log

age author description
Sun, 15 Jun 2008 16:11:25 +0000 skidd13 (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters draft
Sun, 15 Jun 2008 15:48:33 +0000 skidd13 (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow draft
Sun, 15 Jun 2008 13:52:51 +0000 smatz (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR) draft
Sun, 15 Jun 2008 02:48:25 +0000 belugas (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses. draft
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. draft
Sat, 14 Jun 2008 16:41:03 +0000 skidd13 (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h> draft
Sat, 14 Jun 2008 16:23:08 +0000 skidd13 (svn r13516) -Codechange: Move MemCpyT to a fitting core header draft
Sat, 14 Jun 2008 02:00:20 +0000 belugas (svn r13515) -Codechange: Widget enumification for scenario editor draft
Sat, 14 Jun 2008 01:45:58 +0000 belugas (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact) draft
Sat, 14 Jun 2008 01:08:59 +0000 belugas (svn r13513) -Codechange: Give proper message when building a river fails. draft
Fri, 13 Jun 2008 15:18:29 +0000 glx (svn r13508) -Fix (r7733): incorrect usage of strtoul draft
Fri, 13 Jun 2008 13:28:55 +0000 peter1138 (svn r13507) -Fix (r12856): first engine change should've been moved too draft
Fri, 13 Jun 2008 05:50:24 +0000 rubidium (svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist. draft
Fri, 13 Jun 2008 01:57:48 +0000 belugas (svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required. draft
Fri, 13 Jun 2008 01:17:03 +0000 belugas (svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor draft
Fri, 13 Jun 2008 00:00:04 +0000 smatz (svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes draft
Thu, 12 Jun 2008 22:29:42 +0000 smatz (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) draft
Thu, 12 Jun 2008 21:36:56 +0000 frosch (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. draft
Thu, 12 Jun 2008 19:06:30 +0000 rubidium (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. draft
Thu, 12 Jun 2008 18:51:35 +0000 rubidium (svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h. draft
Thu, 12 Jun 2008 16:30:41 +0000 skidd13 (svn r13490) -Add: a seperate icon for aqueducts draft
Thu, 12 Jun 2008 14:41:29 +0000 rubidium (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. draft
Thu, 12 Jun 2008 13:40:07 +0000 smatz (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile draft
Thu, 12 Jun 2008 11:15:43 +0000 rubidium (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles. draft
Thu, 12 Jun 2008 09:25:04 +0000 peter1138 (svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles draft
Wed, 11 Jun 2008 21:37:36 +0000 smatz (svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) draft
Wed, 11 Jun 2008 19:57:45 +0000 rubidium (svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies. draft
Wed, 11 Jun 2008 17:35:55 +0000 smatz (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often draft
Wed, 11 Jun 2008 17:10:36 +0000 smatz (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts draft
Wed, 11 Jun 2008 16:24:00 +0000 smatz (svn r13477) -Fix (r13464): correct tile type in the Query tile info window draft
Wed, 11 Jun 2008 16:22:07 +0000 rubidium (svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct. draft
Wed, 11 Jun 2008 15:56:55 +0000 smatz (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt draft
Wed, 11 Jun 2008 15:08:52 +0000 glx (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) draft
Wed, 11 Jun 2008 14:55:02 +0000 rubidium (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. draft
Wed, 11 Jun 2008 14:51:31 +0000 rubidium (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. draft
Wed, 11 Jun 2008 14:13:07 +0000 rubidium (svn r13466) -Fix (r13464): slope checking got lost during development... draft
Wed, 11 Jun 2008 13:54:01 +0000 rubidium (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. draft
Wed, 11 Jun 2008 12:46:28 +0000 smatz (svn r13462) -Codechange: move DriverFactoryBase destructor definition from header file (saves ~16kB) draft
Tue, 10 Jun 2008 21:59:22 +0000 smatz (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places draft
Tue, 10 Jun 2008 17:47:55 +0000 belugas (svn r13446) -Fix(r13443): changed the var previously introduced from 69 to 46, as no param was required (thanks frosch) draft
Tue, 10 Jun 2008 17:28:37 +0000 smatz (svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler) draft
Tue, 10 Jun 2008 16:46:11 +0000 rubidium (svn r13444) -Codechange: make the order GUI somewhat more efficient. The most used options can be done with a single click now. draft
Tue, 10 Jun 2008 16:10:54 +0000 belugas (svn r13443) -Feature[newGRF]: Add var 0x69 for industries, long format construction date. draft
Tue, 10 Jun 2008 00:42:19 +0000 belugas (svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house. draft
Mon, 09 Jun 2008 12:20:00 +0000 smatz (svn r13434) -Fix (r13317): news window with invalid news item could be shown draft
Mon, 09 Jun 2008 12:17:01 +0000 rubidium (svn r13433) -Codechange: remove a now useless global variable. draft
Sun, 08 Jun 2008 19:18:01 +0000 rubidium (svn r13419) -Fix [FS#2063]: Entries in the bridge list were not sorted when the window was just opened. draft
Sun, 08 Jun 2008 15:27:57 +0000 rubidium (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. draft
Sun, 08 Jun 2008 12:28:23 +0000 rubidium (svn r13413) -Codechange: remove some enums that haven't been used for years. draft
Sun, 08 Jun 2008 12:06:27 +0000 truebrain (svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations) draft
Sun, 08 Jun 2008 10:51:36 +0000 rubidium (svn r13411) -Codechange: remove the return value from the thread procs because it is never used. draft
Sun, 08 Jun 2008 09:14:30 +0000 rubidium (svn r13409) -Fix: division by zero when one would press 'd' (skip order) when there's no order. draft
Sun, 08 Jun 2008 08:44:19 +0000 rubidium (svn r13408) -Codechange: some stricter checking. draft
Sat, 07 Jun 2008 16:15:20 +0000 miham (svn r13400) -Update: WebTranslator2 update to 2008-06-07 18:14:28 draft
Sat, 07 Jun 2008 00:06:36 +0000 frosch (svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with zero sprites. draft
Fri, 06 Jun 2008 19:27:09 +0000 glx (svn r13396) -Fix (r13375): assertion failing when changing grfs in game (compatible grfs) draft
Thu, 05 Jun 2008 20:54:52 +0000 glx (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). draft
Thu, 05 Jun 2008 16:55:00 +0000 rubidium (svn r13389) -Codechange: remove NM_CALLBACK because that information could be gathered from the fact that a callback has been specified. Patch by Cirdan. draft
Thu, 05 Jun 2008 12:08:20 +0000 peter1138 (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" draft
Thu, 05 Jun 2008 11:34:26 +0000 rubidium (svn r13387) -Fix: industry directory sorting not working correctly (= != ==) draft