Mercurial > hg > openttd
changeset 17041:e6f5746203ee draft
(svn r21778) -Add: After building a road or tram tunnel, connect it to any existing road or tram.
author | terkhen <terkhen@openttd.org> |
---|---|
date | Fri, 14 Jan 2011 12:01:07 +0000 |
parents | e76eccb63739 |
children | a67961b37013 |
files | src/road_gui.cpp |
diffstat | 1 files changed, 19 insertions(+), 2 deletions(-) [+] |
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--- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -28,6 +28,7 @@ #include "tilehighlight_func.h" #include "company_base.h" #include "hotkeys.h" +#include "road_gui.h" #include "table/strings.h" @@ -79,11 +80,27 @@ } } -void CcBuildRoadTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) +/** + * Callback executed after a build road tunnel command has been called. + * + * @param result Whether the build succeeded. + * @param start_tile Starting tile of the tunnel. + * @param p1 bit 0-3 railtype or roadtypes + * bit 8-9 transport type + * @param p2 unused + */ + void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2) { if (result.Succeeded()) { - SndPlayTileFx(SND_20_SPLAT_2, tile); + SndPlayTileFx(SND_20_SPLAT_2, start_tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); + + DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile)); + ConnectRoadToStructure(start_tile, start_direction); + + TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile); + DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile)); + ConnectRoadToStructure(end_tile, end_direction); } else { SetRedErrorSquare(_build_tunnel_endtile); }