Thu, 18 Jan 2007 18:42:50 +0000 |
miham |
(svn r8266) -Update: WebTranslator2 update to 2007-01-18 19:42:06
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Thu, 18 Jan 2007 15:39:58 +0000 |
Darkvater |
(svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et.
draft
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Thu, 18 Jan 2007 15:27:57 +0000 |
Darkvater |
(svn r8253) -Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
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Thu, 18 Jan 2007 15:26:52 +0000 |
Darkvater |
(svn r8252) -Regression(r8204): WT2 commit removed ##isocode from Russian, resulting in a clean
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Thu, 18 Jan 2007 14:08:56 +0000 |
Darkvater |
(svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo)
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Thu, 18 Jan 2007 14:06:30 +0000 |
Darkvater |
(svn r8239) -Regression (r7278): Help window was empty for UNICODE builds
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Thu, 18 Jan 2007 09:34:44 +0000 |
KUDr |
(svn r8231) -Fix (r8125): MP desync caused by calling Random() from station constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
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Wed, 17 Jan 2007 23:25:19 +0000 |
Darkvater |
(svn r8218) -Codechange: Increase spritecache size to 2MB. This will vastly improve performance when using (lots of) grf files. You can change it yourself easily with the SPRITE_CACHE_SIZE compile flag. (peter1138).
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Wed, 17 Jan 2007 22:44:49 +0000 |
peter1138 |
(svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
draft
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Wed, 17 Jan 2007 22:32:34 +0000 |
tron |
(svn r8212) -Fix
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Wed, 17 Jan 2007 22:19:12 +0000 |
peter1138 |
(svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
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Wed, 17 Jan 2007 21:14:17 +0000 |
tron |
(svn r8207) -Fix
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Wed, 17 Jan 2007 21:05:39 +0000 |
miham |
(svn r8206) [Translations] -Fix: Fixed r8193, converted the html notations back to UTF8 characters
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Wed, 17 Jan 2007 20:37:25 +0000 |
miham |
(svn r8204) -Fix: reverted r8202, since it did not solve all the problems, since ALL language changes done today are garbage due to a quick bugfix in WT2 which introduced another, much more serious bug: put an utf8_to_htmlcode() call to a wrong place
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Wed, 17 Jan 2007 20:34:29 +0000 |
tron |
(svn r8203) -Fix:
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Wed, 17 Jan 2007 20:29:45 +0000 |
miham |
(svn r8202) -Fix: r8193: russian.txt changes somehow became garbage
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Wed, 17 Jan 2007 19:55:18 +0000 |
rubidium |
(svn r8198) -Codechange: two global variables are not needed when network is disabled.
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Wed, 17 Jan 2007 18:43:03 +0000 |
miham |
(svn r8193) -Update: WebTranslator2 update to 2007-01-17 19:42:11
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Wed, 17 Jan 2007 12:57:35 +0000 |
peter1138 |
(svn r8186) -Fix (FS#557): Apply railtype offset to station graphics if no custom station is in use.
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Wed, 17 Jan 2007 11:15:51 +0000 |
celestar |
(svn r8185) -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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Wed, 17 Jan 2007 06:54:03 +0000 |
tron |
(svn r8184) if cascade -> switch
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Wed, 17 Jan 2007 06:33:23 +0000 |
tron |
(svn r8183) When iterating over the map in AfterLoadGame() do it the same way for all loops
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Wed, 17 Jan 2007 00:01:55 +0000 |
rubidium |
(svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
draft
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Tue, 16 Jan 2007 23:01:06 +0000 |
Darkvater |
(svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
draft
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Tue, 16 Jan 2007 22:56:18 +0000 |
rubidium |
(svn r8167) -Fix (FS#556): a network client crashes, due to a division by zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map).
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Tue, 16 Jan 2007 22:10:35 +0000 |
peter1138 |
(svn r8166) -Fix (r7797): Protect against out of bounds access to the sprite ptr
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Tue, 16 Jan 2007 21:34:51 +0000 |
Darkvater |
(svn r8165) -Revert r8107 and show the MD5SUM of the *REPLACEMENT* grf file, NOT the original one. Reason for this is that this md5sum is saved, and otherwise a wrong md5sum would be stored in a savegame.
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Tue, 16 Jan 2007 20:16:30 +0000 |
Darkvater |
(svn r8164) -Codechange (r8159): Fix up some comments/doxygen for disasters and rename Submarine1/2 to small/big
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Tue, 16 Jan 2007 19:27:28 +0000 |
miham |
(svn r8163) [Translations] Re-added cases for the czech language (they were removed either accidentally or on purpose, will look after it later
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Tue, 16 Jan 2007 18:45:25 +0000 |
miham |
(svn r8162) WebTranslator2 update to 2007-01-16 19:44:34
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