Mercurial > hg > octave-nkf
diff libinterp/corefcn/input.h @ 20054:1c9ed5b4c73d
input.h: change meaning of interactive and forced_interactive global variables.
* libinterp/corefcn/input.h, libinterp/corefcn/input.cc: the interactive var
is set at the start of Octave session if the session would be interactive.
The forced_interactive is set only by the "--interactive" option. This means
that in a forced interactive session, interactive is false, and that in a not
forced interactive session with the "--interactive" option, forced_interactive
is true. This is a bit counter-intuitive. Also when it matters if a session
is interactive or not, it should not matter if it was forced not, only whether
is interactive. Change this logic. Interactive means we are running a
interactive session, forced interactive means the interactive session needed to
be forced.
* libinterp/octave.cc: during Octave initialization, as soon as we identify if
this would be an interactive session, check with forced_interactive to adjust
the value of this variables.
* libinterp/corefcn/error.cc, libinterp/corefcn/oct-stream.cc,
libinterp/corefcn/pager.cc, libinterp/corefcn/dirfns.cc,
libinterp/corefcn/sighandlers.cc, libinterp/corefcn/sysdep.cc,
libinterp/corefcn/toplev.cc, libinterp/parse-tree/lex.ll,
libinterp/parse-tree/oct-parse.in.yy: replace all checks for
"(interactive || forced_interactive)" with simply interactive. On the few
cases where forced_interactive was not checked, it was replaced with
"(interactive && ! forced_interactive)", just like "! interactive" got
replaced by "(! interactive || forced_interactive)", only to conserve the
logic. I am uncertain if such checks are not actually bugs though.
author | Carnë Draug <carandraug@octave.org> |
---|---|
date | Tue, 24 Feb 2015 17:09:42 +0000 |
parents | 4197fc428c7d |
children |
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--- a/libinterp/corefcn/input.h +++ b/libinterp/corefcn/input.h @@ -38,10 +38,11 @@ extern OCTINTERP_API FILE *get_input_from_stdin (void); -// TRUE means this is an interactive shell. +// TRUE means this is an interactive shell (forced or not) extern bool interactive; // TRUE means the user forced this shell to be interactive (-i). +// FALSE means the shell would be interactive, independent of user settings. extern bool forced_interactive; // TRUE after a call to completion_matches.