changeset 15180:fdf6bdce47da draft

(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
author rubidium <rubidium@openttd.org>
date Thu, 13 May 2010 09:04:41 +0000
parents 93679004dc37
children 25d4a38dbee7
files src/network/core/config.h src/network/core/tcp_game.h src/network/network_client.cpp src/network/network_server.cpp src/network/network_type.h
diffstat 5 files changed, 62 insertions(+), 61 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -15,58 +15,58 @@
 #define NETWORK_CORE_CONFIG_H
 
 /** DNS hostname of the masterserver */
-#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
+static const char * const NETWORK_MASTER_SERVER_HOST            = "master.openttd.org";
 /** DNS hostname of the content server */
-#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
+static const char * const NETWORK_CONTENT_SERVER_HOST           = "content.openttd.org";
 /** DNS hostname of the HTTP-content mirror server */
-#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
+static const char * const NETWORK_CONTENT_MIRROR_HOST           = "binaries.openttd.org";
 /** URL of the HTTP mirror system */
-#define NETWORK_CONTENT_MIRROR_URL "/bananas"
+static const char * const NETWORK_CONTENT_MIRROR_URL            = "/bananas";
 /** Message sent to the masterserver to 'identify' this client as OpenTTD */
-#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
+static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
 
-enum {
-	NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
-	NETWORK_CONTENT_SERVER_PORT   = 3978, ///< The default port of the content server (TCP)
-	NETWORK_CONTENT_MIRROR_PORT   =   80, ///< The default port of the content mirror (TCP)
-	NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
-	NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
+static const uint16 NETWORK_MASTER_SERVER_PORT    = 3978; ///< The default port of the master server (UDP)
+static const uint16 NETWORK_CONTENT_SERVER_PORT   = 3978; ///< The default port of the content server (TCP)
+static const uint16 NETWORK_CONTENT_MIRROR_PORT   =   80; ///< The default port of the content mirror (TCP)
+static const uint16 NETWORK_DEFAULT_PORT          = 3979; ///< The default port of the game server (TCP & UDP)
+static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
 
-	SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet
+static const uint16 SEND_MTU                      = 1460; ///< Number of bytes we can pack in a single packet
 
-	NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
-	NETWORK_COMPANY_INFO_VERSION  =    6, ///< What version of company info is this?
-	NETWORK_MASTER_SERVER_VERSION =    2, ///< What version of master-server-protocol do we use?
+static const byte NETWORK_GAME_INFO_VERSION       =    4; ///< What version of game-info do we use?
+static const byte NETWORK_COMPANY_INFO_VERSION    =    6; ///< What version of company info is this?
+static const byte NETWORK_MASTER_SERVER_VERSION   =    2; ///< What version of master-server-protocol do we use?
 
-	NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
-	NETWORK_COMPANY_NAME_LENGTH   =   31, ///< The maximum length of the company name, in bytes including '\0'
-	NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
-	NETWORK_SERVER_ID_LENGTH      =   33, ///< The maximum length of the network id of the servers, in bytes including '\0'
-	NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
-	NETWORK_PASSWORD_LENGTH       =   33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
-	NETWORK_CLIENTS_LENGTH        =  200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
-	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a client's name, in bytes including '\0'
-	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
-	NETWORK_CHAT_LENGTH           =  900, ///< The maximum length of a chat message, in bytes including '\0'
+static const uint NETWORK_NAME_LENGTH             =   80; ///< The maximum length of the server name and map name, in bytes including '\0'
+static const uint NETWORK_COMPANY_NAME_LENGTH     =   31; ///< The maximum length of the company name, in bytes including '\0'
+static const uint NETWORK_HOSTNAME_LENGTH         =   80; ///< The maximum length of the host name, in bytes including '\0'
+static const uint NETWORK_SERVER_ID_LENGTH        =   33; ///< The maximum length of the network id of the servers, in bytes including '\0'
+static const uint NETWORK_REVISION_LENGTH         =   15; ///< The maximum length of the revision, in bytes including '\0'
+static const uint NETWORK_PASSWORD_LENGTH         =   33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
+static const uint NETWORK_CLIENTS_LENGTH          =  200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
+static const uint NETWORK_CLIENT_NAME_LENGTH      =   25; ///< The maximum length of a client's name, in bytes including '\0'
+static const uint NETWORK_RCONCOMMAND_LENGTH      =  500; ///< The maximum length of a rconsole command, in bytes including '\0'
+static const uint NETWORK_CHAT_LENGTH             =  900; ///< The maximum length of a chat message, in bytes including '\0'
+
+static const uint NETWORK_GRF_NAME_LENGTH         =   80; ///< Maximum length of the name of a GRF
 
-	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
-	/**
-	 * Maximum number of GRFs that can be sent.
-	 * This value is related to number of handles (files) OpenTTD can open.
-	 * This is currently 64. Two are used for configuration and sound.
-	 */
-	NETWORK_MAX_GRF_COUNT         =   62,
+/**
+ * Maximum number of GRFs that can be sent.
+ * This value is related to number of handles (files) OpenTTD can open.
+ * This is currently 64. Two are used for configuration and sound.
+ */
+static const uint NETWORK_MAX_GRF_COUNT           =   62;
+
+static const uint NETWORK_NUM_LANGUAGES           =   36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
 
-	NETWORK_NUM_LANGUAGES         =   36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
-	/**
-	 * The number of landscapes in OpenTTD.
-	 * This number must be equal to NUM_LANDSCAPE, but as this number is used
-	 * within the network code and that the network code is shared with the
-	 * masterserver/updater, it has to be declared in here too. In network.cpp
-	 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
-	 * to NETWORK_NUM_LANDSCAPES.
-	 */
-	NETWORK_NUM_LANDSCAPES        =    4,
-};
+/**
+ * The number of landscapes in OpenTTD.
+ * This number must be equal to NUM_LANDSCAPE, but as this number is used
+ * within the network code and that the network code is shared with the
+ * masterserver/updater, it has to be declared in here too. In network.cpp
+ * there is a compile assertion to check that this NUM_LANDSCAPE is equal
+ * to NETWORK_NUM_LANDSCAPES.
+ */
+static const uint NETWORK_NUM_LANDSCAPES          =    4;
 
 #endif /* NETWORK_CORE_CONFIG_H */
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -27,7 +27,7 @@
  * it protects old clients from joining newer servers
  * (because SERVER_ERROR is the respond to a wrong revision)
  */
-enum {
+enum TCPPacketType {
 	PACKET_SERVER_FULL,
 	PACKET_SERVER_BANNED,
 	PACKET_CLIENT_JOIN,
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -423,10 +423,12 @@
 		company_info->income           = p->Recv_uint64();
 		company_info->performance      = p->Recv_uint16();
 		company_info->use_password     = p->Recv_bool();
-		for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
+		for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
 			company_info->num_vehicle[i] = p->Recv_uint16();
-		for (int i = 0; i < NETWORK_STATION_TYPES; i++)
+		}
+		for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
 			company_info->num_station[i] = p->Recv_uint16();
+		}
 		company_info->ai               = p->Recv_bool();
 
 		p->Recv_string(company_info->clients, sizeof(company_info->clients));
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1375,11 +1375,11 @@
 	/* Send 1 if there is a passord for the company else send 0 */
 	p->Send_bool  (!StrEmpty(_network_company_states[c->index].password));
 
-	for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
+	for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
 		p->Send_uint16(stats->num_vehicle[i]);
 	}
 
-	for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
+	for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
 		p->Send_uint16(stats->num_station[i]);
 	}
 
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -16,21 +16,20 @@
 
 #ifdef ENABLE_NETWORK
 
-enum {
-	/** How many clients can we have */
-	MAX_CLIENTS = 255,
+/** How many clients can we have */
+static const uint MAX_CLIENTS = 255;
 
-	/**
-	 * The number of slots; must be at least 1 more than MAX_CLIENTS. It must
-	 * furthermore be less than or equal to 256 as client indices (sent over
-	 * the network) are 8 bits. It needs 1 more for the dedicated server.
-	 */
-	MAX_CLIENT_SLOTS = 256,
+/**
+ * The number of slots; must be at least 1 more than MAX_CLIENTS. It must
+ * furthermore be less than or equal to 256 as client indices (sent over
+ * the network) are 8 bits. It needs 1 more for the dedicated server.
+ */
+static const uint MAX_CLIENT_SLOTS = 256;
 
-	/** How many vehicle/station types we put over the network */
-	NETWORK_VEHICLE_TYPES = 5,
-	NETWORK_STATION_TYPES = 5,
-};
+/** How many vehicle types we put over the network */
+static const uint NETWORK_VEHICLE_TYPES = 5;
+/** How many station types we put over the network */
+static const uint NETWORK_STATION_TYPES = 5;
 
 /** 'Unique' identifier to be given to clients */
 enum ClientID {