Mercurial > hg > openttd
changeset 4367:ea3f8a0bf42b draft
(svn r6083) WebTranslator2 update to 2006-08-24 10:19:06
german - 3 fixed, 1 changed by chu (4)
slovak - 82 fixed, 2 changed by lengyel (84)
turkish - 3 fixed by jnmbk (3)
author | miham <miham@openttd.org> |
---|---|
date | Thu, 24 Aug 2006 08:19:30 +0000 |
parents | 1ca75a908a4c |
children | f640363c4ed9 |
files | lang/german.txt lang/slovak.txt lang/turkish.txt |
diffstat | 3 files changed, 102 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/lang/german.txt +++ b/lang/german.txt @@ -1467,6 +1467,7 @@ STR_PNGMAP_ERROR :{WHITE}Kann Landschaft nicht aus PNG-Datei laden... STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...Datei nicht gefunden. STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kann Grafik-Typ nicht umwandeln. 8- oder 24-bit PNG Datei erforderlich. +STR_PNGMAP_ERR_MISC :{WHITE}...irgend etwas ging schief. Sorry. (Vielleicht eine kaputte Datei) STR_BMPMAP_ERROR :{WHITE}Kann Landschaft nicht aus BMP-Datei laden... STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kann Bildtyp nicht umwandeln. @@ -2912,6 +2913,8 @@ STR_LAND_GENERATOR :{BLACK}Landgenerator: STR_TREE_PLACER :{BLACK}Baumalgorithmus STR_HEIGHTMAP_ROTATION :{BLACK}Kartendrehung: +STR_TERRAIN_TYPE :{BLACK}Landschaftstyp: +STR_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge: STR_SMOOTHNESS :{BLACK}Weichheit: STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze STR_DATE :{BLACK}Datum: @@ -2946,7 +2949,7 @@ STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändere die Höhenstufe des flachen Landes -STR_FLAT_WORLD_HEIGHT :{BLACK}Höhenstufe des flachen Landes: +STR_FLAT_WORLD_HEIGHT :{BLACK}Höhe des Flachlands: STR_FLAT_WORLD_HEIGHT_NUM :{NUM} STR_SMALLMAP_CENTER :{BLACK}Zentriere Zusatzansicht auf akutelle Position
--- a/lang/slovak.txt +++ b/lang/slovak.txt @@ -668,6 +668,8 @@ STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie +STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu +STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ? STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta @@ -780,6 +782,8 @@ STR_0298_LOAD_SCENARIO :{WHITE}Nahrat scenar STR_0299_SAVE_SCENARIO :{WHITE}Ulozit scenar STR_029A_PLAY_SCENARIO :{BLACK}Hrat scenar +STR_PLAY_HEIGHTMAP :{BLACK}Hrat vyskovu mapu +STR_PLAY_HEIGHTMAP_HINT :{BLACK}Zacat novu hru s pouzitim vyskovej mapy ako krajiny STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit tento scenar ? STR_029C_QUIT_EDITOR :{WHITE}Ukoncit Editor STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene v mestach z populaciou vacsou ako 1200 @@ -883,7 +887,7 @@ STR_02F9_EVERY_6_MONTHS :Kazdych 6 mesiacov STR_02FA_EVERY_12_MONTHS :Kazdych 12 mesiacov STR_02FB_START_A_NEW_GAME :{BLACK}Spustit novu hru -STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Nacitat ulozenu hru +STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Nahrat ulozenu hru STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Vytvorit vlastny svet / scenar STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Vyberte hru pre 1 hraca STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Vyberte hru pre 2-8 hracov @@ -945,6 +949,7 @@ STR_TOWNNAME_DANISH :Danske STR_TOWNNAME_TURKISH :Turecké STR_TOWNNAME_ITALIAN :Talianske +STR_TOWNNAME_CATALAN :Katalanske ############ end of townname region STR_CURR_GBP :Libry (£) @@ -969,6 +974,7 @@ STR_CURR_PLN :Polske Zloty (PLN) STR_CURR_ROL :Rumunske Lei (ROL) STR_CURR_RUR :Ruske Ruble (RUR) +STR_CURR_SIT :Slovinske Toliare (SIT) STR_CURR_SEK :Svedske Koruny (SEK) STR_CURR_CUSTOM :Vlastna ... @@ -1103,7 +1109,27 @@ STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Dlzka zobrazenia chybovej spravy: {ORANGE}{STRING} STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zobrazit pocet obyvatelov mesta v jeho nazve: {ORANGE}{STRING} STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Neviditelne stromy (pri priesvitnych budovach): {ORANGE}{STRING} + +STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Generator uzemia: {ORANGE}{STRING} +STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Povodny +STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max. vzdialenost ropnych rafinerii od okraja mapy {ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Uroven ciary snehu: {ORANGE}{STRING} +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Clenitost terenu (len pre TerraGenesis) : {ORANGE}{STRING} +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Velmi rovny +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Rovny +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Clenity +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Velmi clenity +STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Algoritmus umiestnovania stromov: {ORANGE}{STRING} +STR_CONFIG_PATCHES_TREE_PLACER_NONE :Ziadny +STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Povodny +STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Vylepseny +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Orientacia vyskovej mapy: {ORANGE}{STRING} +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Proti smeru hodinovych ruciciek +STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :V smere hodinovych ruciciek +STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Interval obnovy stavu pri vytvarani mapy: {ORANGE}{STRING} ms +STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Vyskova uroven pre rovinaty scenar: {ORANGE}{STRING} + STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max. rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoke hodnoty spomaluju hru STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automaticke opravy vrtulnikov v heliporte: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otvarat panel uprav terenu s panelom stavby trati, ciest, ... : {ORANGE}{STRING} @@ -1374,7 +1400,7 @@ STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_NETWORK_START_GAME :{BLACK}Spustit hru STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenara -STR_NETWORK_LOAD_GAME :{BLACK}Nacitat hru +STR_NETWORK_LOAD_GAME :{BLACK}Nahrat hru STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac) ############ Leave those lines in this order!! @@ -1498,6 +1524,17 @@ STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-rozmer mapy: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-rozmer mapy: {ORANGE}{STRING} + +##### PNG-MAP-Loader + +STR_PNGMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z PNG suboru ... +STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}... subor nenajdeny. +STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku. Potrebne 8 alebo 24 bitove PNG. +STR_PNGMAP_ERR_MISC :{WHITE}... neocakavana chyba (pravdepodobne poskodeny subor) + +STR_BMPMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z BMP suboru ... +STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku. + ##id 0x0800 STR_0800_COST :{TINYFONT}{RED}Cena: {CURRENCY} STR_0801_COST :{RED}Cena: {CURRENCY} @@ -1821,6 +1858,7 @@ STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Vyber typ novej hry STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Vyber scenar (zeleny), prednastavenu hra (modra), alebo nahodnu hru STR_4010_GENERATE_RANDOM_NEW_GAME :Vygenerovat nahodnu novu hru +STR_4011_LOAD_HEIGHTMAP :{WHITE}Nahrat vyskovu mapu ##id 0x4800 STR_4800_IN_THE_WAY :{WHITE}{STRING} v ceste @@ -2927,6 +2965,61 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacita: {GOLD}{COMMA} cestujucich, {COMMA} balikov posty STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pohanane vagony: {GOLD}+{POWER}{BLACK} Hmotnost: {GOLD}+{WEIGHT_S} +########### String for New Landscape Generator + +STR_GENERATE :{WHITE}Generovat +STR_RANDOM :{BLACK}Novy kod +STR_RANDOM_HELP :{BLACK}Zmenit nahodny kod pre generovanie terenu +STR_WORLD_GENERATION_CAPTION :{WHITE}Generovanie krajiny +STR_RANDOM_SEED :{BLACK}Nahodny kod: +STR_RANDOM_SEED_HELP :{BLACK}Kliknite pre zadanie nahodneho kodu +STR_LAND_GENERATOR :{BLACK}Generator krajiny: +STR_TREE_PLACER :{BLACK}Algoritmus pre stromy: +STR_HEIGHTMAP_ROTATION :{BLACK}Orientacia vyskovej mapy: +STR_TERRAIN_TYPE :{BLACK}Typ terenu: +STR_QUANTITY_OF_SEA_LAKES :{BLACK}Rozsah vodnych ploch: +STR_SMOOTHNESS :{BLACK}Clenitost: +STR_SNOW_LINE_HEIGHT :{BLACK}Vyska snehovej ciary: +STR_DATE :{BLACK}Datum: +STR_NUMBER_OF_TOWNS :{BLACK}Pocet miest: +STR_NUMBER_OF_INDUSTRIES :{BLACK}Pocet priemyslu: +STR_GENERATE_DATE :{BLACK}{DATE_LONG} +STR_SNOW_LINE_UP :{BLACK}Zvysit vysku snehovej ciary o jedno +STR_SNOW_LINE_DOWN :{BLACK}Znizit vysku snehovej ciary o jedno +STR_SNOW_LINE_QUERY_CAPT :{WHITE}Zmenit vysku snehovej ciary +STR_START_DATE_QUERY_CAPT :{WHITE}Zmenit rok zaciatku hry +STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Upozornenie na stupnicu +STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Prilis velka zmena velkosti zdrojovej mapy sa neodporuca. Pokracovat s generovanim? +STR_SNOW_LINE_HEIGHT_NUM :{NUM} +STR_HEIGHTMAP_NAME :{BLACK}Nazov vyskovej mapy: +STR_HEIGHTMAP_SIZE :{BLACK}Velkost: {ORANGE}{NUM} x {NUM} +STR_GENERATION_WORLD :{WHITE}Generujem krajinu ... +STR_GENERATION_ABORT :{BLACK}Ukoncit +STR_GENERATION_ABORT_CAPTION :{WHITE}Ukoncit generovanie krajiny +STR_GENERATION_ABORT_MESSAGE :{YELLOW}Skutocne chcete ukoncit generovanie? +STR_PROGRESS :{WHITE}{NUM}% complete +STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} +STR_WORLD_GENERATION :{BLACK}Generovanie krajiny +STR_TREE_GENERATION :{BLACK}Generovanie stromov +STR_UNMOVABLE_GENERATION :{BLACK}Nepohyblive generovanie +STR_CLEARING_TILES :{BLACK}Generovanie nerovnosti a skal +STR_SETTINGUP_GAME :{BLACK}Nastavovanie hry +STR_PREPARING_TILELOOP :{BLACK}Spustam tile-loop +STR_PREPARING_GAME :{BLACK}Priprava hry +STR_DIFFICULTY_TO_CUSTOM :{WHITE}Obtiaznost sa zmenila na vlastnu +STR_SE_FLAT_WORLD :{WHITE}Rovna krajina +STR_SE_FLAT_WORLD_TIP :{BLACK}Generovat rovnu krajinu +STR_SE_RANDOM_LAND :{WHITE}Nahodna krajina +STR_SE_NEW_WORLD :{BLACK}Vytvorit novy scenar +STR_SE_CAPTION :{WHITE}Typ scenara +STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Znizit vysku rovnej krajiny o jedno +STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Zvysit vysku rovnej krajiny o jedno +STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Zmenit vysku rovnej krajiny +STR_FLAT_WORLD_HEIGHT :{BLACK}Vyska rovnej krajiny: +STR_FLAT_WORLD_HEIGHT_NUM :{NUM} + +STR_SMALLMAP_CENTER :{BLACK}Vycentrovat malu mapu na aktualnu poziciu + ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Male STR_CITY_AIRPORT :{BLACK}Mestske
--- a/lang/turkish.txt +++ b/lang/turkish.txt @@ -1048,7 +1048,9 @@ STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Arazi üretici: {ORANGE}{STRING} STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Özgün STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Petrol Rafinerilerinin kenardan mak. uzakligi{ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Kar kalinligi: {ORANGE}{STRING} +STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Arazinin engebesi (sadece TerraGenesis) : {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Dümdüz STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli @@ -1060,6 +1062,7 @@ STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Yükseklik haritasini döndür: {ORANGE}{STRING} STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Saat yönünün tersi STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Saat yönü +STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Düzlük bir senaryonun yükseklik seviyesi: {ORANGE}{STRING} STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}istasyon genisleme siniri: {ORANGE}{STRING} {RED}Uyari: Yüksek degerler oyunu yavaslatir STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopterler helipadlerde otomatik servise girsin: {ORANGE}{STRING}