Mercurial > hg > openttd
changeset 15207:e31a7ac11eb1 draft
(svn r19836) -Codechange: Move sprite palette selection code in NewGRF gui to its own method.
author | alberth <alberth@openttd.org> |
---|---|
date | Sun, 16 May 2010 18:52:11 +0000 |
parents | f0543162e40b |
children | ebff51f3984b |
files | src/newgrf_gui.cpp |
diffstat | 1 files changed, 35 insertions(+), 24 deletions(-) [+] |
line wrap: on
line diff
--- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -623,6 +623,40 @@ this->DrawWidgets(); } + /** Pick the palette for the sprite of the grf to display. + * @param c grf to display. + * @return Palette for the sprite. + */ + FORCEINLINE PaletteID GetPalette(const GRFConfig *c) const + { + PaletteID pal; + + /* Pick a colour */ + switch (c->status) { + case GCS_NOT_FOUND: + case GCS_DISABLED: + pal = PALETTE_TO_RED; + break; + case GCS_ACTIVATED: + pal = PALETTE_TO_GREEN; + break; + default: + pal = PALETTE_TO_BLUE; + break; + } + + /* Do not show a "not-failure" colour when it actually failed to load */ + if (pal != PALETTE_TO_RED) { + if (HasBit(c->flags, GCF_STATIC)) { + pal = PALETTE_TO_GREY; + } else if (HasBit(c->flags, GCF_COMPATIBLE)) { + pal = PALETTE_TO_ORANGE; + } + } + + return pal; + } + virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { @@ -644,30 +678,7 @@ if (this->vscroll.IsVisible(i)) { const char *text = c->GetName(); bool h = (this->active_sel == c); - PaletteID pal; - - /* Pick a colour */ - switch (c->status) { - case GCS_NOT_FOUND: - case GCS_DISABLED: - pal = PALETTE_TO_RED; - break; - case GCS_ACTIVATED: - pal = PALETTE_TO_GREEN; - break; - default: - pal = PALETTE_TO_BLUE; - break; - } - - /* Do not show a "not-failure" colour when it actually failed to load */ - if (pal != PALETTE_TO_RED) { - if (HasBit(c->flags, GCF_STATIC)) { - pal = PALETTE_TO_GREY; - } else if (HasBit(c->flags, GCF_COMPATIBLE)) { - pal = PALETTE_TO_ORANGE; - } - } + PaletteID pal = this->GetPalette(c); if (h) GfxFillRect(r.left + 1, y, r.right - 1, y + step_height - 1, 156); DrawSprite(SPR_SQUARE, pal, square_left, y + sprite_offset_y);