Mon, 11 Feb 2008 01:06:44 +0000 |
belugas |
(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
draft
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Sun, 10 Feb 2008 18:31:33 +0000 |
smatz |
(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9
draft
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Sun, 10 Feb 2008 15:53:26 +0000 |
smatz |
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
draft
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Sun, 10 Feb 2008 14:49:44 +0000 |
maedhros |
(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
draft
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Sun, 10 Feb 2008 14:16:25 +0000 |
smatz |
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
draft
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Sun, 10 Feb 2008 14:00:52 +0000 |
smatz |
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
draft
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Sun, 10 Feb 2008 12:01:14 +0000 |
smatz |
(svn r12099) -Documentation: add new RailGroundType to landscape.html
draft
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Sun, 10 Feb 2008 11:35:05 +0000 |
smatz |
(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
draft
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Sun, 10 Feb 2008 05:21:08 +0000 |
glx |
(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.
draft
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Sat, 09 Feb 2008 17:36:21 +0000 |
smatz |
(svn r12096) -Fix: remove leftover property when loading older savegames
draft
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Sat, 09 Feb 2008 17:30:13 +0000 |
smatz |
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
draft
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Sat, 09 Feb 2008 15:07:31 +0000 |
smatz |
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
draft
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Sat, 09 Feb 2008 12:20:50 +0000 |
smatz |
(svn r12093) -Fix: do not set station owner for buoys when merging company
draft
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Sat, 09 Feb 2008 03:12:05 +0000 |
belugas |
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
draft
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Sat, 09 Feb 2008 03:03:09 +0000 |
belugas |
(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
draft
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