Mon, 25 Oct 2010 06:50:48 +0000 |
planetmaker |
(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up
draft
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Sun, 24 Oct 2010 20:59:25 +0000 |
rubidium |
(svn r21035) -Fix [FS#4181] (r21020): crash when opening the buoy's viewport. Based on a patch by Krille.
draft
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Sun, 24 Oct 2010 20:58:31 +0000 |
terkhen |
(svn r21034) -Fix: Add missing default values for the custom town number and custom water level world generation options.
draft
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Sun, 24 Oct 2010 20:51:12 +0000 |
rubidium |
(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
draft
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Sun, 24 Oct 2010 20:30:53 +0000 |
rubidium |
(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
draft
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Sun, 24 Oct 2010 20:23:45 +0000 |
frosch |
(svn r21031) -Fix (r19883): Dropdown menu glitched in small screenshots, when issueing them from the menu.
draft
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Sun, 24 Oct 2010 20:07:32 +0000 |
rubidium |
(svn r21030) -Codechange: move ClientStatus into the network server socket class
draft
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Sun, 24 Oct 2010 20:03:33 +0000 |
rubidium |
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
draft
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Sun, 24 Oct 2010 17:45:12 +0000 |
translators |
(svn r21028) -Update from WebTranslator v3.0:
draft
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Sun, 24 Oct 2010 16:40:02 +0000 |
rubidium |
(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
draft
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Sun, 24 Oct 2010 15:49:38 +0000 |
rubidium |
(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
draft
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Sun, 24 Oct 2010 15:22:59 +0000 |
rubidium |
(svn r21025) -Codechange: document PacketGameType's enums and reshuffle them slightly to make the whole more readable and easier to understand
draft
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Sun, 24 Oct 2010 15:02:43 +0000 |
rubidium |
(svn r21024) -Fix: erroneous tab
draft
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Sun, 24 Oct 2010 11:29:50 +0000 |
planetmaker |
(svn r21023) -Doc [FS#4003]: Possible crashes when running OpenTTD in a guest system under Parallels Desktop
draft
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Sat, 23 Oct 2010 21:14:35 +0000 |
alberth |
(svn r21022) -Add (r21021): Missed recentering of a town gui viewport after a resize.
draft
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Sat, 23 Oct 2010 20:51:48 +0000 |
alberth |
(svn r21021) -Add [FS#4171]: Center industry gui and waypoint gui after resize (partly by Krille).
draft
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Sat, 23 Oct 2010 20:39:21 +0000 |
alberth |
(svn r21020) -Add: Use center of waypoint in waypoint gui, if available.
draft
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Sat, 23 Oct 2010 20:34:12 +0000 |
alberth |
(svn r21019) -Add: Use center of industry to focus on in the industry gui.
draft
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Sat, 23 Oct 2010 18:28:20 +0000 |
alberth |
(svn r21018) -Doc: Add Doxygen comments to some function.
draft
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Sat, 23 Oct 2010 18:12:38 +0000 |
alberth |
(svn r21017) -Doc: Small fixes (by Krille).
draft
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Sat, 23 Oct 2010 17:45:10 +0000 |
translators |
(svn r21016) -Update from WebTranslator v3.0:
draft
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Sat, 23 Oct 2010 17:37:54 +0000 |
glx |
(svn r21015) -Fix [FS#4176]: don't let the resize button go past the bottom of the screen
draft
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Fri, 22 Oct 2010 22:51:15 +0000 |
frosch |
(svn r21014) -Fix [FS#4179](r20098): Reversing of trains in stations while last wagon was in a depot or on a bridge-/tunnelhead caused trouble.
draft
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Fri, 22 Oct 2010 20:04:13 +0000 |
frosch |
(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
draft
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Fri, 22 Oct 2010 19:57:56 +0000 |
frosch |
(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
draft
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Fri, 22 Oct 2010 17:45:23 +0000 |
translators |
(svn r21011) -Update from WebTranslator v3.0:
draft
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Fri, 22 Oct 2010 16:33:07 +0000 |
rubidium |
(svn r21010) -Fix [FS#4102]: the detailed performance rating window would occasionally be too narrow. Based on a patch by Krille
draft
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Fri, 22 Oct 2010 16:30:09 +0000 |
rubidium |
(svn r21009) -Fix: for the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well.
draft
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Fri, 22 Oct 2010 14:41:26 +0000 |
rubidium |
(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
draft
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Fri, 22 Oct 2010 12:17:34 +0000 |
rubidium |
(svn r21007) -Fix: don't consider the text direction character when searching for missing glyphs
draft
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