log

age author description
Fri, 06 Feb 2009 11:58:52 +0000 rubidium (svn r15371) -Codechange: add an implementation of strcasestr for when _GNU_SOURCE isn't defined. draft
Fri, 06 Feb 2009 11:57:25 +0000 rubidium (svn r15370) -Codechange: add a callback to tell the parent of an OSK that the string has changed instead of only marking the text box dirty. draft
Fri, 06 Feb 2009 10:38:57 +0000 rubidium (svn r15369) -Codechange: generalise the GUIList a bit so peter can write filters for cargo type, speed and mass ;) draft
Fri, 06 Feb 2009 10:31:05 +0000 rubidium (svn r15368) -Fix: some typos in comments draft
Fri, 06 Feb 2009 00:51:11 +0000 rubidium (svn r15367) -Add: framework for filtering GUILists (Roujin) draft
Fri, 06 Feb 2009 00:25:37 +0000 Yexo (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut draft
Thu, 05 Feb 2009 22:59:05 +0000 smatz (svn r15365) -Fix (r15324): svn properties were lost in 'svn move' draft
Thu, 05 Feb 2009 22:36:57 +0000 rubidium (svn r15364) -Update: the man page draft
Thu, 05 Feb 2009 22:05:58 +0000 rubidium (svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings. draft
Thu, 05 Feb 2009 21:50:56 +0000 rubidium (svn r15362) -Change: make a string name more consistent. draft
Thu, 05 Feb 2009 17:59:59 +0000 smatz (svn r15361) -Cleanup: minor comment style fixes (planetmaker) draft
Thu, 05 Feb 2009 17:48:08 +0000 frosch (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. draft
Thu, 05 Feb 2009 17:38:47 +0000 frosch (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. draft
Thu, 05 Feb 2009 17:28:37 +0000 frosch (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() draft
Thu, 05 Feb 2009 16:51:23 +0000 smatz (svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window draft
Thu, 05 Feb 2009 15:59:40 +0000 smatz (svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window draft
Thu, 05 Feb 2009 15:59:23 +0000 rubidium (svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again. draft
Thu, 05 Feb 2009 15:58:42 +0000 rubidium (svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making it impossible to (share-)clone the vehicle. draft
Thu, 05 Feb 2009 15:28:01 +0000 smatz (svn r15353) -Feature(tte): make it possible to have cities of various sizes draft
Thu, 05 Feb 2009 13:33:37 +0000 smatz (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable draft
Thu, 05 Feb 2009 08:10:59 +0000 rubidium (svn r15351) -Fix (r15350): gcc compile failure draft
Thu, 05 Feb 2009 03:41:42 +0000 belugas (svn r15350) -Codechange: Create a spec array to hold the data definitions of unmovables objects. draft
Thu, 05 Feb 2009 03:17:30 +0000 belugas (svn r15349) -Codechange: no need to call a function when we know there is not going to be any change to the returned result draft
Thu, 05 Feb 2009 02:07:13 +0000 michi_cc (svn r15348) -Fix (r15347): Preferred pylon position is dependant on the masked wires as well. draft
Thu, 05 Feb 2009 01:33:59 +0000 michi_cc (svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi). draft
Thu, 05 Feb 2009 01:15:54 +0000 Yexo (svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase. draft
Thu, 05 Feb 2009 01:12:49 +0000 Yexo (svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders. draft
Wed, 04 Feb 2009 23:40:01 +0000 rubidium (svn r15344) -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h. draft
Wed, 04 Feb 2009 23:26:21 +0000 Yexo (svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town. draft
Wed, 04 Feb 2009 22:52:34 +0000 smatz (svn r15342) -Feature: allow changing town layout in the 'Found new town' window draft