changeset 13844:ec53cf83e714 draft

(svn r18373) -Codechange: unify some road pathfinder functions
author rubidium <rubidium@openttd.org>
date Wed, 02 Dec 2009 10:44:38 +0000
parents 2a23885aaf5f
children dda8b635b89b
files src/pathfinder/npf/npf.cpp src/pathfinder/npf/npf_func.h src/pathfinder/yapf/yapf.h src/pathfinder/yapf/yapf_road.cpp src/pathfinder/yapf/yapf_ship.cpp src/roadveh_cmd.cpp src/ship_cmd.cpp
diffstat 7 files changed, 96 insertions(+), 120 deletions(-) [+]
line wrap: on
line diff
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -18,8 +18,9 @@
 #include "../../functions.h"
 #include "../../tunnelbridge.h"
 #include "../../pbs.h"
+#include "../../roadveh.h"
+#include "../../ship.h"
 #include "../../train.h"
-#include "../../ship.h"
 #include "../pathfinder_func.h"
 #include "../pathfinder_type.h"
 #include "npf.h"
@@ -1097,6 +1098,46 @@
 	fstd->v = v;
 }
 
+/*** Road vehicles ***/
+
+FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
+{
+	Trackdir trackdir = v->GetVehicleTrackdir();
+
+	NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
+
+	if (ftd.best_bird_dist != 0) return FindDepotData();
+
+	/* Found target */
+	/* Our caller expects a number of tiles, so we just approximate that
+	 * number by this. It might not be completely what we want, but it will
+	 * work for now :-) We can possibly change this when the old pathfinder
+	 * is removed. */
+	return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH);
+}
+
+Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
+{
+	NPFFindStationOrTileData fstd;
+
+	NPFFillWithOrderData(&fstd, v);
+	Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
+
+	NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
+	if (ftd.best_trackdir == INVALID_TRACKDIR) {
+		/* We are already at our target. Just do something
+		 * @todo: maybe display error?
+		 * @todo: go straight ahead if possible? */
+		return (Trackdir)FindFirstBit2x64(trackdirs);
+	}
+
+	/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
+	 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
+	 * we did not find our target, but ftd.best_trackdir contains the direction leading
+	 * to the tile closest to our target. */
+	return ftd.best_trackdir;
+}
+
 /*** Ships ***/
 
 Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
@@ -1127,7 +1168,7 @@
 
 	assert(trackdir != INVALID_TRACKDIR);
 	NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
-	if (ftd.best_bird_dist != 0) FindDepotData();
+	if (ftd.best_bird_dist != 0) return FindDepotData();
 
 	/* Found target */
 	/* Our caller expects a number of tiles, so we just approximate that
--- a/src/pathfinder/npf/npf_func.h
+++ b/src/pathfinder/npf/npf_func.h
@@ -17,6 +17,26 @@
 #include "../pathfinder_type.h"
 
 /**
+ * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
+ * @param v            vehicle that needs to go to some depot
+ * @param max_distance max distance (number of track tiles) from the current vehicle position
+ *                     (used also as optimization - the pathfinder can stop path finding if max_distance
+ *                     was reached and no depot was seen)
+ * @return             the data about the depot
+ */
+FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
+
+/**
+ * Finds the best path for given road vehicle using NPF.
+ * @param v         the RV that needs to find a path
+ * @param tile      the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir  diagonal direction which the RV will enter this new tile from
+ * @param trackdirs available trackdirs on the new tile (to choose from)
+ * @return          the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
+Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
+
+/**
  * Finds the best path for given ship using NPF.
  * @param v        the ship that needs to find a path
  * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
--- a/src/pathfinder/yapf/yapf.h
+++ b/src/pathfinder/yapf/yapf.h
@@ -24,15 +24,17 @@
  * @param tracks   available tracks on the new tile (to choose from)
  * @return         the best trackdir for next turn or INVALID_TRACK if the path could not be found
  */
-Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
+Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
-/** Finds the best path for given road vehicle.
- * @param v        the RV that needs to find a path
- * @param tile     the tile to find the path from (should be next tile the RV is about to enter)
- * @param enterdir diagonal direction which the RV will enter this new tile from
- * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+/**
+ * Finds the best path for given road vehicle using YAPF.
+ * @param v         the RV that needs to find a path
+ * @param tile      the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir  diagonal direction which the RV will enter this new tile from
+ * @param trackdirs available trackdirs on the new tile (to choose from)
+ * @return          the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
  */
-Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir);
+Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
 
 /**
  * Finds the best path for given train using YAPF.
@@ -62,15 +64,15 @@
  */
 bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile);
 
-/** Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing.
+/**
+ * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
  * @param v            vehicle that needs to go to some depot
  * @param max_distance max distance (number of track tiles) from the current vehicle position
  *                     (used also as optimization - the pathfinder can stop path finding if max_distance
  *                     was reached and no depot was seen)
- * @param depot_tile   receives the depot tile if depot was found
- * @return             true if depot was found.
+ * @return             the data about the depot
  */
-bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile);
+FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
 
 /**
  * Used when user sends train to the nearest depot or if train needs servicing using YAPF.
--- a/src/pathfinder/yapf/yapf_road.cpp
+++ b/src/pathfinder/yapf/yapf_road.cpp
@@ -539,7 +539,7 @@
 struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2, CRoadNodeListExitDir , CYapfDestinationAnyRoadVehicleCompatibleStopOfGivenStationT> > {};
 
 
-Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
+Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
 {
 	/* default is YAPF type 2 */
 	typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection);
@@ -551,7 +551,7 @@
 	}
 
 	Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
-	return td_ret;
+	return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs);
 }
 
 uint YapfRoadVehDistanceToTile(const RoadVehicle *v, TileIndex tile)
@@ -575,21 +575,12 @@
 	return dist;
 }
 
-bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile)
+FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
 {
-	*depot_tile = INVALID_TILE;
-
 	TileIndex tile = v->tile;
 	Trackdir trackdir = v->GetVehicleTrackdir();
 	if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
-		return false;
-	}
-
-	/* handle the case when our vehicle is already in the depot tile */
-	if (IsRoadDepotTile(tile)) {
-		/* only what we need to return is the Depot* */
-		*depot_tile = tile;
-		return true;
+		return FindDepotData();
 	}
 
 	/* default is YAPF type 2 */
@@ -601,7 +592,9 @@
 		pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
 	}
 
-	bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, depot_tile);
+	FindDepotData fdd;
+	bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
+	fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
 	return ret;
 }
 
--- a/src/pathfinder/yapf/yapf_ship.cpp
+++ b/src/pathfinder/yapf/yapf_ship.cpp
@@ -169,7 +169,7 @@
 struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
 
 /** Ship controller helper - path finder invoker */
-Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
+Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 {
 	/* default is YAPF type 2 */
 	typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -15,6 +15,7 @@
 #include "command_func.h"
 #include "news_func.h"
 #include "pathfinder/npf/npf.h"
+#include "pathfinder/npf/npf_func.h"
 #include "station_base.h"
 #include "company_func.h"
 #include "vehicle_gui.h"
@@ -76,15 +77,6 @@
 	TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
 };
 
-/** 'Convert' the DiagDirection where a road vehicle should exit to
- * the trackdirs it can use to drive to the exit direction*/
-static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
-	TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_LEFT_S,
-	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW,
-	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE,
-	TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
-};
-
 /** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
 static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
 	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
@@ -365,58 +357,21 @@
 	return ret;
 }
 
-struct RoadFindDepotData {
-	uint best_length;
-	TileIndex tile;
-	OwnerByte owner;
-};
-
-static const DiagDirection _road_pf_directions[] = {
-	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
-	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
-};
-
-static RoadFindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
+static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
 {
-	RoadFindDepotData rfdd;
-	rfdd.owner = v->owner;
-
-	if (IsRoadDepotTile(v->tile)) {
-		rfdd.tile = v->tile;
-		rfdd.best_length = 0;
-		return rfdd;
-	}
-
-	rfdd.best_length = UINT_MAX;
+	if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
 
 	switch (_settings_game.pf.pathfinder_for_roadvehs) {
-		case VPF_YAPF: { // YAPF
-			bool found = YapfFindNearestRoadDepot(v, max_distance, &rfdd.tile);
-			rfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
-		} break;
-
-		case VPF_NPF: { // NPF
-			/* See where we are now */
-			Trackdir trackdir = v->GetVehicleTrackdir();
-
-			NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
+		case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
+		case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
 
-			if (ftd.best_bird_dist == 0) {
-				rfdd.tile = ftd.node.tile;
-				rfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
-			}
-		} break;
-
-		default:
-			NOT_REACHED();
+		default: NOT_REACHED();
 	}
-
-	return rfdd; // Target not found
 }
 
 bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 {
-	RoadFindDepotData rfdd = FindClosestRoadDepot(this, 0);
+	FindDepotData rfdd = FindClosestRoadDepot(this, 0);
 	if (rfdd.best_length == UINT_MAX) return false;
 
 	if (location    != NULL) *location    = rfdd.tile;
@@ -973,15 +928,6 @@
 	return i;
 }
 
-static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
-{
-	void *perf = NpfBeginInterval();
-	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes);
-	int t = NpfEndInterval(perf);
-	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
-	return ret;
-}
-
 /**
  * Returns direction to for a road vehicle to take or
  * INVALID_TRACKDIR if the direction is currently blocked
@@ -1071,36 +1017,10 @@
 	}
 
 	switch (_settings_game.pf.pathfinder_for_roadvehs) {
-		case VPF_YAPF: { // YAPF
-			Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
-			if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
-			return_track(PickRandomBit(trackdirs));
-		} break;
-
-		case VPF_NPF: { // NPF
-			NPFFindStationOrTileData fstd;
-
-			NPFFillWithOrderData(&fstd, v);
-			Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
-			/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
+		case VPF_NPF: return_track(NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
+		case VPF_YAPF: return_track(YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
 
-			NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
-			if (ftd.best_trackdir == INVALID_TRACKDIR) {
-				/* We are already at our target. Just do something
-				 * @todo: maybe display error?
-				 * @todo: go straight ahead if possible? */
-				return_track(FindFirstBit2x64(trackdirs));
-			} else {
-				/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
-				 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
-				 * we did not find our target, but ftd.best_trackdir contains the direction leading
-				 * to the tile closest to our target. */
-				return_track(ftd.best_trackdir);
-			}
-		} break;
-
-		default:
-			NOT_REACHED();
+		default: NOT_REACHED();
 	}
 
 found_best_track:;
@@ -1771,7 +1691,7 @@
 		return;
 	}
 
-	RoadFindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
+	FindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 	/* Only go to the depot if it is not too far out of our way. */
 	if (rfdd.best_length == UINT_MAX || rfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -369,7 +369,7 @@
 	switch (_settings_game.pf.pathfinder_for_ships) {
 		case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
 		case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
-		case VPF_YAPF: return YapfChooseShipTrack(v, tile, enterdir, tracks);
+		case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
 		default: NOT_REACHED();
 	}
 }