Mercurial > hg > openttd
changeset 8994:e4c3087abbde draft
(svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 19 Apr 2008 13:17:19 +0000 |
parents | 1b2c82dc4d69 |
children | 3e58e70db5ad |
files | src/industry_gui.cpp src/main_gui.cpp src/news_gui.cpp src/smallmap_gui.cpp src/town_gui.cpp src/vehicle_gui.cpp src/viewport.cpp src/viewport_func.h |
diffstat | 8 files changed, 10 insertions(+), 10 deletions(-) [+] |
line wrap: on
line diff
--- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -631,7 +631,7 @@ WP(w, indview_d).editbox_line = 0; WP(w, indview_d).clicked_line = 0; WP(w, indview_d).clicked_button = 0; - AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetIndustry(w->window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY); + InitializeWindowViewport(w, 3, 17, 254, 86, GetIndustry(w->window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY); } }
--- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -412,7 +412,7 @@ int height = _screen.height; Window *w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); - AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); + InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); /* XXX: these are not done */ switch (_game_mode) {
--- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -442,7 +442,7 @@ _news_type13_desc.top = top; w = AllocateWindowDesc(&_news_type13_desc); if (ni->flags & NF_VIEWPORT) { - AssignWindowViewport(w, 2, 58, 0x1AA, 0x6E, + InitializeWindowViewport(w, 2, 58, 426, 110, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); } break; @@ -451,7 +451,7 @@ _news_type2_desc.top = top; w = AllocateWindowDesc(&_news_type2_desc); if (ni->flags & NF_VIEWPORT) { - AssignWindowViewport(w, 2, 58, 0x1AA, 0x46, + InitializeWindowViewport(w, 2, 58, 426, 70, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); } break; @@ -460,7 +460,7 @@ _news_type0_desc.top = top; w = AllocateWindowDesc(&_news_type0_desc); if (ni->flags & NF_VIEWPORT) { - AssignWindowViewport(w, 3, 17, 0x112, 0x2F, + InitializeWindowViewport(w, 3, 17, 274, 47, ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), ZOOM_LVL_NEWS); } break;
--- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -1110,7 +1110,7 @@ switch (e->event) { case WE_CREATE: // Disable zoom in button /* New viewport start at (zero,zero) */ - AssignWindowViewport(w, 3, 17, w->widget[4].right - w->widget[4].left - 1, w->widget[4].bottom - w->widget[4].top - 1, 0, ZOOM_LVL_VIEWPORT); + InitializeWindowViewport(w, 3, 17, w->widget[4].right - w->widget[4].left - 1, w->widget[4].bottom - w->widget[4].top - 1, 0, ZOOM_LVL_VIEWPORT); w->DisableWidget(5); break;
--- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -396,7 +396,7 @@ if (w != NULL) { w->flags4 |= WF_DISABLE_VP_SCROLL; - AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, ZOOM_LVL_TOWN); + InitializeWindowViewport(w, 3, 17, 254, 86, GetTown(town)->xy, ZOOM_LVL_TOWN); } }
--- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1751,7 +1751,7 @@ if (w != NULL) { w->caption_color = v->owner; - AssignWindowViewport(w, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH, + InitializeWindowViewport(w, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH, (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT, w->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]); }
--- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -170,7 +170,7 @@ * - If bit 31 is clear, it is a tile position. * @param zoom Zoomlevel to display */ -void AssignWindowViewport(Window *w, int x, int y, +void InitializeWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom) { assert(w->viewport == NULL);
--- a/src/viewport_func.h +++ b/src/viewport_func.h @@ -13,7 +13,7 @@ void SetSelectionRed(bool); void DeleteWindowViewport(Window *w); -void AssignWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom); +void InitializeWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom); ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); Point GetTileBelowCursor(); void UpdateViewportPosition(Window *w);