Mercurial > hg > octave-nkf
diff src/gl2ps-renderer.cc @ 10315:57a59eae83cc
untabify src C++ source files
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Thu, 11 Feb 2010 12:41:46 -0500 |
parents | cd96d29c5efa |
children | 2da43cfcd414 |
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--- a/src/gl2ps-renderer.cc +++ b/src/gl2ps-renderer.cc @@ -50,18 +50,18 @@ glGetIntegerv (GL_VIEWPORT, viewport); while (state == GL2PS_OVERFLOW) - { - buffsize += 1024*1024; - gl2psBeginPage ("glps_renderer figure", "Octave", viewport, - GL2PS_EPS, GL2PS_BSP_SORT, - (GL2PS_SILENT | GL2PS_SIMPLE_LINE_OFFSET - | GL2PS_NO_BLENDING | GL2PS_OCCLUSION_CULL - | GL2PS_BEST_ROOT), GL_RGBA, 0, NULL, 0, 0, 0, - buffsize, fp, filename.c_str () ); + { + buffsize += 1024*1024; + gl2psBeginPage ("glps_renderer figure", "Octave", viewport, + GL2PS_EPS, GL2PS_BSP_SORT, + (GL2PS_SILENT | GL2PS_SIMPLE_LINE_OFFSET + | GL2PS_NO_BLENDING | GL2PS_OCCLUSION_CULL + | GL2PS_BEST_ROOT), GL_RGBA, 0, NULL, 0, 0, 0, + buffsize, fp, filename.c_str () ); - opengl_renderer::draw (go); - state = gl2psEndPage (); - } + opengl_renderer::draw (go); + state = gl2psEndPage (); + } fclose (fp); @@ -73,8 +73,8 @@ Matrix glps_renderer::render_text (const std::string& txt, - double x, double y, double z, - int ha, int va, double rotation) + double x, double y, double z, + int ha, int va, double rotation) { if (txt.empty ()) return Matrix (1, 4, 0.0); @@ -83,29 +83,29 @@ if (ha == 0) { if (va == 0 || va == 3) - gl2psa=GL2PS_TEXT_BL; + gl2psa=GL2PS_TEXT_BL; else if (va == 2) - gl2psa=GL2PS_TEXT_TL; + gl2psa=GL2PS_TEXT_TL; else if (va == 1) - gl2psa=GL2PS_TEXT_CL; + gl2psa=GL2PS_TEXT_CL; } else if (ha == 2) { if (va == 0 || va == 3) - gl2psa=GL2PS_TEXT_BR; + gl2psa=GL2PS_TEXT_BR; else if (va == 2) - gl2psa=GL2PS_TEXT_TR; + gl2psa=GL2PS_TEXT_TR; else if (va == 1) - gl2psa=GL2PS_TEXT_CR; + gl2psa=GL2PS_TEXT_CR; } else if (ha == 1) { if (va == 0 || va == 3) - gl2psa=GL2PS_TEXT_B; + gl2psa=GL2PS_TEXT_B; else if (va == 2) - gl2psa=GL2PS_TEXT_T; + gl2psa=GL2PS_TEXT_T; else if (va == 1) - gl2psa=GL2PS_TEXT_C; + gl2psa=GL2PS_TEXT_C; } glRasterPos3d (x, y, z);