Thu, 31 Aug 2006 18:33:05 +0000 |
bjarni |
(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()
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Thu, 31 Aug 2006 17:42:27 +0000 |
bjarni |
(svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
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Thu, 31 Aug 2006 16:29:47 +0000 |
rubidium |
(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch.
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Thu, 31 Aug 2006 15:57:38 +0000 |
Darkvater |
(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
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Thu, 31 Aug 2006 15:28:11 +0000 |
Darkvater |
(svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
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Thu, 31 Aug 2006 15:22:40 +0000 |
Darkvater |
(svn r6278) -Revert the colour-mess in the vehicle window for ships, fourwheelers and
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Thu, 31 Aug 2006 15:22:03 +0000 |
tron |
(svn r6277) Clean up the train details drawing routine
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Thu, 31 Aug 2006 14:54:25 +0000 |
tron |
(svn r6276) Remove a redundant assignment
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Thu, 31 Aug 2006 14:51:50 +0000 |
tron |
(svn r6275) Get rid of an ugly cast
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Thu, 31 Aug 2006 14:50:12 +0000 |
tron |
(svn r6274) Clean up a bit
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Thu, 31 Aug 2006 14:12:08 +0000 |
tron |
(svn r6273) Clean up the custom currency window handler a bit
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Thu, 31 Aug 2006 14:01:28 +0000 |
Darkvater |
(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot destinations
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Thu, 31 Aug 2006 13:37:25 +0000 |
tron |
(svn r6271) Remove stale comment
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Thu, 31 Aug 2006 13:33:25 +0000 |
tron |
(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless
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Thu, 31 Aug 2006 13:28:59 +0000 |
bjarni |
(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG)
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Thu, 31 Aug 2006 12:19:32 +0000 |
tron |
(svn r6268) Remove now pointless assignment (followup of r6267)
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Thu, 31 Aug 2006 11:42:16 +0000 |
tron |
(svn r6267) Simplify the control flow in the rail tile loop by eliminating a bool flag and replacing it by a simple goto
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Thu, 31 Aug 2006 11:25:00 +0000 |
tron |
(svn r6266) Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job
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Thu, 31 Aug 2006 11:18:30 +0000 |
tron |
(svn r6265) Check whether to draw catenary at all once before the drawing loop instead of on every iteration
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Thu, 31 Aug 2006 10:36:59 +0000 |
tron |
(svn r6264) Get rid of a cast
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Thu, 31 Aug 2006 10:34:59 +0000 |
miham |
(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27
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Thu, 31 Aug 2006 10:14:47 +0000 |
tron |
(svn r6262) Remove unused #define and function declaration
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Thu, 31 Aug 2006 09:40:10 +0000 |
bjarni |
(svn r6261) -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater)
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Thu, 31 Aug 2006 08:36:31 +0000 |
tron |
(svn r6260) Improve readability
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Thu, 31 Aug 2006 08:16:28 +0000 |
tron |
(svn r6259) Extract the axis directly, don't use a trinary operator
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Thu, 31 Aug 2006 08:11:08 +0000 |
tron |
(svn r6258) Reduce the number of induction variables and inner scopes for clarity
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Thu, 31 Aug 2006 07:52:20 +0000 |
tron |
(svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed loop
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Thu, 31 Aug 2006 07:49:34 +0000 |
tron |
(svn r6256) if () cascades -> switch ()
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Thu, 31 Aug 2006 07:29:19 +0000 |
tron |
(svn r6255) Simplify drawing of catenary in depots
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Thu, 31 Aug 2006 07:13:36 +0000 |
tron |
(svn r6254) if () cascade -> switch ()
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