changeset 14512:e53f601a581c draft

(svn r19083) -Cleanup: remove support for modifying variables from console
author smatz <smatz@openttd.org>
date Wed, 10 Feb 2010 17:32:39 +0000
parents b755671f7cbb
children e99a75a10e29
files src/console.cpp src/console_cmds.cpp src/console_internal.h
diffstat 3 files changed, 34 insertions(+), 451 deletions(-) [+]
line wrap: on
line diff
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -28,9 +28,8 @@
 #define ICON_TOKEN_COUNT 20
 
 /* console parser */
-IConsoleCmd   *_iconsole_cmds;    ///< list of registred commands
-IConsoleVar   *_iconsole_vars;    ///< list of registred vars
-IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
+IConsoleCmd   *_iconsole_cmds;    ///< list of registered commands
+IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
 
 FILE *_iconsole_output_file;
 
@@ -197,7 +196,7 @@
     * *************************/
 
 /**
- * General internal hooking code that is the same for both commands and variables
+ * General internal hooking code
  * @param hooks IConsoleHooks structure that will be set according to
  * @param type type access trigger
  * @param proc function called when the hook criteria is met
@@ -263,21 +262,8 @@
 }
 
 /**
- * Add a hook to a variable that will be triggered at certain points
- * @param name name of the variable that the hook is added to
- * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
- * @param proc function called when the hook criteria is met
- */
-void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
-{
-	IConsoleVar *var = IConsoleVarGet(name);
-	if (var == NULL) return;
-	IConsoleHookAdd(&var->hook, type, proc);
-}
-
-/**
  * Perhaps ugly macro, but this saves us the trouble of writing the same function
- * three types, just with different variables. Yes, templates would be handy. It was
+ * twice, just with different variables. Yes, templates would be handy. It was
  * either this define or an even more ugly void* magic function
  */
 #define IConsoleAddSorted(_base, item_new, IConsoleType, type)                 \
@@ -474,280 +460,6 @@
 }
 
 /**
- * Special function for adding string-type variables. They in addition
- * also need a 'size' value saying how long their string buffer is.
- * @param name name of the variable that will be used
- * @param addr memory location the variable will point to
- * @param size the length of the string buffer
- * @param help the help string shown for the variable
- * For more information see IConsoleVarRegister()
- */
-void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
-{
-	IConsoleVar *var;
-	IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
-	var = IConsoleVarGet(name);
-	var->size = size;
-}
-
-/**
- * Register a new variable to be used in the console
- * @param name name of the variable that will be used
- * @param addr memory location the variable will point to
- * @param help the help string shown for the variable
- * @param type the type of the variable (simple atomic) so we know which values it can get
- */
-void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
-{
-	char *new_cmd = strdup(name);
-	IConsoleVar *item_new = MallocT<IConsoleVar>(1);
-
-	item_new->help = (help != NULL) ? strdup(help) : NULL;
-
-	item_new->next = NULL;
-	item_new->name = new_cmd;
-	item_new->addr = addr;
-	item_new->proc = NULL;
-	item_new->type = type;
-
-	item_new->hook.access = NULL;
-	item_new->hook.pre = NULL;
-	item_new->hook.post = NULL;
-
-	IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
-}
-
-/**
- * Find the variable pointed to by its string
- * @param name variable to be found
- * @return return Varstruct of the found variable, or NULL on failure
- */
-IConsoleVar *IConsoleVarGet(const char *name)
-{
-	IConsoleVar *item;
-	for (item = _iconsole_vars; item != NULL; item = item->next) {
-		if (strcmp(item->name, name) == 0) return item;
-	}
-
-	return NULL;
-}
-
-/**
- * Get the value of the variable and put it into a printable
- * string form so we can use it for printing
- */
-static char *IConsoleVarGetStringValue(const IConsoleVar *var)
-{
-	static char tempres[50];
-	char *value = tempres;
-
-	switch (var->type) {
-		case ICONSOLE_VAR_BOOLEAN:
-			snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
-			break;
-		case ICONSOLE_VAR_BYTE:
-			snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
-			break;
-		case ICONSOLE_VAR_UINT16:
-			snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
-			break;
-		case ICONSOLE_VAR_UINT32:
-			snprintf(tempres, sizeof(tempres), "%u",  *(uint32*)var->addr);
-			break;
-		case ICONSOLE_VAR_INT16:
-			snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
-			break;
-		case ICONSOLE_VAR_INT32:
-			snprintf(tempres, sizeof(tempres), "%i",  *(int32*)var->addr);
-			break;
-		case ICONSOLE_VAR_STRING:
-			value = (char*)var->addr;
-			break;
-		default: NOT_REACHED();
-	}
-
-	return value;
-}
-
-/**
- * Print out the value of the variable after it has been assigned
- * a new value, thus giving us feedback on the action
- */
-static void IConsoleVarPrintSetValue(const IConsoleVar *var)
-{
-	char *value = IConsoleVarGetStringValue(var);
-	IConsolePrintF(CC_WARNING, "'%s' changed to:  %s", var->name, value);
-}
-
-/**
- * Set a new value to a console variable
- * @param *var the variable being set/changed
- * @param value the new value given to the variable, cast properly
- */
-static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
-{
-	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
-	switch (var->type) {
-		case ICONSOLE_VAR_BOOLEAN:
-			*(bool*)var->addr = (value != 0);
-			break;
-		case ICONSOLE_VAR_BYTE:
-			*(byte*)var->addr = (byte)value;
-			break;
-		case ICONSOLE_VAR_UINT16:
-			*(uint16*)var->addr = (uint16)value;
-			break;
-		case ICONSOLE_VAR_INT16:
-			*(int16*)var->addr = (int16)value;
-			break;
-		case ICONSOLE_VAR_UINT32:
-			*(uint32*)var->addr = (uint32)value;
-			break;
-		case ICONSOLE_VAR_INT32:
-			*(int32*)var->addr = (int32)value;
-			break;
-		default: NOT_REACHED();
-	}
-
-	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
-	IConsoleVarPrintSetValue(var);
-}
-
-/**
- * Set a new value to a string-type variable. Basically this
- * means to copy the new value over to the container.
- * @param *var the variable in question
- * @param *value the new value
- */
-static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
-{
-	if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
-
-	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
-	ttd_strlcpy((char*)var->addr, value, var->size);
-	IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
-	IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
-	return;
-}
-
-/**
- * Query the current value of a variable and return it
- * @param *var the variable queried
- * @return current value of the variable
- */
-static uint32 IConsoleVarGetValue(const IConsoleVar *var)
-{
-	uint32 result = 0;
-
-	switch (var->type) {
-		case ICONSOLE_VAR_BOOLEAN:
-			result = *(bool*)var->addr;
-			break;
-		case ICONSOLE_VAR_BYTE:
-			result = *(byte*)var->addr;
-			break;
-		case ICONSOLE_VAR_UINT16:
-			result = *(uint16*)var->addr;
-			break;
-		case ICONSOLE_VAR_INT16:
-			result = *(int16*)var->addr;
-			break;
-		case ICONSOLE_VAR_UINT32:
-			result = *(uint32*)var->addr;
-			break;
-		case ICONSOLE_VAR_INT32:
-			result = *(int32*)var->addr;
-			break;
-		default: NOT_REACHED();
-	}
-	return result;
-}
-
-/**
- * Print out the value of the variable when asked
- */
-void IConsoleVarPrintGetValue(const IConsoleVar *var)
-{
-	char *value;
-	/* Some variables need really specific handling, handle this in its
-	 * callback function */
-	if (var->proc != NULL) {
-		var->proc(0, NULL);
-		return;
-	}
-
-	value = IConsoleVarGetStringValue(var);
-	IConsolePrintF(CC_WARNING, "Current value for '%s' is:  %s", var->name, value);
-}
-
-/**
- * Execute a variable command. Without any parameters, print out its value
- * with parameters it assigns a new value to the variable
- * @param *var the variable that we will be querying/changing
- * @param tokencount how many additional parameters have been given to the commandline
- * @param *token the actual parameters the variable was called with
- */
-static void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
-{
-	const char *tokenptr = token[0];
-	byte t_index = tokencount;
-	uint32 value;
-
-	DEBUG(console, 6, "Requested command is a variable");
-
-	if (tokencount == 0) { // Just print out value
-		IConsoleVarPrintGetValue(var);
-		return;
-	}
-
-	/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
-	if (strcmp(tokenptr, "=") == 0) tokencount--;
-
-	if (tokencount == 1) {
-		/* Some variables need really special handling, handle it in their callback procedure */
-		if (var->proc != NULL) {
-			var->proc(tokencount, &token[t_index - tokencount]); // set the new value
-			return;
-		}
-		/* Strings need special processing. No need to convert the argument to
-		 * an integer value, just copy over the argument on a one-by-one basis */
-		if (var->type == ICONSOLE_VAR_STRING) {
-			IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
-			return;
-		} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
-			IConsoleVarSetValue(var, value);
-			return;
-		}
-
-		/* Increase or decrease the value by one. This of course can only happen to 'number' types */
-		if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
-			IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
-			return;
-		}
-
-		if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
-			IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
-			return;
-		}
-	}
-
-	IConsoleError("invalid variable assignment");
-}
-
-/**
- * Add a callback function to the variable. Some variables need
- * very special processing, which can only be done with custom code
- * @param name name of the variable the callback function is added to
- * @param proc the function called
- */
-void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
-{
-	IConsoleVar *var = IConsoleVarGet(name);
-	if (var == NULL) return;
-	var->proc = proc;
-}
-
-/**
  * Execute a given command passed to us. First chop it up into
  * individual tokens (seperated by spaces), then execute it if possible
  * @param cmdstr string to be parsed and executed
@@ -756,7 +468,6 @@
 {
 	IConsoleCmd   *cmd    = NULL;
 	IConsoleAlias *alias  = NULL;
-	IConsoleVar   *var    = NULL;
 
 	const char *cmdptr;
 	char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
@@ -824,8 +535,8 @@
 	}
 
 	if (tokens[0] == '\0') return; // don't execute empty commands
-	/* 2. Determine type of command (cmd, alias or variable) and execute
-	 * First try commands, then aliases, and finally variables. Execute
+	/* 2. Determine type of command (cmd or alias) and execute
+	 * First try commands, then aliases. Execute
 	 * the found action taking into account its hooking code
 	 */
 	cmd = IConsoleCmdGet(tokens[0]);
@@ -841,20 +552,12 @@
 		return;
 	}
 
-	t_index--; // ignore the variable-name for comfort for both aliases and variaables
+	t_index--;
 	alias = IConsoleAliasGet(tokens[0]);
 	if (alias != NULL) {
 		IConsoleAliasExec(alias, t_index, &tokens[1]);
 		return;
 	}
 
-	var = IConsoleVarGet(tokens[0]);
-	if (var != NULL) {
-		if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
-			IConsoleVarExec(var, t_index, &tokens[1]);
-		}
-		return;
-	}
-
-	IConsoleError("command or variable not found");
+	IConsoleError("command not found");
 }
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -44,14 +44,14 @@
 static FILE *_script_file;
 static bool _script_running;
 
-/* console command / variable defines */
+/* console command defines */
 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
 #define DEF_CONSOLE_HOOK(function) static bool function()
 
 
-/*****************************
- * variable and command hooks
- *****************************/
+/****************
+ * command hooks
+ ****************/
 
 #ifdef ENABLE_NETWORK
 
@@ -69,7 +69,7 @@
 	if (!NetworkAvailable()) return false;
 
 	if (!_network_server) {
-		IConsoleError("This command/variable is only available to a network server.");
+		IConsoleError("This command is only available to a network server.");
 		return false;
 	}
 	return true;
@@ -80,7 +80,7 @@
 	if (!NetworkAvailable()) return false;
 
 	if (_network_server) {
-		IConsoleError("This command/variable is not available to a network server.");
+		IConsoleError("This command is not available to a network server.");
 		return false;
 	}
 	return true;
@@ -91,7 +91,7 @@
 	if (!NetworkAvailable()) return false;
 
 	if (!_networking) {
-		IConsoleError("Not connected. This command/variable is only available in multiplayer.");
+		IConsoleError("Not connected. This command is only available in multiplayer.");
 		return false;
 	}
 	return true;
@@ -100,7 +100,7 @@
 DEF_CONSOLE_HOOK(ConHookNoNetwork)
 {
 	if (_networking) {
-		IConsoleError("This command/variable is forbidden in multiplayer.");
+		IConsoleError("This command is forbidden in multiplayer.");
 		return false;
 	}
 	return true;
@@ -555,7 +555,7 @@
 {
 	if (argc == 0) {
 		IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
-		IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
+		IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
 		return true;
 	}
 
@@ -1243,35 +1243,6 @@
 	return true;
 }
 
-DEF_CONSOLE_CMD(ConInfoVar)
-{
-	static const char * const _icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
-	const IConsoleVar *var;
-
-	if (argc == 0) {
-		IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
-		return true;
-	}
-
-	if (argc < 2) return false;
-
-	var = IConsoleVarGet(argv[1]);
-	if (var == NULL) {
-		IConsoleError("the given variable was not found");
-		return true;
-	}
-
-	IConsolePrintF(CC_DEFAULT, "variable name: %s", var->name);
-	IConsolePrintF(CC_DEFAULT, "variable type: %s", _icon_vartypes[var->type]);
-	IConsolePrintF(CC_DEFAULT, "variable addr: %p", var->addr);
-
-	if (var->hook.access) IConsoleWarning("variable is access hooked");
-	if (var->hook.pre) IConsoleWarning("variable is pre hooked");
-	if (var->hook.post) IConsoleWarning("variable is post hooked");
-	return true;
-}
-
-
 DEF_CONSOLE_CMD(ConInfoCmd)
 {
 	const IConsoleCmd *cmd;
@@ -1348,7 +1319,6 @@
 {
 	if (argc == 2) {
 		const IConsoleCmd *cmd;
-		const IConsoleVar *var;
 		const IConsoleAlias *alias;
 
 		cmd = IConsoleCmdGet(argv[1]);
@@ -1368,25 +1338,16 @@
 			return true;
 		}
 
-		var = IConsoleVarGet(argv[1]);
-		if (var != NULL && var->help != NULL) {
-			IConsoleHelp(var->help);
-			return true;
-		}
-
-		IConsoleError("command or variable not found");
+		IConsoleError("command not found");
 		return true;
 	}
 
 	IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
-	IConsolePrint(CC_DEFAULT, " - variables: [command to list all variables: list_vars]");
-	IConsolePrint(CC_DEFAULT, " set value with '<var> = <value>', use '++/--' to in-or decrement");
-	IConsolePrint(CC_DEFAULT, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
 	IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
 	IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
 	IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
 	IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
-	IConsolePrint(CC_DEFAULT, " - use 'help <command> | <variable>' to get specific information");
+	IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
 	IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
 	IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
 	IConsolePrint(CC_DEFAULT, "");
@@ -1411,24 +1372,6 @@
 	return true;
 }
 
-DEF_CONSOLE_CMD(ConListVariables)
-{
-	const IConsoleVar *var;
-
-	if (argc == 0) {
-		IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
-		return true;
-	}
-
-	for (var = _iconsole_vars; var != NULL; var = var->next) {
-		if (argv[1] == NULL || strstr(var->name, argv[1]) != NULL) {
-			IConsolePrintF(CC_DEFAULT, "%s", var->name);
-		}
-	}
-
-	return true;
-}
-
 DEF_CONSOLE_CMD(ConListAliases)
 {
 	const IConsoleAlias *alias;
@@ -1737,24 +1680,6 @@
 	return true;
 }
 
-DEF_CONSOLE_CMD(ConListDumpVariables)
-{
-	const IConsoleVar *var;
-
-	if (argc == 0) {
-		IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
-		return true;
-	}
-
-	for (var = _iconsole_vars; var != NULL; var = var->next) {
-		if (argv[1] == NULL || strstr(var->name, argv[1]) != NULL) {
-			IConsoleVarPrintGetValue(var);
-		}
-	}
-
-	return true;
-}
-
 DEF_CONSOLE_CMD(ConGamelogPrint)
 {
 	GamelogPrintConsole();
@@ -1762,9 +1687,9 @@
 }
 
 #ifdef _DEBUG
-/*******************************************
- *  debug commands and variables
- ********************************************/
+/******************
+ *  debug commands
+ ******************/
 
 static void IConsoleDebugLibRegister()
 {
@@ -1775,15 +1700,13 @@
 }
 #endif
 
-/*******************************************
- * console command and variable registration
- ********************************************/
+/*******************************
+ * console command registration
+ *******************************/
 
 void IConsoleStdLibRegister()
 {
-	/* default variables and functions */
 	IConsoleCmdRegister("debug_level",  ConDebugLevel);
-	IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
 	IConsoleCmdRegister("echo",         ConEcho);
 	IConsoleCmdRegister("echoc",        ConEchoC);
 	IConsoleCmdRegister("exec",         ConExec);
@@ -1791,9 +1714,7 @@
 	IConsoleCmdRegister("part",         ConPart);
 	IConsoleCmdRegister("help",         ConHelp);
 	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
-	IConsoleCmdRegister("info_var",     ConInfoVar);
 	IConsoleCmdRegister("list_cmds",    ConListCommands);
-	IConsoleCmdRegister("list_vars",    ConListVariables);
 	IConsoleCmdRegister("list_aliases", ConListAliases);
 	IConsoleCmdRegister("newgame",      ConNewGame);
 	IConsoleCmdRegister("restart",      ConRestart);
@@ -1838,7 +1759,7 @@
 	IConsoleCmdRegister("stop_ai",      ConStopAI);
 #endif /* ENABLE_AI */
 
-	/* networking variables and functions */
+	/* networking functions */
 #ifdef ENABLE_NETWORK
 	/* Network hooks; only active in network */
 	IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
@@ -1898,7 +1819,6 @@
 	IConsoleCmdRegister("unpause",         ConUnPauseGame);
 	IConsoleCmdHookAdd("unpause",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 
-	/*** Networking variables ***/
 	IConsoleCmdRegister("company_pw",      ConCompanyPassword);
 	IConsoleCmdHookAdd("company_pw",       ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
 	IConsoleAliasRegister("company_password",      "company_pw %+");
--- a/src/console_internal.h
+++ b/src/console_internal.h
@@ -19,16 +19,6 @@
 	ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command
 };
 
-enum IConsoleVarTypes {
-	ICONSOLE_VAR_BOOLEAN,
-	ICONSOLE_VAR_BYTE,
-	ICONSOLE_VAR_UINT16,
-	ICONSOLE_VAR_UINT32,
-	ICONSOLE_VAR_INT16,
-	ICONSOLE_VAR_INT32,
-	ICONSOLE_VAR_STRING
-};
-
 enum IConsoleHookTypes {
 	ICONSOLE_HOOK_ACCESS,
 	ICONSOLE_HOOK_PRE_ACTION,
@@ -36,15 +26,15 @@
 };
 
 /** --Hooks--
- * Hooks are certain triggers get get accessed/executed on either
- * access, before execution/change or after execution/change. This allows
+ * Hooks are certain triggers that are executed on either
+ * access, before execution or after execution. This allows
  * for general flow of permissions or special action needed in some cases
  */
 typedef bool IConsoleHook();
 struct IConsoleHooks{
-	IConsoleHook *access; ///< trigger when accessing the variable/command
-	IConsoleHook *pre;    ///< trigger before the variable/command is changed/executed
-	IConsoleHook *post;   ///< trigger after the variable/command is changed/executed
+	IConsoleHook *access; ///< trigger when accessing the command
+	IConsoleHook *pre;    ///< trigger before the command is executed
+	IConsoleHook *post;   ///< trigger after the command is executed
 };
 
 /** --Commands--
@@ -64,31 +54,10 @@
 	IConsoleHooks hook;       ///< any special trigger action that needs executing
 };
 
-/** --Variables--
- * Variables are pointers to real ingame variables which allow for
- * changing while ingame. After changing they keep their new value
- * and can be used for debugging, gameplay, etc. It accepts:
- * - no arguments; just print out current value
- * - '= <new value>' to assign a new value to the variable
- * - '++' to increase value by one
- * - '--' to decrease value by one
- */
-struct IConsoleVar {
-	char *name;               ///< name of the variable
-	IConsoleVar *next;        ///< next variable in list
-
-	void *addr;               ///< the address where the variable is pointing at
-	uint32 size;              ///< size of the variable, used for strings
-	char *help;               ///< the optional help string shown when requesting information
-	IConsoleVarTypes type;    ///< type of variable (for correct assignment/output)
-	IConsoleCmdProc *proc;    ///< some variables need really special handling, use a callback function for that
-	IConsoleHooks hook;       ///< any special trigger action that needs executing
-};
-
 /** --Aliases--
  * Aliases are like shortcuts for complex functions, variable assignments,
- * etc. You can use a simple alias to rename a longer command (eg 'lv' for
- * 'list_vars' for example), or concatenate more commands into one
+ * etc. You can use a simple alias to rename a longer command (eg 'set' for
+ * 'setting' for example), or concatenate more commands into one
  * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
  * given to them in the command line.
  * - "%A - %Z" substitute arguments 1 t/m 26
@@ -105,7 +74,6 @@
 
 /* console parser */
 extern IConsoleCmd   *_iconsole_cmds;    ///< list of registred commands
-extern IConsoleVar   *_iconsole_vars;    ///< list of registred vars
 extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
 
 /* console functions */
@@ -117,19 +85,11 @@
 IConsoleCmd *IConsoleCmdGet(const char *name);
 IConsoleAlias *IConsoleAliasGet(const char *name);
 
-/* Variables */
-void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
-void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
-IConsoleVar *IConsoleVarGet(const char *name);
-void IConsoleVarPrintGetValue(const IConsoleVar *var);
-
-/* console std lib (register ingame commands/aliases/variables) */
+/* console std lib (register ingame commands/aliases) */
 void IConsoleStdLibRegister();
 
 /* Hooking code */
 void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
-void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
-void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
 
 /* Supporting functions */
 bool GetArgumentInteger(uint32 *value, const char *arg);