changeset 5902:eafdaaf32c46 draft

(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet functions of NetworkTCPSocketHandler.
author rubidium <rubidium@openttd.org>
date Thu, 01 Feb 2007 23:50:15 +0000
parents 6715d3646509
children 180905574e89
files src/network/core/tcp.cpp src/network/core/tcp.h src/network/network.cpp src/network/network_client.cpp src/network/network_server.cpp
diffstat 5 files changed, 111 insertions(+), 102 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -38,6 +38,28 @@
 	this->command_queue     = NULL;
 }
 
+void NetworkTCPSocketHandler::Destroy()
+{
+	closesocket(this->sock);
+	this->writable = false;
+	this->has_quit = true;
+
+	/* Free all pending and partially received packets */
+	while (this->packet_queue != NULL) {
+		Packet *p = this->packet_queue->next;
+		delete this->packet_queue;
+		this->packet_queue = p;
+	}
+	delete this->packet_recv;
+	this->packet_recv = NULL;
+
+	while (this->command_queue != NULL) {
+		CommandPacket *p = this->command_queue->next;
+		free(this->command_queue);
+		this->command_queue = p;
+	}
+}
+
 /**
  * Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
  *  A socket can make errors. When that happens this handles what to do.
@@ -67,9 +89,8 @@
  * soon as possible. This is the next tick, or maybe one tick later
  * if the OS-network-buffer is full)
  * @param packet the packet to send
- * @param cs     the client to send to
  */
-void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs)
+void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
 {
 	Packet *p;
 	assert(packet != NULL);
@@ -77,10 +98,10 @@
 	packet->PrepareToSend();
 
 	/* Locate last packet buffered for the client */
-	p = cs->packet_queue;
+	p = this->packet_queue;
 	if (p == NULL) {
 		/* No packets yet */
-		cs->packet_queue = packet;
+		this->packet_queue = packet;
 	} else {
 		/* Skip to the last packet */
 		while (p->next != NULL) p = p->next;
@@ -94,33 +115,32 @@
  *   2) the OS reports back that it can not send any more
  *      data right now (full network-buffer, it happens ;))
  *   3) sending took too long
- * @param cs the client to send the packets for
  */
-bool NetworkSend_Packets(NetworkTCPSocketHandler *cs)
+bool NetworkTCPSocketHandler::Send_Packets()
 {
 	ssize_t res;
 	Packet *p;
 
 	/* We can not write to this socket!! */
-	if (!cs->writable) return false;
-	if (!cs->IsConnected()) return false;
+	if (!this->writable) return false;
+	if (!this->IsConnected()) return false;
 
-	p = cs->packet_queue;
+	p = this->packet_queue;
 	while (p != NULL) {
-		res = send(cs->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
+		res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
 		if (res == -1) {
 			int err = GET_LAST_ERROR();
 			if (err != EWOULDBLOCK) {
 				/* Something went wrong.. close client! */
 				DEBUG(net, 0, "send failed with error %d", err);
-				cs->CloseConnection();
+				this->CloseConnection();
 				return false;
 			}
 			return true;
 		}
 		if (res == 0) {
 			/* Client/server has left us :( */
-			cs->CloseConnection();
+			this->CloseConnection();
 			return false;
 		}
 
@@ -129,9 +149,9 @@
 		/* Is this packet sent? */
 		if (p->pos == p->size) {
 			/* Go to the next packet */
-			cs->packet_queue = p->next;
+			this->packet_queue = p->next;
 			delete p;
-			p = cs->packet_queue;
+			p = this->packet_queue;
 		} else {
 			return true;
 		}
@@ -142,37 +162,36 @@
 
 /**
  * Receives a packet for the given client
- * @param cs     the client to (try to) receive a packet for
  * @param status the variable to store the status into
  * @return the received packet (or NULL when it didn't receive one)
  */
-Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status)
+Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
 {
 	ssize_t res;
 	Packet *p;
 
 	*status = NETWORK_RECV_STATUS_OKAY;
 
-	if (!cs->IsConnected()) return NULL;
+	if (!this->IsConnected()) return NULL;
 
-	if (cs->packet_recv == NULL) {
-		cs->packet_recv = new Packet(cs);
-		if (cs->packet_recv == NULL) error("Failed to allocate packet");
+	if (this->packet_recv == NULL) {
+		this->packet_recv = new Packet(this);
+		if (this->packet_recv == NULL) error("Failed to allocate packet");
 	}
 
-	p = cs->packet_recv;
+	p = this->packet_recv;
 
 	/* Read packet size */
 	if (p->pos < sizeof(PacketSize)) {
 		while (p->pos < sizeof(PacketSize)) {
 		/* Read the size of the packet */
-			res = recv(cs->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
+			res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
 			if (res == -1) {
 				int err = GET_LAST_ERROR();
 				if (err != EWOULDBLOCK) {
 					/* Something went wrong... (104 is connection reset by peer) */
 					if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
-					*status = cs->CloseConnection();
+					*status = this->CloseConnection();
 					return NULL;
 				}
 				/* Connection would block, so stop for now */
@@ -180,7 +199,7 @@
 			}
 			if (res == 0) {
 				/* Client/server has left */
-				*status = cs->CloseConnection();
+				*status = this->CloseConnection();
 				return NULL;
 			}
 			p->pos += res;
@@ -190,20 +209,20 @@
 		p->ReadRawPacketSize();
 
 		if (p->size > SEND_MTU) {
-			*status = cs->CloseConnection();
+			*status = this->CloseConnection();
 			return NULL;
 		}
 	}
 
 	/* Read rest of packet */
 	while (p->pos < p->size) {
-		res = recv(cs->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
+		res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
 		if (res == -1) {
 			int err = GET_LAST_ERROR();
 			if (err != EWOULDBLOCK) {
 				/* Something went wrong... (104 is connection reset by peer) */
 				if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
-				*status = cs->CloseConnection();
+				*status = this->CloseConnection();
 				return NULL;
 			}
 			/* Connection would block */
@@ -211,7 +230,7 @@
 		}
 		if (res == 0) {
 			/* Client/server has left */
-			*status = cs->CloseConnection();
+			*status = this->CloseConnection();
 			return NULL;
 		}
 
@@ -219,10 +238,16 @@
 	}
 
 	/* Prepare for receiving a new packet */
-	cs->packet_recv = NULL;
+	this->packet_recv = NULL;
 
 	p->PrepareToRead();
 	return p;
 }
 
+bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
+{
+	return this->packet_queue == NULL;
+}
+
+
 #endif /* ENABLE_NETWORK */
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -84,6 +84,9 @@
 /** Base socket handler for all TCP sockets */
 class NetworkTCPSocketHandler : public NetworkSocketHandler {
 /* TODO: rewrite into a proper class */
+private:
+	Packet *packet_queue;     ///< Packets that are awaiting delivery
+	Packet *packet_recv;      ///< Partially received packet
 public:
 	uint16 index;             ///< Client index
 	uint32 last_frame;        ///< Last frame we have executed
@@ -93,20 +96,18 @@
 	ClientStatus status;      ///< Status of this client
 	bool writable;            ///< Can we write to this socket?
 
-	Packet *packet_queue;     ///< Packets that are awaiting delivery
-	Packet *packet_recv;      ///< Partially received packet
-
 	CommandPacket *command_queue; ///< The command-queue awaiting delivery
 
 	NetworkRecvStatus CloseConnection();
 	void Initialize();
-};
-
-
+	void Destroy();
 
-void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs);
-Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status);
-bool NetworkSend_Packets(NetworkTCPSocketHandler *cs);
+	void Send_Packet(Packet *packet);
+	bool Send_Packets();
+	bool IsPacketQueueEmpty();
+
+	Packet *Recv_Packet(NetworkRecvStatus *status);
+};
 
 #endif /* ENABLE_NETWORK */
 
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -261,7 +261,7 @@
 		SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
 
 		// Dequeue all commands before closing the socket
-		NetworkSend_Packets(DEREF_CLIENT(0));
+		DEREF_CLIENT(0)->Send_Packets();
 	}
 
 	_switch_mode = SM_MENU;
@@ -629,24 +629,7 @@
 		NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
 	}
 
-	closesocket(cs->sock);
-	cs->writable = false;
-	cs->has_quit = true;
-
-	// Free all pending and partially received packets
-	while (cs->packet_queue != NULL) {
-		Packet *p = cs->packet_queue->next;
-		free(cs->packet_queue);
-		cs->packet_queue = p;
-	}
-	free(cs->packet_recv);
-	cs->packet_recv = NULL;
-
-	while (cs->command_queue != NULL) {
-		CommandPacket *p = cs->command_queue->next;
-		free(cs->command_queue);
-		cs->command_queue = p;
-	}
+	cs->Destroy();
 
 	// Close the gap in the client-list
 	ci = DEREF_CLIENT_INFO(cs);
@@ -827,7 +810,7 @@
 	FOR_ALL_CLIENTS(cs) {
 		if (!_network_server) {
 			SEND_COMMAND(PACKET_CLIENT_QUIT)("leaving");
-			NetworkSend_Packets(cs);
+			cs->Send_Packets();
 		}
 		NetworkCloseClient(cs);
 	}
@@ -1066,7 +1049,7 @@
 		NetworkTCPSocketHandler *cs;
 		FOR_ALL_CLIENTS(cs) {
 			SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
-			NetworkSend_Packets(cs);
+			cs->Send_Packets();
 		}
 	}
 
@@ -1090,7 +1073,7 @@
 		NetworkTCPSocketHandler *cs;
 		FOR_ALL_CLIENTS(cs) {
 			SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
-			NetworkSend_Packets(cs);
+			cs->Send_Packets();
 		}
 	}
 
@@ -1172,7 +1155,7 @@
 	NetworkTCPSocketHandler *cs;
 	FOR_ALL_CLIENTS(cs) {
 		if (cs->writable) {
-			NetworkSend_Packets(cs);
+			cs->Send_Packets();
 
 			if (cs->status == STATUS_MAP) {
 				// This client is in the middle of a map-send, call the function for that
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -48,7 +48,7 @@
 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 
 	p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
@@ -75,7 +75,7 @@
 	p->Send_uint8 (_network_playas);      // PlayAs
 	p->Send_uint8 (NETLANG_ANY);          // Language
 	p->Send_string(_network_unique_id);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
@@ -87,7 +87,7 @@
 	//
 
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
@@ -102,7 +102,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
 	p->Send_uint8 (type);
 	p->Send_string(password);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
@@ -115,7 +115,7 @@
 	//
 
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
@@ -128,7 +128,7 @@
 	//
 
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
@@ -143,7 +143,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
 
 	p->Send_uint32(_frame_counter);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 // Send a command packet to the server
@@ -172,7 +172,7 @@
 	p->Send_string(cp->text);
 	p->Send_uint8 (cp->callback);
 
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 // Send a chat-packet over the network
@@ -194,7 +194,7 @@
 	p->Send_uint8 (type);
 	p->Send_uint8 (dest);
 	p->Send_string(msg);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 // Send an error-packet over the network
@@ -209,7 +209,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
 
 	p->Send_uint8(errorno);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
@@ -223,7 +223,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
 
 	p->Send_string(password);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
@@ -237,7 +237,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
 
 	p->Send_string(name);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 // Send an quit-packet over the network
@@ -252,7 +252,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
 
 	p->Send_string(leavemsg);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
@@ -260,7 +260,7 @@
 	Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
 	p->Send_string(pass);
 	p->Send_string(command);
-	NetworkSend_Packet(p, MY_CLIENT);
+	MY_CLIENT->Send_Packet(p);
 }
 
 
@@ -855,7 +855,7 @@
 	Packet *p;
 	NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
 
-	while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
+	while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet(&res)) != NULL) {
 		byte type = p->Recv_uint8();
 		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
 			res = _network_client_packet[type](p);
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -53,7 +53,7 @@
 		p->Send_string(ci->client_name);
 		p->Send_string(ci->unique_id);
 
-		NetworkSend_Packet(p, cs);
+		cs->Send_Packet(p);
 	}
 }
 
@@ -78,7 +78,7 @@
 		p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
 		p->Send_uint8 (active);
 
-		NetworkSend_Packet(p, cs);
+		cs->Send_Packet(p);
 		return;
 	}
 
@@ -117,7 +117,7 @@
 			p->Send_string(_network_player_info[player->index].players);
 		}
 
-		NetworkSend_Packet(p, cs);
+		cs->Send_Packet(p);
 	}
 
 	p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
@@ -125,7 +125,7 @@
 	p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
 	p->Send_uint8 (0);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error)
@@ -141,7 +141,7 @@
 	Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
 
 	p->Send_uint8(error);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 
 	GetNetworkErrorMsg(str, error, lastof(str));
 
@@ -173,7 +173,7 @@
 	cs->has_quit = true;
 
 	// Make sure the data get's there before we close the connection
-	NetworkSend_Packets(cs);
+	cs->Send_Packets();
 
 	// The client made a mistake, so drop his connection now!
 	NetworkCloseClient(cs);
@@ -202,7 +202,7 @@
 		cs->Send_GRFIdentifier(p, c);
 	}
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandler *cs, NetworkPasswordType type)
@@ -216,7 +216,7 @@
 
 	Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
 	p->Send_uint8(type);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
@@ -239,7 +239,7 @@
 
 	p = NetworkSend_Init(PACKET_SERVER_WELCOME);
 	p->Send_uint16(cs->index);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 
 		// Transmit info about all the active clients
 	FOR_ALL_CLIENTS(new_cs) {
@@ -270,7 +270,7 @@
 
 	p = NetworkSend_Init(PACKET_SERVER_WAIT);
 	p->Send_uint8(waiting);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 // This sends the map to the client
@@ -319,7 +319,7 @@
 		p->Send_uint8 (MAP_PACKET_START);
 		p->Send_uint32(_frame_counter);
 		p->Send_uint32(ftell(file_pointer));
-		NetworkSend_Packet(p, cs);
+		cs->Send_Packet(p);
 
 		fseek(file_pointer, 0, SEEK_SET);
 
@@ -342,12 +342,12 @@
 			if (ferror(file_pointer)) error("Error reading temporary network savegame!");
 
 			p->size += res;
-			NetworkSend_Packet(p, cs);
+			cs->Send_Packet(p);
 			if (feof(file_pointer)) {
 				// Done reading!
 				Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
 				p->Send_uint8(MAP_PACKET_END);
-				NetworkSend_Packet(p, cs);
+				cs->Send_Packet(p);
 
 				// Set the status to DONE_MAP, no we will wait for the client
 				//  to send it is ready (maybe that happens like never ;))
@@ -381,8 +381,8 @@
 		}
 
 		// Send all packets (forced) and check if we have send it all
-		NetworkSend_Packets(cs);
-		if (cs->packet_queue == NULL) {
+		cs->Send_Packets();
+		if (cs->IsPacketQueueEmpty()) {
 			// All are sent, increase the sent_packets
 			sent_packets *= 2;
 		} else {
@@ -407,7 +407,7 @@
 
 	p->Send_uint16(client_index);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 
@@ -433,7 +433,7 @@
 	p->Send_uint32(_sync_seed_2);
 #endif
 #endif
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
@@ -455,7 +455,7 @@
 #ifdef NETWORK_SEND_DOUBLE_SEED
 	p->Send_uint32(_sync_seed_2);
 #endif
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs, CommandPacket *cp)
@@ -485,7 +485,7 @@
 	p->Send_uint8 (cp->callback);
 	p->Send_uint32(cp->frame);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
@@ -506,7 +506,7 @@
 	p->Send_uint8 (self_send);
 	p->Send_string(msg);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno)
@@ -525,7 +525,7 @@
 	p->Send_uint16(client_index);
 	p->Send_uint8 (errorno);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, const char *leavemsg)
@@ -544,7 +544,7 @@
 	p->Send_uint16(client_index);
 	p->Send_string(leavemsg);
 
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
@@ -557,7 +557,7 @@
 	//
 
 	Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
@@ -570,7 +570,7 @@
 	//
 
 	Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command)
@@ -579,7 +579,7 @@
 
 	p->Send_uint16(color);
 	p->Send_string(command);
-	NetworkSend_Packet(p, cs);
+	cs->Send_Packet(p);
 }
 
 // **********
@@ -1463,7 +1463,7 @@
 {
 	Packet *p;
 	NetworkRecvStatus res;
-	while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
+	while ((p = cs->Recv_Packet(&res)) != NULL) {
 		byte type = p->Recv_uint8();
 		if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
 			_network_server_packet[type](cs, p);