changeset 18770:ebb9a25b6598 draft

(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
author truebrain <truebrain@openttd.org>
date Mon, 19 Dec 2011 20:58:59 +0000
parents 7af05225a1dc
children 75a2b5a86b64
files projects/openttd_vs100.vcxproj projects/openttd_vs100.vcxproj.filters projects/openttd_vs80.vcproj projects/openttd_vs90.vcproj source.list src/game/game_instance.cpp src/lang/english.txt src/misc_cmd.cpp src/network/network.cpp src/openttd.h src/script/api/game/game_game.hpp.sq src/script/api/script_game.cpp src/script/api/script_game.hpp src/script/api/template/template_game.hpp.sq
diffstat 14 files changed, 211 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -943,6 +943,7 @@
     <ClInclude Include="..\src\script\api\script_event.hpp" />
     <ClInclude Include="..\src\script\api\script_event_types.hpp" />
     <ClInclude Include="..\src\script\api\script_execmode.hpp" />
+    <ClInclude Include="..\src\script\api\script_game.hpp" />
     <ClInclude Include="..\src\script\api\script_gamesettings.hpp" />
     <ClInclude Include="..\src\script\api\script_group.hpp" />
     <ClInclude Include="..\src\script\api\script_grouplist.hpp" />
@@ -996,6 +997,7 @@
     <ClCompile Include="..\src\script\api\script_event.cpp" />
     <ClCompile Include="..\src\script\api\script_event_types.cpp" />
     <ClCompile Include="..\src\script\api\script_execmode.cpp" />
+    <ClCompile Include="..\src\script\api\script_game.cpp" />
     <ClCompile Include="..\src\script\api\script_gamesettings.cpp" />
     <ClCompile Include="..\src\script\api\script_group.cpp" />
     <ClCompile Include="..\src\script\api\script_grouplist.cpp" />
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -2058,6 +2058,9 @@
     <ClInclude Include="..\src\script\api\script_execmode.hpp">
       <Filter>Script API</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\script\api\script_game.hpp">
+      <Filter>Script API</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\script\api\script_gamesettings.hpp">
       <Filter>Script API</Filter>
     </ClInclude>
@@ -2217,6 +2220,9 @@
     <ClCompile Include="..\src\script\api\script_execmode.cpp">
       <Filter>Script API Implementation</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\script\api\script_game.cpp">
+      <Filter>Script API Implementation</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\script\api\script_gamesettings.cpp">
       <Filter>Script API Implementation</Filter>
     </ClCompile>
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -3107,6 +3107,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\script\api\script_game.hpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\script\api\script_gamesettings.hpp"
 				>
 			</File>
@@ -3323,6 +3327,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\script\api\script_game.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\script\api\script_gamesettings.cpp"
 				>
 			</File>
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -3104,6 +3104,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\script\api\script_game.hpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\script\api\script_gamesettings.hpp"
 				>
 			</File>
@@ -3320,6 +3324,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\script\api\script_game.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\script\api\script_gamesettings.cpp"
 				>
 			</File>
--- a/source.list
+++ b/source.list
@@ -721,6 +721,7 @@
 script/api/script_event.hpp
 script/api/script_event_types.hpp
 script/api/script_execmode.hpp
+script/api/script_game.hpp
 script/api/script_gamesettings.hpp
 script/api/script_group.hpp
 script/api/script_grouplist.hpp
@@ -776,6 +777,7 @@
 script/api/script_event.cpp
 script/api/script_event_types.cpp
 script/api/script_execmode.cpp
+script/api/script_game.cpp
 script/api/script_gamesettings.cpp
 script/api/script_group.cpp
 script/api/script_grouplist.cpp
--- a/src/game/game_instance.cpp
+++ b/src/game/game_instance.cpp
@@ -40,6 +40,7 @@
 #include "../script/api/game/game_error.hpp.sq"
 #include "../script/api/game/game_event.hpp.sq"
 #include "../script/api/game/game_execmode.hpp.sq"
+#include "../script/api/game/game_game.hpp.sq"
 #include "../script/api/game/game_gamesettings.hpp.sq"
 #include "../script/api/game/game_industry.hpp.sq"
 #include "../script/api/game/game_industrylist.hpp.sq"
@@ -109,6 +110,7 @@
 	SQGSEvent_Register(this->engine);
 	SQGSEventController_Register(this->engine);
 	SQGSExecMode_Register(this->engine);
+	SQGSGame_Register(this->engine);
 	SQGSGameSettings_Register(this->engine);
 	SQGSIndustry_Register(this->engine);
 	SQGSIndustryList_Register(this->engine);
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1826,10 +1826,12 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Game still paused ({STRING})
 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Game still paused ({STRING}, {STRING})
 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Game still paused ({STRING}, {STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Game unpaused ({STRING})
 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :number of players
 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connecting clients
 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manual
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :game script
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {RAW_STRING} has joined the game
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -148,6 +148,7 @@
 		case PM_PAUSED_SAVELOAD:
 		case PM_PAUSED_ERROR:
 		case PM_PAUSED_NORMAL:
+		case PM_PAUSED_GAME_SCRIPT:
 			break;
 
 #ifdef ENABLE_NETWORK
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -336,6 +336,7 @@
 	switch (changed_mode) {
 		case PM_PAUSED_NORMAL:
 		case PM_PAUSED_JOIN:
+		case PM_PAUSED_GAME_SCRIPT:
 		case PM_PAUSED_ACTIVE_CLIENTS: {
 			bool changed = ((_pause_mode == PM_UNPAUSED) != (prev_mode == PM_UNPAUSED));
 			bool paused = (_pause_mode != PM_UNPAUSED);
@@ -344,14 +345,17 @@
 			StringID str;
 			if (!changed) {
 				int i = -1;
+
 				if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED)         SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL);
 				if ((_pause_mode & PM_PAUSED_JOIN) != PM_UNPAUSED)           SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS);
+				if ((_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED)    SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT);
 				if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS);
 				str = STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 + i;
 			} else {
 				switch (changed_mode) {
 					case PM_PAUSED_NORMAL:         SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); break;
 					case PM_PAUSED_JOIN:           SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); break;
+					case PM_PAUSED_GAME_SCRIPT:    SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT); break;
 					case PM_PAUSED_ACTIVE_CLIENTS: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); break;
 					default: NOT_REACHED();
 				}
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -61,6 +61,7 @@
 	PM_PAUSED_JOIN           = 1 << 2, ///< A game paused for 'pause_on_join'
 	PM_PAUSED_ERROR          = 1 << 3, ///< A game paused because a (critical) error
 	PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
+	PM_PAUSED_GAME_SCRIPT    = 1 << 5, ///< A game paused by a game script
 
 	/** Pause mode bits when paused for network reasons. */
 	PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
new file mode 100644
--- /dev/null
+++ b/src/script/api/game/game_game.hpp.sq
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+#include "../template/template_game.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; }
+
+void SQGSGame_Register(Squirrel *engine)
+{
+	DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame");
+	SQGSGame.PreRegister(engine);
+	SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x");
+
+	SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
+	SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC,    "LT_ARCTIC");
+	SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC,    "LT_TROPIC");
+	SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND,   "LT_TOYLAND");
+
+	SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause,         "Pause",         1, ".");
+	SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause,       "Unpause",       1, ".");
+	SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused,      "IsPaused",      1, ".");
+	SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape,  "GetLandscape",  1, ".");
+	SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
+
+	SQGSGame.PostRegister(engine);
+}
new file mode 100644
--- /dev/null
+++ b/src/script/api/script_game.cpp
@@ -0,0 +1,46 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_game.cpp Implementation of ScriptGame. */
+
+#include "../../stdafx.h"
+#include "script_game.hpp"
+#include "../../command_type.h"
+#include "../../settings_type.h"
+#include "../../openttd.h"
+#include "../../network/network.h"
+
+/* static */ bool ScriptGame::Pause()
+{
+	return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::Unpause()
+{
+	return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::IsPaused()
+{
+	return !!_pause_mode;
+}
+
+/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
+{
+	return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
+}
+
+/* static */ bool ScriptGame::IsMultiplayer()
+{
+#ifdef ENABLE_NETWORK
+	return _network_server;
+#else
+	return false;
+#endif
+}
new file mode 100644
--- /dev/null
+++ b/src/script/api/script_game.hpp
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_game.hpp Everything to manipulate the current running game. */
+
+#ifndef SCRIPT_GAME_HPP
+#define SCRIPT_GAME_HPP
+
+#include "script_object.hpp"
+#include "../../landscape_type.h"
+
+/**
+ * Class that handles some game related functions.
+ * @api game
+ */
+class ScriptGame : public ScriptObject {
+public:
+	/**
+	 * Type of landscapes known in the game.
+	 */
+	enum LandscapeType {
+		/* Note: these values represent part of the in-game LandscapeType enum */
+		LT_TEMPERATE  = ::LT_TEMPERATE, ///< Temperate climiate.
+		LT_ARCTIC     = ::LT_ARCTIC,    ///< Arctic climate.
+		LT_TROPIC     = ::LT_TROPIC,    ///< Tropic climate.
+		LT_TOYLAND    = ::LT_TOYLAND,   ///< Toyland climate.
+	};
+
+	/**
+	 * Pause the server.
+	 * @return True if the action succeeded.
+	 */
+	static bool Pause();
+
+	/**
+	 * Unpause the server.
+	 * @return True if the action succeeded.
+	 */
+	static bool Unpause();
+
+	/**
+	 * Check if the game is paused.
+	 * @return True if and only if the game is paused (by which-ever means).
+	 * @note That a game is paused, doesn't always means you can unpause it. If
+	 *  the game has been manually paused, or because of the pause_on_join in
+	 *  Multiplayer for example, you cannot unpause the game.
+	 */
+	static bool IsPaused();
+
+	/**
+	 * Get the current landscape.
+	 */
+	static LandscapeType GetLandscape();
+
+	/**
+	 * Is this a multiplayer game?
+	 * @return True if this is a server in a multiplayer game.
+	 */
+	static bool IsMultiplayer();
+};
+
+#endif /* SCRIPT_GAME_HPP */
new file mode 100644
--- /dev/null
+++ b/src/script/api/template/template_game.hpp.sq
@@ -0,0 +1,25 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+
+namespace SQConvert {
+	/* Allow enums to be used as Squirrel parameters */
+	template <> inline ScriptGame::LandscapeType GetParam(ForceType<ScriptGame::LandscapeType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptGame::LandscapeType)tmp; }
+	template <> inline int Return<ScriptGame::LandscapeType>(HSQUIRRELVM vm, ScriptGame::LandscapeType res) { sq_pushinteger(vm, (int32)res); return 1; }
+
+	/* Allow ScriptGame to be used as Squirrel parameter */
+	template <> inline ScriptGame *GetParam(ForceType<ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (ScriptGame *)instance; }
+	template <> inline ScriptGame &GetParam(ForceType<ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+	template <> inline const ScriptGame *GetParam(ForceType<const ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (ScriptGame *)instance; }
+	template <> inline const ScriptGame &GetParam(ForceType<const ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+	template <> inline int Return<ScriptGame *>(HSQUIRRELVM vm, ScriptGame *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Game", res, NULL, DefSQDestructorCallback<ScriptGame>, true); return 1; }
+} // namespace SQConvert