Thu, 10 Feb 2011 20:54:46 +0000 |
rubidium |
(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring
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Thu, 10 Feb 2011 20:49:36 +0000 |
terkhen |
(svn r22053) -Fix: The land area information window was not updated after a language change.
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Thu, 10 Feb 2011 18:45:06 +0000 |
translators |
(svn r22052) -Update from WebTranslator v3.0:
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Thu, 10 Feb 2011 18:32:08 +0000 |
terkhen |
(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding.
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Thu, 10 Feb 2011 18:28:25 +0000 |
rubidium |
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
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Thu, 10 Feb 2011 18:27:50 +0000 |
terkhen |
(svn r22049) -Codechange: Add assert condition to GetRoadOwner.
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Thu, 10 Feb 2011 15:58:22 +0000 |
glx |
(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company
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Thu, 10 Feb 2011 13:17:24 +0000 |
yexo |
(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041
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Wed, 09 Feb 2011 21:40:32 +0000 |
frosch |
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
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Wed, 09 Feb 2011 21:39:22 +0000 |
frosch |
(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function.
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Wed, 09 Feb 2011 20:45:40 +0000 |
rubidium |
(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot
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Wed, 09 Feb 2011 20:45:07 +0000 |
rubidium |
(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot
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Wed, 09 Feb 2011 18:56:40 +0000 |
smatz |
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
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Wed, 09 Feb 2011 18:55:51 +0000 |
smatz |
(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it
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Wed, 09 Feb 2011 18:46:55 +0000 |
rubidium |
(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool
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Wed, 09 Feb 2011 18:45:16 +0000 |
translators |
(svn r22039) -Update from WebTranslator v3.0:
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Wed, 09 Feb 2011 15:57:03 +0000 |
terkhen |
(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
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Wed, 09 Feb 2011 13:21:50 +0000 |
rubidium |
(svn r22037) -Codechange: remove some unneeded (hidden) casting
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Wed, 09 Feb 2011 13:05:04 +0000 |
rubidium |
(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name
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Wed, 09 Feb 2011 12:59:39 +0000 |
rubidium |
(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place
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Tue, 08 Feb 2011 22:36:16 +0000 |
rubidium |
(svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
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Tue, 08 Feb 2011 21:49:39 +0000 |
smatz |
(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters
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Tue, 08 Feb 2011 21:47:10 +0000 |
rubidium |
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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Tue, 08 Feb 2011 21:45:38 +0000 |
rubidium |
(svn r22031) -Fix: bad servers could crash a client
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Tue, 08 Feb 2011 20:52:38 +0000 |
rubidium |
(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
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Tue, 08 Feb 2011 20:51:30 +0000 |
rubidium |
(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
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Tue, 08 Feb 2011 20:47:48 +0000 |
rubidium |
(svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago
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Tue, 08 Feb 2011 18:45:09 +0000 |
translators |
(svn r22027) -Update from WebTranslator v3.0:
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Tue, 08 Feb 2011 18:39:29 +0000 |
smatz |
(svn r22026) -Fix: don't crash when we generate too many objects while generating map
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Tue, 08 Feb 2011 18:34:13 +0000 |
smatz |
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
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