Thu, 22 Dec 2011 20:05:52 +0000 |
rubidium |
(svn r23660) -Feature-ish: add the game script to the crash log
draft
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Thu, 22 Dec 2011 19:51:40 +0000 |
rubidium |
(svn r23659) -Doc: behaviour of file searching in general, and in tars specifically
draft
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Thu, 22 Dec 2011 18:45:48 +0000 |
translators |
(svn r23658) -Update from WebTranslator v3.0:
draft
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Thu, 22 Dec 2011 17:07:54 +0000 |
yexo |
(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
draft
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Thu, 22 Dec 2011 16:32:13 +0000 |
yexo |
(svn r23656) -Fix: make all vcs ignore docs/gamedocs/ just like docs/aidocs/
draft
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Wed, 21 Dec 2011 18:46:37 +0000 |
translators |
(svn r23655) -Update from WebTranslator v3.0:
draft
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Wed, 21 Dec 2011 17:15:56 +0000 |
rubidium |
(svn r23654) -Fix [FS#4904]: missing this-> (adf88)
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Wed, 21 Dec 2011 15:15:43 +0000 |
truebrain |
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
draft
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Wed, 21 Dec 2011 15:06:00 +0000 |
truebrain |
(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
draft
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Wed, 21 Dec 2011 14:55:28 +0000 |
yexo |
(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor
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Wed, 21 Dec 2011 14:30:08 +0000 |
yexo |
(svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation
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Wed, 21 Dec 2011 12:40:29 +0000 |
truebrain |
(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
draft
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Wed, 21 Dec 2011 12:28:02 +0000 |
truebrain |
(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
draft
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Wed, 21 Dec 2011 12:25:17 +0000 |
truebrain |
(svn r23647) -Add: add rescan_game as console command (patch by Xaroth)
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Wed, 21 Dec 2011 12:25:10 +0000 |
truebrain |
(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.
draft
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Tue, 20 Dec 2011 23:33:00 +0000 |
truebrain |
(svn r23645) -Fix: missing 2 strings
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Tue, 20 Dec 2011 22:11:22 +0000 |
rubidium |
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
draft
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Tue, 20 Dec 2011 19:57:03 +0000 |
rubidium |
(svn r23643) -Fix [FS#4896]: dates cut off in the message history
draft
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Tue, 20 Dec 2011 19:48:33 +0000 |
rubidium |
(svn r23642) -Fix [FS#4893]: OSK window got hidden by query window
draft
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Tue, 20 Dec 2011 18:47:16 +0000 |
translators |
(svn r23641) -Update from WebTranslator v3.0:
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Tue, 20 Dec 2011 17:57:56 +0000 |
truebrain |
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
draft
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Tue, 20 Dec 2011 17:04:31 +0000 |
rubidium |
(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC)
draft
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Tue, 20 Dec 2011 17:03:11 +0000 |
rubidium |
(svn r23638) -Fix [FS#4894]: glitch in the monospace font (PaulC)
draft
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Mon, 19 Dec 2011 21:06:42 +0000 |
truebrain |
(svn r23637) -Change: bump the savegame, to store all the new goodies
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Mon, 19 Dec 2011 21:06:06 +0000 |
truebrain |
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
draft
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Mon, 19 Dec 2011 21:05:57 +0000 |
truebrain |
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
draft
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Mon, 19 Dec 2011 21:05:46 +0000 |
truebrain |
(svn r23634) -Add: support language files for GameScript (Rubidium)
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Mon, 19 Dec 2011 21:05:36 +0000 |
truebrain |
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
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Mon, 19 Dec 2011 21:05:25 +0000 |
truebrain |
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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Mon, 19 Dec 2011 21:05:14 +0000 |
truebrain |
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
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