Mercurial > hg > openttd
changeset 3535:e1030e7e3597 draft
(svn r4392) -Codechange: Use water map accessors in bridge code
author | celestar <celestar@openttd.org> |
---|---|
date | Wed, 12 Apr 2006 15:23:32 +0000 |
parents | 1a9f5dcdf782 |
children | e84cd12ad1d8 |
files | tunnelbridge_cmd.c |
diffstat | 1 files changed, 2 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -247,10 +247,7 @@ /* retrieve landscape height and ensure it's on land */ tile_start = TileXY(x, y); tile_end = TileXY(sx, sy); - if ((IsTileType(tile_start, MP_WATER) && _m[tile_start].m5 == 0) || - (IsTileType(tile_end, MP_WATER) && _m[tile_end].m5 == 0)) { - return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH); - } + if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH); tileh_start = GetTileSlope(tile_start, &z_start); tileh_end = GetTileSlope(tile_end, &z_end); @@ -331,7 +328,7 @@ switch (GetTileType(tile)) { case MP_WATER: if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY); - if (_m[tile].m5 > 1) goto not_valid_below; + if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below; transport_under = TRANSPORT_WATER; break;