changeset 8839:ebb630745ebc draft

(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
author rubidium <rubidium@openttd.org>
date Sun, 06 Apr 2008 07:22:26 +0000
parents db9c6b0c9f07
children c3d2f0eb69a1
files src/ai/default/default.cpp src/ai/trolly/trolly.cpp src/newgrf_engine.cpp src/oldloader.cpp src/order_base.h src/order_cmd.cpp src/order_gui.cpp
diffstat 7 files changed, 56 insertions(+), 70 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -318,7 +318,7 @@
 	if (bak->order == NULL) return;
 
 	for (uint i = 0; !bak->order[i].IsType(OT_NOTHING); i++) {
-		if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
+		if (!DoCommandP(0, v->index + (i << 16), bak->order[i].Pack(), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
 			break;
 	}
 }
@@ -2558,7 +2558,7 @@
 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
 			order.flags |= OFB_FULL_LOAD;
 
-		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+		DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 	}
 
 	DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
@@ -3293,7 +3293,7 @@
 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
 			order.flags |= OFB_FULL_LOAD;
 
-		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+		DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 	}
 
 	DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
@@ -3572,7 +3572,7 @@
 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
 			order.flags |= OFB_FULL_LOAD;
 
-		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+		DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 	}
 
 	DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1185,20 +1185,20 @@
 	if (_patches.gotodepot) {
 		idx = 0;
 		order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
-		AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+		AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 	}
 
 	idx = 0;
 	order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
 	if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
 		order.flags |= OFB_FULL_LOAD;
-	AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+	AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 
 	idx = 0;
 	order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
 	if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
 		order.flags |= OFB_FULL_LOAD;
-	AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+	AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 
 	// Start the engines!
 	_players_ainew[p->index].state = AI_STATE_START_VEHICLE;
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -681,8 +681,8 @@
 		case 0x01: return MapOldSubType(v);
 		case 0x04: return v->index;
 		case 0x05: return GB(v->index, 8, 8);
-		case 0x0A: return PackOrder(&v->current_order);
-		case 0x0B: return GB(PackOrder(&v->current_order), 8, 8);
+		case 0x0A: return v->current_order.Pack();
+		case 0x0B: return GB(v->current_order.Pack(), 8, 8);
 		case 0x0C: return v->num_orders;
 		case 0x0D: return v->cur_order_index;
 		case 0x10: return v->load_unload_time_rem;
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -504,7 +504,7 @@
 {
 	if (!LoadChunk(ls, NULL, order_chunk)) return false;
 
-	(new (num) Order())->AssignOrder(UnpackOldOrder(_old_order));
+	new (num) Order(UnpackOldOrder(_old_order));
 
 	/* Relink the orders to eachother (in TTD(Patch) the orders for one
 	vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -26,10 +26,6 @@
 	friend const struct SaveLoad *GetVehicleDescription(VehicleType vt); ///< Saving and loading the current order of vehicles.
 	friend void Load_VEHS();                                             ///< Loading of ancient vehicles.
 	friend const struct SaveLoad *GetOrderDescription();                 ///< Saving and loading of orders.
-	friend uint32 PackOrder(const Order *order);                         ///< 'Compressing' an order.
-	friend Order UnpackOrder(uint32 packed);                             ///< 'Uncompressing' an order.
-	friend Order UnpackOldOrder(uint16 packed);                          ///< 'Uncompressing' a loaded old order.
-	friend Order UnpackVersion4Order(uint16 packed);                     ///< 'Uncompressing' a loaded ancient order.
 
 	OrderTypeByte type;   ///< The type of order
 
@@ -49,6 +45,12 @@
 	~Order() { this->type = OT_NOTHING; }
 
 	/**
+	 * Create an order based on a packed representation of that order.
+	 * @param packed the packed representation.
+	 */
+	Order(uint32 packed);
+
+	/**
 	 * Check if a Order really exists.
 	 * @return true if the order is valid.
 	 */
@@ -158,6 +160,14 @@
 	 * @return true if the type, flags and destination match.
 	 */
 	bool Equals(const Order &other) const;
+
+	/**
+	 * Pack this order into a 32 bits integer, or actually only
+	 * the type, flags and destination.
+	 * @return the packed representation.
+	 * @note unpacking is done in the constructor.
+	 */
+	uint32 Pack() const;
 };
 
 static inline VehicleOrderID GetMaxOrderIndex()
@@ -182,8 +192,6 @@
 #define FOR_VEHICLE_ORDERS(v, order) for (order = v->orders; order != NULL; order = order->next)
 
 /* (Un)pack routines */
-uint32 PackOrder(const Order *order);
-Order UnpackOrder(uint32 packed);
 Order UnpackOldOrder(uint16 packed);
 
 #endif /* ORDER_H */
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -119,24 +119,32 @@
 	return false;
 }
 
-uint32 PackOrder(const Order *order)
+uint32 Order::Pack() const
 {
-	return order->dest << 16 | order->flags << 8 | order->type;
+	return this->dest << 16 | this->flags << 8 | this->type;
 }
 
-Order UnpackOrder(uint32 packed)
+Order::Order(uint32 packed)
 {
-	Order order;
-	order.type    = (OrderType)GB(packed,  0,  8);
-	order.flags   = GB(packed,  8,  8);
-	order.dest    = GB(packed, 16, 16);
-	order.next    = NULL;
-	order.index   = 0; // avoid compiler warning
-	order.refit_cargo   = CT_NO_REFIT;
-	order.refit_subtype = 0;
-	order.wait_time     = 0;
-	order.travel_time   = 0;
-	return order;
+	this->type    = (OrderType)GB(packed,  0,  8);
+	this->flags   = GB(packed,  8,  8);
+	this->dest    = GB(packed, 16, 16);
+	this->next    = NULL;
+	this->index   = 0; // avoid compiler warning
+	this->refit_cargo   = CT_NO_REFIT;
+	this->refit_subtype = 0;
+	this->wait_time     = 0;
+	this->travel_time   = 0;
+}
+
+/**
+ *
+ * Unpacks a order from savegames with version 4 and lower
+ *
+ */
+static Order UnpackVersion4Order(uint16 packed)
+{
+	return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
 }
 
 /**
@@ -146,23 +154,14 @@
  */
 Order UnpackOldOrder(uint16 packed)
 {
-	Order order;
-	order.type    = (OrderType)GB(packed, 0, 4);
-	order.flags   = GB(packed, 4, 4);
-	order.dest    = GB(packed, 8, 8);
-	order.next    = NULL;
+	Order order = UnpackVersion4Order(packed);
 
-	order.refit_cargo   = CT_NO_REFIT;
-	order.refit_subtype = 0;
-	order.wait_time     = 0;
-	order.travel_time   = 0;
-	order.index = 0; // avoid compiler warning
-
-	// Sanity check
-	// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
+	/*
+	 * Sanity check
+	 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
+	 */
 	if (!order.IsValid() && (order.flags != 0 || order.dest != 0)) {
-		order.type = OT_DUMMY;
-		order.flags = 0;
+		order.MakeDummy();
 	}
 
 	return order;
@@ -170,26 +169,6 @@
 
 /**
  *
- * Unpacks a order from savegames with version 4 and lower
- *
- */
-Order UnpackVersion4Order(uint16 packed)
-{
-	Order order;
-	order.type  = (OrderType)GB(packed, 0, 4);
-	order.flags = GB(packed, 4, 4);
-	order.dest  = GB(packed, 8, 8);
-	order.next  = NULL;
-	order.index = 0; // avoid compiler warning
-	order.refit_cargo   = CT_NO_REFIT;
-	order.refit_subtype = 0;
-	order.wait_time     = 0;
-	order.travel_time   = 0;
-	return order;
-}
-
-/**
- *
  * Updates the widgets of a vehicle which contains the order-data
  *
  */
@@ -276,7 +255,7 @@
 	Vehicle *v;
 	VehicleID veh   = GB(p1,  0, 16);
 	VehicleOrderID sel_ord = GB(p1, 16, 16);
-	Order new_order = UnpackOrder(p2);
+	Order new_order(p2);
 
 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
 
@@ -1099,7 +1078,7 @@
 		 *  in network the commands are queued before send, the second insert always
 		 *  fails in test mode. By bypassing the test-mode, that no longer is a problem. */
 		for (uint i = 0; bak->order[i].IsValid(); i++) {
-			if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL,
+			if (!DoCommandP(0, v->index + (i << 16), bak->order[i].Pack(), NULL,
 					CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
 				break;
 			}
@@ -1589,8 +1568,7 @@
 			SlArray(orders, len, SLE_UINT32);
 
 			for (i = 0; i < len; ++i) {
-				Order *order = new (i) Order();
-				order->AssignOrder(UnpackOrder(orders[i]));
+				new (i) Order(orders[i]);
 			}
 
 			free(orders);
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -373,7 +373,7 @@
 	cmd = GetOrderCmdFromTile(v, tile);
 	if (!cmd.IsValid()) return;
 
-	if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), PackOrder(&cmd), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
+	if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), cmd.Pack(), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
 		if (WP(w, order_d).sel != -1) WP(w,order_d).sel++;
 		ResetObjectToPlace();
 	}