Thu, 21 Feb 2008 14:30:36 +0000 |
peter1138 |
(svn r12207) -Change: rail running costs are engine class, not rail type
draft
|
Wed, 20 Feb 2008 21:08:27 +0000 |
belugas |
(svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use it when needed.
draft
|
Wed, 20 Feb 2008 20:56:54 +0000 |
peter1138 |
(svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to running_cost, inline with other vehicle types (It is the factor, not the base)
draft
|
Wed, 20 Feb 2008 19:42:06 +0000 |
smatz |
(svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets
draft
|
Wed, 20 Feb 2008 19:37:46 +0000 |
frosch |
(svn r12203) -Fix (r12199): Make trains pay attention to signals again.
draft
|
Wed, 20 Feb 2008 19:37:02 +0000 |
peter1138 |
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
draft
|
Wed, 20 Feb 2008 19:34:53 +0000 |
smatz |
(svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
draft
|
Wed, 20 Feb 2008 17:56:36 +0000 |
smatz |
(svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere
draft
|
Wed, 20 Feb 2008 17:49:50 +0000 |
frosch |
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
draft
|
Wed, 20 Feb 2008 17:12:08 +0000 |
peter1138 |
(svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent.
draft
|
Wed, 20 Feb 2008 17:06:58 +0000 |
smatz |
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
draft
|
Wed, 20 Feb 2008 16:24:56 +0000 |
smatz |
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
draft
|
Wed, 20 Feb 2008 15:18:35 +0000 |
smatz |
(svn r12194) -Codechange: apply coding style on enum TrainSubtype
draft
|
Wed, 20 Feb 2008 15:13:42 +0000 |
frosch |
(svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
draft
|
Wed, 20 Feb 2008 14:30:53 +0000 |
smatz |
(svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value
draft
|
Wed, 20 Feb 2008 14:07:45 +0000 |
frosch |
(svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles.
draft
|
Wed, 20 Feb 2008 12:31:28 +0000 |
smatz |
(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB)
draft
|
Wed, 20 Feb 2008 12:07:22 +0000 |
smatz |
(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short)
draft
|
Wed, 20 Feb 2008 11:00:17 +0000 |
smatz |
(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor)
draft
|
Tue, 19 Feb 2008 17:52:30 +0000 |
belugas |
(svn r12187) -Add: frosch as dev. Last, but not least
draft
|
Tue, 19 Feb 2008 17:45:30 +0000 |
smatz |
(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land)
draft
|
Mon, 18 Feb 2008 23:37:16 +0000 |
smatz |
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
draft
|
Mon, 18 Feb 2008 22:50:58 +0000 |
smatz |
(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
draft
|
Mon, 18 Feb 2008 22:12:27 +0000 |
smatz |
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
draft
|
Mon, 18 Feb 2008 20:59:04 +0000 |
belugas |
(svn r12181) -Change: update some documentation.
draft
|
Mon, 18 Feb 2008 19:20:37 +0000 |
peter1138 |
(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite.
draft
|
Mon, 18 Feb 2008 18:35:36 +0000 |
smatz |
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
draft
|
Mon, 18 Feb 2008 16:35:38 +0000 |
smatz |
(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code
draft
|
Mon, 18 Feb 2008 16:11:31 +0000 |
smatz |
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
draft
|
Mon, 18 Feb 2008 14:59:30 +0000 |
smatz |
(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)
draft
|
Mon, 18 Feb 2008 13:19:57 +0000 |
peter1138 |
(svn r12175) -Fix (r12174): Ensure the patches window is centred properly.
draft
|
Mon, 18 Feb 2008 12:36:10 +0000 |
peter1138 |
(svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists.
draft
|
Mon, 18 Feb 2008 11:47:53 +0000 |
peter1138 |
(svn r12173) -Cleanup: Minor codestyle fixes.
draft
|
Mon, 18 Feb 2008 09:16:02 +0000 |
peter1138 |
(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window
draft
|
Mon, 18 Feb 2008 01:42:21 +0000 |
smatz |
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
draft
|
Sun, 17 Feb 2008 21:27:44 +0000 |
smatz |
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
draft
|
Sun, 17 Feb 2008 20:15:20 +0000 |
smatz |
(svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
draft
|
Sun, 17 Feb 2008 18:19:33 +0000 |
smatz |
(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging
draft
|
Sun, 17 Feb 2008 17:00:43 +0000 |
smatz |
(svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed
draft
|
Sun, 17 Feb 2008 12:21:05 +0000 |
smatz |
(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC)
draft
|
Sun, 17 Feb 2008 00:47:39 +0000 |
glx |
(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news
draft
|
Sat, 16 Feb 2008 23:09:33 +0000 |
peter1138 |
(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in
draft
|
Sat, 16 Feb 2008 22:29:30 +0000 |
smatz |
(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again
draft
|
Sat, 16 Feb 2008 17:54:29 +0000 |
smatz |
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
draft
|
Sat, 16 Feb 2008 17:10:14 +0000 |
smatz |
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
draft
|
Sat, 16 Feb 2008 16:40:47 +0000 |
smatz |
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
draft
|
Sat, 16 Feb 2008 03:12:57 +0000 |
belugas |
(svn r12159) -Codechange: Enumify some widget magical numbers
draft
|
Sat, 16 Feb 2008 03:01:05 +0000 |
belugas |
(svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function
draft
|
Sat, 16 Feb 2008 02:37:31 +0000 |
belugas |
(svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching
draft
|
Sat, 16 Feb 2008 00:46:38 +0000 |
smatz |
(svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to nearest now
draft
|
Sat, 16 Feb 2008 00:10:03 +0000 |
glx |
(svn r12155) -Fix (r12154): some warnings (always compile before commit)
draft
|
Fri, 15 Feb 2008 23:57:03 +0000 |
glx |
(svn r12154) -Codechange: removed a magic number
draft
|
Fri, 15 Feb 2008 21:05:46 +0000 |
smatz |
(svn r12150) -Fix (r12143): compiler warnings - possible use of uninitialised variable
draft
|
Fri, 15 Feb 2008 18:40:42 +0000 |
frosch |
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
draft
|
Fri, 15 Feb 2008 18:34:26 +0000 |
frosch |
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
draft
|
Fri, 15 Feb 2008 18:21:04 +0000 |
frosch |
(svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in station_land and unmovable_land.
draft
|
Fri, 15 Feb 2008 18:00:30 +0000 |
frosch |
(svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in station_land and unmovable_land.
draft
|
Fri, 15 Feb 2008 17:38:18 +0000 |
belugas |
(svn r12145) -Codechange: includes should be at the top of the source file
draft
|
Fri, 15 Feb 2008 13:28:13 +0000 |
peter1138 |
(svn r12144) -Codechange: Adjust aircraft slowing algorithm so that very fast
draft
|
Fri, 15 Feb 2008 11:02:50 +0000 |
peter1138 |
(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
draft
|