Thu, 27 May 2010 17:45:12 +0000 |
translators |
(svn r19899) -Update from WebTranslator v3.0:
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Wed, 26 May 2010 23:01:10 +0000 |
rubidium |
(svn r19898) -Fix [FS#3853]: hg version detection fails for uncommited merges (planetmaker)
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Wed, 26 May 2010 17:45:12 +0000 |
translators |
(svn r19897) -Update from WebTranslator v3.0:
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Wed, 26 May 2010 05:24:58 +0000 |
michi_cc |
(svn r19896) -Fix [FS#3803] (r18648): [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point.
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Wed, 26 May 2010 03:31:05 +0000 |
michi_cc |
(svn r19895) -Fix [FS#3836]: Git version detection would sometimes mistakenly identify a checkout as modified.
draft
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Tue, 25 May 2010 17:45:24 +0000 |
translators |
(svn r19894) -Update from WebTranslator v3.0:
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Mon, 24 May 2010 17:45:26 +0000 |
translators |
(svn r19893) -Update from WebTranslator v3.0:
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Sun, 23 May 2010 22:14:22 +0000 |
rubidium |
(svn r19892) -Fix [FS#3856] (r19792): crash when trying to reserve 'in depot' track on clearing a crashed train
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Sun, 23 May 2010 17:45:34 +0000 |
translators |
(svn r19891) -Update from WebTranslator v3.0:
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Sun, 23 May 2010 15:17:05 +0000 |
frosch |
(svn r19890) -Codechange: Use real spritewidths for drawing town authority window.
draft
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Sun, 23 May 2010 15:06:44 +0000 |
alberth |
(svn r19889) -Add [FS#3705]: Add drag destination highlighting to order gui (sbr).
draft
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Sun, 23 May 2010 15:02:26 +0000 |
alberth |
(svn r19888) -Add [FS#3705]: Add highlighting of drag destination in depot gui (sbr).
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Sun, 23 May 2010 14:59:29 +0000 |
frosch |
(svn r19887) -Fix (r19881): Update regression.
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Sun, 23 May 2010 14:53:39 +0000 |
alberth |
(svn r19886) -Add [FS#3705]: Perform window callback during mouse dragging for the purpose of highlighting the destination (sbr).
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Sun, 23 May 2010 12:21:22 +0000 |
rubidium |
(svn r19885) -Fix [FS#3761]: allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console
draft
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Sat, 22 May 2010 19:59:37 +0000 |
rubidium |
(svn r19884) -Feature: translatable desktop shortcut comments
draft
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Sat, 22 May 2010 19:04:56 +0000 |
rubidium |
(svn r19883) -Fix [FS#3812]: dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned
draft
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Sat, 22 May 2010 17:45:37 +0000 |
translators |
(svn r19882) -Update from WebTranslator v3.0:
draft
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Sat, 22 May 2010 14:12:48 +0000 |
rubidium |
(svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges
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Sat, 22 May 2010 12:25:47 +0000 |
frosch |
(svn r19880) -Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available.
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Sat, 22 May 2010 11:53:54 +0000 |
frosch |
(svn r19879) -Codechange: Also hide invalid engines from purchase lists.
draft
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Sat, 22 May 2010 08:50:27 +0000 |
alberth |
(svn r19878) -Fix [FX#3851]: Default vehicle group texts were drawn one pixel too low (sbr).
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Fri, 21 May 2010 20:51:00 +0000 |
frosch |
(svn r19877) -Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs.
draft
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Fri, 21 May 2010 19:44:14 +0000 |
smatz |
(svn r19876) -Fix (r14104): it was not possible to send all trains with common waypoint order to depot
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Fri, 21 May 2010 15:56:19 +0000 |
rubidium |
(svn r19874) -Fix [FS#3845]: NetBSD compilation was still broken in some cases (Krille)
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Fri, 21 May 2010 15:53:02 +0000 |
rubidium |
(svn r19873) -Fix [FS#3817]: if the (guessed initial) destination tile of a road stop wasn't a road stop but was a T-junction or turn, the road vehicles would jump around in circles
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Fri, 21 May 2010 08:23:46 +0000 |
yexo |
(svn r19872) -Codechange [FS#3826]: move the widget updates in the newgame gui to OnInvalidateData from OnPaint
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Fri, 21 May 2010 06:59:45 +0000 |
yexo |
(svn r19871) -Fix [FS#3826]: update the landscape buttons in the main menu / newgame window correctly (planetmaker)
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Fri, 21 May 2010 05:42:41 +0000 |
smatz |
(svn r19870) -Codechange: silence some of GCC 3.3 warnings
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Thu, 20 May 2010 18:54:14 +0000 |
rubidium |
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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