Mon, 10 Sep 2007 14:55:46 +0000 |
truelight |
(svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch)
draft
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Mon, 10 Sep 2007 00:05:27 +0000 |
truelight |
(svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!)
draft
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Mon, 10 Sep 2007 00:03:47 +0000 |
truelight |
(svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do animation if we are not drawing to the screen-pointer
draft
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Sun, 09 Sep 2007 23:57:47 +0000 |
truelight |
(svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;)
draft
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Sun, 09 Sep 2007 23:47:55 +0000 |
truelight |
(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim
draft
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Sun, 09 Sep 2007 23:16:01 +0000 |
truelight |
(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
draft
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Sun, 09 Sep 2007 21:56:52 +0000 |
truelight |
(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
draft
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Sun, 09 Sep 2007 17:42:59 +0000 |
rubidium |
(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
draft
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Sun, 09 Sep 2007 15:32:46 +0000 |
rubidium |
(svn r11070) -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles.
draft
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Sun, 09 Sep 2007 11:30:44 +0000 |
rubidium |
(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
draft
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Sun, 09 Sep 2007 11:23:49 +0000 |
rubidium |
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
draft
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Sun, 09 Sep 2007 10:34:32 +0000 |
rubidium |
(svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ.
draft
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Sun, 09 Sep 2007 10:21:27 +0000 |
rubidium |
(svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
draft
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Sun, 09 Sep 2007 10:13:17 +0000 |
rubidium |
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
draft
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Sat, 08 Sep 2007 22:53:10 +0000 |
rubidium |
(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown.
draft
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Sat, 08 Sep 2007 22:04:49 +0000 |
rubidium |
(svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ.
draft
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Sat, 08 Sep 2007 20:37:37 +0000 |
miham |
(svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00
draft
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Sat, 08 Sep 2007 14:59:58 +0000 |
glx |
(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice
draft
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Sat, 08 Sep 2007 10:10:31 +0000 |
rubidium |
(svn r11060) -Codechange: replace some magic numbers with the right enumified constants.
draft
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Sat, 08 Sep 2007 09:52:02 +0000 |
rubidium |
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
draft
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Sat, 08 Sep 2007 00:37:37 +0000 |
belugas |
(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
draft
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Fri, 07 Sep 2007 22:06:52 +0000 |
rubidium |
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
draft
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Fri, 07 Sep 2007 21:17:01 +0000 |
rubidium |
(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
draft
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Fri, 07 Sep 2007 21:15:32 +0000 |
rubidium |
(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
draft
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Fri, 07 Sep 2007 21:11:12 +0000 |
rubidium |
(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
draft
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Fri, 07 Sep 2007 21:09:37 +0000 |
rubidium |
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
draft
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Fri, 07 Sep 2007 17:01:35 +0000 |
glx |
(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order
draft
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Thu, 06 Sep 2007 03:02:38 +0000 |
belugas |
(svn r11050) -Codechange: Use the translated gfx, not the original one.
draft
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Wed, 05 Sep 2007 23:26:45 +0000 |
rubidium |
(svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
draft
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Wed, 05 Sep 2007 21:05:12 +0000 |
rubidium |
(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
draft
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