Mon, 05 May 2008 22:35:33 +0000 |
rubidium |
(svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop.
draft
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Mon, 05 May 2008 22:22:12 +0000 |
smatz |
(svn r12962) -Fix (r12961): forgot one break
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Mon, 05 May 2008 22:03:01 +0000 |
smatz |
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable
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Mon, 05 May 2008 21:54:05 +0000 |
rubidium |
(svn r12960) -Codechange: handle return values of (some) file system related functions.
draft
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Mon, 05 May 2008 21:09:03 +0000 |
glx |
(svn r12959) -Fix: don't assume no production when the first produced cargo is invalid in industries directory
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Mon, 05 May 2008 19:02:10 +0000 |
peter1138 |
(svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of 'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded.
draft
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Mon, 05 May 2008 18:27:57 +0000 |
rubidium |
(svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case.
draft
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Mon, 05 May 2008 16:05:36 +0000 |
belugas |
(svn r12956) -Codechange: Code-style application on switch-case aligment
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Mon, 05 May 2008 15:07:09 +0000 |
smatz |
(svn r12955) -Fix (r12858): compilation with desync debug was broken
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Mon, 05 May 2008 11:36:43 +0000 |
peter1138 |
(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items.
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Mon, 05 May 2008 11:24:58 +0000 |
peter1138 |
(svn r12952) -Cleanup: Indenting and codestyle
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Mon, 05 May 2008 02:11:12 +0000 |
belugas |
(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
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Mon, 05 May 2008 02:02:32 +0000 |
belugas |
(svn r12950) -Fix: two includes is one too much
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Sun, 04 May 2008 22:57:50 +0000 |
rubidium |
(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.
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Sun, 04 May 2008 22:38:18 +0000 |
rubidium |
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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Sun, 04 May 2008 22:32:25 +0000 |
glx |
(svn r12947) -Fix: keep only first 15 bits for non failed callback results
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Sun, 04 May 2008 22:19:44 +0000 |
rubidium |
(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
draft
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Sun, 04 May 2008 22:13:47 +0000 |
rubidium |
(svn r12945) -Fix: (small) memory leak when joining/exiting threads.
draft
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Sun, 04 May 2008 21:53:36 +0000 |
smatz |
(svn r12944) -Codechange: use rev.h instead of externs at many places
draft
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Sun, 04 May 2008 21:47:36 +0000 |
rubidium |
(svn r12943) -Fix: reading/modifying invalid data under some circumstances.
draft
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Sun, 04 May 2008 21:36:37 +0000 |
rubidium |
(svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes.
draft
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Sun, 04 May 2008 10:05:50 +0000 |
rubidium |
(svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth.
draft
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Sun, 04 May 2008 10:05:35 +0000 |
bjarni |
(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
draft
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Sun, 04 May 2008 09:39:16 +0000 |
rubidium |
(svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number.
draft
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Sun, 04 May 2008 08:56:59 +0000 |
rubidium |
(svn r12938) -Codechange: coding style fixes. Patch by Alberth.
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Sun, 04 May 2008 08:49:57 +0000 |
rubidium |
(svn r12937) -Codechange: split allocating and finding the spot to place a window. Patch by Alberth.
draft
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Sun, 04 May 2008 08:38:21 +0000 |
rubidium |
(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth.
draft
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Fri, 02 May 2008 08:15:36 +0000 |
rubidium |
(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
draft
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Fri, 02 May 2008 02:06:57 +0000 |
belugas |
(svn r12934) -Codechange: Before verification of local authority, just make sure airport can physically be built there. Just moving tests
draft
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Thu, 01 May 2008 22:51:53 +0000 |
glx |
(svn r12933) -Fix: minor errors related to industries accepted/produced cargo
draft
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Wed, 30 Apr 2008 17:42:08 +0000 |
peter1138 |
(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.
draft
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Wed, 30 Apr 2008 07:39:46 +0000 |
rubidium |
(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka.
draft
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Tue, 29 Apr 2008 23:11:55 +0000 |
smatz |
(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre
draft
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Tue, 29 Apr 2008 21:31:29 +0000 |
peter1138 |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
draft
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Tue, 29 Apr 2008 18:19:29 +0000 |
rubidium |
(svn r12921) -Codechange: coding style fixes and documentation updates.
draft
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Tue, 29 Apr 2008 18:08:14 +0000 |
smatz |
(svn r12920) -Fix (r12859): town rating was affected even after the test run
draft
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Tue, 29 Apr 2008 16:36:44 +0000 |
smatz |
(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress
draft
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Tue, 29 Apr 2008 10:26:22 +0000 |
rubidium |
(svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as buildable even when it was not.
draft
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Tue, 29 Apr 2008 07:11:54 +0000 |
peter1138 |
(svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE
draft
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Mon, 28 Apr 2008 23:48:45 +0000 |
smatz |
(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does
draft
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Mon, 28 Apr 2008 23:34:23 +0000 |
smatz |
(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value
draft
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Mon, 28 Apr 2008 11:15:13 +0000 |
peter1138 |
(svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable.
draft
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Sun, 27 Apr 2008 20:09:29 +0000 |
bjarni |
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
draft
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Sun, 27 Apr 2008 18:05:48 +0000 |
bjarni |
(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID
draft
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Sun, 27 Apr 2008 10:19:41 +0000 |
peter1138 |
(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles.
draft
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Sat, 26 Apr 2008 14:20:39 +0000 |
smatz |
(svn r12906) -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start)
draft
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Fri, 25 Apr 2008 16:33:40 +0000 |
smatz |
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
draft
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Fri, 25 Apr 2008 15:25:28 +0000 |
rubidium |
(svn r12898) -Codechange: coding style in unmovable_cmd.cpp.
draft
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Fri, 25 Apr 2008 15:22:32 +0000 |
rubidium |
(svn r12897) -Codechange: some coding style in station_cmd.cpp.
draft
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Fri, 25 Apr 2008 15:05:08 +0000 |
glx |
(svn r12895) -Fix: restored Icelandic plural form and removed cases from Brazilian Portuguese (again)
draft
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Fri, 25 Apr 2008 06:15:58 +0000 |
rubidium |
(svn r12892) -Fix: too many items in the vehicle toolbars were greyed out.
draft
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Thu, 24 Apr 2008 23:50:40 +0000 |
glx |
(svn r12882) -Fix (r12764): the check for missing header files could find more files than needed
draft
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Thu, 24 Apr 2008 23:40:42 +0000 |
glx |
(svn r12881) -Fix (r12770): the check for missing header files could find more files than needed
draft
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Thu, 24 Apr 2008 20:07:12 +0000 |
rubidium |
(svn r12876) -Fix [FS#1928]: gcc on FreeBSD does not support -dumpmachine. As gcc is not necessary for FreeBSD compiles we 'just' use g++ as that support -dumpmachine.
draft
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Thu, 24 Apr 2008 18:30:41 +0000 |
belugas |
(svn r12875) -Codechange: Use defined const instead of cast magic
draft
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Thu, 24 Apr 2008 18:17:53 +0000 |
belugas |
(svn r12874) -Codechange: The closest town is already known. Do not search for it again.
draft
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Thu, 24 Apr 2008 17:53:45 +0000 |
rubidium |
(svn r12873) -Fix [FS#1946]: MSVC is whining because it doesn't understand that bytes should be cast to ints.
draft
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Thu, 24 Apr 2008 15:51:29 +0000 |
peter1138 |
(svn r12872) -Codechange: Remove obsolete unused engine list order function
draft
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Thu, 24 Apr 2008 13:05:51 +0000 |
smatz |
(svn r12870) -Codechange: remove some magic numbers from u.ship.state handling
draft
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Thu, 24 Apr 2008 11:11:50 +0000 |
rubidium |
(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.
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