Mercurial > hg > openttd
changeset 9021:e5aba9a61144 draft
(svn r12820) -Documentation: Mark callbacks as 8 or 15 bit in 'newgrf_callbacks.h'.
author | frosch <frosch@openttd.org> |
---|---|
date | Mon, 21 Apr 2008 17:04:17 +0000 |
parents | 94bb527c979f |
children | db43607c4798 |
files | src/newgrf_callbacks.h |
diffstat | 1 files changed, 54 insertions(+), 59 deletions(-) [+] |
line wrap: on
line diff
--- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -28,193 +28,188 @@ /** Powered wagons, if the result is lower as 0x40 then the wagon is powered * @todo : interpret the rest of the result, aka "visual effects". */ - CBID_TRAIN_WAGON_POWER = 0x10, + CBID_TRAIN_WAGON_POWER = 0x10, // 8 bit callback /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */ CBID_VEHICLE_LENGTH = 0x11, /** Determine the amount of cargo to load per unit of time when using gradual loading. */ - CBID_VEHICLE_LOAD_AMOUNT = 0x12, + CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback /** Determine whether a newstation should be made available to build. */ - CBID_STATION_AVAILABILITY = 0x13, + CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback /** Choose a sprite layout to draw, instead of the standard 0-7 range. */ CBID_STATION_SPRITE_LAYOUT = 0x14, /** Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity. */ - CBID_VEHICLE_REFIT_CAPACITY = 0x15, + CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback /** Builds articulated engines for trains and RVs. */ - CBID_VEHICLE_ARTIC_ENGINE = 0x16, + CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback /** Determine whether the house can be built on the specified tile. */ - CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, + CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback /** AI construction/purchase selection */ - CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // not implemented + CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, not implemented /** Determine the cargo "suffixes" for each refit possibility of a cargo. */ CBID_VEHICLE_CARGO_SUFFIX = 0x19, /** Determine the next animation frame for a house. */ - CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, + CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback /** Called for periodically starting or stopping the animation. */ - CBID_HOUSE_ANIMATION_START_STOP = 0x1B, + CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback /** Called whenever the construction state of a house changes. */ - CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, + CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback /** Determine whether a wagon can be attached to an already existing train. */ CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, /** Called to determine the colour of a town building. */ - CBID_HOUSE_COLOUR = 0x1E, + CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback /** Called to decide how much cargo a town building can accept. */ - CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, + CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ - CBID_HOUSE_ANIMATION_SPEED = 0x20, + CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback /** Called periodically to determine if a house should be destroyed. */ - CBID_HOUSE_DESTRUCTION = 0x21, + CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback /** Called to determine if the given industry type is available */ - CBID_INDUSTRY_AVAILABLE = 0x22, + CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback /** This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, /** Called when building a station to customize the tile layout */ - CBID_STATION_TILE_LAYOUT = 0x24, + CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback /** Called for periodically starting or stopping the animation. */ - CBID_INDTILE_ANIM_START_STOP = 0x25, + CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback /** Called to determine industry tile next animation frame. */ - CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, + CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ - CBID_INDTILE_ANIMATION_SPEED = 0x27, + CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback /** Called to determine if the given industry can be built on specific area. */ - CBID_INDUSTRY_LOCATION = 0x28, + CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback /** Called on production changes, so it can be adjusted. */ - CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, + CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback /** Called to determine which cargoes a town building should accept. */ - CBID_HOUSE_ACCEPT_CARGO = 0x2A, + CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback /** Called to query the cargo acceptance of the industry tile */ - CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, + CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback /** Called to determine which cargoes an industry should accept. */ - CBID_INDTILE_ACCEPT_CARGO = 0x2C, + CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback /** Called to determine if a specific colour map should be used for a vehicle * instead of the default livery. */ - CBID_VEHICLE_COLOUR_MAPPING = 0x2D, + CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback /** Called to determine how much cargo a town building produces. */ - CBID_HOUSE_PRODUCE_CARGO = 0x2E, + CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback /** Called to determine if the given industry tile can be built on specific tile. */ - CBID_INDTILE_SHAPE_CHECK = 0x2F, + CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback /** Called to determine the type (if any) of foundation to draw for industry tile. */ - CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, + CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // 15 bit callback /** Called when the player (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ - CBID_VEHICLE_START_STOP_CHECK = 0x31, + CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit /** Called for every vehicle every 32 days (not all on same date though). */ - CBID_VEHICLE_32DAY_CALLBACK = 0x32, + CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback /** Called to play a special sound effect */ - CBID_VEHICLE_SOUND_EFFECT = 0x33, + CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback /** Return the vehicles this given vehicle can be "upgraded" to. */ - CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, + CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback /** Called monthly on production changes, so it can be adjusted more frequently */ - CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, + CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback /** Called to modify various vehicle properties. Callback parameter 1 * specifies the property index, as used in Action 0, to change. */ - CBID_VEHICLE_MODIFY_PROPERTY = 0x36, + CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property /** Called to determine text to display after cargo name */ - CBID_INDUSTRY_CARGO_SUFFIX = 0x37, + CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit /** Called to determine more text in the fund industry window */ - CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, + CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback /** Called to calculate the income of delivered cargo */ - CBID_CARGO_PROFIT_CALC = 0x39, + CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback /** Called to determine more text in the industry window */ - CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, + CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback /** Called to determine industry special effects */ - CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, + CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback /** Called to determine if industry can alter the ground below industry tile */ - CBID_INDUSTRY_AUTOSLOPE = 0x3C, + CBID_INDUSTRY_AUTOSLOPE = 0x3C, // 15 bit callback /** Called to determine if the industry can still accept or refuse more cargo arrival */ - CBID_INDUSTRY_REFUSE_CARGO = 0x3D, + CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback /* There are no callbacks 0x3E - 0x13F */ /** Called for periodically starting or stopping the animation. */ - CBID_STATION_ANIM_START_STOP = 0x140, + CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback /** Called to determine station tile next animation frame. */ - CBID_STATION_ANIM_NEXT_FRAME = 0x141, + CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ - CBID_STATION_ANIMATION_SPEED = 0x142, + CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback /** Called to determine whether a town building can be destroyed. */ - CBID_HOUSE_DENY_DESTRUCTION = 0x143, + CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback /** Select an ambient sound to play for a given type of tile. */ - CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // not implemented + CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback, not implemented /** Called to calculate part of a station rating. */ - CBID_CARGO_STATION_RATING_CALC = 0x145, + CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback, not implemented /** Allow signal sprites to be replaced dynamically. */ - CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // not implemented + CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented /** Add an offset to the default sprite numbers to show another sprite. */ - CBID_CANALS_SPRITE_OFFSET = 0x147, // not implemented + CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback, not implemented /** Called when a cargo type specified in property 20 is accepted. */ - CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // not implemented + CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback, not implemented /** Callback done for each tile of a station to check the slope. */ - CBID_STATION_LAND_SLOPE_CHECK = 0x149, // not implemented + CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback, not implemented /** Called to determine the color of an industry. */ - CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, + CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback /** Customize the input cargo types of a newly build industry. */ - CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, + CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback /** Customize the output cargo types of a newly build industry. */ - CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, - - /* ATTENTION: - * When adding new callbacks and their result is 15bit, add them to newgrf_spritegroup.cpp:Is8BitCallback(). - * It does not harm to add them there though they are not implemented. But it does harm if they get forgotton. - */ + CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback }; /**