Heres a slew of mel scripst I've made... I'll add links sometime... if you're interested in any of these email me for more info: invadererik @gmail.com
Basic (16) | Interesting (16) |
Complex (13) |
auto_tubes: Makes tubes from curves Backface_cull_toggle: toggle backfacing poly's Curve_Colorizer: change color of curves fast custom_paintable_attributes: paint custom attributes element_picker: expands selection automatically influence_add2PSD: fix for micheal comets psd's keys_2_locators: puts locators in position of keys make_cam_win_float: makes a floating cam window Matrix_cut_n_paste: cut and paste the matrix of select onto another object multichain_ik : make multichain available and apply it nurbs_pre_render_tasselattor: Tasselate multiple Nurbs surfaces for render Random_Rotator: Rotate stuff randomly by random range Reminder_window: JPG or BMP pops up when maya starts Remove_user_attributes: take out custom attributes from scene or object Renamer: fast renaming template_selection: template all selected/ untemplate all selected |
Alexis_nurbs_attach_detach : Match Nurb surfaces to each other with 1 click attach_curve_info_node2curve: Curve info nodes, give Adv. curve information Chain_n_Parent_Lights: Stick lights to curves convex_hulls: make convex hulls from poly objects (requires qhull) Env_light_cluster: makes 10 enviorment lights in a easily usable cluster Fix_Blend_Shapes_transform: if u freeze transforms on your blends by mistake Joints_2Posebutton: makes a shelf button out of your poses live_button: make some code happen when you click this locator Locator_Lock: Lock a locator onto any type of cv, point, or vertex Multi_Camera_scrubber: Makes cutting between cameras a snap! multi_obj_export: export & import multiple objs, and retain names. Redundant_geometric_manips: test bed, for learning matrices select_poly_types: select quads, or tris, or bigger, or borders etc. shared_node: Share attributes between many objects turn2_light_cluster: grab any lights that youve made and turn them into 1 easy to manage cluster unreal_ED_transfer : Trasfer from Maya to unrealEd multiple objects which will be placed automatically in unrealEd |
animation_transfer: Transfer Animation from any rig to any other rig Auto_IK_FK_switch: Makes ik/fk switching limbs automatically Auto_Rig: Makes a full fledged rig automatically Hair_experiment: makes curves from nurbs to render in renderman kill_extra_keys: Slim down your animations by removing redundant keys safely TSL_Maya2Torque: Made for TSL the game, exports from maya to torque mirror_rig: Mirrors a rig moving all joints and controllers Motion_capture_convert: Convert motion capture from amc bvh mov, to usable keys/skeleton in maya Path_helper_window: helps make complex paths for walking nodes in games poly_complex_light: complex light cluster with special properties (color range selection and group lookaway) Poly_Super_Splitter: Like MJ Poly Tools but pointless in Maya 7 Pose_maker_n_mixer: Create complex bone facial rigs, that have the ability to blend like blendshapes between joint poses weird_stretchy_chains: Makes funky stretchy chains that could be used for telescoping parts |