Mercurial > hg > openttd
changeset 15454:f22bd3771286 draft
(svn r20103) -Fix [FS#3934]: AITown::GetRating() returned wrong values. (Morloth)
author | frosch <frosch@openttd.org> |
---|---|
date | Fri, 09 Jul 2010 19:50:06 +0000 |
parents | 118b85f4bc44 |
children | 1482501b8d08 |
files | bin/ai/regression/regression.txt src/ai/api/ai_town.cpp |
diffstat | 2 files changed, 23 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- a/bin/ai/regression/regression.txt +++ b/bin/ai/regression/regression.txt @@ -8049,7 +8049,7 @@ GetPopulation(): 737 GetLocation(): 6446 GetHouseCount(): 26 - GetRating(): 5 + GetRating(): 6 Town 11 IsValidTown(): true GetName(): Fort Frindston @@ -8084,7 +8084,7 @@ GetPopulation(): 807 GetLocation(): 42338 GetHouseCount(): 33 - GetRating(): 5 + GetRating(): 6 Town 16 IsValidTown(): true GetName(): Kennville @@ -8119,7 +8119,7 @@ GetPopulation(): 437 GetLocation(): 22585 GetHouseCount(): 15 - GetRating(): 5 + GetRating(): 6 Town 21 IsValidTown(): true GetName(): Franinghead
--- a/src/ai/api/ai_town.cpp +++ b/src/ai/api/ai_town.cpp @@ -14,6 +14,7 @@ #include "ai_cargo.hpp" #include "ai_error.hpp" #include "../../town.h" +#include "../../town_type.h" #include "../../strings_func.h" #include "../../company_func.h" #include "../../station_base.h" @@ -172,8 +173,25 @@ if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID; const Town *t = ::Town::Get(town_id); - if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE; - return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3)); + if (!HasBit(t->have_ratings, company)) { + return TOWN_RATING_NONE; + } else if (t->ratings[company] <= RATING_APPALLING) { + return TOWN_RATING_APPALLING; + } else if (t->ratings[company] <= RATING_VERYPOOR) { + return TOWN_RATING_VERY_POOR; + } else if (t->ratings[company] <= RATING_POOR) { + return TOWN_RATING_POOR; + } else if (t->ratings[company] <= RATING_MEDIOCRE) { + return TOWN_RATING_MEDIOCRE; + } else if (t->ratings[company] <= RATING_GOOD) { + return TOWN_RATING_GOOD; + } else if (t->ratings[company] <= RATING_VERYGOOD) { + return TOWN_RATING_VERY_GOOD; + } else if (t->ratings[company] <= RATING_EXCELLENT) { + return TOWN_RATING_EXCELLENT; + } else { + return TOWN_RATING_OUTSTANDING; + } } /* static */ int AITown::GetAllowedNoise(TownID town_id)