Mercurial > hg > openttd
changeset 15056:deb456565c98 draft
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 19 Apr 2010 19:50:56 +0000 |
parents | b44e510a2774 |
children | e2d2c0738c6b |
files | src/network/core/tcp_game.h src/network/network_server.cpp |
diffstat | 2 files changed, 4 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -85,6 +85,7 @@ STATUS_DONE_MAP, ///< The client has downloaded the map STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames STATUS_ACTIVE, ///< The client is active within in the game + STATUS_END ///< Must ALWAYS be on the end of this list!! (period) }; class NetworkClientSocket;
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1703,7 +1703,8 @@ { static const char * const stat_str[] = { "inactive", - "authorizing", + "authorizing (server password)", + "authorizing (company password)", "authorized", "waiting", "loading map", @@ -1711,6 +1712,7 @@ "ready", "active" }; + assert_compile(lengthof(stat_str) == STATUS_END); NetworkClientSocket *cs; FOR_ALL_CLIENT_SOCKETS(cs) {