Mercurial > hg > openttd
changeset 16133:e298842df813 draft
(svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor.
author | terkhen <terkhen@openttd.org> |
---|---|
date | Sat, 18 Sep 2010 20:48:40 +0000 |
parents | 71686276641e |
children | 793e056b42e8 |
files | src/tree_cmd.cpp |
diffstat | 1 files changed, 3 insertions(+), 0 deletions(-) [+] |
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--- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -56,6 +56,7 @@ static const uint16 DEFAULT_TREE_STEPS = 1000; ///< Default number of attempts for placing trees. static const uint16 DEFAULT_RAINFOREST_TREE_STEPS = 15000; ///< Default number of attempts for placing extra trees at rainforest in tropic. +static const uint16 EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor factor. /** * Tests if a tile can be converted to MP_TREES @@ -249,6 +250,7 @@ uint i, j, ht; i = ScaleByMapSize(DEFAULT_TREE_STEPS); + if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV; do { uint32 r = Random(); TileIndex tile = RandomTileSeed(r); @@ -276,6 +278,7 @@ /* place extra trees at rainforest area */ if (_settings_game.game_creation.landscape == LT_TROPIC) { i = ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS); + if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV; do { uint32 r = Random();