log

age author description
Sun, 09 Sep 2007 10:34:32 +0000 rubidium (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. draft
Sun, 09 Sep 2007 10:21:27 +0000 rubidium (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. draft
Sun, 09 Sep 2007 10:13:17 +0000 rubidium (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. draft
Sat, 08 Sep 2007 22:53:10 +0000 rubidium (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. draft
Sat, 08 Sep 2007 22:04:49 +0000 rubidium (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. draft
Sat, 08 Sep 2007 20:37:37 +0000 miham (svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00 draft
Sat, 08 Sep 2007 14:59:58 +0000 glx (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice draft
Sat, 08 Sep 2007 10:10:31 +0000 rubidium (svn r11060) -Codechange: replace some magic numbers with the right enumified constants. draft
Sat, 08 Sep 2007 09:52:02 +0000 rubidium (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. draft
Sat, 08 Sep 2007 00:37:37 +0000 belugas (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. draft
Fri, 07 Sep 2007 22:06:52 +0000 rubidium (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. draft
Fri, 07 Sep 2007 21:17:01 +0000 rubidium (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. draft
Fri, 07 Sep 2007 21:15:32 +0000 rubidium (svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch. draft
Fri, 07 Sep 2007 21:11:12 +0000 rubidium (svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. draft
Fri, 07 Sep 2007 21:09:37 +0000 rubidium (svn r11053) -Fix: train status bar flickering a lot when waiting at a signal. draft
Fri, 07 Sep 2007 17:01:35 +0000 glx (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order draft
Thu, 06 Sep 2007 03:02:38 +0000 belugas (svn r11050) -Codechange: Use the translated gfx, not the original one. draft
Wed, 05 Sep 2007 23:26:45 +0000 rubidium (svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. draft
Wed, 05 Sep 2007 21:05:12 +0000 rubidium (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. draft
Wed, 05 Sep 2007 17:53:14 +0000 rubidium (svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction. draft
Wed, 05 Sep 2007 10:33:42 +0000 bjarni (svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train draft
Wed, 05 Sep 2007 10:15:23 +0000 bjarni (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine draft
Wed, 05 Sep 2007 09:31:15 +0000 bjarni (svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report draft
Tue, 04 Sep 2007 19:58:18 +0000 bjarni (svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines draft
Tue, 04 Sep 2007 12:06:38 +0000 rubidium (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. draft
Tue, 04 Sep 2007 12:00:12 +0000 rubidium (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch. draft
Tue, 04 Sep 2007 11:58:27 +0000 rubidium (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. draft
Sun, 02 Sep 2007 20:41:46 +0000 rubidium (svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation. draft
Sun, 02 Sep 2007 20:28:53 +0000 miham (svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19 draft
Sat, 01 Sep 2007 20:09:26 +0000 rubidium (svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ. draft
Sat, 01 Sep 2007 09:12:46 +0000 rubidium (svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch. draft
Sat, 01 Sep 2007 08:31:36 +0000 rubidium (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. draft
Sat, 01 Sep 2007 08:04:08 +0000 rubidium (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. draft
Fri, 31 Aug 2007 23:29:53 +0000 glx (svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd draft
Fri, 31 Aug 2007 23:02:16 +0000 rubidium (svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to. draft
Fri, 31 Aug 2007 20:52:38 +0000 rubidium (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. draft
Fri, 31 Aug 2007 20:50:59 +0000 rubidium (svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes. draft
Fri, 31 Aug 2007 20:50:18 +0000 rubidium (svn r11025) -Fix: safeguard StrEmpty from calls with NULL. draft
Fri, 31 Aug 2007 20:03:50 +0000 rubidium (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. draft
Fri, 31 Aug 2007 19:49:31 +0000 rubidium (svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines. draft
Fri, 31 Aug 2007 19:46:45 +0000 rubidium (svn r11022) -Fix: the canal border determination did not take oil rigs into consideration. draft
Fri, 31 Aug 2007 17:43:29 +0000 rubidium (svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money. draft
Fri, 31 Aug 2007 17:38:29 +0000 rubidium (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative. draft
Fri, 31 Aug 2007 17:31:54 +0000 rubidium (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ. draft
Fri, 31 Aug 2007 17:15:46 +0000 rubidium (svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company. draft
Fri, 31 Aug 2007 17:13:39 +0000 rubidium (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. draft
Fri, 31 Aug 2007 17:09:13 +0000 rubidium (svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type. draft
Fri, 31 Aug 2007 13:06:28 +0000 rubidium (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. draft
Fri, 31 Aug 2007 12:57:52 +0000 rubidium (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist. draft
Fri, 31 Aug 2007 12:45:21 +0000 rubidium (svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus. draft
Thu, 30 Aug 2007 21:11:12 +0000 rubidium (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const. draft
Thu, 30 Aug 2007 20:40:33 +0000 rubidium (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles. draft
Thu, 30 Aug 2007 19:20:15 +0000 rubidium (svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ. draft
Thu, 30 Aug 2007 17:17:04 +0000 rubidium (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types. draft
Thu, 30 Aug 2007 13:09:44 +0000 rubidium (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. draft
Thu, 30 Aug 2007 13:03:56 +0000 rubidium (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. draft
Thu, 30 Aug 2007 12:10:32 +0000 rubidium (svn r11002) -Codechange: unhackify the cargo packet list saving (a little). draft
Wed, 29 Aug 2007 21:49:08 +0000 rubidium (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. draft
Wed, 29 Aug 2007 21:30:03 +0000 truelight (svn r11000) -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right. draft
Wed, 29 Aug 2007 21:27:16 +0000 rubidium (svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom. draft