Mercurial > hg > openttd
changeset 14351:e65d81b10bfe draft
(svn r18906) -Codechange: Use start and end column position instead of a mask for drawing a column in the smallmap.
author | alberth <alberth@openttd.org> |
---|---|
date | Sat, 23 Jan 2010 22:32:30 +0000 |
parents | 1718b22a6aa8 |
children | 053e6a35d232 |
files | src/smallmap_gui.cpp |
diffstat | 1 files changed, 13 insertions(+), 47 deletions(-) [+] |
line wrap: on
line diff
--- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -410,19 +410,6 @@ return _owner_colours[o]; } - -static const uint32 _smallmap_mask_left[3] = { - MKCOLOUR(0xFF000000), - MKCOLOUR(0xFFFF0000), - MKCOLOUR(0xFFFFFF00), -}; - -static const uint32 _smallmap_mask_right[] = { - MKCOLOUR(0x000000FF), - MKCOLOUR(0x0000FFFF), - MKCOLOUR(0x00FFFFFF), -}; - /* Each tile has 4 x pixels and 1 y pixel */ /** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */ @@ -500,15 +487,16 @@ * @param yc The Y coordinate of the first tile in the column * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. * @param reps Number of lines to draw - * @param mask Some bytes may need to be masked out when at the border of drawn area + * @param start_pos Position of first pixel to draw. + * @param end_pos Position of last pixel to draw (exclusive). * @param blitter current blitter * @param proc Pointer to the colour function + * @note If pixel position is below \c 0, skip drawing. * @see GetSmallMapPixels(TileIndex) */ - void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc) const + void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter, GetSmallMapPixels *proc) const { void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); - void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0); do { /* Check if the tile (xc,yc) is within the map range */ @@ -518,21 +506,12 @@ if (dst < _screen.dst_ptr) continue; if (dst >= dst_ptr_abs_end) continue; - uint32 val = proc(TileXY(xc, yc)) & mask; + uint32 val = proc(TileXY(xc, yc)); uint8 *val8 = (uint8 *)&val; - - if (dst <= dst_ptr_end) { - blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]); - blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]); - blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]); - blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]); - } else { - /* It happens that there are only 1, 2 or 3 pixels left to fill, so - * in that special case, write till the end of the video-buffer */ - int i = 0; - do { - blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]); - } while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end); + int idx = max(0, -start_pos); + for (int pos = max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(dst, idx, 0, val8[idx]); + idx++; } } /* Switch to next tile in the column */ @@ -733,27 +712,14 @@ int y = 0; for (;;) { - uint32 mask = 0xFFFFFFFF; - /* Distance from left edge */ if (x >= -3) { - if (x < 0) { - /* Mask to use at the left edge */ - mask = _smallmap_mask_left[x + 3]; - } + if (x >= dpi->width) break; // Exit the loop. - /* Distance from right edge */ - int t = dpi->width - x; - if (t < 4) { - if (t <= 0) break; // Exit loop - /* Mask to use at the right edge */ - mask &= _smallmap_mask_right[t - 1]; - } - - /* Number of lines */ - int reps = (dpi->height - y + 1) / 2; + int end_pos = min(dpi->width, x + 4); + int reps = (dpi->height - y + 1) / 2; // Number of lines. if (reps > 0) { - this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, blitter, _smallmap_draw_procs[this->map_type]); + this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter, _smallmap_draw_procs[this->map_type]); } }