Mercurial > hg > openttd
changeset 17257:d8adc59b7654 draft
(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 06 Feb 2011 16:45:27 +0000 |
parents | a0aa13a12f16 |
children | da22d3fea00a |
files | src/ground_vehicle.cpp |
diffstat | 1 files changed, 10 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/src/ground_vehicle.cpp +++ b/src/ground_vehicle.cpp @@ -151,8 +151,16 @@ } if (mode == AS_ACCEL) { - /* Divide by 4 to compensate for the wacky game scale. */ - return (force - resistance) / (mass * 4); + /* Easy way out when there is no acceleration. */ + if (force == resistance) return 0; + + /* When we accelerate, make sure we always keep doing that, even when + * the excess force is more than the mass. Otherwise a vehicle going + * down hill will never slow down enough, and a vehicle that came up + * a hill will never speed up enough to (eventually) get back to the + * same (maximum) speed. */ + int accel = (force - resistance) / (mass * 4); + return force < resistance ? min(-1, accel) : max(1, accel); } else { return min(-force - resistance, -10000) / mass; }