log

age author description
Thu, 21 Jun 2007 17:38:59 +0000 rubidium (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default. draft
Thu, 21 Jun 2007 17:36:16 +0000 miham (svn r10260) -Update: WebTranslator2 update to 2007-06-21 19:36:07 draft
Thu, 21 Jun 2007 17:27:21 +0000 rubidium (svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :) draft
Thu, 21 Jun 2007 17:25:17 +0000 rubidium (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s. draft
Thu, 21 Jun 2007 17:18:33 +0000 miham (svn r10257) -Update: WebTranslator2 update to 2007-06-21 19:15:05 draft
Thu, 21 Jun 2007 17:09:10 +0000 belugas (svn r10256) -Add: Addition of IndustryTileOverrideManager draft
Thu, 21 Jun 2007 16:53:57 +0000 truelight (svn r10255) -Codechange: remove some old debug code nobody was using anymore draft
Thu, 21 Jun 2007 16:17:47 +0000 truelight (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) draft
Thu, 21 Jun 2007 16:12:31 +0000 rubidium (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small. draft
Thu, 21 Jun 2007 15:57:14 +0000 rubidium (svn r10252) -Fix: never overflow when applying exchange rates before drawing the amount of money. draft
Thu, 21 Jun 2007 15:48:00 +0000 glx (svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave the taskbar visible draft
Thu, 21 Jun 2007 15:37:05 +0000 rubidium (svn r10250) -Fix: money is always 64 bits, so always parse those 64 bits. draft
Thu, 21 Jun 2007 15:13:09 +0000 rubidium (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile. draft
Thu, 21 Jun 2007 14:58:30 +0000 rubidium (svn r10248) -Codechange: don't limit the cost of tunnels. draft
Thu, 21 Jun 2007 14:54:51 +0000 rubidium (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. draft
Thu, 21 Jun 2007 14:32:27 +0000 rubidium (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. draft
Thu, 21 Jun 2007 13:56:59 +0000 truelight (svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory draft
Thu, 21 Jun 2007 13:31:41 +0000 truelight (svn r10244) -Fix: make sure to let 32bpp-anim report the increased buffer-size it needs draft
Thu, 21 Jun 2007 13:30:23 +0000 glx (svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with 'non-standard' resolutions draft
Thu, 21 Jun 2007 12:45:41 +0000 truelight (svn r10242) -Fix: avoid a segfault if you move your mouse at startup with 32bpp-anim draft
Thu, 21 Jun 2007 12:36:46 +0000 truelight (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes draft
Thu, 21 Jun 2007 06:09:50 +0000 miham (svn r10240) -Update: WebTranslator2 update to 2007-06-21 08:03:49 draft
Wed, 20 Jun 2007 20:02:30 +0000 maedhros (svn r10239) -Fix (r10236): The pin button didn't move when resizing the timetable gui. draft
Wed, 20 Jun 2007 19:57:18 +0000 maedhros (svn r10238) -Fix (r10236): Resizing the timetable window caused it to think it could only show one line at a time. draft
Wed, 20 Jun 2007 19:26:25 +0000 maedhros (svn r10237) -Fix (r10236): It helps if you use svn add with new files... draft
Wed, 20 Jun 2007 19:17:22 +0000 maedhros (svn r10236) -Feature: Introduce a form of timetabling for vehicles. draft
Wed, 20 Jun 2007 12:09:47 +0000 truelight (svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is transparency and therefor should never be repainted (spotted by Rubidium) draft
Wed, 20 Jun 2007 10:30:25 +0000 truelight (svn r10234) -Fix r10233: make peter1138 happy draft
Wed, 20 Jun 2007 10:26:39 +0000 truelight (svn r10233) -Fix: 8bpp-optimized encoder fucked up if 255+ pixels in a row were non-transparent (tnx boekabart) draft
Wed, 20 Jun 2007 03:03:00 +0000 belugas (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11. draft
Wed, 20 Jun 2007 03:01:27 +0000 glx (svn r10231) -Cleanup: MSVC project files draft
Tue, 19 Jun 2007 21:15:14 +0000 rubidium (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal. draft
Tue, 19 Jun 2007 19:49:03 +0000 glx (svn r10229) -Cleanup: removed duplicate include (dihedral) draft
Tue, 19 Jun 2007 19:04:25 +0000 rubidium (svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff? draft
Tue, 19 Jun 2007 17:43:30 +0000 truelight (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) draft
Tue, 19 Jun 2007 17:33:12 +0000 belugas (svn r10226) -Codechange: Add support for newindustry tiles drawing. draft
Tue, 19 Jun 2007 17:32:01 +0000 truelight (svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color) draft
Tue, 19 Jun 2007 17:27:59 +0000 rubidium (svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits. draft
Tue, 19 Jun 2007 17:13:25 +0000 glx (svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared draft
Tue, 19 Jun 2007 16:40:59 +0000 peter1138 (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) draft
Tue, 19 Jun 2007 15:56:03 +0000 rubidium (svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases. draft
Tue, 19 Jun 2007 15:40:27 +0000 truelight (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends draft
Tue, 19 Jun 2007 15:34:43 +0000 rubidium (svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when it shouldn't be terraformed. draft
Tue, 19 Jun 2007 15:26:10 +0000 glx (svn r10218) -Fix r10216: more compile errors draft
Tue, 19 Jun 2007 15:18:26 +0000 truelight (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx) draft
Tue, 19 Jun 2007 15:04:08 +0000 truelight (svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed draft
Tue, 19 Jun 2007 12:19:31 +0000 truelight (svn r10215) -Fix r10214: forgot 2 cases of the same mistake draft
Tue, 19 Jun 2007 12:18:24 +0000 truelight (svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138) draft
Tue, 19 Jun 2007 00:05:26 +0000 rubidium (svn r10212) -Fix [FS#723]: money overflow bugs in many locations. draft
Mon, 18 Jun 2007 23:00:55 +0000 glx (svn r10211) -Feature: [NewGRF] Add support for action 0F draft
Mon, 18 Jun 2007 22:49:55 +0000 rubidium (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. draft
Mon, 18 Jun 2007 22:09:54 +0000 rubidium (svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the previous commit draft
Mon, 18 Jun 2007 21:44:47 +0000 rubidium (svn r10208) -Codechange: replace int32 with Money where appropriate. draft
Mon, 18 Jun 2007 21:00:14 +0000 rubidium (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. draft
Mon, 18 Jun 2007 20:08:21 +0000 truelight (svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer draft
Mon, 18 Jun 2007 19:53:50 +0000 rubidium (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. draft
Mon, 18 Jun 2007 19:42:48 +0000 truelight (svn r10204) -Fix: copy docs/32bpp.txt at 'make bundle' draft
Mon, 18 Jun 2007 19:38:23 +0000 truelight (svn r10203) -Codechange: more moving things to blitter-layer: DrawLine draft
Mon, 18 Jun 2007 18:45:12 +0000 peter1138 (svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go. draft
Mon, 18 Jun 2007 16:42:40 +0000 rubidium (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). draft