changeset 4130:edf79dad93d8 draft

(svn r5483) -Fix: [YAPF] desync - for MP games invalidate YAPF cache on every tick to keep it exactly the same on server and clients (it doesn't fix the real source of the problem, but should solve it). Thanks TrueLight for hunting this bug.
author KUDr <KUDr@openttd.org>
date Tue, 11 Jul 2006 19:04:50 +0000
parents ac4851e1ed8c
children 34dc5508289d
files vehicle.c
diffstat 1 files changed, 10 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/vehicle.c
+++ b/vehicle.c
@@ -29,6 +29,8 @@
 #include "industry_map.h"
 #include "station_map.h"
 #include "water_map.h"
+#include "network.h"
+#include "yapf/yapf.h"
 
 #define INVALID_COORD (-0x8000)
 #define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@@ -611,6 +613,14 @@
 {
 	Vehicle *v;
 
+#ifdef ENABLE_NETWORK
+	// hotfix for desync problem:
+	//  for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients
+	if (_networking) {
+		YapfNotifyTrackLayoutChange(0, 0);
+	}
+#endif //ENABLE_NETWORK
+
 	_first_veh_in_depot_list = NULL;	// now we are sure it's initialized at the start of each tick
 
 	FOR_ALL_VEHICLES(v) {