Wed, 13 Sep 2006 05:47:16 +0000 |
miham |
(svn r6445) WebTranslator2 update to 2006-09-13 07:46:55
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Tue, 12 Sep 2006 17:42:47 +0000 |
miham |
(svn r6444) WebTranslator2 update to 2006-09-12 19:42:24
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Tue, 12 Sep 2006 10:42:04 +0000 |
Darkvater |
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
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Mon, 11 Sep 2006 20:38:35 +0000 |
bjarni |
(svn r6442) -Fix: ship depots windows now only draws the ships inside the depot instead of all ships in the depot tile
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Mon, 11 Sep 2006 18:35:39 +0000 |
miham |
(svn r6441) WebTranslator2 update to 2006-09-11 20:35:18
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Mon, 11 Sep 2006 17:28:27 +0000 |
KUDr |
(svn r6440) -Fix: [YAPF] some YAPF settings were not saved (i misunderstood how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
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Mon, 11 Sep 2006 16:24:58 +0000 |
miham |
(svn r6439) WebTranslator2 update to 2006-09-11 18:24:37
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Mon, 11 Sep 2006 07:18:44 +0000 |
miham |
(svn r6438) WebTranslator2 update to 2006-09-11 09:18:20
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Sun, 10 Sep 2006 08:28:32 +0000 |
rubidium |
(svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
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Sun, 10 Sep 2006 04:59:27 +0000 |
miham |
(svn r6436) WebTranslator2 update to 2006-09-10 06:59:06
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Sat, 09 Sep 2006 22:15:19 +0000 |
rubidium |
(svn r6435) -Fix (FS#340): show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on.
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Sat, 09 Sep 2006 08:30:12 +0000 |
miham |
(svn r6434) WebTranslator2 update to 2006-09-09 10:29:44
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Fri, 08 Sep 2006 22:12:57 +0000 |
rubidium |
(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums.
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Fri, 08 Sep 2006 20:00:19 +0000 |
bjarni |
(svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well
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Fri, 08 Sep 2006 19:43:13 +0000 |
bjarni |
(svn r6431) -Fix r6424: removed a declaration after statement in ReplaceVehicleWndProc()
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Fri, 08 Sep 2006 19:38:12 +0000 |
bjarni |
(svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player
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Fri, 08 Sep 2006 12:10:37 +0000 |
bjarni |
(svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows)
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Fri, 08 Sep 2006 11:53:05 +0000 |
bjarni |
(svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window
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Fri, 08 Sep 2006 11:50:06 +0000 |
miham |
(svn r6427) WebTranslator2 update to 2006-09-08 13:49:45
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Fri, 08 Sep 2006 11:47:03 +0000 |
miham |
(svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space).
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Fri, 08 Sep 2006 11:43:15 +0000 |
miham |
(svn r6425) WebTranslator2 update to 2006-09-08 13:42:53
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Fri, 08 Sep 2006 10:47:39 +0000 |
bjarni |
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
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Fri, 08 Sep 2006 03:59:38 +0000 |
belugas |
(svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value
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Thu, 07 Sep 2006 22:36:33 +0000 |
Darkvater |
(svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit.
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Thu, 07 Sep 2006 21:52:21 +0000 |
Darkvater |
(svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
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Thu, 07 Sep 2006 18:36:37 +0000 |
miham |
(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09
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Thu, 07 Sep 2006 15:00:47 +0000 |
bjarni |
(svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
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Thu, 07 Sep 2006 06:38:37 +0000 |
miham |
(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16
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Thu, 07 Sep 2006 00:31:46 +0000 |
bjarni |
(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished
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Wed, 06 Sep 2006 22:58:07 +0000 |
bjarni |
(svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops)
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