Sat, 28 Jan 2006 09:45:25 +0000 |
matthijs |
(svn r3455) * Assert against modifying the outer border of a map into anything but MP_VOID. This might detect a bug that has been there for quite some time, if it hasn't been fixed already.
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Sat, 28 Jan 2006 01:33:57 +0000 |
Darkvater |
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
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Fri, 27 Jan 2006 17:06:29 +0000 |
Darkvater |
(svn r3453) - CodeChange: Also show the landinfo debug information when building in release mode; however it is shown at debug level 1.
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Fri, 27 Jan 2006 14:55:43 +0000 |
Darkvater |
(svn r3451) - Fix documentation; PBS bits were missing for bridge
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Fri, 27 Jan 2006 09:45:44 +0000 |
Darkvater |
(svn r3450) - Revert r3448 partly as some mingw's do have uint defined, others don't, so this needs more research
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Fri, 27 Jan 2006 07:13:58 +0000 |
peter1138 |
(svn r3449) - NewGRF Fix: When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf)
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Thu, 26 Jan 2006 22:09:25 +0000 |
Darkvater |
(svn r3448) - Fix: wrap up some MinGW warnings
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Thu, 26 Jan 2006 19:06:16 +0000 |
Darkvater |
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
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Thu, 26 Jan 2006 18:45:04 +0000 |
Darkvater |
(svn r3446) - Fix: incorrect validating of tree-planting command which can allow a buffer-overflow (Tron)
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Thu, 26 Jan 2006 18:36:14 +0000 |
Darkvater |
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
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Thu, 26 Jan 2006 17:43:31 +0000 |
peter1138 |
(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc 2.95 (tokai)
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Thu, 26 Jan 2006 17:32:49 +0000 |
Darkvater |
(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC
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Thu, 26 Jan 2006 17:10:11 +0000 |
Darkvater |
(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)
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Thu, 26 Jan 2006 16:19:24 +0000 |
Darkvater |
(svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
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Thu, 26 Jan 2006 15:55:53 +0000 |
Darkvater |
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
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Thu, 26 Jan 2006 13:01:53 +0000 |
Darkvater |
(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c
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Thu, 26 Jan 2006 12:56:05 +0000 |
Darkvater |
(svn r3434) - Correctly update all network information when pressing refresh in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
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Wed, 25 Jan 2006 21:33:57 +0000 |
peter1138 |
(svn r3431) - Fix crash when moving vehicles around in a train depot under certain conditions.
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Wed, 25 Jan 2006 19:14:50 +0000 |
Darkvater |
(svn r3430) - You can of course not join when there are more companies than the maximum set, not the other way around.
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Wed, 25 Jan 2006 19:03:50 +0000 |
Darkvater |
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
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Wed, 25 Jan 2006 18:40:12 +0000 |
Darkvater |
(svn r3428) - Feature: server_info was left out previous commit. Move some commands about a bit for better logical placement
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Wed, 25 Jan 2006 18:11:06 +0000 |
Darkvater |
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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Tue, 24 Jan 2006 18:38:06 +0000 |
peter1138 |
(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.
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Tue, 24 Jan 2006 18:08:04 +0000 |
Darkvater |
(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently
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Tue, 24 Jan 2006 09:33:51 +0000 |
peter1138 |
(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
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Tue, 24 Jan 2006 07:41:28 +0000 |
peter1138 |
(svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec.
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Mon, 23 Jan 2006 21:05:05 +0000 |
peter1138 |
(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
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Mon, 23 Jan 2006 19:12:35 +0000 |
peter1138 |
(svn r3421) - Revert r3412 as it didn't work.
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Mon, 23 Jan 2006 17:43:46 +0000 |
peter1138 |
(svn r3420) - Fix typo made back in r2997...
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Sun, 22 Jan 2006 17:17:11 +0000 |
Darkvater |
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
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