Mercurial > hg > openttd
changeset 19235:e8290cb0a4f8 draft
(svn r24124) -Add [FS#4658]: [NewGRF] Misc engine flag to disable breakdown smoke. (Hirundo)
author | michi_cc <michi_cc@openttd.org> |
---|---|
date | Tue, 17 Apr 2012 19:43:04 +0000 |
parents | ee0796fc527e |
children | b1830cf1af9e |
files | src/engine_type.h src/vehicle.cpp |
diffstat | 2 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/engine_type.h +++ b/src/engine_type.h @@ -157,6 +157,7 @@ EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list. + EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown. }; /**
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1146,7 +1146,7 @@ (this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this); } - if (!(this->vehstatus & VS_HIDDEN)) { + if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) { EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE); if (u != NULL) u->animation_state = this->breakdown_delay * 2; }