Fri, 04 Feb 2005 17:14:36 +0000 |
tron |
(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago
draft
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Fri, 04 Feb 2005 16:50:18 +0000 |
tron |
(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
draft
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Fri, 04 Feb 2005 15:39:10 +0000 |
truelight |
(svn r1789) -Fix: there is no need to save the index, it is done for us
draft
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Fri, 04 Feb 2005 15:31:30 +0000 |
truelight |
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
draft
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Fri, 04 Feb 2005 14:45:32 +0000 |
truelight |
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
draft
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Fri, 04 Feb 2005 14:24:23 +0000 |
truelight |
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
draft
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Fri, 04 Feb 2005 14:05:28 +0000 |
truelight |
(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
draft
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Fri, 04 Feb 2005 13:56:51 +0000 |
truelight |
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
draft
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Fri, 04 Feb 2005 13:23:29 +0000 |
truelight |
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
draft
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Fri, 04 Feb 2005 07:52:12 +0000 |
tron |
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
draft
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Thu, 03 Feb 2005 22:09:19 +0000 |
tron |
(svn r1781) Fix static declaration after non-static declaration of same symbol
draft
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Thu, 03 Feb 2005 21:18:49 +0000 |
tron |
(svn r1780) Don't clear LIBS and LDFLAGS
draft
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Thu, 03 Feb 2005 20:52:12 +0000 |
tron |
(svn r1779) Make the map generation code slightly more readable
draft
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Thu, 03 Feb 2005 19:23:06 +0000 |
matthijs |
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
draft
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Thu, 03 Feb 2005 18:20:43 +0000 |
tron |
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
draft
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Thu, 03 Feb 2005 17:22:35 +0000 |
truelight |
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
draft
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Wed, 02 Feb 2005 20:36:04 +0000 |
truelight |
(svn r1775) -Fix: The NPF patch setting was not synced in network.
draft
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Wed, 02 Feb 2005 19:15:35 +0000 |
truelight |
(svn r1774) -Fix: fixed an other possible crash related to previous commit
draft
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Wed, 02 Feb 2005 19:08:34 +0000 |
truelight |
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
draft
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Wed, 02 Feb 2005 18:28:08 +0000 |
truelight |
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
draft
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Wed, 02 Feb 2005 17:30:29 +0000 |
truelight |
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
draft
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Wed, 02 Feb 2005 16:16:43 +0000 |
truelight |
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
draft
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Wed, 02 Feb 2005 15:45:53 +0000 |
tron |
(svn r1769) Don't compute the same value twice, remove one function call
draft
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Wed, 02 Feb 2005 14:17:13 +0000 |
celestar |
(svn r1768) -Codechange: Store town index in _map2 of town tiles
draft
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Tue, 01 Feb 2005 22:17:38 +0000 |
bjarni |
(svn r1767) fixed mixed declarations and code in last commit (oops)
draft
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Tue, 01 Feb 2005 22:04:53 +0000 |
bjarni |
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
draft
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Tue, 01 Feb 2005 18:46:49 +0000 |
truelight |
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
draft
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Tue, 01 Feb 2005 18:32:01 +0000 |
truelight |
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
draft
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Tue, 01 Feb 2005 18:30:11 +0000 |
truelight |
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
draft
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Tue, 01 Feb 2005 17:48:20 +0000 |
truelight |
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
draft
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