset
+STR_AI_SETTINGS_SETTING                                         :{STRING}: {ORANGE}{STRING}
+STR_AI_SETTINGS_START_DELAY                                     :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING}
+
+# Vehicle loading indicators
+STR_PERCENT_UP_SMALL                                            :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
+STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UP_ARROW}
+STR_PERCENT_DOWN_SMALL                                          :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
+STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWN_ARROW}
+STR_PERCENT_UP_DOWN_SMALL                                       :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
+STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
+
+# Income 'floats'
+STR_INCOME_FLOAT_COST_SMALL                                     :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
+STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY_LONG}
+STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
+STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY_LONG}
+STR_FEEDER_TINY                                                 :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
+STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY_LONG}
+STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY_LONG}
+STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY_LONG}
+
+# Saveload messages
+STR_ERROR_SAVE_STILL_IN_PROGRESS                                :{WHITE}Saving still in progress,{}please wait until it is finished!
+STR_ERROR_AUTOSAVE_FAILED                                       :{WHITE}Autosave failed
+STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
+STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
+STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
+STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
+STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {STRING}
+STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {STRING}
+STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
+STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
+STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
+STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
+STR_GAME_SAVELOAD_NOT_AVAILABLE                                 :<not available>
+STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without tram support. All trams have been removed
+
+# Map generation messages
+STR_ERROR_COULD_NOT_CREATE_TOWN                                 :{WHITE}Map generation aborted...{}... no suitable town locations
+STR_ERROR_NO_TOWN_IN_SCENARIO                                   :{WHITE}... there is no town in this scenario
+
+STR_ERROR_PNGMAP                                                :{WHITE}Can't load landscape from PNG...
+STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... file not found
+STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
+STR_ERROR_PNGMAP_MISC                                           :{WHITE}... something just went wrong (probably corrupted file)
+
+STR_ERROR_BMPMAP                                                :{WHITE}Can't load landscape from BMP...
+STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type
+
+STR_ERROR_HEIGHTMAP_TOO_LARGE                                   :{WHITE}... image is too large
+
+STR_WARNING_HEIGHTMAP_SCALE_CAPTION                             :{WHITE}Scale warning
+STR_WARNING_HEIGHTMAP_SCALE_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
+
+# Soundset messages
+STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
+
+# Screenshot related messages
+STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{STRING}'
+STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
+
+# Error message titles
+STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
+STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING}
+
+# Generic construction errors
+STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
+STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
+STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY_LONG}
+STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
+STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
+STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this...
+STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
+STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area...
+STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}... site unsuitable
+STR_ERROR_ALREADY_BUILT                                         :{WHITE}... already built
+STR_ERROR_OWNED_BY                                              :{WHITE}... owned by {STRING}
+STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}... area is owned by another company
+STR_ERROR_TERRAFORM_LIMIT_REACHED                               :{WHITE}... landscaping limit reached
+STR_ERROR_CLEARING_LIMIT_REACHED                                :{WHITE}... tile clearing limit reached
+STR_ERROR_NAME_MUST_BE_UNIQUE                                   :{WHITE}Name must be unique
+STR_ERROR_GENERIC_OBJECT_IN_THE_WAY                             :{WHITE}{1:STRING} in the way
+STR_ERROR_NOT_ALLOWED_WHILE_PAUSED                              :{WHITE}Not allowed while paused
+
+# Local authority errors
+STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
+STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
+STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE                         :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
+STR_ERROR_BRIBE_FAILED                                          :{WHITE}Your attempted bribe has been discovered by a regional investigator
+
+# Levelling errors
+STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
+STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
+STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
+STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
+STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
+STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
+STR_ERROR_ALREADY_LEVELLED                                      :{WHITE}... already flat
+
+# Company related errors
+STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
+STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
+
+STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
+STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
+STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}... no loan to repay
+STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}... {CURRENCY_LONG} required
+STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
+STR_ERROR_INSUFFICIENT_FUNDS                                    :{WHITE}Can't give away money that is loaned from the bank...
+STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
+STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
+STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
+STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
+STR_ERROR_PROTECTED                                             :{WHITE}This company is not old enough to trade shares yet...
+
+# Town related errors
+STR_ERROR_CAN_T_GENERATE_TOWN                                   :{WHITE}Can't build any towns
+STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
+STR_ERROR_CAN_T_FOUND_TOWN_HERE                                 :{WHITE}Can't found town here...
+STR_ERROR_CAN_T_EXPAND_TOWN                                     :{WHITE}Can't expand town...
+STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}... too close to edge of map
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... too close to another town
+STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... too many towns
+STR_ERROR_NO_SPACE_FOR_TOWN                                     :{WHITE}... there is no more space on the map
+STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns
+STR_ERROR_ROAD_WORKS_IN_PROGRESS                                :{WHITE}Road works in progress
+STR_ERROR_TOWN_CAN_T_DELETE                                     :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
+STR_ERROR_STATUE_NO_SUITABLE_PLACE                              :{WHITE}... there is no suitable place for a statue in the centre of this town
+
+# Industry related errors
+STR_ERROR_TOO_MANY_INDUSTRIES                                   :{WHITE}... too many industries
+STR_ERROR_CAN_T_GENERATE_INDUSTRIES                             :{WHITE}Can't generate industries...
+STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
+STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
+STR_ERROR_INDUSTRY_TOO_CLOSE                                    :{WHITE}... too close to another industry
+STR_ERROR_MUST_FOUND_TOWN_FIRST                                 :{WHITE}... must found town first
+STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}... only one allowed per town
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}... can only be built in towns with a population of at least 1200
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}... can only be built in rainforest areas
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}... can only be built in desert areas
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}... can only be built in towns
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS                        :{WHITE}... can only be built in low areas
+STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}... can only be positioned near edges of map
+STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}... forest can only be planted above snow-line
+STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE                     :{WHITE}... can only be built above the snow-line
+STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE                     :{WHITE}... can only be built below the snow-line
+
+# Station construction related errors
+STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
+STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
+STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build Truck station...
+STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger tram station...
+STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight tram station...
+STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
+STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
+
+STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
+STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}... station too spread out
+STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
+STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
+STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
+STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many Truck stations
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
+STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
+STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD                            :{WHITE}... this is a town owned road
+STR_ERROR_DRIVE_THROUGH_DIRECTION                               :{WHITE}... road facing in the wrong direction
+STR_ERROR_DRIVE_THROUGH_CORNER                                  :{WHITE}... drive through stops can't have corners
+STR_ERROR_DRIVE_THROUGH_JUNCTION                                :{WHITE}... drive through stops can't have junctions
+
+# Station destruction related errors
+STR_ERROR_CAN_T_REMOVE_PART_OF_STATION                          :{WHITE}Can't remove part of station...
+STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST                     :{WHITE}Must remove railway station first
+STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
+STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove truck station...
+STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
+STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...
+STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST                           :{WHITE}Must remove road stop first
+STR_ERROR_THERE_IS_NO_STATION                                   :{WHITE}... there is no station here
+
+STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
+STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
+STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish truck station first
+STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
+STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
+STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
+STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
+
+# Waypoint related errors
+STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
+
+STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT                            :{WHITE}Can't build train waypoint here...
+STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
+STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME                            :{WHITE}Can't change waypoint name...
+
+STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT                           :{WHITE}Can't remove train waypoint here...
+STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST                        :{WHITE}Must remove rail waypoint first
+STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}... buoy in the way
+STR_ERROR_BUOY_IS_IN_USE                                        :{WHITE}... buoy is in use by another company!
+
+# Depot related errors
+STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
+STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
+STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build tram vehicle depot here...
+STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
+
+STR_ERROR_CAN_T_RENAME_DEPOT                                    :{WHITE}Can't rename depot...
+
+STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT                    :{WHITE}... must be stopped inside a depot
+STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}... must be stopped inside a depot
+STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT                     :{WHITE}... must be stopped inside a depot
+STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR                :{WHITE}... must be stopped inside a hangar
+
+STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
+STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
+STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
+STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}... consists of multiple units
+STR_ERROR_INCOMPATIBLE_RAIL_TYPES                               :Incompatible rail types
+
+STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
+STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
+STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
+STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
+
+STR_ERROR_DEPOT_WRONG_DEPOT_TYPE                                :Wrong depot type
+
+# Autoreplace related errors
+STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
+STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied
+STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
+
+# Rail construction errors
+STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
+STR_ERROR_MUST_REMOVE_SIGNALS_FIRST                             :{WHITE}Must remove signals first
+STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railway track
+STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
+STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}Road is one way or blocked
+STR_ERROR_CROSSING_DISALLOWED                                   :{WHITE}Level crossings not allowed for this rail type
+STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
+STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
+STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
+STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
+STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                     :{WHITE}Can't convert signals here...
+STR_ERROR_THERE_IS_NO_RAILROAD_TRACK                            :{WHITE}... there is no railway track
+STR_ERROR_THERE_ARE_NO_SIGNALS                                  :{WHITE}... there are no signals
+
+STR_ERROR_CAN_T_CONVERT_RAIL                                    :{WHITE}Can't convert railtype here...
+
+# Road construction errors
+STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
+STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
+STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
+STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
+STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
+STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
+STR_ERROR_THERE_IS_NO_ROAD                                      :{WHITE}... there is no road
+STR_ERROR_THERE_IS_NO_TRAMWAY                                   :{WHITE}... there is no tramway
+
+# Waterway construction errors
+STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Can't build canals here...
+STR_ERROR_CAN_T_BUILD_LOCKS                                     :{WHITE}Can't build locks here...
+STR_ERROR_CAN_T_PLACE_RIVERS                                    :{WHITE}Can't place rivers here...
+STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}... must be built on water
+STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}... can't build on water
+STR_ERROR_CAN_T_BUILD_ON_SEA                                    :{WHITE}... can't build on open sea
+STR_ERROR_CAN_T_BUILD_ON_CANAL                                  :{WHITE}... can't build on canal
+STR_ERROR_CAN_T_BUILD_ON_RIVER                                  :{WHITE}... can't build on river
+STR_ERROR_MUST_DEMOLISH_CANAL_FIRST                             :{WHITE}Must demolish canal first
+STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE                             :{WHITE}Can't build aqueduct here...
+
+# Tree related errors
+STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}... tree already here
+STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE                      :{WHITE}... wrong terrain for tree type
+STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
+
+# Bridge related errors
+STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
+STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
+STR_ERROR_CAN_T_START_AND_END_ON                                :{WHITE}Can't start and end in the same spot
+STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT                           :{WHITE}Bridge heads not at the same level
+STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN                            :{WHITE}Bridge is too low for the terrain
+STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
+STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}... ends of bridge must both be on land
+STR_ERROR_BRIDGE_TOO_LONG                                       :{WHITE}... bridge too long
+STR_ERROR_BRIDGE_THROUGH_MAP_BORDER                             :{WHITE}Bridge would end out of the map
+
+# Tunnel related errors
+STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
+STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
+STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
+STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
+STR_ERROR_TUNNEL_THROUGH_MAP_BORDER                             :{WHITE}Tunnel would end out of the map
+STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
+STR_ERROR_TUNNEL_TOO_LONG                                       :{WHITE}... tunnel too long
+
+# Object related errors
+STR_ERROR_TOO_MANY_OBJECTS                                      :{WHITE}... too many objects
+STR_ERROR_CAN_T_BUILD_OBJECT                                    :{WHITE}Can't build object...
+STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
+STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}... company headquarters in the way
+STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
+STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}... you already own it!
+
+# Group related errors
+STR_ERROR_GROUP_CAN_T_CREATE                                    :{WHITE}Can't create group...
+STR_ERROR_GROUP_CAN_T_DELETE                                    :{WHITE}Can't delete this group...
+STR_ERROR_GROUP_CAN_T_RENAME                                    :{WHITE}Can't rename group...
+STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                       :{WHITE}Can't remove all vehicles from this group...
+STR_ERROR_GROUP_CAN_T_ADD_VEHICLE                               :{WHITE}Can't add the vehicle to this group...
+STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE                        :{WHITE}Can't add shared vehicles to group...
+
+# Generic vehicle errors
+STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
+STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
+STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
+STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
+
+STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
+STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
+STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
+STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...
+
+STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
+STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
+STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
+STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...
+
+STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
+STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
+STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
+STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...
+
+STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
+STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Can't send road vehicle to depot...
+STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
+STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...
+
+STR_ERROR_CAN_T_BUY_TRAIN                                       :{WHITE}Can't buy railway vehicle...
+STR_ERROR_CAN_T_BUY_ROAD_VEHICLE                                :{WHITE}Can't buy road vehicle...
+STR_ERROR_CAN_T_BUY_SHIP                                        :{WHITE}Can't buy ship...
+STR_ERROR_CAN_T_BUY_AIRCRAFT                                    :{WHITE}Can't buy aircraft...
+
+STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
+STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
+STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
+STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
+
+STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railway vehicle...
+STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
+STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
+STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
+
+STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
+STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
+STR_ERROR_SHIP_NOT_AVAILABLE                                    :{WHITE}Ship is not available
+STR_ERROR_AIRCRAFT_NOT_AVAILABLE                                :{WHITE}Aircraft is not available
+
+STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
+STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
+
+STR_ERROR_VEHICLE_IS_DESTROYED                                  :{WHITE}... vehicle is destroyed
+
+# Specific vehicle errors
+STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
+STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
+STR_ERROR_TRAIN_START_NO_POWER                                  :Train has no power
+
+STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
+
+STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
+
+# Order related errors
+STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
+STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
+STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
+STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
+STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
+STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
+STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
+STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
+STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}... vehicle can't go to all stations
+STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}... vehicle can't go to that station
+STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}... a vehicle sharing this order can't go to that station
+
+STR_ERROR_CAN_T_SHARE_ORDER_LIST                                :{WHITE}Can't share order list...
+STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST                         :{WHITE}Can't stop sharing order list...
+STR_ERROR_CAN_T_COPY_ORDER_LIST                                 :{WHITE}Can't copy order list...
+STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}... too far from previous destination
+STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE                             :{WHITE}... aircraft has not enough range
+
+# Timetable related errors
+STR_ERROR_CAN_T_TIMETABLE_VEHICLE                               :{WHITE}Can't timetable vehicle...
+STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Vehicles can only wait at stations
+STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}This vehicle is not stopping at this station
+
+# Sign related errors
+STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}... too many signs
+STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
+STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
+STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
+
+# Translatable comment for OpenTTD's desktop shortcut
+STR_DESKTOP_SHORTCUT_COMMENT                                    :A simulation game based on Transport Tycoon Deluxe
+
+##id 0x2000
+# Town building names
+STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
+STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of flats
+STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
+STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
+STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
+STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
+STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statue
+STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Fountain
+STR_TOWN_BUILDING_NAME_PARK_1                                   :Park
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2                           :Office block
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Shops and offices
+STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modern office building
+STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Warehouse
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Office block
+STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
+STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Old houses
+STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Cottages
+STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Houses
+STR_TOWN_BUILDING_NAME_FLATS_1                                  :Flats
+STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Tall office block
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Shops and offices
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Shops and offices
+STR_TOWN_BUILDING_NAME_THEATER_1                                :Theatre
+STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
+STR_TOWN_BUILDING_NAME_OFFICES_1                                :Offices
+STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Houses
+STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Cinema
+STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Shopping centre
+STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Igloo
+STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tepees
+STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Teapot-House
+STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Piggy-Bank
+
+##id 0x4800
+# industry names
+STR_INDUSTRY_NAME_COAL_MINE                                     :Coal Mine
+STR_INDUSTRY_NAME_POWER_STATION                                 :Power Station
+STR_INDUSTRY_NAME_SAWMILL                                       :Sawmill
+STR_INDUSTRY_NAME_FOREST                                        :Forest
+STR_INDUSTRY_NAME_OIL_REFINERY                                  :Oil Refinery
+STR_INDUSTRY_NAME_OIL_RIG                                       :Oil Rig
+STR_INDUSTRY_NAME_FACTORY                                       :Factory
+STR_INDUSTRY_NAME_PRINTING_WORKS                                :Printing Works
+STR_INDUSTRY_NAME_STEEL_MILL                                    :Steel Mill
+STR_INDUSTRY_NAME_FARM                                          :Farm
+STR_INDUSTRY_NAME_COPPER_ORE_MINE                               :Copper Ore Mine
+STR_INDUSTRY_NAME_OIL_WELLS                                     :Oil Wells
+STR_INDUSTRY_NAME_BANK                                          :Bank
+STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT                         :Food Processing Plant
+STR_INDUSTRY_NAME_PAPER_MILL                                    :Paper Mill
+STR_INDUSTRY_NAME_GOLD_MINE                                     :Gold Mine
+STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC                            :Bank
+STR_INDUSTRY_NAME_DIAMOND_MINE                                  :Diamond Mine
+STR_INDUSTRY_NAME_IRON_ORE_MINE                                 :Iron Ore Mine
+STR_INDUSTRY_NAME_FRUIT_PLANTATION                              :Fruit Plantation
+STR_INDUSTRY_NAME_RUBBER_PLANTATION                             :Rubber Plantation
+STR_INDUSTRY_NAME_WATER_SUPPLY                                  :Water Supply
+STR_INDUSTRY_NAME_WATER_TOWER                                   :Water Tower
+STR_INDUSTRY_NAME_FACTORY_2                                     :Factory
+STR_INDUSTRY_NAME_FARM_2                                        :Farm
+STR_INDUSTRY_NAME_LUMBER_MILL                                   :Lumber Mill
+STR_INDUSTRY_NAME_COTTON_CANDY_FOREST                           :Fairy Floss Forest
+STR_INDUSTRY_NAME_CANDY_FACTORY                                 :Lolly Factory
+STR_INDUSTRY_NAME_BATTERY_FARM                                  :Battery Farm
+STR_INDUSTRY_NAME_COLA_WELLS                                    :Cola Wells
+STR_INDUSTRY_NAME_TOY_SHOP                                      :Toy Shop
+STR_INDUSTRY_NAME_TOY_FACTORY                                   :Toy Factory
+STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastic Fountains
+STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Soft Drink Factory
+STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Bubble Generator
+STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Toffee Quarry
+STR_INDUSTRY_NAME_SUGAR_MINE                                    :Sugar Mine
+
+############ WARNING, using range 0x6000 for strings that are stored in the savegame
+############ These strings may never get a new id, or savegames will break!
+##id 0x6000
+STR_SV_EMPTY                                                    :
+STR_SV_UNNAMED                                                  :Unnamed
+STR_SV_TRAIN_NAME                                               :Train {COMMA}
+STR_SV_ROAD_VEHICLE_NAME                                        :Road Vehicle {COMMA}
+STR_SV_SHIP_NAME                                                :Ship {COMMA}
+STR_SV_AIRCRAFT_NAME                                            :Aircraft {COMMA}
+
+STR_SV_STNAME                                                   :{STRING}
+STR_SV_STNAME_NORTH                                             :{STRING} North
+STR_SV_STNAME_SOUTH                                             :{STRING} South
+STR_SV_STNAME_EAST                                              :{STRING} East
+STR_SV_STNAME_WEST                                              :{STRING} West
+STR_SV_STNAME_CENTRAL                                           :{STRING} Central
+STR_SV_STNAME_TRANSFER                                          :{STRING} Transfer
+STR_SV_STNAME_HALT                                              :{STRING} Halt
+STR_SV_STNAME_VALLEY                                            :{STRING} Valley
+STR_SV_STNAME_HEIGHTS                                           :{STRING} Heights
+STR_SV_STNAME_WOODS                                             :{STRING} Woods
+STR_SV_STNAME_LAKESIDE                                          :{STRING} Lakeside
+STR_SV_STNAME_EXCHANGE                                          :{STRING} Exchange
+STR_SV_STNAME_AIRPORT                                           :{STRING} Airport
+STR_SV_STNAME_OILFIELD                                          :{STRING} Oilfield
+STR_SV_STNAME_MINES                                             :{STRING} Mines
+STR_SV_STNAME_DOCKS                                             :{STRING} Docks
+STR_SV_STNAME_BUOY                                              :{STRING}
+STR_SV_STNAME_WAYPOINT                                          :{STRING}
+##id 0x6020
+STR_SV_STNAME_ANNEXE                                            :{STRING} Annexe
+STR_SV_STNAME_SIDINGS                                           :{STRING} Sidings
+STR_SV_STNAME_BRANCH                                            :{STRING} Branch
+STR_SV_STNAME_UPPER                                             :Upper {STRING}
+STR_SV_STNAME_LOWER                                             :Lower {STRING}
+STR_SV_STNAME_HELIPORT                                          :{STRING} Heliport
+STR_SV_STNAME_FOREST                                            :{STRING} Forest
+STR_SV_STNAME_FALLBACK                                          :{STRING} Station #{NUM}
+############ end of savegame specific region!
+
+##id 0x8000
+# Vehicle names
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM         :Chaney 'Jubilee' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM               :Ginzu 'A4' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM                  :SH '8P' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL      :Manley-Morel DMU (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL                  :'Dash' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL          :SH/Hendry '25' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL                 :UU '37' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL              :Floss '47' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL               :CS 4000 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL               :CS 2400 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL            :Centennial (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL          :Kelling 3100 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL          :Turner Turbo (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL              :MJS 1000 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL                :SH '125' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC               :SH '30' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC               :SH '40' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC               :'T.I.M.' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC            :'AsiaStar' (Electric)
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR                 :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN                      :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR                      :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER                    :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN                 :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN                     :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER                  :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK                    :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER               :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK                   :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN                   :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN                      :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK                   :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER             :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER                  :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK                   :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK                  :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK                   :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER           :Fairy Floss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER                 :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN                    :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER                   :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN                     :Lolly Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN                       :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK                 :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK             :Soft Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK                 :Plastic Truck
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC           :'X2001' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC   :'Millennium Z1' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99             :Wizzowow Z99
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR             :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN                  :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR                  :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER                :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN             :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN                 :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER              :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK                :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER           :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK               :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN               :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN                  :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK               :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER         :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER              :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK               :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK              :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK               :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER       :Fairy Floss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER             :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN                :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER               :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN                 :Lolly Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN                   :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK             :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK         :Soft Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK             :Plastic Truck
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC    :Lev1 'Leviathan' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC      :Lev2 'Cyclops' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC      :Lev3 'Pegasus' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC     :Lev4 'Chimaera' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER         :Wizzowow Rocketeer
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR               :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN                    :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR                    :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER                  :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN               :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN                   :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER                :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK                  :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER             :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK                 :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN                 :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN                    :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK                 :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER           :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER                :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK                 :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK                :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK                 :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER         :Fairy Floss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER               :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN                  :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER                 :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN                   :Lolly Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN                     :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK               :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK           :Soft Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK               :Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS                     :MPS Regal Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS              :Hereford Leopard Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS                        :Foster Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS              :Foster MkII Superbus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS                :Ploddyphut MkI Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS               :Ploddyphut MkII Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS              :Ploddyphut MkIII Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK                 :Balogh Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK                    :Uhl Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK                     :DW Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK                    :MPS Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK                :Reynard Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK                  :Perry Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK            :MightyMover Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK            :Powernaught Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK               :Wizzowow Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER               :Witcombe Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER                 :Foster Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER                  :Perry Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN             :Talbott Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN                 :Uhl Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN              :Foster Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK                :Balogh Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK             :Craighead Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK                  :Goss Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK              :Hereford Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK                :Thomas Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK                  :Goss Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK               :Witcombe Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK                 :Foster Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK               :Moreland Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK                :MPS Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK                :Uhl Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK             :Chippy Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK                :Balogh Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK                   :Uhl Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK               :Kelling Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK              :Balogh Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK                 :Uhl Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK              :Foster Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN                   :Foster Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN                    :Perry Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN                   :Chippy Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK                   :Uhl Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK                :Balogh Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK                   :MPS Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK              :MPS Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK              :Uhl Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK             :Goss Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER                  :Uhl Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER               :Balogh Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER                  :MPS Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK                :Balogh Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK                   :Uhl Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK               :Kelling Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK               :Balogh Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK                  :Uhl Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK                  :RMT Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK           :MightyMover Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK           :Powernaught Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK              :Wizzowow Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK            :MightyMover Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK            :Powernaught Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK               :Wizzowow Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY          :MightyMover Fairy Floss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY          :Powernaught Fairy Floss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK       :Wizzowow Fairy Floss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK          :MightyMover Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK          :Powernaught Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK             :Wizzowow Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN               :MightyMover Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN               :Powernaught Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN                  :Wizzowow Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK           :MightyMover Lolly Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK           :Powernaught Lolly Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK              :Wizzowow Lolly Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK         :MightyMover Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK         :Powernaught Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK            :Wizzowow Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK           :MightyMover Soft Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK           :Powernaught Soft Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK        :Wizzowow Soft Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK         :MightyMover Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK         :Powernaught Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK            :Wizzowow Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK          :MightyMover Bubble Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK          :Powernaught Bubble Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK             :Wizzowow Bubble Truck
+STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER                            :MPS Oil Tanker
+STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER                         :CS-Inc. Oil Tanker
+STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY                       :MPS Passenger Ferry
+STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY                       :FFP Passenger Ferry
+STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT                   :Bakewell 300 Hovercraft
+STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER                    :Chugger-Chug Passenger Ferry
+STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY               :Shivershake Passenger Ferry
+STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP                           :Yate Cargo ship
+STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP                       :Bakewell Cargo ship
+STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP                    :Mightymover Cargo ship
+STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP                      :Powernaut Cargo ship
+STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52                           :Sampson U52
+STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT                         :Coleman Count
+STR_VEHICLE_NAME_AIRCRAFT_FFP_DART                              :FFP Dart
+STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN                           :Yate Haugan
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3                :Bakewell Cotswald LB-3
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8                 :Bakewell Luckett LB-8
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9                 :Bakewell Luckett LB-9
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80                 :Bakewell Luckett LB80
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10                :Bakewell Luckett LB-10
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11                :Bakewell Luckett LB-11
+STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11               :Yate Aerospace YAC 1-11
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100                            :Darwin 100
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200                            :Darwin 200
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300                            :Darwin 300
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400                            :Darwin 400
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500                            :Darwin 500
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600                            :Darwin 600
+STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY                           :Guru Galaxy
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21                           :Airtaxi A21
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31                           :Airtaxi A31
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32                           :Airtaxi A32
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33                           :Airtaxi A33
+STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46                  :Yate Aerospace YAe46
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_100                            :Dinger 100
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000                      :AirTaxi A34-1000
+STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE                        :Yate Z-Shuttle
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1                            :Kelling K1
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6                            :Kelling K6
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7                            :Kelling K7
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700                            :Darwin 700
+STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2                       :FFP Hyperdart 2
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
+STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
+STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
+STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
+STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
+STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
+STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
+STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
+STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter
+
+##id 0x8800
+# Formatting of some strings
+STR_FORMAT_DATE_TINY                                            :{STRING}-{STRING}-{NUM}
+STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
+STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
+STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:STRING}-{0:STRING}
+
+STR_FORMAT_BUOY_NAME                                            :{TOWN} Buoy
+STR_FORMAT_BUOY_NAME_SERIAL                                     :{TOWN} Buoy #{COMMA}
+STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
+STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
+STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
+STR_FORMAT_WAYPOINT_NAME                                        :{TOWN} Waypoint
+STR_FORMAT_WAYPOINT_NAME_SERIAL                                 :{TOWN} Waypoint #{COMMA}
+
+STR_FORMAT_DEPOT_NAME_TRAIN                                     :{TOWN} Train Depot
+STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL                              :{TOWN} Train Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE                              :{TOWN} Road Vehicle Depot
+STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL                       :{TOWN} Road Vehicle Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_SHIP                                      :{TOWN} Ship Depot
+STR_FORMAT_DEPOT_NAME_SHIP_SERIAL                               :{TOWN} Ship Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_AIRCRAFT                                  :{STATION} Hangar
+
+STR_UNKNOWN_STATION                                             :unknown station
+STR_DEFAULT_SIGN_NAME                                           :Sign
+STR_COMPANY_SOMEONE                                             :someone
+
+STR_SAVEGAME_NAME_DEFAULT                                       :{COMPANY}, {STRING}
+STR_SAVEGAME_NAME_SPECTATOR                                     :Spectator, {1:STRING}
+
+# Viewport strings
+STR_VIEWPORT_TOWN_POP                                           :{WHITE}{TOWN} ({COMMA})
+STR_VIEWPORT_TOWN                                               :{WHITE}{TOWN}
+STR_VIEWPORT_TOWN_TINY_BLACK                                    :{TINY_FONT}{BLACK}{TOWN}
+STR_VIEWPORT_TOWN_TINY_WHITE                                    :{TINY_FONT}{WHITE}{TOWN}
+
+STR_VIEWPORT_SIGN_SMALL_BLACK                                   :{TINY_FONT}{BLACK}{SIGN}
+STR_VIEWPORT_SIGN_SMALL_WHITE                                   :{TINY_FONT}{WHITE}{SIGN}
+
+STR_VIEWPORT_STATION                                            :{STATION} {STATION_FEATURES}
+STR_VIEWPORT_STATION_TINY                                       :{TINY_FONT}{STATION}
+
+STR_VIEWPORT_WAYPOINT                                           :{WAYPOINT}
+STR_VIEWPORT_WAYPOINT_TINY                                      :{TINY_FONT}{WAYPOINT}
+
+# Simple strings to get specific types of data
+STR_COMPANY_NAME                                                :{COMPANY}
+STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANY_NUM}
+STR_DEPOT_NAME                                                  :{DEPOT}
+STR_ENGINE_NAME                                                 :{ENGINE}
+STR_GROUP_NAME                                                  :{GROUP}
+STR_INDUSTRY_NAME                                               :{INDUSTRY}
+STR_PRESIDENT_NAME                                              :{PRESIDENT_NAME}
+STR_SIGN_NAME                                                   :{SIGN}
+STR_STATION_NAME                                                :{STATION}
+STR_TOWN_NAME                                                   :{TOWN}
+STR_VEHICLE_NAME                                                :{VEHICLE}
+STR_WAYPOINT_NAME                                               :{WAYPOINT}
+
+STR_JUST_CARGO                                                  :{CARGO_LONG}
+STR_JUST_CHECKMARK                                              :{CHECKMARK}
+STR_JUST_COMMA                                                  :{COMMA}
+STR_JUST_CURRENCY_SHORT                                         :{CURRENCY_SHORT}
+STR_JUST_CURRENCY_LONG                                          :{CURRENCY_LONG}
+STR_JUST_INT                                                    :{NUM}
+STR_JUST_DATE_TINY                                              :{DATE_TINY}
+STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
+STR_JUST_DATE_LONG                                              :{DATE_LONG}
+STR_JUST_DATE_ISO                                               :{DATE_ISO}
+STR_JUST_STRING                                                 :{STRING}
+STR_JUST_STRING_SPACE_STRING                                    :{STRING} {STRING}
+STR_JUST_RAW_STRING                                             :{STRING}
+
+# Slightly 'raw' stringcodes with colour or size
+STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
+STR_TINY_BLACK_COMA                                             :{TINY_FONT}{BLACK}{COMMA}
+STR_TINY_COMMA                                                  :{TINY_FONT}{COMMA}
+STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
+STR_RED_COMMA                                                   :{RED}{COMMA}
+STR_WHITE_COMMA                                                 :{WHITE}{COMMA}
+STR_TINY_BLACK_DECIMAL                                          :{TINY_FONT}{BLACK}{DECIMAL}
+STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY_LONG}
+STR_BLACK_DATE_LONG                                             :{BLACK}{DATE_LONG}
+STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
+STR_SILVER_CROSS                                                :{SILVER}{CROSS}
+STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
+STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
+STR_DATE_LONG_SMALL                                             :{TINY_FONT}{BLACK}{DATE_LONG}
+STR_TINY_GROUP                                                  :{TINY_FONT}{GROUP}
+STR_BLACK_INT                                                   :{BLACK}{NUM}
+STR_ORANGE_INT                                                  :{ORANGE}{NUM}
+STR_WHITE_SIGN                                                  :{WHITE}{SIGN}
+STR_TINY_BLACK_STATION                                          :{TINY_FONT}{BLACK}{STATION}
+STR_BLACK_STRING                                                :{BLACK}{STRING}
+STR_BLACK_RAW_STRING                                            :{BLACK}{STRING}
+STR_GREEN_STRING                                                :{GREEN}{STRING}
+STR_ORANGE_STRING                                               :{ORANGE}{STRING}
+STR_RED_STRING                                                  :{RED}{STRING}
+STR_WHITE_STRING                                                :{WHITE}{STRING}
+STR_TINY_BLACK_HEIGHT                                           :{TINY_FONT}{BLACK}{HEIGHT}
+STR_TINY_BLACK_VEHICLE                                          :{TINY_FONT}{BLACK}{VEHICLE}
+STR_TINY_RIGHT_ARROW                                            :{TINY_FONT}{RIGHT_ARROW}
+
+STR_BLACK_1                                                     :{BLACK}1
+STR_BLACK_2                                                     :{BLACK}2
+STR_BLACK_3                                                     :{BLACK}3
+STR_BLACK_4                                                     :{BLACK}4
+STR_BLACK_5                                                     :{BLACK}5
+STR_BLACK_6                                                     :{BLACK}6
+STR_BLACK_7                                                     :{BLACK}7
+
+STR_TRAIN                                                       :{BLACK}{TRAIN}
+STR_BUS                                                         :{BLACK}{BUS}
+STR_LORRY                                                       :{BLACK}{LORRY}
+STR_PLANE                                                       :{BLACK}{PLANE}
+STR_SHIP                                                        :{BLACK}{SHIP}
+
+STR_TOOLBAR_RAILTYPE_VELOCITY                                   :{STRING} ({VELOCITY})