Wed, 09 Mar 2005 16:56:26 +0000 |
tron |
(svn r1972) Several cleanups and fix some latent bugs
draft
|
Wed, 09 Mar 2005 15:37:36 +0000 |
celestar |
(svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
draft
|
Wed, 09 Mar 2005 11:49:34 +0000 |
tron |
(svn r1970) Fix some warnings which Cygwin showed
draft
|
Tue, 08 Mar 2005 23:20:47 +0000 |
Darkvater |
(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game.
draft
|
Tue, 08 Mar 2005 22:28:59 +0000 |
matthijs |
(svn r1968) - Fix: [NPF] Mixed declarations and statements
draft
|
Tue, 08 Mar 2005 22:21:20 +0000 |
pasky |
(svn r1967) Codechange: A mix of mostly indentation-related tidyups.
draft
|
Tue, 08 Mar 2005 21:47:22 +0000 |
Darkvater |
(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. Breaks people! Don't forget the breaks in switch() statements!!
draft
|
Tue, 08 Mar 2005 20:13:21 +0000 |
matthijs |
(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
draft
|
Tue, 08 Mar 2005 19:59:56 +0000 |
matthijs |
(svn r1964) - Add: [NPF] Added a penalty
draft
|
Tue, 08 Mar 2005 19:54:10 +0000 |
matthijs |
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
draft
|
Tue, 08 Mar 2005 17:47:28 +0000 |
Darkvater |
(svn r1962) - SVN: set eol-style property for the last file
draft
|
Tue, 08 Mar 2005 17:32:34 +0000 |
Darkvater |
(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check.
draft
|
Tue, 08 Mar 2005 17:28:41 +0000 |
Darkvater |
(svn r1960)
draft
|
Tue, 08 Mar 2005 16:27:26 +0000 |
Celestar |
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
draft
|
Tue, 08 Mar 2005 00:26:30 +0000 |
pasky |
(svn r1958) GenerateStationName() tidyup.
draft
|
Tue, 08 Mar 2005 00:18:31 +0000 |
pasky |
(svn r1957) Compilation fix.
draft
|
Mon, 07 Mar 2005 23:28:27 +0000 |
matthijs |
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
draft
|
Mon, 07 Mar 2005 13:20:22 +0000 |
pasky |
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
draft
|
Mon, 07 Mar 2005 11:36:05 +0000 |
pasky |
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
draft
|
Mon, 07 Mar 2005 00:39:41 +0000 |
pasky |
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
draft
|
Sun, 06 Mar 2005 23:46:52 +0000 |
pasky |
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
draft
|
Sun, 06 Mar 2005 23:21:57 +0000 |
pasky |
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
draft
|
Sun, 06 Mar 2005 22:28:35 +0000 |
pasky |
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
draft
|
Sun, 06 Mar 2005 21:20:34 +0000 |
pasky |
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
draft
|
Sun, 06 Mar 2005 17:09:08 +0000 |
pasky |
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
draft
|
Sun, 06 Mar 2005 16:58:42 +0000 |
pasky |
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
draft
|
Sun, 06 Mar 2005 16:53:00 +0000 |
pasky |
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
draft
|
Sun, 06 Mar 2005 16:23:32 +0000 |
darkvater |
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
draft
|
Sun, 06 Mar 2005 16:08:19 +0000 |
pasky |
(svn r1944) Make --help output for -d at least somewhat useful.
draft
|
Sun, 06 Mar 2005 15:22:28 +0000 |
pasky |
(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice.
draft
|