changeset 15089:e0fd48f3f61b draft

(svn r19715) -Codechange: Rename all appareances of shiplift to lock.
author terkhen <terkhen@openttd.org>
date Sat, 24 Apr 2010 21:03:40 +0000
parents a63b4234140f
children b3e12e335b99
files src/saveload/afterload.cpp src/table/sprites.h src/table/water_land.h src/water_cmd.cpp
diffstat 4 files changed, 63 insertions(+), 63 deletions(-) [+]
line wrap: on
line diff
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -640,7 +640,7 @@
 	}
 
 	if (CheckSavegameVersion(72)) {
-		/* Locks/shiplifts in very old savegames had OWNER_WATER as owner */
+		/* Locks in very old savegames had OWNER_WATER as owner */
 		for (TileIndex t = 0; t < MapSize(); t++) {
 			switch (GetTileType(t)) {
 				default: break;
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -570,38 +570,38 @@
 static const SpriteID SPR_WATER_SLOPE_X_DOWN      = SPR_CANALS_BASE + 1; // positive X
 static const SpriteID SPR_WATER_SLOPE_X_UP        = SPR_CANALS_BASE + 2; // negative X
 static const SpriteID SPR_WATER_SLOPE_Y_DOWN      = SPR_CANALS_BASE + 3; // positive Y
-/* sprites for the shiplifts
- * there are 4 kinds of shiplifts, each of them is 3 tiles long.
+/* sprites for the locks
+ * there are 4 kinds of locks, each of them is 3 tiles long.
  * the four kinds are running in the X and Y direction and
  * are "lowering" either in the "+" or the "-" direction.
  * the three tiles are the center tile (where the slope is)
  * and a bottom and a top tile */
-static const SpriteID SPR_SHIPLIFT_BASE                 = SPR_CANALS_BASE +  4;
-static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_REAR     = SPR_CANALS_BASE +  4;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  5;
-static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_REAR     = SPR_CANALS_BASE +  6;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  7;
-static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_FRONT    = SPR_CANALS_BASE +  8;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_FRONT  = SPR_CANALS_BASE +  9;
-static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_FRONT    = SPR_CANALS_BASE + 10;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 11;
-static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 12;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 13;
-static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 14;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 15;
-static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 16;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 17;
-static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 18;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 19;
-static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_REAR        = SPR_CANALS_BASE + 20;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_REAR      = SPR_CANALS_BASE + 21;
-static const SpriteID SPR_SHIPLIFT_X_UP_TOP_REAR        = SPR_CANALS_BASE + 22;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_REAR      = SPR_CANALS_BASE + 23;
-static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_FRONT       = SPR_CANALS_BASE + 24;
-static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 25;
-static const SpriteID SPR_SHIPLIFT_X_UP_TOP_FRONT       = SPR_CANALS_BASE + 26;
-static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 27;
-static const SpriteID SPR_CANAL_DIKES_BASE              = SPR_CANALS_BASE + 52;
+static const SpriteID SPR_LOCK_BASE                 = SPR_CANALS_BASE +  4;
+static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR     = SPR_CANALS_BASE +  4;
+static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  5;
+static const SpriteID SPR_LOCK_X_UP_CENTER_REAR     = SPR_CANALS_BASE +  6;
+static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  7;
+static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT    = SPR_CANALS_BASE +  8;
+static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT  = SPR_CANALS_BASE +  9;
+static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT    = SPR_CANALS_BASE + 10;
+static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 11;
+static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 12;
+static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 13;
+static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 14;
+static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 15;
+static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 16;
+static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 17;
+static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 18;
+static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 19;
+static const SpriteID SPR_LOCK_Y_UP_TOP_REAR        = SPR_CANALS_BASE + 20;
+static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR      = SPR_CANALS_BASE + 21;
+static const SpriteID SPR_LOCK_X_UP_TOP_REAR        = SPR_CANALS_BASE + 22;
+static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR      = SPR_CANALS_BASE + 23;
+static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT       = SPR_CANALS_BASE + 24;
+static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 25;
+static const SpriteID SPR_LOCK_X_UP_TOP_FRONT       = SPR_CANALS_BASE + 26;
+static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 27;
+static const SpriteID SPR_CANAL_DIKES_BASE          = SPR_CANALS_BASE + 52;
 
 /* Sprites for tunnels and bridges */
 static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL   = 2365;
--- a/src/table/water_land.h
+++ b/src/table/water_land.h
@@ -7,7 +7,7 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file water_land.h Sprites to use and how to display them for water tiles (depots/shiplifts). */
+/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
 
 struct WaterDrawTileStruct {
 	byte delta_x;
@@ -55,105 +55,105 @@
 	_shipdepot_display_seq_4,
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
+static const WaterDrawTileStruct _lock_display_seq_0[] = {
 	BEGIN(1),
 	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 1 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
+static const WaterDrawTileStruct _lock_display_seq_1[] = {
 	BEGIN(0),
 	{   0, 0, 0, 1, 0x10, 0x14, 0 },
 	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
+static const WaterDrawTileStruct _lock_display_seq_2[] = {
 	BEGIN(2),
 	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 2 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
+static const WaterDrawTileStruct _lock_display_seq_3[] = {
 	BEGIN(3),
 	{   0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
 	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
+static const WaterDrawTileStruct _lock_display_seq_0b[] = {
 	BEGIN(0xFDD),
 	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 1 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
+static const WaterDrawTileStruct _lock_display_seq_1b[] = {
 	BEGIN(0xFDD),
 	{   0, 0, 0, 0x1, 0x10, 0x14, 8 },
 	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
+static const WaterDrawTileStruct _lock_display_seq_2b[] = {
 	BEGIN(0xFDD),
 	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 2 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
+static const WaterDrawTileStruct _lock_display_seq_3b[] = {
 	BEGIN(0xFDD),
 	{   0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
 	{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
 	END(0)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
+static const WaterDrawTileStruct _lock_display_seq_0t[] = {
 	BEGIN(0xFDD),
 	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 1 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
 	END(8)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
+static const WaterDrawTileStruct _lock_display_seq_1t[] = {
 	BEGIN(0xFDD),
 	{   0, 0, 0, 0x1, 0x10, 0x14, 16 },
 	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
 	END(8)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
+static const WaterDrawTileStruct _lock_display_seq_2t[] = {
 	BEGIN(0xFDD),
 	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 2 },
 	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
 	END(8)
 };
 
-static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
+static const WaterDrawTileStruct _lock_display_seq_3t[] = {
 	BEGIN(0xFDD),
 	{   0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
 	{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
 	END(8)
 };
 
-static const WaterDrawTileStruct * const _shiplift_display_seq[] = {
-	_shiplift_display_seq_0,
-	_shiplift_display_seq_1,
-	_shiplift_display_seq_2,
-	_shiplift_display_seq_3,
+static const WaterDrawTileStruct * const _lock_display_seq[] = {
+	_lock_display_seq_0,
+	_lock_display_seq_1,
+	_lock_display_seq_2,
+	_lock_display_seq_3,
 
-	_shiplift_display_seq_0b,
-	_shiplift_display_seq_1b,
-	_shiplift_display_seq_2b,
-	_shiplift_display_seq_3b,
+	_lock_display_seq_0b,
+	_lock_display_seq_1b,
+	_lock_display_seq_2b,
+	_lock_display_seq_3b,
 
-	_shiplift_display_seq_0t,
-	_shiplift_display_seq_1t,
-	_shiplift_display_seq_2t,
-	_shiplift_display_seq_3t,
+	_lock_display_seq_0t,
+	_lock_display_seq_1t,
+	_lock_display_seq_2t,
+	_lock_display_seq_3t,
 };
 
 #undef BEGIN
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -190,8 +190,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
 }
 
-/** build a shiplift */
-static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
+/** build a lock */
+static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
 {
 	/* middle tile */
 	CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -234,7 +234,7 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER] * 22 >> 3);
 }
 
-static CommandCost RemoveShiplift(TileIndex tile, DoCommandFlag flags)
+static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
 {
 	if (GetTileOwner(tile) != OWNER_NONE) {
 		CommandCost ret = CheckTileOwnership(tile);
@@ -278,7 +278,7 @@
 	/* Disallow building of locks on river rapids */
 	if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 
-	return DoBuildShiplift(tile, dir, flags);
+	return DoBuildLock(tile, dir, flags);
 }
 
 /** Build a piece of canal.
@@ -395,7 +395,7 @@
 		}
 
 		case WATER_TILE_LOCK: {
-			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
+			static const TileIndexDiffC _lock_tomiddle_offs[] = {
 				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
 				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
 				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
@@ -404,7 +404,7 @@
 			if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
 			if (_current_company == OWNER_WATER) return CMD_ERROR;
 			/* move to the middle tile.. */
-			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
+			return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetSection(tile)]), flags);
 		}
 
 		case WATER_TILE_DEPOT:
@@ -559,7 +559,7 @@
 	/* If no custom graphics, use defaults */
 	if (water_base == 0) water_base = SPR_CANALS_BASE;
 	if (locks_base == 0) {
-		locks_base = SPR_SHIPLIFT_BASE;
+		locks_base = SPR_LOCK_BASE;
 	} else {
 		/* If using custom graphics, ignore the variation on height */
 		base = 0;
@@ -654,7 +654,7 @@
 		} break;
 
 		case WATER_TILE_LOCK: {
-			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
+			const WaterDrawTileStruct *t = _lock_display_seq[GetSection(ti->tile)];
 			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0, true);
 		} break;