Mercurial > hg > openttd
changeset 8312:f6764781d2eb draft
(svn r11877) -Fix: another way to crash competitors' train in a station
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
author | smatz <smatz@openttd.org> |
---|---|
date | Wed, 16 Jan 2008 15:48:36 +0000 |
parents | cc9727475f34 |
children | 7eaa29f6a8f5 |
files | src/train_cmd.cpp |
diffstat | 1 files changed, 16 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2817,14 +2817,16 @@ /* get first vehicle now to make most usual checks faster */ Vehicle *coll = v->First(); - /* can't collide with own wagons && can't crash in depot && not too far */ - if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT && - abs(v->z_pos - tcc->v->z_pos) < 6 && - abs(v->x_pos - tcc->v->x_pos) < 6 && - abs(v->y_pos - tcc->v->y_pos) < 6 ) { - - /* two drivers + passengers killed in train tcc->v (if it was not crashed already) */ + /* can't collide with own wagons && can't crash in depot && the same height level */ + if (coll != tcc->v && v->u.rail.track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) { + int x_diff = v->x_pos - tcc->v->x_pos; + int y_diff = v->y_pos - tcc->v->y_pos; + + /* needed to disable possible crash of competitor train in station by building diagonal track at its end */ + if (x_diff * x_diff + y_diff * y_diff > 25) return NULL; + if (!(tcc->v->vehstatus & VS_CRASHED)) { + /* two drivers + passengers killed in train tcc->v (if it was not crashed already) */ tcc->num += 2 + CountPassengersInTrain(tcc->v); SetVehicleCrashed(tcc->v); } @@ -3246,7 +3248,7 @@ } /** Maximum speeds for train that is broken down or approaching line end */ -static const byte _breakdown_speeds[16] = { +static const uint16 _breakdown_speeds[16] = { 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15 }; @@ -3264,14 +3266,16 @@ uint x = v->x_pos & 0xF; uint y = v->y_pos & 0xF; + /* for diagonal directions, 'x' will be 0..15 - + * for other directions, it will be 1, 3, 5, ..., 15 */ switch (v->direction) { - case DIR_N : x = ~x + ~y + 24; break; + case DIR_N : x = ~x + ~y + 25; break; case DIR_NW: x = y; /* FALLTHROUGH */ case DIR_NE: x = ~x + 16; break; - case DIR_E : x = ~x + y + 8; break; + case DIR_E : x = ~x + y + 9; break; case DIR_SE: x = y; break; - case DIR_S : x = x + y - 8; break; - case DIR_W : x = ~y + x + 8; break; + case DIR_S : x = x + y - 7; break; + case DIR_W : x = ~y + x + 9; break; default: break; } @@ -3286,7 +3290,6 @@ /* slow down */ v->vehstatus |= VS_TRAIN_SLOWING; uint16 break_speed = _breakdown_speeds[x & 0xF]; - if (!(v->direction & 1)) break_speed >>= 1; if (break_speed < v->cur_speed) v->cur_speed = break_speed; return true;